EuropaUniversalisIV:LionsoftheNorthisnowavailable!
(2022-11-06 00:39:10)
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分类: EU4 |
Europa Universalis IV: Lions of the North is now
available!
For almost a decade, Europa Universalis IV has encouraged players to explore new and
exciting alternate histories of the early modern world. In the
newest immersion pack, Lions of the North,
dramatically different pasts can unfold before your eyes. Denmark
can keep its hold on its northern subjects. The Teutonic Order can
retreat to its past crusader glories. Gotland can become a pirate
haven.
All of these dramatic “what ifs” are now available in the new Baltic Sea themed add-on to Europa Universalis IV. With
branching missions, new government options for major players and
even new military units, Lions of the North is packed with variety and excitement. Make
your enemies hear your roar!
Highlights ofEuropa Universalis IV: Lions of the
North include:
Lions of the Northis accompanied by a major update
to Europa Universalis IV, free
for all players.
Europa Universalis IV: Lions of the Northis available for a suggested retail price of
$14.99/£11.39/€14.99.
Get it on Steam, Microsoft or Epic
All of these dramatic “what ifs” are now available in the new Baltic Sea themed add-on to
Highlights of
Lions of the North
Europa Universalis IV: Lions of the North
Get it on
Europa Universalis IV - 6th of September 2022 - 1.34
'Sweden' Changelog
Greetings!
It's been a while since the last Dev Diary, but for a good
reason: We're finally one week away from Europa Universalis IV:
Lions of the North release!
Today we're sharing with you the changelog of the new version,
1.34, nicknamed 'Sweden' for good, not overpowered at all,
reasons.
We're quite happy with the effort we've put into this update,
as well as with the new content we've created for Lions of the
North, and the whole team is very excited about it being released
and played!
Along with the new version, we have a new loading screen, as
usual, and we also want to share with you the picture of Charles
XII of Sweden:
SPOILER: CHARLES XII
Apart from that, this Thursday, 8th of September, I'll be the
guest of the EUIV Twitch stream with @BjornB , when we'll play and
talk about some of the new content, with great fun for sure!
We hope you appreciate the effort we've put into this update,
and we'll try to answer any questions and concerns relating to it
during this week. Cheers!
SPOILER: CHANGELOG
#############################################################
######################## 1.34.0.0
###########################
#############################################################
###################
# Expansion Features
###################
- Implemented a mission tree for Lithuania with 21 unique
missions.
- Implemented a mission tree for Danzig with 6 unique
missions. The rest of the mission tree is the Prussian path of the
mission tree of the Teutonic Order.
- Implemented a mission tree for Gotland with 22 missions in
total.
- Implemented a mission Tree for Poland and Commonwealth with
41 new missions.
- Implemented a mission tree for Scandinavia with 21 missions
in total.
- Implemented a mission tree for Riga with 21 missions in
total.
- Implemented a mission tree for the Livonian Order with 29
missions in total.
- Implemented a mission tree for the Teutonic Order with 32
missions in total.
- Implemented a mission tree for Norway with 32 missions in
total.
- Implemented a mission tree for Denmark with 39 missions in
total.
- Implemented a mission tree for Sweden with 46 missions in
total.
- Implemented a mission tree for Finland with 15 missions in
total.
- 15 new unique government reforms for Scandinavian and Baltic
countries.
- 9 new unique estate privileges for Scandinavian and Baltic
countries, plus a set of 5 starting privileges for the Livonian
Order ('Livonian Bishoprics').
- 2 new special units, 'Caroleans' and 'Winged Hussars'.
- 35 new unit sprites for 9 Scandinavian and Baltic
countries.
- 2 new music packs of 3 sons each, one for Scandinavian and
the other for Baltic countries.
###################
# Free Features
###################
- Implemented a new mission tree for Lübeck with 36 unique
missions for the base game. The old Lübeck mission tree included in
Emperor DLC is now available for the tags of Hamburg and
Bremen.
- Added a new government tier for Monarchies, Republics and
Theocracies which is about the position of religion in your state
(30 unique government reforms in total).
- Added a new government tier for Monarchies, Republics and
Theocracies which is about the economics in your state (12 unique
government reforms in total).
- Added 19 new generic government reforms for
Monarchies.
- Added 26 new government reforms for Republics.
- Added 17 new government reforms for Theocracies.
- Added "Invite to join HRE" diplomatic action.
- Added national ideas to Scandinavia, Livonian Order,
Livonia, Karelia, Augsburg and Bukhara; reworked and rebalanced the
national ideas of Denmark, Venice, Teutonic Order, Estonia and
Jerusalem.
