EuropaUniversalisIV-DevelopmentDiary28thofJune2022(开发日志:波兰)
(2022-07-08 00:30:07)
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分类: EU4 |
Europa Universalis IV - Development Diary 28th of June
2022
Dzie dobry! Welcome to today’s developer diary! We will be
taking a first look at the new Polish, Lithuanian and Commonwealth
trees!
But first, allow me to introduce myself. I am Big Boss, the
newest addition to the Content Design team. I started playing
Europa Universalis during 2011 and have loved spending time looking
at and painting maps since then. More recently, I have been working
on several mods, so some of you may know me from my work there. I
am genuinely very excited to share with you all the hard work the
team has been putting into this update and praise the immense
amounts of support I have received from my new colleagues and
mentors! As we delve into this developer diary, please keep in mind
that the icons and event images as well as numbers displayed are by
no means final!
The beginning of the game finds Poland rudderless, with her
King, who maintained a union over Lithuania, Hungary and Croatia,
having died a mere day earlier, after risking his fate against the
Ottomans at the battlefield of Varna. Thus, Poland starts at a
quite precarious state: a vacant throne, the Nobility’s Golden
Liberty in full effect, and surrounded by powerful neighbors. At
the same time, the Ottomans in the South and the Muscovites in the
East are taking great steps to consolidate and expand their
domain.
1.png
So what’s new for Poland? For starters, they have access to
two new T1 Government reforms. The first one is the Great Sejm
reform, granted to them at game start:
2.png
Bear in mind that any and all numbers you see in this
Developer Diary are strictly work-in-progress and are subject to
change, especially in response to valuable feedback from the
community!
The second T1 reform is a special reform for Poland upon
accepting the Union with Lithuania:
image (30).png
Unlike the Great Sejm reform, the Polish Elective Monarchy
grants the ability to elect various princes to the throne, a
steeper absolutism malus and, similarly to the Great Sejm, it
enables the Parliament and grants a reduced Unrest bonus.
Speaking of the union with Lithuania, it should be noted that
some changes were made to that event. Now, it will fire even if
Lithuania is a player. A Player Lithuania will be able to decline,
but AI Lithuania will always accept. This was done in order to
further facilitate the idea that Poland and Lithuania make a great
co-op campaign, which is also complimented by both mission trees
granting bonuses that follow the spirit of cooperation between the
two nations. Here’s how the new event plays out:
3.png
4.png
To further immerse the players into the gravity of their
choices, I went ahead and added a few dynamic missions for Poland,
based on your choice between the local noble or the Lithuanian PU.
Accepting the Lithuanian union will lead you towards developing the
Lithuanian core as well as elevating their nation financially and
(later on) artistically as you prepare them for the eventual
integration:
5.png
6.png
This branch ends with you declaring the Imperial Commonwealth,
which grants a powerful temporary bonus:
7.png
On the other side, declining the PU with Lithuania will grant
you the path that leads you towards the West via entering the
Empire, leading it and passing reforms.
8.png
Note: You will still receive claims on Lithuania and be able
to form the Commonwealth!
The first mission’s reward is an event for the current Emperor
to admit you in the Empire:
31.png
This path will also contain new and innovative rewards such as
the new modifier ‘Reasons to Elect’:
0.png
The final mission for the Imperial path of the West will imbue
Poland with a sizeable bonus to their Imperial Authority Gain as
well as extra Diplomatic skills for her ruler.
Main Body of the Polish Tree
Addressing the aftermath of the Varna crusade will have a
profound impact on the rest of the missions further below. Opting
to pursue friendship with Hungary and/or Bohemia will lead both
parties to a shared sphere of prosperity, historical friendship and
powerful bonuses to last as long as the alliance is maintained.
However, should you choose to rival and become antagonistic towards
them, the reward will switch to a PU CB / Permanent Claims based on
the country’s union eligibility. To be clear; you can pursue
friendship with one of them and antagonize the other, the choice
rests entirely with you!
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Internally, Poland needs to address the growing influence of
the nobility. Regarding that, in the mission ‘Leverage the
Magnates’, you are granted the opportunity to cooperate with them
and win their favor via great concessions or directly oppose them.
Keep in mind that due to their tremendous influence, opposing them
is quite difficult. Working alongside them will reduce the cost of
Parliamentary Bribes (which will be increased by default for 1.34)
and grants a small Loyalty bonus until you pass further legislation
as the Commonwealth to reduce their authority. Alternatively, if
you dare to oppose their authority, you will gain an event to face
a major uprising of Magnates that will also reward you with a
unique new modifier:
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image (42).png
The missions directly below it follow the turbulent history of
Poland and will have you attempt to pass legislation and reform the
government by undoing nobility influence. Choosing to oppose the
nobles in the mission shown above will also impact the following
few missions!
The mission ‘Great Sejm’ will unlock a new personality type
‘Reformist’ which grants more reform progress growth as well as new
unique Parliamentary Issues for Poland! The new personality can be
assigned to all rulers with at least 4 Administrative Skill.
Resolving the matter of Hungary and Bohemia will yield dynamic
rewards based on whether you completed them via conquest or
diplomacy. This also impacts the reward for ‘Balance the Princely
Lands’:
14.png
Moving on, you will also be tasked with harnessing the Polish
Renaissance, dealing with the Piasts of Mazovia and developing
Krakow:
image (31).png
image (32).png
On the Conquest front, you will be led towards quelling
Roman’s Rebellion in the South and seizing control of Wallachia,
raising troops from nobility strongholds and assisting the Prussian
Confederation:
15.png
17.png
18.png
Note: Assisting the Danzig merchants may lead to the formation
of Royal Prussia as a subject under the Polish crown which will
have its own few missions to break free from your hold!
