DevDiary20thofSeptember2022-PostReleaseNorseEasterEgg(开发日志:发布后述)
(2022-11-06 00:47:39)
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分类: EU4 |
Europa Universalis IV - Development Diary 20th of September
2022 - Post Release & Norse Easter Egg
Hello everyone!
It's been a week since we released EUIV: Lions of the North
and 1.34 'Sweden' update, and I'll start by saying that the entire
team involved in it wants to thank the community for their great
support. The feedback we have received so far has been very
positive and we greatly appreciate the passion with which players
have embraced this release. The teams that have worked on this
project at Paradox Tinto and Paradox Interactive have put in a lot
of effort, and we feel very rewarded to see this great reception.
So let me say on behalf of us, thank you very much!
But even if the release has been really good from our point of
view, there will always be issues appearing, and our goal is to
continue to improve the state of EUIV. Therefore, we’re currently
working on the first hotfix of the update, version 1.34.3, which
will fix a bunch of issues reported since last week. Stay tuned, as
it will be released in the next few days.
Apart from that, we also want to address today some content
that was not previously revealed but was planned since we started
designing Lions of the North: the Norse Easter Egg we included in
it.
First question: Why was this content made secret? We had a
couple of reasons behind this. The first is that even if we wanted
to create some Norse-focused content, we also wanted to keep LotN’s
focus on what we thought was its core content, the new deep,
branching mission trees we were creating for the countries in the
Baltic region. So we were a bit afraid about the new Norse content
hijacking the LotN discussions and negatively affecting the general
opinion on the other content (which was the main focus of the
Immersion Pack, at the end of the day). On the other hand, we also
thought that it would be interesting to create some secret content,
as usually EUIV has not used so many ‘easter eggs’ compared to
other GSGs; but it would also be a challenge, if created under
certain conditions. So we went ahead with this overall design, even
if we had to tackle some critics during the development process,
especially in the dev diary devoted to Norway; at the time we were
so adamant about adding more Norse content, because we had already
added it to our development version, and we didn’t want to mess
that up!
Second question: How do you become Norse? We know that many of
you probably know the ways from the guides that this community has
made, but we figured out it would be nice to give an official
answer to this question, so that’s what we’re going to do with the
help of my fellow colleague @Ogele , under a spoiler, as maybe some
of you may not want to know the details about this.
SPOILER: NEW NORSE CONTENT
There are two different ways of changing your religion to
Norse: one is based on a lot of luck, the other is a lot more
technically doable, but less flavorful.
Let’s start with the more flavorful way first. If you have the
following conditions complete then the the event “A Wave of
Curiosity” will fire:
Your Primary Culture is either Danish, Swedish, Norwegian or
Icelandic
The current age is the Age of Discovery
You are Catholic
You are independent
You are either excommunicated or you declared Statute in
Restraint of Appeals
Your ruler is either a 5/5/5 or is a Scholar or is a
Sinner
You own the province of Bergslagen
You have a lot of luck, as the event has a Mean Time to Happen
of 100 years. This can be at least halved if you are excommunicated
despite also having Religious Ideas
norse_event_1.png
If you select the first option then your ruler will start to
rethink his life choices and to question the purpose of the
Catholic Church. This triggers a chain of events with each event
having roughly ~2 years of time to happen:
norse_event_2.png
norse_event_3.png
norse_event_4.png
Keep in mind that the event chain is immediately broken if you
ever take the second option or if your ruler dies during his
journey. And you also can get this event chain only once per
campaign.
For those who are worried that the stars align and the AI gets
the event: the AI will always pick the second option, immediately
ending this event. So a Norse AI Scandinavia is impossible to see
without player shenanigans.
However, luck is not always on one’s side. For those who want
to become Norse without having to… get unfortunate “crashes” every
5 minutes, there is another way to achieve your goal. If you
fulfill the following conditions the event “The Awakening of the
Norse Faith” can fire with a Mean Time to Happen of 24
months:
Your religion group is NOT Pagan
Your primary is either Danish, Swedish, Norwegian or
Icelandic
Any owned province in Scandinavia is Animist and has animist
rebels active
The current age is the Age of Reformation
norse_event_5.png
From there onwards you just use the normal rebels to get
yourself force converted to Norse.
Some of you might be aware of a supposed third way of becoming
Norse, which is through the Norwegian mission “The Colony of
Greenland” and the event “The Lost Greenland Settlement”:
norse_event_6.png
norse_event_7.png
In the current game files, this event has been commented out
(and this even rather early during development). While we did our
research for the old Norse faith we had to accept that Iceland and
Greenland had a much closer tie to the Church than mainland
Scandinavia, which is why our first iteration of getting access to
Norse had to be scrapped - it just wouldn’t have felt natural
enough. So if you want to become Norse right now then doing the
Norwegian Greenland mission won’t be your best bet. However, we’re
always open to suggestions from the community, so maybe you can
change our minds on this…
And that’s all for today. In the following weeks, we’ll have a
more irregular Dev Diary schedule, as we’ll be focusing mostly on
the Post Release Support, and we also need to take some rest after
showing new content for 4 months. The team will let you know when
we have new content ready to be shared, probably aiming for the
1.35 update. Until then, see you!