- Added 8 new monuments for Leviathan DLC: Falun Copper Mine
(replacing the previous province modifier for Leviathan owners),
Visby City, Kronborg, Trakai Castle, M'banza-Kongo, Harer Jugol,
Salvador da Bahia and Dujiangyan.
- Added 9 New Naval Doctrines for Rule Britannia DLC owners:
'Danish Admiralty' for Denmark; 'Norwegian Sailors' for Norway;
'Dutch Trade Fleet' for Dutch and Flemish countries; 'Norse Raid
Fleet' for Norse countries; 'Venetian Arsenal' for Venice; 'Korean
Panokseon' for Korea; 'Japanese Atakebune' for Japanese countries;
'Hanseatic Trade Fleet', for Northern Germany countries; and
'Aragonese Ordinance Fleet' for Aragon.
- Added 11 new achievements: 'Brick by Brick', 'Super
Trooper', 'Assemble Instructions Needed', 'Let it Go', 'Holy
Horder', 'For the Emperor!', 'The Freest Man in the World',
'Crossing the Finnish Line', 'Purify the Temple', and' Hanukkah
Mutapa'.
###################
# Gamebalance
###################
# Economy
- HRE provinces can no longer be added to trade
companies.
- Build a Treasury Agenda now offers more dynamic rewards in
the form of Ruler traits and stats.
- The State House building now no longer requires an open
building slot. Additionally, it now decreases local governing cost
by 15% and Local Governing Increase Cost by -10 (the governing
modifiers are doubled when constructed on a Paper, Gems or Glass
province).
- Courthouses and Town Halls no longer require an open
building slot to be constructed, like Universities.
- Being completely blockaded now decreases Global Trade Power
and Trade Steering by 75%.
- Expanding the Infrastructure of a province now increases
local development cost by -25% instead of -5%.
# Governments
- The Autonomous Swiss Canton government reform no longer
loses Army Professionalism from hiring mercenaries.
- Added the Great Veche Republic for Republican countries
which formed Russia.
- Extended the Amount of possible Estate Privileges from 4 to
6.
- Merchant Republics, Veche Republics, Trading Cities, and the
Celestial Empire (without the Mandate of Heaven DLC active) now
have access to the estates.
- Heir Support Gain is lowered to +0.1 when noble estate is
loyal, and we added a malus of -0.2 Monthly Heir Support Gain when
disloyal. Only relevant for Elective Monarchies.
- The Chinese Kingdom reform now has +500 Governing Capacity,
+50% Liberty Desire and +25% Manpower Recovery Speed. The reform is
also only available if you are a subject of the Celestial Empire,
or you are independent.
- Polish 'Struggle for Royal Power' is now a much more
difficult disaster, and the privilege 'Golden Liberty' will only be
removed via the disaster or by having a certain amount of
absolutism after 1615.
- Every subsequent reform now costs 40 Reform Progress instead
of 50.
- The government reform "Expulsion of Heathens" now decreases
Culture Conversion Cost by 15% additionally to the -5% Dev
Cost.
- The government reform "Combat Heresy" now also gives +5%
Shock Damage additionally to the Morale of Armies.
- The government reform "Safeguard Holy Sites" now increases
Clergy loyalty by 10% and Fort Defense by 15% instead of giving +1
Prestige.
- Devotion now gives religious currency modifiers (such as
Yearly Karma Decay, Monthly Piety Accelerator, etc.). Also
increased the loyalty of the Clergy from 2.5% to 5% at 100
Devotion.
- The government reforms "Ambrosian Republic" and "Military
Dictatorship" now require 25 Custom Nation points.
- The Veche Republic government reform now gives +100
Governing Capacity instead of +50.
- The Grand Duchy government reform now gives +200 Governing
Capacity instead of +100.
- The Tsardom government reform now gives +350 Governing
Capacity instead of +250.
- Unlocked the Tier 9 government reforms and made them
available for normal theocracies and monastery orders. All Tier 9
reforms apart from "Divine Guidance" unlock the ability to change
the government rank. The Papal State will always take Divine
Guidance, so it always has at least the Kingdom Rank.
- The Dutch Republic now has a parliament.
- The reforms which allow you to change your government from
monarchy to a republic/theocracy and the reforms which allow you to
change your government from republic to a monarchy/theocracy have
been moved in the 6th tier.
- Removed a hidden event which ensured that colonies would
have the right government reform if their subject relation gets
changed. It is now handled in the government reforms
themselves.
