EuropaUniversalisIV-DevelopmentDiary7thofFebruary2023-Russia(开发日志:俄罗斯)
(2023-02-19 00:03:43)
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Europa Universalis IV - Development Diary 7th of February
2023 - Russia
Privet! Welcome to this week’s Dev Diary, which is all about
Russia. The last time Russia saw any big changes was with the
release of “Third Rome” in 1.22 and the addition of their mission
tree in 1.26. Ever since not a lot has happened there. 1.35 will
change this as we are revisiting this region and updating it so it
can keep up with Scandinavia, the Polish-Lithuanian Commonwealth
and the Ottomans.
All numbers and art you see here are not final.
So let’s take a look at what we have for Russia!
The mission tree for Russia is split into two sections: the
one you currently see is the Muscovite section, while the mission
“Found the Tsardom” updates your tree with the actual Russian part.
As Muscovy is the major player in this region, I have decided to
focus first and foremost on their update, which is why we have this
part here.
However, the Russia mission tree you get when forming Russia
looks a bit different - depending on who you form Russia
with.
Muscovite Russia.png
The mission tree when you form Russia as Muscovy.
Novgorod Russia.png
The mission tree when you form Russia as Novgorod.
Note: The mission tree is a bit outdated as your trade
missions will focus on monopolizing the East and steer all the
trade to Novgorod instead of competing with Western Europe.
When you form Russia as neither Muscovy nor Novgorod then you
get a slightly altered Muscovite version of the tree with the top
right mission being the following one:
Minor Reward.png
With that out of the way, let us dive into the main
protagonist of the region, which is Muscovy.
The Pre-Russian missions are all conquest-related missions for
Russia. Here you get claims on the historical borders of the
Russian Empire, but also very ambitious ideas for regions Imperial
Russia was interested in. Regions like Ruthenia, the Baltic region,
and Poland, but also regions like Scandinavia and the northern
parts of Persia are included.
An interesting mission would be the early “Rally the Army”
mission, as this will define what kind of Russia you want to
play:
flavor_rus.1.png
Note: the -15% Core-Creation Cost is added to offset the fact
that Permanent Claims have -25% Core-Creation Cost compared to
normal claims with their -10%. Due to the mass of permanent claims
given away through mission trees, we are considering nerfing the
Core-Creation Cost of permanent claims to -10% and removing this
modifier from Russia.
But before we make a decision, we would like to hear the
community out first.
As you can see, you have the option to abandon all Permanent
Claims in exchange for temporary ones and a buff that allows you to
fabricate new ones easier - a modifier that synergies really well
with the “Claim State” diplomatic action of the Tsardom. Of course,
you are not forced to do it and can still go with the permanent
claims from the first option.
Another highlight would be the “Conquest of Finland” mission
as it fires the following event:
flavor_rus.2.png
Owners of Lions of the North DLC are able to get an
experimental reward from the mission “Slay the Lion of the North”
if they decide to release Finland as a subject country:
finland_reward.png
Note: There is a tooltip bug. What you actually get are
Caroleans, not Cawa if you decide against releasing Finland.
As for the other conquest-related missions, they are quite
grounded. The “Third Rome” related missions have been integrated
from the old mission tree into the new one. There is one highlight
to be mentioned though with the mission “Protect the South Slavs”.
You can complete it by… liberating the Slavs of the Balkans from
the Ottomans. As a reward you will be able to form the Slavic
culture group, unifying all Slavs into one cohesive culture
group:
slavic.png
Other missions worth mentioning are “March into the Caucasus”
and “Beyond the Caspian Sea” as both missions can be completed by
having an Orthodox ally in the Caucasus fulfilling the
requirements.
coop_mission.png
As you might have noticed, the missions which have “Dynamic
Mission Rewards” now have an indicator in the form of a red cross
or a green checkmark that shows which of the rewards you will get
when you complete this mission. A common issue reported from 1.34
was the lack of readability of mission rewards and triggers, and
while I prefer to avoid the “grocery lists”, sometimes they are a
necessary evil.
Because of that, I have decided to work out this system which
can be very useful when you have such switch-case mission
rewards:
switch_case_reward.png
This mission is the worst offender of the “grocery lists”
rewards in the Russian missions.
Finally, you have of course the classical “Colonize Siberia”
missions, which then expand into colonizing North America. In order
to make colonizing North America actually a worthwhile endeavor,
the trade flow of North America has been adjusted:
trade_changes.png
The trade from Rio Grande and Hudson Bay now flows into
California, which itself can flow into the Girin Trade Node.
