EuropaUniversalisIV-DevelopmentDiary14thofFebruary2023(开发日志:法国)
(2023-02-19 00:07:41)
标签:
eu4gameparadox游戏 |
分类: EU4 |
Europa Universalis IV - Development Diary 14th of February
2023
Bonjour! Welcome to this week’s Development Diary where we
will be taking a closer look at the new content for France. Before
we begin, I would like to take a moment and discuss the idea behind
giving content to France and other countries which have already
received content of any form in previous years. The idea behind
revisiting them for the upcoming DLC is that we want to elevate
them up to our current standards of quality and aim at making these
nations fun again for people who have completed several campaigns
before, already. In addition, we consider France alongside the
Ottomans and some of the other Great Powers as the final big bosses
of the campaign, powerful and scary, but at the same time not
railroaded towards success.
To be clear, the content displayed here (missions, reforms and
events tied to the tree) will be part of the DLC. We’ll also be
adding a lot of new content in update 1.35 for free, but we’ll talk
about that later in March (although we already gave an early
preview of that with the new Idea Groups). Please keep in mind that
the values and art displayed here are far from final and will be
further tweaked, with your feedback!
On a personal note, France is one of my most favorite
countries to play and as such, I am extremely excited to unveil the
extensive content I have prepared for them. The philosophy behind
this content is to imprint as much of France’s history as possible
within the confines of the game. As a result, playing as France you
will experience the most extensive and intricate mission tree we
have created since Rule Britannia, with 84 new missions, dozens of
new events, mechanics, decisions, a new monument, government
reforms, a new subject type and even new Revolutionary content
included in the tree. Please enjoy reading through this Developer
Diary and I hope you enjoy it!
So, starting off, let’s take a look at the new mission tree I
have in store for you:
tree.png
Much like my previous work, this mission tree is also broken
down into different parts, each with its own thematic direction,
objectives and goals. The goal behind this extensive reward is to
utilize the tree as a narrative vehicle to tell the story behind
the growth and rise of the French kingdom from the end of the
Hundred Years' War to the conquests of Napoleon.
It features a combination of some of the game’s most popular
aspects, let’s take a look at some of the highlights.
The start of the game will greet you with a new event, telling
the story of the Hundred Years War and the state of France. Some of
the first missions at the very top of the tree will deal with
retaking the cores back from England, making your cores cheaper to
demand in a peace deal and awarding you with more crown land. The
culmination of that path, from retaking Gascony and Normandy, to
securing the Armorican Peninsula leads to the Crown of France, with
a reward that will help you consolidate yourself as a great
power:
CrownFrance.png
At the same time, on the right hand side of the tree, you will
be called to decide the fate of Provence, with the choice to ask
their monarch for a voluntary union under the French banner. By
raising relations, a royal marriage, strong trust and favors you
may earn yourself a powerful subject. Else, if you wish to conquer
them, the reward will be a not-insignificant amount of Aggressive
Expansion reduction, perhaps a great play for further conquest into
Italy ?
provencalquestion.png
Ducal Lands of Avignon is a very important part of the
experience, as it will let you decide the fate of a considerable
part of your campaign. I really enjoy the dichotomy of choice in
Europa Universalis IV so I opted to give the player as much of a
choice as possible when it comes to shaping your world, country and
even your mission tree. Thus, this mission will give you the choice
between amending your relations with the Pope and taking on the
sword of Christianity back into the Holy Lands or denouncing his
authority and gaining more missions for conquering Italy, that
compliment the main Italy branch further below.
FrenchAvignon.png
But wait a minute, you may ask: Why do I receive a mission
path to conquer Italy if I amend my relations with the Pope and
proclaim a mutual friendship and alliance ?
Should you decide to side with the Pope and forge a bond
between your nations, your missions around Italy will shift
significantly. You are no longer conquering Italy DIRECTLY for the
crown of France. You will be doing it as the righteous sword of the
Holy Father and thus completing missions in the Italian Peninsula
will cede these territories to the Pope and grant you powerful
bonuses to strengthen both your nation and the Papal States:
papItaly1.png
You will of course have the choice to shift your approach
before you embark on this conquest path, instead opting to have
Italy directly for yourself.