Of course, the Polish tree holds many many more cool new
additions, events and rewards and they are up to you to
discover!
Finally, Poland (and the Commonwealth in general) will have
access to a new special unit, the Winged Hussars! I am very excited
to finally talk about this new unit.
They will be available for Poland and PLC via a national
idea
In our current build you may recruit 1 Winged Hussar per 100
Development
They come armed with +1 Cavalry Shock and +100% Reinforcement
Cost
They are further empowered by your choices in the mission
tree!
image (33).png
The Winged Hussars have arrived!
As a side note, we currently have not chosen yet what colour
the Carolean and Hussar unitbox will have. Janissaries are red,
Cossacks are orange. Feel free to suggest potential colours!
The Lithuanian Mission Tree
Alongside Poland, Lithuania will be getting her very own
missions. It builds upon the old mission tree and greatly expands
it, honing and improving upon the unique aspects of playing as
Lithuania:
19.png
Among the highlights of the Lithuanian tree are the ability to
call upon a host of Cossacks, new unique T1 Government reforms
(yes, plural!) and the potential to utilize the Tribes Estate for a
limited time.
21.png
22.png
23.png
Alongside these new additions, Lithuania will gain access to
new events and flavor:
24.png
If you choose to remain as Lithuania for a little longer
beyond Administrative Tech 10, we made sure to accommodate your
stay with flavorful missions that will entice you to stick around a
while in order to get all the rewards and complete the tree:
25.png
The Commonwealth
Building upon the solid foundation that is the Polish mission
tree, Commonwealth missions originally appear as part of the Polish
tree, marked as “Locked Missions”. Unlike other formables, we took
the creative decision to showcase the Commonwealth tree to the
Polish player, before accessing it. The reason behind this is to
prepare the player for whatever challenges and requirements the PLC
missions will ask for and ensure the player is not caught off
guard.
Thus, if you hover your mouse over the Locked Missions, you
will see the requirements as well as potential rewards
beforehand.
Now that’s out of the way, let’s take a look at some of the
missions we have in store for the Commonwealth, starting with this
one, my favorite, ‘A Lifetime of War’
10.png
26.png
Note; Since the mission only requires one of the listed
requirements for it to be completed, you may see fewer choices in
your version of the event, based on which way you choose to
complete the mission. Shape and sharpen your army the way you want
to!
Note: Please be aware that these numbers are not final!
A PLC tree would not be complete without its ‘Invest in
Eastern Poland’ Mission, which requires you to have 40 provinces
with a manufactory or a level 3 Center of Trade and either 40%
Global Trade Goods Produced or 7 ‘Trading-in’ Bonuses. Here is the
reward:
image (34).png
Following in the steps made before forming the PLC, and after
completing the Great Sejm mission, you will gain access to flavor
missions that will assist you in passing and repealing the Articles
of Agreement (Pacta Conventa) and even rewriting them completely
from scratch, with more favorable terms on the behest of the
monarch, if you chose to oppose the Magnates in a previous
mission:
27.png
The conclusion of the major flavor part of the tree is the
mission ‘Dominate the Markets’ which grants a new mechanic we made
specifically for the PLC, the ability to reset or extend a Golden
Era:
image (38).png
image (35).png
External Affairs of the Commonwealth
No major mission tree would be complete without a robust
conquest path. That much is true for the PLC, which will be granted
missions, a new Casus Belli and even gain Streltsy as a one-time
reward from one of their missions:
image (36).png
image (37).png
29.png
Moving on, ‘Prevent the Deluge’ will task you with dealing
with whoever the ruler of Scandinavia is, be it Sweden or anyone
else. You may deal with them in a multitude of ways, including
diplomacy or conquest. Should you choose to approach Sweden
diplomatically, both nations will be positively impacted by a wave
of prosperity. Sweden will gain +25% increased production for its
metals and historical friendship while you will gain direct access
to Scandinavian copper and iron, reducing your overall military
costs:
28.png
The final conquest mission for the Commonwealth will set you
up to become a supreme great power, requiring you to be a hegemon
and have a tremendous amount of development under your belt:
30.png
Note: Development Efficiency’s number will be green in the
final build!
The philosophy of the PLC missions is that of a tree whose
content should last the average player till around the 1700s at the
very least, so expect a lot of hard work and very worthwhile
rewards from every single mission in this tree!
While we are on the subject of the Commonwealth, I would like
to showcase some new implementations that the team worked hard for.
As I mentioned above, the PLC will now enjoy a lot of new content
including 2 different sets of National Ideas. One for nations whose
primary culture is Lithuanian and one whose primary culture is not
Lithuanian (namely Poland as an example):
Polish PLC Ideaset:
Code:
PLC_ideas = {
}
Lithuanian PLC Ideaset:
Code:
PLC_LIT_ideas = {
}
Special thanks to Verinity Void whose National Ideas work was
partially adopted for the Polish PLC ideaset!
I am at your disposal for any questions you may have about the
trees, as I’d love to read and answer your feedback, and also feel
free to suggest tweaks as well. Thank you for taking the time to
read my very first Developer Diary! Next week my colleague @Ogele
will come back, to talk about some sea-related new content.