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游戏策划短篇翻译游戏设计游戏 |
分类: 优秀游戏设计文章翻译 |
原作者:James Portnow
译者是自GameCareerGuide的链接上看到这篇文章的
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原文如下(由于字数限制,这里只能贴出一部分,详细麻烦大家点入链接内查看。
译文在原文之后,烦点击进去阅读):
Scope: A Lesson in Game Design
[03.11.08]
- James Portnow
- James Portnow
What's the number
one reason projects fail? What's the biggest title killer in the
industry?
Scope -- or more accurately, a lack thereof.
- What is Scope?
The scope of a
project is its breadth and depth. What are you making, and how
complex does it have to be to achieve what you
want?
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