EuropaUniversalisIV-DevelopmentDiary7thofJune2022(开发日志:瑞典)
(2022-06-08 00:00:11)
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Europa Universalis IV - Development Diary 7th of June
2022
Hallå allihopa! Welcome to our next Development Diary for
Europa Universalis IV! Today is the day where we finally get to
cover the content for Sweden, so let’s get started!
Yesterday, June 6th, it was celebrated the National Day of
Sweden, as the remembrance of Gustav Vasa being elected king in
1523. This was a pivotal moment in Swedish history, as it finished
the union with the kingdoms of Denmark and Norway after more than
one century of common government. It happened after some decades of
a troublesome political relation between the Sweden nobility and
the Danish kings that ended in the tragic Stockholm Bloodbath, and
the already mentioned coronation of King Gustav, starting the
famous and powerful Vasa dynasty, which would rule until mid 17th
century.
The mission tree for Sweden recaptures the rise of Sweden to
the dominant power of the Baltics prior to the Great Northern War.
But it also covers other ambitions and developments of
Sweden.
swedish_mission_tree.png
The Swedish mission tree is split into two blocks just like
Denmark’s: the first half of the mission tree is all about the
historical conquest and their further ambitions in Europe. The
other half, on the other hand, is a lot more about flavor missions
which focus on internal development, colonization and of course the
religious direction of your country.
Starting with the “conquest block”, Sweden’s initial missions
- “Engelbrekt Rebellion”, “Swedish Allies”, “Military Advice” and
“Support from the Estates” - revolve around preparing yourself for
your war for independence against Denmark. It should be noted that
certain events such as “The Engelbrekt Rebellion” have been
incorporated into these first missions.
“Swedish Allies” can be completed by improving the relations
of Denmark’s enemies / rivals and fires the following event:
supporters_event.png
Note: Support Independence is becoming part of this DLC.
supporters_event_second_option.png
Note: Numbers are not final.
Not in the picture is the third option, which just decreases
your liberty desire by 50%. This option is mostly used by the AI in
case Denmark managed to handle the Swedish nobility already and the
AI just happens to complete this mission by accident.
If you have chosen the second option and you win your
independence war against Denmark without any allies whatsoever then
the following event will fire for you:
independence_victory_event.png
However, if you try to cheese it by selecting the second
option and then getting support for independence from another
country then you get this event during the war with Denmark:
anti_cheese_event.png
With the mission “Military Advise” you get another event which
will support you in your quest for independence:
vasa_leader_event.png
Note: Johan (Kristernsson) Vasa is the grandfather of Gustav I
Vasa. If you complete this mission at a later date you get Erik
Vasa - the father of Gustav - or even Gustav Vasa himself. There is
virtually no difference between them other than their names
however.
When you gain your independence while the modifier is active
then another event will fire for you:
new_king_event.png
Of course you have the option to keep your current king. The
AI will always choose the king with the better stats.
Finally, with “Support from the Estates” you can choose what
kind of support you want and from who:
estate_support_event.png
The Nobility will grant you a level 2 discipline advisor for
only 25% of his price, the Clergy gives a large amount of Papal
Influence and the Burghers will lend you galleys for your fight
against Denmark. However, taking any of their support will put you
into debt with the estate in question and you will have to enact a
decision to get out of it. This decision is a requirement for one
of the late missions. However, you can completely ignore it
altogether by either choosing the fourth option (which gives 20
Prestige) or waiting until the “Stockholm Bloodbath” event fires
(which has been presented in the Denmark Development Diary). In the
case you complete this mission after the Bloodbath event the
estates will grant you their support for free due to the atrocity
done to your Nobles by your overlord.
After all these missions and events you are more than ready to
face your overlord and declare your Independence War! The missions
after “Declare Independence!” are rather self explanatory as they
now focus on conquering the coastline of the Baltic Sea. However,
some missions are a little bit more special.
