原作者:John
Rose
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Fewer Mechanics, Better Game
I've heard from many people that the ideal game is the one that has everything. It's a game where players are constrained by nothing. These people believe in a sandbox where their very imagination is the only boundary. They believe in game with no limits.
On the surface, this game sounds great. Who wouldn't want an infinite number of play mechanics? Who wouldn't enjoy the complete freedom of the ultimate kitchen sink game? But ironically, a title with too many avenues of influence becomes less of a game and more like life. This game would be horrible.