- Each Crownland level above 50% increases Reform Progress
Growth by 20% up to a maximum of 100% at 100% Crownland.
- The government reform "Exile Colonial Companies" now
decreases Expel Minority cost by 100%.
- Natives cannot form more federation or join others after
unifying their own federation.
- Devotion and Meritocracy now give 25% Reform Progress Growth
while being at 100 Devotion / Meritocracy. Being under 50 Devotion
/ Meritocracy will decrease the Reform Progress Growth
though.
- The government reform "Institutionalized Black Army" removes
the loss of Army Professionalism when you hire any mercenary
company.
# Religion
- Added the new personality trait "Reformist Personality"
which gives +25% Reform Progress Growth and is available with
Rights of Man DLC.
- The Jewish Torah Aspect "Festival of Simchat Torah" now
increases Reform Progress by 25 instead of 20 when
celebrated.
- The Faith Power gain from the Jewish Torah Aspect "Purim
Teachings" now only triggers on main wars, which means peace with
co-belligerents will not give the faith power. However, the faith
power gained has been increased from 10 to 75.
- The Jewish Torah Aspect "Yom Kippur" now gives -5% Infantry
Cost instead of Attrition reduction. It also now increases Manpower
Recovery Speed during wars by 20% instead of 10% and Faith Power
Modifier by 25% instead of 5%.
- Upon picking a Protestant Aspect of Faith you are now
granted a modifier for 10 years that is adjacent and depends to the
Aspect chosen.
- The Protestant Aspect "Parish Registers" now increases
Sailors Recovery Speed by 10% additionally to the Manpower
Recovery.
- Added four new Anglican actions for Anglicanism.
- The Anglican action "Progress of the Supreme Governor" now
also increases Legitimacy (or its equivalent) by 10 additionally to
the given stability.
- The Anglican action "Grant Monopoly" now also gives 0.25
years’ worth of income additionally to the mercantilism.
- The Anglican action "Dissolve Monasteries" now no longer
gives money. Instead, it now reduces the influence of your Clergy
estate by 10 for 15 years and takes 3% Crownland away from
them.
- The Anglican action "Marry Local Noblewoman" now also
increases Chance of New Heir by 100% for 15 years.
- The Anglican action "Divorce Consort" now gives monarch
power inverse to the stats of the consort (this means the worse the
consort, the more monarch power you gain).
- Anglican Reformation Centers now convert Protestant /
Reformed / Hussite provinces if their owner is Anglican too.
- Added three new Church Aspects to the Protestant
Faith.
- Fervor mechanics now have additional bonuses and more
versatility.
- Anglicanism gives now -5% Technology Cost instead of the
Innovativeness gain. The Development Cost has not been
changed.
# Units
- Regiments that reach 0 strength or 0 morale during battle
will now retreat immediately.
- Deployed troops now take daily morale damage equal to 1% of
the average max morale of enemy troops.
- Insufficient Support cavalry penalty now increases in steps
and is based on all front row units.
- Reserve troops take daily morale damage equal to 2% of the
average max morale of enemy troops, modified by 'morale damage
taken by reserves'.
- Backline can only reinforce 2 regiments per day, +1 per 2
maneuver pips of commanding general.
- Rebalanced artillery pips to be more tactically interesting
and contribute less to prolonged battles.
# War & Peace
- "Force Tributary State" casus bellis prevents the attacker
from taking provinces from the tributary state without making
country a tributary state.
- Countries joining HRE give IA relative to development added.
Leaving HRE similarly removes twice as much IA per dev.
- Portuguese flagship ability "Portuguese Navigators" properly
adjusted range.
- Austria and Sardinia Piedmont will now have 5% Discipline
instead of 3%.
- Ramparts now grant +1 Dice Roll to Defenders. Be warned:
this dice roll bonus may benefit the enemy if they capture your
province with Ramparts and a Fort.
- Added a CB for Revolutionary Countries, which is available
against other Revolutionary Countries. It serves as a replacement
for the Imperialism CB which you lose as a Revolutionary
Country.
- Slackening Recruiting Standards now only gives one year of
manpower instead of two.
- Scorched Earth now causes +0.25 Local Monthly
Devastation.
- Blockaded provinces now get 0.25 Monthly Devastation and
-50% Local Trade Power.
- Increased the Devastation caused by Scorching Earth from 5
Devastation to 10 Devastation.
- Returning cores via cede territory now have the same karma
result as via return core. Removed karma gain when returning core
to war allies to reduce karma farming from allies.