“Stabilize the Kingdom” is one of them. It requires you to,
well, stabilize your kingdom by having high legitimacy, stability
and have no debts to any of your estates. In return the mission
lets you choose how to complete other missions:
poland_policy_event.png
poland_policy_event_second_option.png
poland_policy_event_third_option.png
Three options; three ways to complete the “The Kingdom of
Poland” mission later on. The third option is especially
interesting for those who want to have a co-op campaign with Sweden
and Poland or who do not want to blob into Polish territory. This
gives some flexibility to your mission tree without going too much
into the “what if” territory which is reserved for the
Orders.
The other mission of interest is “Swedish Skåneland” - or
rather its reward. Completing this mission will give you a special
casus belli against Denmark if they still have Norway as
subject:
norway_cb.png
norway_po.png
Note: If Norway is independent then you gain a normal PU cb
against Norway, not a special one against Denmark.
The mission “The Crown of Norway” rewards you with a
historical friendship with Norway if you have them as your subject
with at least 50 opinion of you.
Last but not least let’s take a look at the “finisher”
missions of the conquest block. “Dominium maris baltici” has two
ways to be completed: you either own the entire coastline, or you
have allies who own it. If you complete it by having you or your
subject own the coastline then you gain permanently -5 Years of
Separatism and +2 Monthly Splendor.
The mission “Stormakstiden” rewards you with the following
event:
swe_empire_event.png
Note: The country of Scandinavia will be worth forming with
the free update, but that is topic for a later Development
Diary.
Finally, the mission “Lord of Eastern Europe” fires the
following event:
varangian_route.png
Note: This event and the mission “Varangians’ Legacy”, which
requires you to conquer and develop Novgorod, are the only Viking
references for Sweden. Asking for more is futile.
Now with the conquest missions covered let’s move on to the
flavor missions for Sweden - and they are plentiful. The flavor
missions are divided into 5 branches: Internal missions regarding
the Sami and the Swedish peasants, Swedish colonialism, Trade and
Industrialization, Military Reforms and Religious matters.
The Internal missions on the most left side of the mission
tree handle the Swedish peasantry, which play a large role in
Sweden’s history, and the Sami population which is inevitably part
of your country. By establishing 10 manufactories in Grain, Fish
and Livestock provinces, having 2 stability and by either having
overcome the “The Dacke War” disaster or by having at least 10
Grain, Fish or Livestock provinces with 10 development you can
complete the mission “The Peasants’ Agenda”, giving the following
reward:
peasants_effect.png
Speaking of the disaster: the Dacke War disaster has become a
little bit more dangerous and more likely to trigger.
dacke_war_disaster.png
Note: Numbers are not final.
The mission “Integrate the Sami” on the other hand is about
your cultural approach to them and can be completed by having all
the Sami provinces a religion and culture you accept - how you do
this is up to you. This will unlock the Burghers “Forest Expansion”
estate privilege:
forest_expansion.png
The mission “Forest Expansion” is developing your forest
provinces, so not really much to talk about. The reward reduces the
Development Cost of all owned Arctic Scandinavian provinces by 40%
however, which makes playing tall with just Scandinavian provinces
an actual option.
The colonial missions of Sweden are self explanatory: you take
the provinces which were historically part of Swedish colonial
ambitions.
On the other side, however, are the missions about dominating
the Baltic trade and industrializing your country - your copper and
iron provinces to be more precise. Highlight of this branch is an
event where you can decide what the price of copper will be for
Europe:
copper_event.png
copper_event_second_option.png
copper_event_third_option.png
Note: Keep in mind that the burst of money you get from the
other two options scale with your own production of Copper and
Iron.
