EuropaUniversalisIV-DevelopmentDiary17thofMay2022(开发日志:里加)
(2022-06-07 23:49:42)
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分类: EU4 |
Europa Universalis IV - Development Diary 17th of May
2022
Hello there and welcome to our next Development Diary for
Europa Universalis IV! For this week we will take a dive into the
mission tree for Riga and into the additions to the game from the
free update. So let’s get started!
Located at a commercially advantageous position, Riga enjoyed
great wealth and affluence between the 13th and 15th century,
during which she served as part of the well-known Hanseatic League.
Despite its size, the city survived for many centuries, eventually
becoming a manufacturing and mercantile center of whichever power
had influence in their surrounding territory.
As for its mission tree we try to answer one question: is it
possible to make playing (and staying as) an OPM enjoyable? The
Rigan mission tree is relatively small, but it will lead your OPM
of Riga into an unique direction of gameplay.
Rigan mission tree.png
The mission tree is split into three branches, focusing each
on different tasks for your nation to do. Starting with the
smallest of the three, the “City against the State” and “Develop
Our City” missions focus on establishing authority of the
Archbishop over the city of Riga as historically the city itself
was very autonomous of its ruler.
What makes these missions special is that their rewards are
the nature of the modifiers granted by them. Unlike usual permanent
modifiers, your capital receives these triggered modifiers:
Rigan perma modifiers.png
The most right branch of the mission tree is made of the
military missions. Although the intended playstyle is staying as
small as possible, it is apparent that a beautiful city such as
Riga needs a buffer state to keep it protected from Novgorod and
the jaws of Commonwealth. Because of this the mission “Raise Riga’s
Defense” will give you a subjugation casus belli against the
Livonian Order. You will also gain +10% Morale for a limited amount
of time, but that is all you get, so good luck in your first
war.
“Subjugate the Livonians” will give you your final subjugation
casus belli against the Teutonic Order and unlock decisions which
will handle the estate privileges of your Livonian subject.
After the mission “Punish the Teutonic Order” you get the
following event:
Teutonic Subjugation.png
Finally, the mission “The Knights of Riga” will be completable
when you manage to keep the Teutonic Order and the Livonian Order
loyal to you, and it gives you the following reward:
Knights of Riga.png
The rest of the mission tree focuses on trade, religion and
Empire. With the mission “Contact the Emperor” you can join the HRE
through the following event:
Join HRE event.png
With the mission “Papal Embassy” you gain another event which
will make your capital into a seat for a Cardinal.
Finally, if you complete the mission “Compete with the
Swedes”, “Trade Presence in Lübeck” and “Papal Embassy” the
following event fires:
Religion as a Business.png
The Catholic Plutocracy is a Theocratic version of the
Merchant Republic, but with one additional bonus: you are allowed
to sell Indulgences to other Catholic countries!*
*Cannot sell Indulgences to countries which are at war with
you or are subjects. You need at least 75 Papal Influence. You
cannot sell an Indulgence to the Pope himself.
Offer Indulgence.png
Note: AI acceptance of the Indulgences is dependent on their
current treasury, if they are in deficit and if they even need the
extra stability. Countries with +1 stability for example have -50
reasons to accept it while countries with negative stability gain
+50 reasons for every missing stability.
Of course selling Indulgences is not without its consequences.
Every time you sell one to a Catholic country you will increase the
Reform Desire by 0.25%. Eventually, you could run out of customers
this way as the Reformation will convert them to
Protestantism.
If you happen to join the reformation (and repent for you sins
of selling Indulgences) you will get the following event:
Protestantism as a Business.png
Note: The name of this government reform is a placeholder, and
we appreciate suggestions for a better sounding name.
While the Catholic Plutocracy focuses on earning money through
the selling of Indulgences, the Theocratic Plutocracy is more
concerned with spreading the Reformation. As such, the trade policy
“Propagate Religion” will be available to you to convert Catholic
provinces to your state religion - as long as you are either
Hussite, Protestant, Reformed or Anglican.
Additionally, you get access to the following peace
option:
Raid Heretic Church.png
This is the first experiment of a peace option which forces
the losing country to destroy a building in one of their provinces.
In this case it is the tax building, and it selects the province in
this order: capital, then highest developed non-oversea province,
then highest developed province.
Coming back to Riga’s mission tree, the mission “Sell
Indulgences!” requires you to either sell Indulgences 5 times, or
raid 5 heretic churches in total. From there your mission tree
branches into four smaller paths of which have the following
highlights:
The mission “Mercenary Contracts” halves the Army
Professionalism cost of all recruited mercenary companies.
The mission “Handle the Reformation” reduces the trade power
needed for Propagating Religion from 50% to 15%. It also unlocks a
new casus belli against all heretic countries, with the only goal
is to force convert them to your faith - you can NOT conquer any
provinces with this cb though.
The mission “Break the Hansa” can be completed by improving
the opinion of all members of Lübeck’s trade league. When
completed, Lübeck will get an event where they are either forced to
grant temporary privileges to their trade league members, which
make them basically useless for Lübeck, or let them choose if they
want to stick with Lübeck or want to join Riga’s Trade
League.
Speaking of Hansa: we have some good news for every Merchant
Republic enjoyer here!
With the free update, Merchant Republics gain full access to
both their factions and estates. Although there were arguments that
they should have one or another, we think it is a fair change if
the merchant republic has access to both systems. Factions are very
outdated and would require too much work for 1.34 to be reworked,
which is why we have made this decision.
We also added a new government reform for Novgorod when they
form Russia:
Great Veche Republic.png
While we are at the topic of government reforms: Dharma
overhauled the system of government reforms for EU4, and has
allowed players to customize their experience as they progress
through their campaign. While we really like the concept, the
amount of choices always felt a little bit lackluster.
Because of that we have decided to add new government reforms
beyond the Tier 1 level, and rebalance existing non-Tier 1 reforms
so you have more agency while picking your government reforms. Here
is a peak into the more interesting reforms we are going to add for
the Republics:
New Republican reforms.png
The general design idea is that government reforms should not
necessarily be just a source for more modifiers to stack for you
(though they will never really leave us either) but as changes and
additions of mechanics of your country.
For example: the mechanic “Can force Re-election” allows you
to use one simple decision at the cost of 5 Republican Tradition
every 20 years to trigger the “Election!” event. Despite the fact
that it is just one simple decision attached to a government
reform, it can have a significant impact on your Monarch Power
generation.
With the addition of these new reforms we aim to have around 4
or 5 government reforms to choose from per tier above the first
one.
With the help of our newest colleague we also have started to
add new reforms for the monarchies. Here you can see two new
reforms:
New Monarchy reforms.png
Of course we are also reworking some of the older reforms
too:
Old New Monarchy reforms.png
That was it for today! Next week's DD will be written by
@Gnivom , and we won't be presenting any new content. Instead, we
will be addressing the changes in the combat system introduced in
the 1.33 update, and how we're polishing them further for 1.34
update (so that will be part of the upcoming free content, of
course).
Until then I wish you all a nice week!