EuropaUniversalisIV-DevelopmentDiary21stofJune2022(开发日志:斯堪的纳维亚)
(2022-06-23 00:15:31)
标签:
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分类: EU4 |
Welcome to our next Development Diary for Europa Universalis
IV! For today we take a look at a fan favorite™ of the Scandinavian
region: Scandinavia itself.
Unlike our other Scandinavian kingdoms, the unified country of
Scandinavia was never a real country. Yet it is undeniable that
Denmark and Sweden tried to unite Scandinavia under their own
banner during the history of this region. The Kalmar Union was the
closest to a unification of these countries.
As Scandinavia is a formable with little historical ties we
decided to make its mission tree into an extension of pre-existing
mission trees of Sweden, Denmark and Norway. The newly gained
missions are either an expansion on the current playstyle, or are
mirroring key missions from the other Scandinavian Kingdoms. So let
us go through the different tags and how forming Scandinavia
impacts them.
As Sweden already has a very extensive mission tree the
formation of Scandinavia expands the mission tree by 13 new
missions:
swedish_scandinavian_mission_tree.png
Sweden receives three new branches of their mission tree and
two additional missions expanding the Caroleans and Hakkapeliitta
even further.
Starting from the left, the missions “Invest in the
Workforce”, “Scandes Infrastructure” and “Intensify Metal
Production” are newly acquired missions which are available to both
Denmark and Sweden when forming Scandinavia. They give you access
to the Mountain Expansion privilege as well as the event chains to
discover new sources of copper, iron and even silver in
Scandinavia. So in other words: they are the development missions
of Norway.
The missions started with “Handle the Empire” are Swedish
specific as they are a continuation of Gustavus Adolphus’ ambitions
in Germany. Either through conquest or diplomacy, the goal of these
missions is to dominate the Holy Roman Empire. The great payoff of
uniting Germany is the following reward:
hegemon_of_germany.png
Note: keep in mind that at this point you already are the
strongest nation anyway, so the payoff is one final “get richer”
reward.
The final branch on the right covers the construction of a
flagship which should be the pride of Swedish Scandinavia. Of
course this whole branch is a reference to the Vasa.
the_first_vasa.png
However, if you had the event “The Sinking of Vasa” before
then this event changes slightly:
vasa_ii.png
The missions “Refine the Caroleans” and “Incorporate the
Cavalry” revolve around the Carolean and the Hakkapeliitta. With
the former mission you need to specialize even further into your
military by reaching 20% Discipline OR gain 14 Military Power per
month, have 25 Swedish or Finnish provinces with a barracks and at
least 75% Army Professionalism. As a reward you get the following
effect:
carolean_mission_reward.png
Note: This image of the Carolean buff has been done before we
got to rebalance it. Right now, the reward is not set in
stone.
Meanwhile, the cavalry requires you to have the Hakkapeliitta
in action for 5 years as well as either having 20% Cavalry Combat
Ability OR 50 cavalry in total, and having at least 10 Finnish
provinces with 10 development and a barracks.
hakkapeliitta_reward.png
hakkapeliitta_mercs.png
You might notice that their names are in green. The reason for
that is to showcase that these mercenaries cost no Army
Professionalism to hire. They also possess a special tooltip when
you hover over them to showcase their special feat:
free_merc.png
These were the Scandinavian missions for Sweden. Two to
go!
Next we move on to the Danish version of the Scandinavian
missions:
danish_scandinavian_mission_tree.png
As Denmark your missions for the Indian subcontinent get
expanded even further. “Rule over West India” and “Dominate North
India” give you claims on the vast Indian regions while the “Crown
of India” finishes this path of the mission tree with a permanent
modifier which increases Trade Steering by 20% and Trade Company
Governing Cost by 25%.
Note: We did and still do consider adding the Indian estates
as a reward too for the “Crown of India” mission. Due to problems
with the UI (the estate window would require a rework to be able to
show more than 5 estates + crownland at the same time) as well as
the issues of immersion (all the Dharma estate events will assume
you are an Indian nation, not a Scandinavian foreign power which
happens to own India) we are hesitant to add this reward
though.
Additionally to the development missions of Norway, you also
get the ones of Sweden, which are about the Sami and the Forest
Expansion. These two missions are shared with Norway. You also gain
the Swedish missions about dominating the Baltic Sea and conquering
the entire coastline of said sea.
Finally, the mission “The Military Question” is the finisher
for the mercenaries of Denmark. By having a completed Military idea
group, 30% Army Professionalism, 40% Army Tradition and a level 3
Military Advisor you can fulfill this mission and trigger the
following event:
merc_event.png
merc_event_second_option.png
That was the Danish Scandinavian missions. Last but not least,
let’s see what Norway gets from forming Scandinavia.
Norway gets the biggest addition to its mission tree with 17
new missions from forming Scandinavia.
norwegian_scandinavian_mission_tree.png
As Norwegian Scandiavia your New World ambition gets expanded
way beyond North America. Do note that the “Dominate North America”
and “Control South America” are not only about colonizing these
continents, but also about keeping your rivals and enemies away
from there. “Settle in Rio Grande” will give a permanent claim on
every province owned by your rival/enemy or by their subjects in
North America while “Expand the Frontier” does the same for South
American provinces.
The final mission rewards of dominating the entirety of the
New World are two permanent modifiers:
new_world_perma_modifiers.png
You will also gain some old world related missions such as new
goals in Africa and the Baltic Sea.