Let’s take a look at some of the highlights on this
path:
goldenmarch.png
The Golden March will either have the Pope coronate your ruler
or grant you a new type of evolving modifier. This reward will grow
in strength as you conquer Italy, with each mission you
complete.
hhousegod.png
Note: The second part of the reward is not an error per se,
rather I still need to implement a new Great Project in the French
region
The tree offers a vast array of new events, one of which is
the Treaty of the Golden Bulls, a way to demand direct allegiance
from the Pope as you have been very successful in conquering Italy
for the Holy See.
goldenbull.png
As noted further above in the mission tree, the Papal States
has a right to decline both the initial cooperation agreement and
the Treaty of Golden Bulls, albeit the latter will bring forth dire
consequences in the form of stability, prestige and devotion
loss.
This path ends with the mission ‘Expand the French Domain’
which will seek to consolidate all of Italy under either the Papal
or French banner:
french domain.png
Note: changing your Catholic religion will result in the tree
defaulting back to its direct-conquest approach, erasing all
rewards earned from this path.
Simultaneously, you will need to safeguard your southern
borders, dealing with Iberia. You can either help an Iberian
country towards consolidating their power in the peninsula (more on
that in a future Dev Diary) or choose to conquer the region for the
French Crown.
KINGDOMSSPAIN.png
(This reward may be a bit too strong, but please keep in mind
that you will lose it should you conquer any land in Iberia.
Further balancing will take place!)
Before we move on to further parts of the tree, the left side
of these paths will lead into Facing the Habsburg / HR Empire. As
shown before, here you will find a difficult choice: To unite the
HRE and revive Charlemagne’s ambitions or shatter it and take it
all for yourself!
habsring.png
The path to diplomatically gain land in the HRE via contesting
the Emperorship will reveal some interesting missions, let’s take a
look:
By swaying the opinion of several electors and securing their
crucial vote, while outgrowing the current emperor in terms of
land, prestige and diplomatic ability, we will gain the following
reward:
sway.png
The current Emperor, will receive an ultimatum in the form of
an Event with the following options:
charl.png
The first option will relinquish the emperorship to France,
but the AI will almost NEVER (in all caps) opt for this option. The
second option will use funds from the Imperial treasury to block
France’s ambitions for imperial ascendance while the third option
will enable the Austrian player to counter the claim and receive a
special Restoration of Union CB on the throne of France. This
option will only be pursued by the AI when it’s militaristic and/or
when it’s confident in its ability to eradicate the French in the
field of battle (will make for some interesting multiplayer
scenarios!)
Through the other missions (‘Right by Blood’ and ‘Means of
Expansion’) you will interact with new unique rewards in the form
of events and evolution of great projects for owners of
Leviathan:
versailles.png
Of course the tree would not be complete without the customary
“Beat England” path which is thematically tied in with colonial and
Low-Countries related missions:
bayfur.pnglondon.png
Conquering the British Isles will result in the following
event:
frenchisles.png
(The values here are experimental, especially since Ship
Cannons is a new modifier I wanted to introduce in 1.35!)
The alternative option would grant us a powerful permanent
reduction to Culture Conversion cost, the ability to concentrate
development without losses as well as the unique mechanic of
reducing separatism in provinces we concentrate development
from!
frenchchannel.png
franceruleswaves.png
(Another example of a new modifier I was very excited to talk
about, Max Number of Flagships!)
This concludes the first part of the French mission tree, out
of three! Moving on, let’s take a look at my favourite part:
Internal management and flavor missions!
Let’s begin by making a quick remark about the new subject
types of France, the Appanages, in order to highlight the
importance behind the gameplay of France’s path towards
centralization.
They will have a few unique subject interactions and they are
only accessible by France. Their liberty desire will be quite high
at the start of the game, for 2 reasons:
They need to feel like a threat to the French dominion
Burgundy’s mission League of Public Weal should now have an
actual impact, raising the French subject liberty desire to above
50%
appanages.png
(Appanages will have their own art and more in the final
release!)
jeanburreau.png
An interesting note about this mission, one of the ways to
complete it, is by having Jean Bureau win several times on the
battlefield!
And here’s a barrage of flavorful missions, enjoy!