# Other
- Coup Attempt Disaster is now active and expanded upon. New
options, outcomes, and interactivity as well as harsher
overall.
- Pretender Rebels no longer tell the player what the stats of
the pretender are. Reason for that is to avoid misleading
information from the rebel screen.
- Global and local manpower modifiers now compound
additively.
- Rebalanced HRE princes’ acceptance of reforms, to be more
challenging and engaging.
- Coalition war goal now allows extinguishing revolution
treaty.
- Fixed that 'Adopt Hussitism' decision could be taken while
religion was enforced by peace treaty or subject interaction.
- Playing on Very Easy now gives +50% Production Efficiency
and +60 Yearly Tax Income so you can actually utilize the increased
land forcelimit.
- Claiming a Naval Hegemony no longer requires you to have 250
heavy ships but 500 ships of all kinds in total.
- The Infertile personality now decreases Chance of a New Heir
by -50% instead of -25%.
- Spy Network reduces AE now by 30% at 100% Spy Network
instead of the previous 10% AE reduction.
- Support Rebels now costs 30 instead of 60 spy network.
- Being over Governing Capacity now decreases Administrative
Efficiency. For every 2% over Governing Capacity you lose 1%
Administrative Efficiency. Also, removed the Core Creation Cost
penalty for being over Governing Capacity, as overlapped with the
new Administrative Efficiency malus.
- Claiming the Economic Hegemon now gives -5% Development Cost
Modifier (Note: "Development Cost Modifier" is the new name for
Development Efficiency. For consistency with the normal Development
Cost, Development Cost Modifier uses negative numbers instead of
positive)
- Expelling a minority now removes the Religious Zeal of the
home province and adds a province modifier for 20 years, which
increases the local missionary strength by 5% and decreases the
local culture cost by -25%
###################
# AI
###################
# Diplomacy
- AI is now better at evaluating when to annex/integrate a
subject.
- Fixed bug that AI helped allies with rebels even when at
peace.
- Reduced AI avoidance of having interest in provinces that
are vital to allies.
- AI is no longer blocked from declaring independence when at
war.
- AIs in coalition war will not be as content with giving away
allies' provinces as before.
- AI Duchies are now permanently interested in provinces of
their culture, Kingdoms their entire culture group, and empires
also all provinces on their border.
- Fixed some issues with AI peace acceptance 'wants other
concessions than gold' and 'does not want anything else', causing
AI to often leave OPMs in peace.
- Fixed bug sometimes preventing AI from taking last enemy
province.
- Fixed bug that made emperor change its mind on incidents
daily.
# Economy
- Changed AI budgeting algorithm to be more flexible. Fixes
e.g., small CNs sometimes not colonizing when they should.
- Subjects better at considering vassal fees and tariffs in
budgeting.
- Fixed that AI sometimes deleted all forts right after a bad
war.
- AI will no longer remove trade companies by creating
states.
- Improved AI logic for developing provinces.
# War
- Fixed one bug that made AI send armies far away instead of
defending home.
- Fixed bug that revolutionary AI could declare war on
coalition target with any CB, thinking coalition members would
join.
- Fixed bug that AI couldn't get hostile towards, and hence
rarely attacked, vassals and some other subjects.
- Fixed bug that 'Conqueror' ruler personality made AI delete
all/most forts.
- Fixed some cases of AI declaring war over provinces it
can't/won't take.
- Made AI more likely to reinforce adjacent battles.
- Improved AI attrition handling. Should get both less
attrition and less confused behavior.
- Fixed bug that made AI ignore flanking when evaluating
battle.
- AI overlord now treat subjects' rebels like their own in
more cases.
- Fixed multiple cases of AI subjects being stupid when set to
Passive or Defensive.
- Increased preferred size of AI armies, especially late
game.
- Improved AI logic for when to abandon sieges.
- Fixed bug that prevented AIs from coordinating their own
offensives when their war leader was a player.
- Made AI armies prioritize coordinated offensives more.
- Made army AI try to stay close to enemy armies when it has
nothing else to do.
- Improved AI for consolidation before battle.
- Finally fixed issue with autonomous sieging (1.33 fix was
faulty).
- Fixed instance of AI armies going back and forth when
sieging.
- AI war leaders are now happier to make separate peace with
non-cobelligerents.
- Fixed a couple of issues preventing naval invasions
(especially for England).
- Fixed AIs attacking HRE without considering emperor's
allies.
- Fixed bug that prevented autonomously sieging army from
sieging forts.