The more exciting missions are, however, in the middle. With
“Expand the Leidang” you unlock two new estate privileges for the
Nobility which mirror the customizability of the Swedish Caroleans
- but not it affects your marines.
leidang_privileges.png
Finally the mission “Kingdom of the Sea” gives a permanent 20%
Good Produced and the bonus of getting 0.5% Army Professionalism
whenever you hire an admiral.
Those were the Scandinavian mission trees for the three
kingdoms. Of course you know that Scandinavia is not a formable
exclusive to Sweden, Denmark and Norway, so the question arises:
what happens if somebody else forms Scandinavia? Don’t worry, we
got this case covered!
scandinavian_mission_tree.png
The Scandinavian mission tree was mostly inspired by the
Germany mission tree as both formables are late game “what if”
nations in EU4. Because of that the mission tree is split into 4
branches:
A conquest branch, which is about the conquest of North
Germany, the British Isles, the Baltics and Russia. The big reward
is a permanent +100 Power Projection.
A colonial branch which revolves around the New and the Old
World colonialism. The highlight of these missions is a permanent
Trade Company Investment cost reduction of 20% and Build Cost
reduction of 10%.
A branch about absolutism and revolution - Scandinavia is a
tag you form with admin tech 20 after all unless you are either
Sweden, Denmark or Norway. +20% Max Absolutism, +1 Diplomat and -3
Global Unrest are the rewards for sticking to the late game.
A branch about the internal development of your country.
Unlike the other branches, this one has the more interesting
rewards and requirements. Through “Let the Ducat Roll” you unlock
the Mountain and Forest Expansion privileges. “Invest in Finland”
unlocks the Hakkapeliitta mercenaries for your country, “Develop
the Scandes” fires the Norwegian event chain for the copper and
iron in Scandinavia. And “Empire of the North” gives permanently
+5% Development Efficiency.
That was it for the Scandinavian content for the DLC. However,
I am not done yet with them as there are other changes related to
this tag. First thing (and I know this one might not be very
popular): Scandinavia is an Endgame Tag, which means you cannot
form any other country other than the Roman Empire and the unified
HRE.
To compensate this, however, Scandinavia receives its own
unique set of ideas which reflects the different aspects of the
Northern kingdoms:
SPOILER: SCANDINAVIA IDEAS
Code:
SCA_ideas = {
}
Next I want to close the Carolean topic. Our newest unit had a
little bit of an identity crisis as their first iteration was one
of a special elite unit and the second iteration was the result of
a too harsh nerf hammer.
Now we have the third and final iteration of them:
carolean_final_version.png
Note: These three manpower modifiers do NOT stack with each
other. So in Sweden’s case it would work like this: Swedish
provinces give +33% more Manpower, Finnish provinces (which are
accepted by Sweden) give +20% more Manpower, Danish provinces
(which are not accepted but are in the same culture group) give
+10% more Manpower.
carolean_privileges.png
Additionally, we reduced the number of development required to
recruit a Carolean unit. Now you can recruit one regiment of
Caroleans for every 10 development of Swedish or Finnish
provinces.
The goal is to make the Caroleans more into the standard army
of Sweden than a special elite force, but they should still have a
significant punch. Maybe this version might be a bit too strong,
but that is the one we will stick to until the release of the
DLC.
Last week’s development diary showcased the monarchy
government reforms and today I want to give an update in that
regard.
Many of the new reforms and changes to old reforms adjusted
absolutism for monarchies which was not a very popular approach
whatsoever. Because of that we have decided to drop this idea
entirely. We also did some rebalancing of the tiers. Here is the
new update of the monarchy reforms:
Tier 2:
monarchy_reforms_2.png
Tier 3:
monarchy_reforms_3.png
Note: The requirements of the Centralized Bureaucracy reforms
scales with the ages. With every age the range of the requirements
increases by 10 (for example: Centralized Imperial Bureaucracy
would require 35 provinces in the Age of Absolutism to be visible
while during the Age of Discovery it would be only 15
provinces).
Tier 5:
monarchy_reforms_5.png
Note: Only the “Dynastic Administration” is new here. The
other three reforms are untouched from the current version.
Tier 6:
monarchy_reforms_6.png
Note: Parliamentarism and States General are unchanged.
Tier 8:
monarchy_reforms_8.png
Tier 9:
monarchy_reforms_9.png
Note: L’Etat c’est moi is also part of this tier, but
unchanged.
Tier 10:
monarchy_reforms_10.png
Note: Not in picture, “Become a Republic” and “Install
Theocratic Government” are also part of this tier, but
unchanged.
We also overhauled the republican reforms too. See for
yourself!
republican_reforms.png
Tier 2:
republic_reforms_2.png
Tier 3:
republic_reforms_3.png
Note: Merchant republic related reforms will not be touched
and are not shown here.
Tier 5:
republic_reforms_5.png
Tier 6:
republic_reforms_6.png
Tier 8:
republic_reforms_8.png
Tier 9:
republic_reforms_9.png
Tier 10:
republic_reforms_10.png
Tier 11 and 12 are currently WIP.
Here is also an update for the shared Tier 4 and 7.
Tier 4:
generic_religious_reforms_4.png
Note: All the different reforms for the religions will be
revealed in a later Development Diary.
Tier 7:
generic_economical_reforms_7.png
This was it for this week! Next week we will take a look into
a region on the other side of the Baltic Sea. I won’t say which
region, but expect for next week to learn to hate your nobles when
you play the star of next week’s Development Diary.
Until then I wish you all a nice week!
EDIT: I just noticed that the numbers for the army tradition
decay modifiers are off. Of course we mean -0.3% and -0.1% Army
Tradition Decay, not -3.0% and -1.0%. This has been fixed
internally already.