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HLSL变量语法定义

(2022-09-19 13:16:51)
标签:

it

分类: 技术
When SV_Position is declared for input to a Pixel Shader, it can have one of two interpolation modes specified: linearNoPerspective or linearNoPerspectiveCentroid, where the latter causes centroid-snapped xyzw values to be provided when multisample antialiasing. 

When used in a pixel shader, SV_Position describes the pixel location. Available for read/write in the vertex shader and geometry shader. The pixel shader can use it as read only to get the pixel center with a 0.5 offset.

透视校正插值(Perspective-Correct Interpolation)

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