The missions regarding the religious matter work very similar
to the ones of Denmark. Here are the three paths with Catholicism
on the left, Protestantism in the middle and Humanist in the
right:
religious_missions.png
Highlights of each path are the following things:
For Humanist, the mission “Disempower the Clergy” removes
triggered rebels from the Clergy if you seize land
The mission “Religious Peace” gives permanently +1 Max
Tolerance of Heretics and Heathens
Catholic and Protestant “Defender of the True Faith” give you
a modifier which increases the Tolerance of True Faith by 1,
Manpower in True Faith provinces by 15% and Imperial Authority
Growth Modifier by 25%. It is active until you change your
religion.
There is one mission I want to go into further detail: the
mission “The Religious League” requires you to participate in the
League War (or complete the fallback if the League War is
impossible due to non-existent HRE). While for the Catholic side it
is completed when the League War never fires, the Protestant
mission requires that it happens.
Well, there are moments where the AI refuses to convert to
Protestantism due to their position as Elector, even though 90% of
their land is Protestant. Fortunately the mission “The Protestant
Sword” covers you in that regard. By having a Protestant HRE ally
who is either an elector or has 100 development you can complete
this mission and unlock a decision which lets you force the
formation of the Religious League. Because of that the Protestant
mission “The Protestant Sword” unlocks a special decision which…
“motivates” your fellow Protestant brethren to form a Religious
League on their own.
religious_league_decision.png
religious_league_event.png
At long last we shall take a look at the final branch of the
flavor missions: the military branch. Two parts played a major role
in the military history of Sweden: the Finnish Hakkapeliitta and
the Carolean units. The mission “The Hakkapeliitta” unlocks for you
the special Hakkapeliitta mercenary company which costs no Army
Professionalism to hire:
hakkapeliitta_cavalry.png
Note: The merc company has 100% Cavalry to Infantry Ratio
because it does NOT take the value from your own government into
account. This is only an issue for merc companies which consist of
over 50% cavalry, so other mercenary companies do not require this
modifier.
The mission “Reform the Military” has three ways of
completion: the first one can be done by patience as you just have
to wait until Mil Tech 19 and have 40 Army Tradition. The second
way is a little bit faster as you need to hit 75 Absolutism.
However, most players will probably go for the third way which
is a lot more difficult to achieve, but can be done before the Age
of Absolutism:
Gain 15 Mil Power per month
Have 800 Military Power (is affected by All Power
Modifiers)
Have a Level 3 Military Advisor
Completed at least one Military Idea Group
Completing this mission by this way will cost you mentioned
Military Power.
These are some hard conditions, but the reward makes pain
worth it:
allotment_system_event.png
The Carolean unit is not fully implemented just yet in the
game so bear with me for the lack of screenshots, but at least I
can talk a little bit about how the unit works. The Carolean unit
is an infantry only unit which you can only recruit in Swedish or
Finnish provinces and the amount of how many you can recruit scales
with the development of your Swedish and Finnish provinces. The
Carolean infantry has the normal costs of an Infantry unit right
now - so without any modifiers it costs 10 Ducats.
Of course a unique unit also requires unique modifiers to make
them worth their effort: the Carolean unit deals 25% more Shock
Damage and receives -20% Morale Damage. That’s it. The only
downside this unit has is that the amount of Carolean you can
recruit is heavily limited by the dev of your Swedish and Finnish
development with 20 development of a Swedish or Finnish province
equalling 1 Carolean Regiment.
The mission “Drill the Caroleans” also unlocks two special
Noble privileges which modify how your Caroleans fight for you
too.
carolean_modifiers.png
Note: “Morale Damage” should be here in Green. It is already
fixed internally, but I didn’t have the time to update my version
of the game. Also these modifiers only affect Carolean
units.
Keep in mind that all the numbers are still work in progress.
The Carolean presented here might get the nerf hammer before they
get released.
With that being said, that was the content for Sweden!
Due to the extent of this Dev Diary, the free content part
will be more of a teaser for next week:
new_monarchy_reforms.png
That was it for this week! Next week we will dive into the
content for Norway.
Until then I wish you all a nice week!