EuropaUniversalisIV-DevelopmentDiary24thofMay2022(开发日志:战斗)
(2022-06-07 23:55:10)
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eu4gameparadox游戏 |
分类: EU4 |
Europa Universalis IV - Development Diary 24th of May
2022
Hello everyone, Gnivom here today.
I may return for a future dev diary on the many AI
improvements we’re making for 1.34, but today’s topic is Land
Combat.
First a recap:
For 1.33, we decided to change some things with combat; first
mentioned in this January DD and soon amended by making backrow
regiments take 60% less morale damage. The core idea was to remove
some weird traps that uninitiated players (I would guess a
majority) and the AI (without major modifications) would easily
fall for. In particular, having a large army without a full back
row of artillery could be disastrous.
However, those changes also caused some unintended balance
effects:
Battles last longer, sometimes a lot longer.
Morale is much less important.
Stackwipes (officially “overruns”) are much less common
(though this is mostly caused by the AI accidentally exploiting the
Zombie Regiments bug, by shift-consolidating troops before
battle).
Tech Groups’ impact through unit pips have been amplified.
This has not been addressed so I won’t mention it again in this
DD.
Additionally, some of you have pointed out that what can be
seen as a “noob trap” can also be a source of tactical depth in
multiplayer.
Now, let's look at what's new for 1.34 and how this addresses
these issues.
Passive Morale Damage
In 1.33 we made the daily 0.03 “morale damage to reserves”
actually only apply to reserves, where it previously applied to
deployed troops as well. The intention was to relatively penalize
overstacking more as well as to be consistent with the name.
This is a major cause for the longer battles in the early
game, and for morale being less important, and has now been
reworked in 1.34 to as follows:
Deployed troops take a daily morale damage of 1% of max
morale.
Reserves take a daily morale damage of 2% of max morale.
Only the reserves are affected by the Professionalism
modifier, so it remains mostly a QoL modifier, although its
absolute effect is now much bigger.
……