EuropaUniversalisIV-DevelopmentDiary31stofMay2022(开发日志:丹麦)
(2022-06-07 23:57:04)
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分类: EU4 |
Europa Universalis IV - Development Diary 31st of May
2022
Hej allesamen! Welcome to our next Development Diary for
Europa Universalis IV! After covering the Baltics it is finally
time to switch our focus to Scandinavia, so let’s get
started!
As the 13th century drew to a close, powerful social
mechanisms such as feudalism and manorialism had formed deep roots
in the Danish Court. At the same time, the Christian church had, at
that point, come to dominate religious matters all across the
Scandinavian region. At home, the royal family, spearheaded by
Margaret I, would finally place a singular dynastic head on each of
the three lions’ thrones, during the last years of the 14th
century.
As of the treaty of Kalmar in 1397 the Nordic Crowns of
Norway, Sweden and Denmark are intended to be borne by one monarch.
Since its inception this Kalmar Union has been led by the Danes,
the strongest and richest of the Nordic powers, close to the
continent with an ambition to control and dominate the Baltic Sea
area.
Eventually however, the Kalmar Union fell apart when Sweden
broke free from Denmark and established an empire of its own later
on. The goal of the Danish mission tree is to avoid this fate. It
also focuses on the ambitions Denmark had during the time period of
EU4 and as such is a lot less experimental than the Teutonic and
the Livonian Orders’ mission trees.
danish_mission_tree.png
You will notice that the Danish mission tree is separated into
two “blocks”. The first half is about keeping the Kalmar Union
together with a few conquest missions on the side to ensure that
Denmark is the sole maritime power in North Europe.
The second block on the other hand is a lot more about the
Danish ambitions of colonialism, the question of religion,
embracement of Absolutism and the usage of mercenaries as the army
for Denmark.
We will focus on the Kalmar Union block first as it ties into
the mechanics which are unique to Denmark with the upcoming DLC.
When you start as Denmark while the DLC is active you will be
confronted with this government reform at your start:
kalmar_union_reform.png
The Kalmar Union is a somewhat mixed bag for the player. On
the one hand, the diplomatic relations and possible advisors are
desirable to have, but on the other hand you are confronted with
the fact that you can not manually integrate any kind of personal
union (however, inheriting them is still feasible though). You also
have to deal with the “Kalmar Election” which is a unique mechanic
to Denmark.
As you might know neither Sweden nor Norway had a hereditary
monarchy but an elective one. So whenever your king dies as Denmark
while you have this government active you get the following
event:
new_king_event.png
new_king_event_second_option.png
This will trigger the following event for your Scandinavian
personal unions:
election_event.pngelection_event_second_option.pngelection_event_third_option.png
It is important to note that the AI will make their choice
based on your prestige, diplomatic reputation and how much Liberty
Desire they have with the latter one being their biggest factor. As
Denmark you really want to keep the liberty desire low of each of
your personal unions or otherwise they might spiral out of your
control and will easily find supporters for their
independence.
While the first and third options are rather self-explanatory,
the second one is a choice that the AI can take when they are not
fully convinced by your ruler - mostly when your ruler is quite the
unfortunate one regarding his monarch skills - but do not desire to
break out of the Kalmar Union yet. In this case the junior partners
can suggest somebody from their own ranks to take over the Kalmar
Union as your king:
kalmar_regent.png
This will of course trigger an event for Denmark where they
can accept or reject to proposed regent:
pretender_event.png
pretender_event_option_2.png
Of course you can always reject the proposal, though this will
result in your junior partner becoming slightly upset about your
decision. Alternatively, you can accept the new king, but because
your junior partners have to elect their king this will result in a
new re-election:
re-re-election.png
However, this event will not allow your junior partners to
propose another new king (otherwise you would end up in a loop of
elections of new kings while hilarious for the first three or four
rounds can become quite annoying really fast). Additionally, the
one who suggested your new king in the first place will ALWAYS
elect him to king, so you can reduce some liberty desire this
way.
While the Swedish and Norwegian nobilities are a pain to deal
with, you cannot forget your own. Historically, the Danish nobles
did not support the Kalmar Union and attempted to exploit the
divided attention of the Danish King. This gets represented in form
of an event which triggers around every four years:
nobles_demands.png
There are 11 demands in total and the nobility will pick one
of them. Each one of them has some penalty to your country: be it
from losing monarch power to losing Ducats to even getting the risk
of a hunting accident.
hunting_accident.png
Now let’s go back to Denmark's mission tree. The centerpiece
of the mission tree focuses on resolving the conflicts with the
other junior partners. By increasing the opinions of your Norwegian
and Swedish subjects you can complete the missions “The Crown of
Norway” and “The Crown of Sweden” which give you the following
events respectively.
kalmar_union_events.png
The first option allows you to receive a penalty to National
Tax Modifier / Goods Produced Modifier by -10% and an increase of
the Nobility’s Influence by +10%, but in return your two subjects
gain a modifier which decreases their liberty desire by 10% and
increase their Yearly Tax Income, which makes them to durable
subjects during your wars with other European countries. The second
option just gives some monarch power. On the other hand there is
the third option which allows you to be more risky with your
personal unions, giving the following effects:
kalmar_union_events_third_options.png
Note: keep in mind that numbers and modifiers are NOT
final.
The “Integrate Holstein” mission is rather self explanatory.