And before you ask for it: No, there will not be dynamic trade
in EU4. Period.
Now back to Muscovy. When you start as them you will be
greeted with the following event:
flavor_rus.3.png
Historically, Muscovy was still a tributary state of the
Hordes in 1444 and only stopped sending tribute to the Tatars in
1476. Instead of letting Muscovy start as a tributary state of the
Great Horde, I have decided to portray their relationship in the
form of this modifier instead as an actual tributary relationship
has led to a lot fewer Russias in the game.
While you get the negative version of the modifier, the Sarai
province gets a triggered modifier which benefits its horde
owner:
tatar_yoke.png
While this modifier is active you have to pay an annual
tribute to the owner of Sarai:
flavor_rus.4.png
The Great Horde will receive exactly this amount of Ducats if
you decide to pay.
flavor_rus.5.png
However, if you decide to not pay the tribute then this event
will fire for the Great Horde:
flavor_rus.6.png
deveastation.png
In order to end this relationship you must ensure that a
non-horde country owns Sarai.
flavor_rus.7.png
Once the Tatar Yoke has been broken, it cannot be
restored.
While the Tatar Yoke is one early struggle, Muscovy has to
face another one in form of the Muscovite Civil War, which is
caused by a dispute for the throne between Vasily II - your
starting ruler - and Dmitry Shemiaka, the last of Yury’s three sons
and cousin of Vasily.
As it is the final phase of the Muscovite Civil War, I decided
to portray it through a very small flavor event chain instead of an
outright disaster:
flavor_rus.8.png
flavor_rus.9.png
flavor_rus.10.png
This was for the Muscovy part of the content. Before we go
into the matters of Russia, we take a look at the Novgorodian part
first. As I mentioned earlier, if you form Russia as Novgorod your
mission tree will be slightly altered as it does not make much
sense for you to be asked to “Conquer Novgorod” while you
originally started as Novgorod.
While Monarchical Russia puts a great emphasis on the idea of
a “Third Rome”, Republican Russia aims for commercial dominance in
Europe. As such your missions are less about conquering your way to
the Balkans but instead focusing on monopolizing the trade of
Eastern Europe for yourself. “Compete with the Channel” is the
penultimate end to it with a neat +25 permanent Power Projection as
a reward.
With that being said, let us continue with the missions of a
unified Russia. While the top part is heavily focused on conquest,
the lower part is about the internal affairs of Russia. Missions
like “Enact the Sudebnik” and “Book of Royal Degrees” concern
themselves with administrative reforms in Russia. “Handle the
Boyars” and “Abolish the Mestnichestvo” are about your nobility and
how you should get rid of your starting estate privilege.
Note: Right now, the privilege can be finished on day one, but
this will be covered during the development.
mestnichestvo.png
flavor_rus.11.png
Another part of the internal affairs is related to Vodka
(which was historically a big part of Russian society and the
Tsar’s way to keep his people pacified) and the peasantry,
represented by the missions “The Vodka Monopoly” and “The Fate of
the Peasantry” - more to the peasants of Russia later.
Finally, a mission about the Patriarchate which upgrades your
“Consecrate Metropolitan” ability.
paladin_buffs_confirmed.png
One of the more impactful missions regarding your special unit
is “Recruit the Streltsy” as its reward is an event that can turn
your Streltsy into a parallel version of the Janissaries:
flavor_rus.12.png
With every new ruler, your Streltsy will demand their payment
once again.
flavor_rus.13.png
Note: should you lose your ability to recruit Streltsy in any
way, shape or form then this event will no longer fire.
The final mission of the Tsardom missions of Russia is the
“Great Imperial Ambitions” which can only be completed if you
finish modernizing your country.
And, well, here I should address the elephant in the room. As
you have seen, some rewards give something called “Modernization”.
This is part of the new mechanic unique to Russia:
modernization.png
Note: The UI and the modifiers it gives are still very much in
work in progress. As you might have noticed, there are a few issues
with it like our +- Modernization gain.
Modernization is a measurement of how much your country has
westernized. You gain modernization from having more than 50% Crown
Land, from embracing institutions 10 years after they have been
unlocked, from Innovativeness (for now, I want to move this to a
new “Ahead of Time” static modifier), from Advisors which are NOT
from your culture group scaling with their skill level, from your
ruler’s administrative abilities and from positive relations with
countries which either have researched more technologies than you
OR a great power of the Western Technology group.
The “Grand Embassy” event chain (which triggers have been
updated in order for it to fire more frequently) gives a huge boost
to Modernization too.
