EuropaUniversalisIV-DevelopmentDiary31stofJanuary2023-Japan(开发日志:日本)
(2023-02-19 00:02:10)
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分类: EU4 |
Europa Universalis IV - Development Diary 31st of January
2023 - Japan
Konnichiwa! Welcome to another week’s Dev Diary, this time
around focusing on Japan. As a region, it already received a good
amount of interesting content during ‘Mandate of Heaven’, with the
introduction of the Shinto interactions, as well as the Shogunate.
The goal of revisiting Japan is to expand its mechanics & tie
them around new flavor in the form of a mission tree for Japan, new
events as well as government reforms. Let’s take a look!
japantree.png
[WIP] All values, art and even layouts showcased here are work
in progress![WIP]
Note, as you probably might have guessed already, Japan also
gets access to the Emperor of China dedicated branch that I
showcased a few weeks ago albeit the descriptions and titles are
curated for immersion and accuracy reasons.
The tree will be granted upon forming Japan and it houses 30
new missions, 46 if you count the Emperor of China branch, as well
as a dozen new events (both tied to the missions AND independent
from it) as well as several new government reforms and even a
special new unit, the Samurai.
The top half of the mission tree will deal with the internal
affairs of the island, instructing you to guide the nation through
military, commercial as well as administrative changes you may wish
to enact. As we will see in detail further down, nearly every
single mission is tied to either a new mechanic specifically made
for Japan or a dynamic set of rewards.
Alongside all these cool new additions, we have also created a
new special unit for Japan, the Samurai! They will not be easy to
recruit and the intention is that they make about 10-25% of your
forcelimit as your elite frontline, as shown below:
samuraibonkers.png
Give us some ideas about what color they should be and feel
free to chime in with some overall feedback regarding these very
powerful bonuses
Every Daimyo, Shogun and Indep. Daimyo will have access to the
new unit either via their national ideas or via their government
type, which are accessible in the base game. Furthermore, Japan has
a +15% Samurai Forcelimit in its ideas!
Let's take a look at some highlights around new events and
missions:
The mission ‘Bushido’ has not only been reworked from the
ground up, but it also interacts with the aforementioned new
special unit for Japan, the Samurai. By elevating your army
professionalism and presenting a robust and powerful army, you will
be rewarded with the following event:
Screenshot_3.png
Screenshot_4.pngScreenshot_5.png
Kept you waiting, huh ?
These options will reform a significant part of the following
2 missions, based on your choices.
Should you choose to focus on the matter of land, you will be
greeted by the mission ‘Bugeijuuhappan’ (or ‘18 types of martial
arts’), a carefully curated combination of warfare techniques.
Here’s Bugeijuuhappan’s reward:
Screenshot_6.png
While, opting to focus on maritime warfare, would yield the
mission ‘A New Naval Academy’ with the following reward:
Screenshot_7.png
[This will probably be nerfed, it’s quite powerful!]
But the dynamic nature of these missions does not stop there!
The mission ‘Train the Samurai’ will also be impacted by your
choice in the Book of Five Rings event as shown below:
Screenshot_8.png
A very interesting part of the missions revolves around the
fact that many of them will have their outcome depend on how you
handle certain Shinto Incidents (if you own MoH and are yourself
Shinto):
Screenshot_10.png
[Glorious Nippon steel, folded over 1000 times!]
Screenshot_13.png
The tree also plays around some new government reforms, as
shown below:
Screenshot_12.png
[That trade value will definitely be nerfed, at the very
least! Please keep in mind these numbers are FAR from final]
Screenshot_11.png
[Max Effect of Absolutism amplifies your current Absolutism’s
potency. If 100 Absolutism grants
30% Administrative Efficiency, then “20% Max Effect of
Absolutism” will amplify the 30% up to 36%]
Screenshot_14.png
Screenshot_15.png
apgain.png
Before we move on to the conquest, second part of the tree,
here are a few events that are independent of the mission
tree:
Screenshot_2.png
Screenshot_9.png
Screenshot_1.png
Screenshot_17.png
Moving on to the conquest branch of the tree, you will have
the opportunity to seize land in both Korea and China as well as
the Malacca Trade Node:
imjin.png
false.png
hegemonasia.png
[Should you claim the Mandate, you will be able to fabricate
Tributary CBs on anyone, as long as they are weaker than you
development-wise and independent]
The event ‘Fate of the Mandate’ which is granted after
finishing the ‘Mandate to Rule Them All’ mission may grant you the
opportunity to seize the Mandate, mid-war, and gain a powerful
modifier to go with it:
Screenshot_18.png
surpasswest.png
[Should you complete the mission while already a hegemon, you
will gain a special easter egg modifier called 'Unleash the
Shinkirou']
Screenshot_19.png
The above 3 missions will have their rewards depending
entirely on the current level of isolation! While we are at it, I
took the liberty of changing the bonuses of isolation as I felt
that the Open-side was incredibly more powerful than the Isolated
side. I chose to have the extremes (0 and 4) be somewhat more
powerful in most ocassions, so they are something a player will
actively work towards during the entire game. Of course, this does
not mean the other levels of isolation are useless, on the
contrary:
Screenshot_20.png
Finally, let’s take a look at the mission ‘A New Buddha?’ This
one will deal with the relationship between Edo-Period Japan and
Christianity:
Screenshot_21.png
Note, the modifier Protectors of Eastern Catholicism will also
grant Papal Influence, which is not visible right now
Should we complete the mission by eradicating Christianity, we
will gain access to the following mission and reward:
Screenshot_24.png
Note; all these new reforms will also bolster the amount of
Samurai you can recruit, by +10%
Siding with the Shogun will rename your country to ‘The
Shogunate’ and grant you a new and powerful T1 reform whereas
siding with the Emperor, will yield the following event:
Screenshot_25.png
[Note; your title with this reform is ‘God-Emperor’]
HOWEVER, if you choose (for whatever reason) to embrace
Christianity in the Shinto incident, you will gain the following
mission and reward:
Screenshot_27.png
The above event proclaims the ending of the Kirishitan
Incident. You won't need to conquer any land outside
christiansun.png
t1reform.png
button1.png
[NOTE; the art is PLACEHOLDER!]
button2.png
button3.png
Please keep in mind the art and the numbers showcased here are
a WIP!
The Government buttons showcased here were created from
scratch with our new and fully moddable mechanic, which will allow
you to create your own government buttons as you see fit should you
wish to mod them. You can add 0 buttons or up to however many you
can stuff on the UI and have them act accordingly or even evolve
based on requirements or rewards you subscribe to them.
These particular ones operate much like the Tsardom buttons,
but I could just as easily remove them and have a large bar in
their stead, akin to the one we showcased last week for the Ottoman
Decadence.
Thank you so much for taking the time to read through this Dev
Diary. Next week we will be discussing new content for Russia with
@Ogele!
This week's chapel comic, courtesy of Father Lorris: