标签:
游戏策划中篇翻译游戏设计游戏 |
分类: 优秀游戏设计文章翻译 |
[In
this in-depth design article, veteran game designer Sorens examines
the 'sandbox game' genre, advocating - with plenty of practical
examples - that "designers can and should do more to exploit...
player-generated stories".]
We know that every time someone plays a sandbox game, that person creates an original story. When a player creates a family in The Sims, the resulting game -- based on input from the player -- tells the life stories of the members of that family.


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