- AI more likely to defend homeland.
- Made AI less likely to declare war on island nations it
lacks the transports to invade.
- Made AI better at understanding when a naval invasion risk
being intercepted.
- Fixed some issues with AI naval invasions.
- Fixed yet another case of AI naval invasion stalling
forever.
- Fixed bug that defender Call to Arms acceptance changed when
war was declared if attacker had subjects. E.g. enemy ally joined
war although interface said they wouldn't. AI attackers were also
fooled by this.
- AI will no longer take 'Unrestricted Conquest' age bonus as
it caused unrestricted border gore. Unless it is the subject of a
player, in which case it's more likely to take it than
before.
- Made AI bolder with independence wars when at 100% LD.
# Other
- AI will now properly calculate when to construct Docks based
on a multitude of factors such as sailor percentage, idea group
choices, capital position and more.
- Added AI weights to mission trees which make them now more
considerate which mission they want to complete and which they do
not.
- Fixed case of AI deleting forts unnecessarily.
- AI less keen to build fort in capital.
- Loyal subjects of HRE emperor will now join HRE if possible
if Emperor is also member.
- Fixed bug that AI could add provinces to HRE when emperor,
even if not possible.
- Fixed bug that AI sometimes wouldn't ever core Trade Company
provinces.
- Fixed bug that catholic AI colonial nations avoided
expanding into overlord's Tordesillas regions.
- Fixed bug that made AIs forget their scripted preferred
religion. I.e., more historical Reformation.
- AI now understands and tries to achieve army_size and
army_size_percent triggers in missions.
- Removed ai_priority from missions. Instead, it looks at all
missions simultaneously (scaled by ai_weight).
- Fixed an issue causing AI's trying to fulfill
Mission/Decision requirements to not work as intended.
- Fixed bug that sometimes-made aggressor AI erroneously think
HRE allies would refuse to join when attacking HRE minors.
- Made small AIs less likely to split navy into multiple
fleets.
- Made AI fleets consider troops further away when protecting
straits.
- Fixed bug that made AI often unassign general when naval
invading.
- Fixed case of AI armies canceling movement every other
day.
- Fixed that AI could rejoin HRE despite Italian
penalty.
###################
# Interface
###################
# Country
- Proper tribute information will be now displayed on lobby
screen.
- Changed the color of Gotland so it does not look like the
offspring of Denmark and Poland.
- Decreased the size of the griffin on the Livonia flag so it
fits inside the UI shield.
- Changed the Sápmi flag because it was too modern. Same
colors but using the sun symbol found on Sámi drums.
- Added Latgalia flag, a blue version of the Livonia griffin
flag.
# Mapmodes
- Added a Piracy map mode.
# Tooltips
- Added a tooltip to Seizing Crownland which informs the
player that estates, which have an agenda exempting them from
"Seize Land", will not lose loyalty.
- Market share to retain "trading-in" bonus is now properly
shown to be 15.
- Added a warning when you introduce heirs as a Christian
country.
- Savoy’s ruler has proper age displayed instead of
unknown.
- Fixed bug that tooltips for effects that change government
type didn't account for change in government rank.
- Changed AI CtA acceptance 'Coalition war: +100' message to
'Is in coalition against X'.
- Improved tooltip for not being able to core due to no path
to nearest core.
- Fixed that title of 'Attach to Transport' button appeared
again at end of tooltip.
- Description of the last tutorial chapter three now properly
described Sevilla in French and Spanish.
- Tooltip of estate agenda estate_nobles_get_allies now
display correct fail condition.
- Pillage Capital peace treaty no longer makes the Aggressive
Expansion tooltip misleading.
- "Choice of personal Deities" Brahmin privilege name is now
consistent in its localization.
- Certain mechanics in the government reforms are now colored
yellow to highlight them.
- The game now warns you upon creating a state, to be mindful
of accidentally stating trade companies.
- Improved unit attritition tooltip.
- The "Repay Loan" button is no longer greyed out when you
cannot repay any of your loans.
# Unitmodels
- For Colonial Nations, the scope used by unit pack triggers
is now the Colonial Nation itself rather than its overlord.
- Unit colors of Denmark, Dithmarschen, East Frisia, Estonia
Friesland, Finland, Holstein, Iceland, Latgalia, Livonia, Sapmi,
Riga, Sweden, Norway adjusted to work better with the new unit
pack.
- Great Powers Unit Pack - Portuguese units re-exported to
have more dynamic colors.
- Netherlands unit colors swapped so they have the more
accurate blue jackets and orange facings.