1676293468221.png
sorbonne.png
sorbonneevent.png
gendarmes.png
I should note here that one of the biggest proponents of 15th
and early 16th century gameplay will revolve around centralizing
the state and concentrating power in the hands of the monarch. As
such, France will start the game with this Tier 1 unique government
reform:
t1old.png
Which will be removed and replaced by this around the 16th
century as you increase your crown land, centralize and steer the
glorious nation of France to a new era:
frenchabsolutism.png
This will open the door to further facilitation of imperial
ambitions both at home and abroad:
The French Musketeers are no longer a simple abstract Age
Ability! They are now a cool new special unit armed with +10% Fire
Damage and very ample in its numbers. The reform itself will grant
you access to around 50% of your forcelimit as Musketeers so they
cannot be as powerful as other special units and of course these
numbers are definitely not final!
Also, feel free to suggest a colour for the French Musketeers
(meaning, a tone of Blue, as the BBB deserves )!
musketeers.png
You may ask “So France now gets both Fire Damage from the Age
Ability AND their special units?”
Sacrebleu no! Their Age of Absolutism ability is now
this:
frenchabss.png
(The art is not final)
I felt like the one nation that defined the era and the
meaning of Absolutism, deserves its own brand of it. More details
on Ages and Splendor abilities in the future!
Moving on, Colbert was a very influential figure in France, in
his time. As such I wanted to portray him in his own mission, with
a cool new reward type which depends upon the choice you make in
the ‘Colbert’ base game event. (If you have not received the event,
you will instead receive the event and a large amount of
Mercantilism). He was incredibly important to France and I
encourage you to visit his page and learn more about him!
colbert.png
warsofreligion.png
letatcestmoi.png
firesindustry.png
Note; my original plans for this canal was to convince the
team to let me carve an actual canal connecting the Cote d’ Argent
with the Mediterranean but alas it is sadly not within our
capabilities.
Moving on, let’s take a look at Revolutionary content for
France. As a player myself, I understand that it’s difficult to
stick to a campaign and at times it gets less fun the later the
game goes, and that’s part of the reason why I strived to give
France as much flavor, missions, events, reforms etc as possible,
to help the player (and myself) reach the Age of Revolutions in
order to enjoy the content I made for it.
france1792.png
grandeearmee.png
crossrhine.png
Completing the missions regarding the Peninsular War and
Invading Italy, will reward you with powerful new tools, ripped
straight from the National Ideas of the countries you conquered. In
Spain case, for example you will receive a 10% increase to your
Morale of Armies. However, the real twist here is that if you
complete these missions with a subject owning these regions, the
subject’s color will change to reflect yours. And this is where I
want your feedback my beloved community:
nap spa.png
(Colors are restored upon regaining independence!)
Should the colors be a 1:1 representation of the French color,
or should they be a similar but somewhat different shade for better
border readability? I personally lean towards the latter
option.
The conquest branch ends on the following mission:
domeurope.png
Simultaneously, you will be able to follow the path of
Napoleon’s internal affairs and recreate some of his
accomplishments.
reformguard.png
Note: I decided to make these decisions, which empower your
Revolutionary Guard, mutually exclusive because whilst I love
playing France, they should not be able to employ scores of super
soldiers. However, each decision will impact the above mission
differently, so choose wisely!
napcode.png
Before we part ways, I would like to hear your opinion on the
following change. I decided to give France a new set of Ideas and
would love to hear your thoughts on it. The reason behind this
change is clear; I want France’s idea set to be reflective of the
time period between 1444 and the revolution, with a second idea set
adopted upon embracing the Revolution:
Starting French idea set:
FRA_ideas = {
Revolutionary France idea set:
FRA_ideas_2 = {
}
For reference, here’s the old 1.34 set that France has:
FRA_ideas = {
}
As a player, I find it immersion-breaking to have ideas for
the Revolution before / without embracing the Revolution itself,
and that’s part of the reason why I wanted to make this
addition.
As I mentioned before, the tree hosts 84 new missions, dozens
of events and so much more content than I could display here,
without taking over your entire day reading and writing. This Dev
Diary barely scratches the surface of what’s to come for France and
I am very excited to hear your thoughts on it.
That is all for this week, thank you all so much for taking
the time to read through this Developer Diary and please do come
back next week, where @Pavía will be discussing new content for
Iberia!