However, “The Nobles of Sweden” is a little bit of a different
story:
deal_with_sweden_trigger.png
This whole mission is basically about a medium-long event
chain (which also incorporates some of the vanilla Danish / Swedish
events into it) where you can choose how to deal with the nobility
of Sweden. For the sake of simplicity I will only highlight the two
possible results of the event chains:
swedish_liberty_dream_good_ending.png
swedish_liberty_dream_bad_ending.png
The event for Sweden when Denmark chooses to be more
hostile...
After dealing with the Swedish nobility (by either defeating
them on the battlefield which is Sweden or by executing them in
quick succession in Stockholm), you can start working on the
“Ratify the Kalmar Union” mission which triggers the following
event for you:
ratification_event.png
Note: Modifiers and mechanic values are subject to
change.
Keep in mind that you get this event ONLY when you complete
the “Ratify the Kalmar Union” mission while having the Kalmar Union
government reform. Otherwise you get +100 Monarch Points for each
category. The military bonuses mentioned here are the following
ones: you gain flat +2000 Manpower and +400 Sailors per Junior
Partner + an additional +5% Global Manpower Modifier and Global
Sailors Modifier. Meanwhile, your junior partners will receive the
military benefits of Marches, so keeping them as your military
buffer states.
You also unlock one decision which might be welcome to any
roleplayer here:
arch_king_decision.png
Historically, only Christopher III von Wittelsbach styled
himself as “Arch-King” while everyone else in Europe just used the
normal title. In a time where Cristopher and his heirs might have
managed to keep the union together it seemed plausible enough to us
that future generations of Danish rulers might choose to follow
Christopher’s naming fashion. It is, however, a purely visual title
and you gain no other benefit than having an unique title.
Now that we are done with the Kalmar Union section let’s take
a look at the remaining missions of the first block. The most right
side of the missions are quite obvious what they are about:
challenge the English navy, conquer England and gain dominance in
the British Isles. These missions are referencing the North Sea
Empire, but the mission descriptions make clear that the conquest
of England is motivated by maritime rivalry and commercial
dominance in Lübeck and the English Channel, not by the lost
accomplishments of the Danish vikings centuries ago.
The most left branch of the missions is more concerned about a
more important enemy Denmark is facing: the Hansa. Some of you, the
community, already commented how the poor merchant republic of
Lübeck gets bullied in this DLC and Denmark’s mission tree
continues with this trend. The mission “Humiliate Lübeck” unlocks a
decision for you which will be very much needed for the next
mission:
provoke_lubeck_decision.png
The mission “The Cities of the Hansa” will require you to
control all the important centers of trade in the Lübeck trade node
- all lands in the HRE. Because of that, you will most likely know
to appreciate this decision as this will trigger a DEFENSIVE war
against the Hansa.
The rest of the mission branch is then about conquering
Estonia and Novgorod and of course expanding the Sound Toll.
Highlight here is a permanent +25% Trade Efficiency modifier.
Now that we are done with the European affairs part of the
mission tree it is time to go into detail for the second block of
missions. The missions linked to “Colonial Ambitions” are the
biggest branch of this mission tree and cover the colonial
ambitions of Denmark with a big focus on colonizing valuable trade
company regions and a lesser focus on the New World (which also
gets updated if you happen to play with a Random New World).
The second biggest branch of the flavor events are the
branching missions on the most right. These are focusing on the
religious direction of your country: stay loyal to the Catholic
Church, embrace the Reformation or become a state of Tolerance.
Completing the mission “The Age of Reformation” fires the following
event which unlocks your religious missions:
religious_question_event.png
One notable mission from the religious ones are the “Spread
the Reformation” / “The Religious League” missions which you unlock
by either taking Reformation or Catholicism missions respectively.
What makes them special is that they are intertwined with the
Religious League War. You complete them by winning the Religious
League War and the mission rewards you with +2 Military Skill for
your monarch and +150 opinion of every HRE member which follows
your religion, which makes becoming the next Emperor of the HRE
more feasible.
One minor but important branch I want to go into detail is the
one regarding the mercenaries. As some of you might know, Denmark
is not really known for its own strong military during this time
period. Instead of Danish soldiers, the kings of Denmark relied
heavily on German mercenaries to do the monarchs’ bidding. The
mission “The German Mercenaries” emphasizes it. By improving the
opinion of several owners of homes of Germanic mercenary companies
you can complete this mission and the following event fires for
you:
merc_contract_event.png
The mercenaries you unlock are dependent on which owners of
Germanic merc company homes have a high opinion of you. In this
case Denmark increased the opinions of Saxony, Hesse, Wurttemberg
and Switzerland.
And that was the Danish mission tree!
As we were working on the Danish mission tree the time for us
has come to also revisit the Danish ideas. While the kingdoms of
Norway and Sweden have unique and/or very powerful ideas, the
Danish ideas fell flat on both fronts. We wanted to change this for
the upcoming update and as such we decided to give Denmark an
update:
Code:
DAN_ideas = {
}
While we were updating the ideas of Denmark we also remembered
another favorite of the community whose ideas were rather
lackluster - even for its time back then:
Code:
VEN_ideas = {
}
Owners of Rule Britannia will also have access to more Naval
Doctrines for more countries. These are the new ones added to the
game we have so far:
For Danish countries
danish_naval_doctrine.png
For Norwegian countries
norwegian_naval_doctrine.png
For Dutch / Flemish countries
dutch_naval_doctrine.png
It is unclear right now if we’ll add more naval doctrines or
not, but we have an open ear for more naval doctrine
suggestions.
And that’s it for this week! Next week’s DD will be about the
most overpowered perfectly balanced country in Scandinavia.
Until then I wish you all a nice week!