However, you lose Modernization on a base level as well as
from every estate privilege you give away. This is especially the
case if you give the Nobles or the Cossacks privileges while the
Burghers or the Clergy have a lot less negative impact on
Modernization. Having obsolete buildings which are not up to your
technology as well as having any kind of instability, corruption,
inflation, and disaster reduces modernization.
This is especially noticeable during the Times of
Trouble.
I keep myself a bit vague with the sources of Modernization
and how the actual numbers will play out as this is still in
development and some ideas might have to be replaced with others.
The aim is to recreate the necessary feeling that your country has
potential for greatness, yet is stuck with outdated traditions
which hinder you to reach said greatness until you get rid of these
troublemakers.
So, what do you get from handling modernization? You will be
able to enact the following decision when you reach 90%
Modernization, be one of the great powers and have humiliated one
of your rivals.
form_russian_empire.png
flavor_rus.14.png
Of course, there is a Republican version of this mechanic and
event too!
flavor_rus.15.png
Unlocking the new government reform also gives you access to
the Imperial Russian missions and a cosmetic goodie:
flavor_rus.16.png
Note: ONLY your tech group gets changed to Western, NOT your
units. They get updated with a later mission.
With the new government reform, you get a new mechanic which
replaces the Modernization mechanic: the Russian Rule.
Note: right now they are just bars, I am currently thinking of
ways of making them a bit more interactive, but I figured I should
still mention them anyway.
These bars represent the different directions Russia went
historically depending on what kind of ruler they had. Somebody
like Catherine the Great would have a high rule while Peter III
would be… not so beneficial for the state in comparison.
With every new ruler, these bars reset to 0, though they are
still subject to further changes.
With that being said, let us continue with the mission tree
once again. With the formation of the Russian Empire, you get
access to the following missions:
russian_rule.png
Note: right now they are just bars, I am currently thinking of
ways of making them a bit more interactive, but I figured I should
still mention them anyway.
These bars represent the different directions Russia went
historically depending on what kind of ruler they had. Somebody
like Catherine the Great would have a high rule while Peter III
would be… not so beneficial for the state in comparison.
With every new ruler, these bars reset to 0, though they are
still subject to further changes.
With that being said, let us continue with the mission tree
once again. With the formation of the Russian Empire, you get
access to the following missions:
imperial_russian_missions.png
Highlights here are the missions "Westernize the Military",
“The Governing Senate”, and “Pass the Issues”.
As the name implies, "Westernize the Military" will update
your unit type to the Western Tech group, though you need to win 40
battles (starting counting after the mission "Handle the Streltsy",
reach 80 Army Tradition and 90% Army Professionalism)
Completing “The Governing Senate” gives you access to two
unique government reforms - though you can only pick one of the
two:
governing_senate.png
Note: Modifiers are not final.
While the Governing Senate has the classic parliament,
Enforced Autocracy changes the way you can interact with your
estates.
estate_button.png
seize_and_sell.png
Note: Depending on feedback, this could become a default thing
for all countries at a certain government tier. At least this
suggestion reached me within the office, but I am curious what you
think of it.
“Pass the Issues” has a reward that synergies with the reform
you have chosen prior.
pass_the_issues.png
If you complete the mission “Great Power of the East” then you
will be able to unlock the very final missions of Russia during the
Age of Revolutions:
revolutionary_missions.png
The highlight is +5% Administrative Efficiency and
Revolutionary Zeal / Max Absolutism from the final mission.
That was it for the mission tree part, but I am not done quite
yet.
Next to the mission tree, Russia has received a bunch of new
flavor events too!
flavor_rus.18.png
flavor_rus.19.png
flavor_rus.20.png
flavor_rus.21.png
flavor_rus.22.png
Note: Yes, I am aware of the missing localization in the
effect section. It has been fixed after the DD has been
finished.
flavor_rus.23.png
And of course, a whole event chain related to the peasantry of
Russia - and its unfortunate fate.
One of your early missions as Russia will require you to enact
one of the two privileges to the Nobility: “Early Serfdom” and
“Increased Peasant Freedom” which would be the alt historical path
for the peasantry to take.
For the sake of the dev diary, I will showcase the Serfdom
path.
serfdom.png
serfdom1.png
serfdom2.png
serfdom3.png
serfdom4.png
In order to get rid of this privilege for good you need to
complete the mission “Abolish the Serfdom” in the Revolutionary
part of the mission tree.
That was it for today. I thank you all for your attention!
Next week we will focus on Western Europe with @PDX Big Boss as we
take a closer look at the content for France!