Whether you’re an artist or a designer, new motion graphics,
animation, and simulation tools in Autodesk® 3ds Max® 2013 and
Autodesk® 3ds Max® Design 2013 software empower you to focus more
energy on creative, rather than technical challenges, raising the
quality of your work without compromising your ability to meet ever
shorter deadlines.
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Adobe After Effects Interoperability
If you use Adobe® After Effects® software, you’ll find a level of
interoperability in Autodesk 3ds Max and 3ds Max Design 2013 that
sets a higher standard for 2D/3D data exchange. The new Media Sync
functionality provides two-way transfer of cameras, lights, null
objects, plane objects/solids, footage, footage layering, blend
modes, opacity, and effects; with it, you can iterate more
effectively and reduce rework to complete projects in less
time.
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Render Pass System and Photoshop Interoperability
Scenes can now be more easily segmented for downstream compositing.
Thanks to an entirely new render pass system in Autodesk 3ds Max
and 3ds Max Design, you can now create render elements for
Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe®
Photoshop software, or certain other image compositing applications
more efficiently. A state recorder enables you to capture, edit,
and save the current state, while a visual interface shows how
compositing and render elements are wired together to create the
final result. You can quickly set up and execute multiple render
passes from a single file; individual passes can be modified
without the need to re-render the whole scene, enhancing
productivity.
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ActiveShade Interactive iray Rendering
Experience an interactive creative process for finalizing
renderings, with new ActiveShade support for the NVIDIA® iray®
renderer. ActiveShade enables you to iterate more effectively by
providing an interactive rendering session that constantly updates
as changes are made to cameras, lighting, materials, and geometry.
By shortening the feedback loop, you can more efficiently fine-tune
your scene, making it faster and easier to achieve your intended
look.
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Slate Compositing Editor
Perform simple compositing operations directly within Autodesk 3ds
Max or 3ds Max Design 2013 with the new Slate Compositing Editor.
The schematic node-based interface enables you to easily wire
together rendered layers and passes and combine them with
compositing nodes (like blends and color corrections); the
resulting composite can then be sent to Adobe After Effects or
Adobe Photoshop for further refinement.
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Nitrous Viewport Performance and Quality
The Nitrous accelerated graphics core has received a number of
enhancements in Autodesk 3ds Max 2013 and 3ds Max Design 2013.
You’ll find increased interactivity on large scenes, together with
new support for image-based lighting, depth of field, and
accelerated particle flow display. In addition, improved support
for shadows in large scenes and improved workflows for interior
scenes all extend the Nitrous functionality.
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Enhanced Interoperability with AutoCAD and Revit
Facilities working with both Autodesk 3ds Max Design 2013 and
Autodesk® Revit® Architecture 2013 software can now take advantage
of more efficient data exchange. Revit files (.RVT) can now be
directly imported into 3ds Max Design 2013, enabling you to select
a data view of choice to load from within the Revit file. New
support has also been added for lights, daylight system, and
exposure control in the importer for AutoCAD® 2013 files.
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DirectConnect Support
New support for the Autodesk® DirectConnect family of translators
enables you to exchange industrial design data with engineers using
leading CAD software: AutoCAD, Autodesk® Inventor® software,
Autodesk® Alias® software, Dassault Systèmes SolidWorks® and Catia®
system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and
certain other applications.
A wide range of file formats is supported; for certain of these
you must have the CAD product also installed for it to work. The
data is imported as native solids Body objects that can be
interactively retesselated as needed. Users of 3ds Max Design 2013
can refine the data until they get the precision they need in their
renderings.
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MassFX Enhancements
Autodesk 3ds Max 2013 and 3ds Max Design 2013 provide a more
integrated and accurate dynamic toolset, with a wide range of
enhancements and additions to the MassFX unified system of
simulation solvers. Highlights include a new mCloth module that
features tearable fabric and support for dynamic ragdoll
hierarchies. In addition, improved constraints, better handling of
pivot points, and enhanced UI readability help improve overall
workflow.
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Tabbed Layouts
With Autodesk 3ds Max 2013 and 3ds Max Design
2013 you can easily create and switch between a
number of viewport layout configurations, giving you efficient
access to the views required for a particular task. Layouts can
include both 3D and extended viewports. Selecting a different
layout is as simple as clicking on its icon, or pressing a hotkey.
You can share customized View Tabs with other artists and designers
by saving and loading presets.
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Customizable Workspaces
You can now adapt 3ds Max and 3ds Max Design to your personal way
of working by selecting from a choice of default or custom
workspaces. Each workspace can have individual settings for menus,
toolbars, ribbon, and viewport tab presets; in addition, selecting
a new workspace can automatically execute a MAXScript. This enables
you to more easily configure the workspace to suit your preferences
or to fit the task at hand; as an example, you might configure one
workspace for modeling, and a different one for animating.
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Track View Retiming
With Autodesk 3ds Max and 3ds Max Design 2013 you can now retime
portions of animations to increase or decrease their speed. The
retiming is achieved by changing the tangency of the existing
animation curve; there is no requirement to have keyframes present
in the portion to be retimed, and no extra keyframes are created in
the resulting high-quality curve.
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HumanIK Interoperability with CAT
You can now convert 3ds Max CAT (Character Animation Toolkit)
bipedal characters into characters that are compatible with the
Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 and
Autodesk® MotionBuilder® 2013 software in a single step. These
portable characters enable you to transfer existing character
structure, definition, and animation between the software packages
to take advantage of particular feature sets. Animation changes
created in Maya or MotionBuilder can be updated back onto the
original CAT character in Autodesk 3ds Max, facilitating a
round-trip workflow.