- Portuguese unit models now use historically accurate blue
jackets with red facings.
- Golden Century "New World Pirate" models now have a more
consistent country color scheme.
- Dithmarschen models now work for any western country with
the Peasant Republic reform.
- Golden Century "New World Pirate" models now work for any
western country with the Pirate Republic reform.
- Sino-Korean culture now also uses Korean sprites.
- The new Dithmarschen peasant unit now applied to other
Peasant Republics, East Frisia and Friesland.
- Finnish mercenary companies now use the new Finnish unit
models (and fall back to Swedish unit models if you don't own the
DLC.
# Other
- 8'th HRE elector flag is now empty (instead of rebel flag)
until unlocked.
- Ottawa is now properly placed on the map at province #4890
instead of #2585.
- "Detach Marines" is now "Detach special units" button.
- Morale meters in combat are now shown as percentage of your
side's average max morale. Was previously the maximum max morale of
troops on both sides.
- Fixed bug that Carpet Siege army could complain about 'enemy
troops' when it just couldn't path to a province.
- Various Colonial subjects' starting T1s have different
reform icons.
- Guns drums and steel no longer override the base music but
can be randomized the same way as the default, user can disable the
base ones in the music player if wanted.
- Fixed so songs get sorted by name in the music player.
- Event Incident in Jizhou event now has a "Go to"
button.
###################
# Usermodding
###################
# Commands
- The 'yesman' console command now works with newer diplomatic
actions.
- Console command "observe" no longer still lists you as a
human player in a nation in outliner.
- Added the "remove_country " effect for the console. This
will instantly remove a country from the game. Boom!
# Effects
- Added remove_alliance effect which can be used to remove
alliance of a nation.
- Added "decolonize = / yes" effect.
- Added remove_hegemon removes hegemony from a country
- The add_casus_belli effect will now have information about
casus belli duration in the tooltip.
- Added set_bankruptcy = which makes the tag get instantly
bankrupt
- Added every_claimed_province/random_claimed_province
- Added every_capital_province/random_capital_province
- Added every_war_enemy_country/random_war_enemy_country
- Added "add_years_of_owned_provinces_manpower" and
"add_years_of_owned_provinces_sailors" effects.
# Modifiers
- The artillery_bonus_vs_fort is now
artillery_levels_available_vs_fort to reflect more accurately what
it does.
- Added modifier manpower_in_own_culture_provinces which
modifies the value of manpower you get from provinces which have
your primary culture.
- Added manpower_in_culture_group_provinces which modifies the
value of manpower you get from provinces which are in your culture
group.
- Added manpower_in_accepted_culture_provinces which modifies
the value of manpower you get from provinces which are ACCEPTED but
not your Primary Culture.
- Added military_tactics modifiers which allows you to
increase this value given by the military tech.
- Added global_allowed_num_of_buildings which allows to
increase number of buildings per country.
- Added reasons_to_elect which adds additional modifier for
HRE election reasons.
- Added allow_client_states which allows given country to use
this mechanic outside of DIP tech 23.
- Moved coloring of the alliance effect to the language
file.
- Added the static modifiers for the following
currencies/stats: papal_influence, church_power, fervor, karma,
positive_karma, negative_karma, diplomatic_reputation,
tolerance_own, tolerance_heretic, tolerance_heathen,
num_accepted_cultures, ruler_adm, ruler_dip, ruler_mil, heir_adm,
heir_dip, heir_mil, consort_adm, consort_dip, consort_mil
- ALL rule and age modifiers are now available for normal
modifiers (a list of these modifiers in question:
can_colony_boost_development, can_transfer_vassal_wargoal,
ignore_coring_distance, can_not_build_colonies,
can_not_build_buildings, can_not_build_missionaries,
can_not_declare_war, can_not_send_merchants, capped_by_forcelimit,
can_chain_claim, free_maintenance_on_expl_conq, cb_on_overseas,
attack_bonus_in_capital_terrain, can_bypass_forts,
force_march_free, may_build_supply_depot, may_refill_garrison,
may_return_manpower_on_disband)
- Added monthly_karma_accelerator, monthly_church_power,
global_attacker_dice_roll_bonus, local_attacker_dice_roll_bonus,
global_defender_dice_roll_bonus, local_defender_dice_roll_bonus,
own_territory_dice_roll_bonus, global_trade_goods_size.
- Added skill_scaled_modifier for advisors is now a
conditional modifier that you can add multiple entries of.
- Add an "add_aggressive_expansion" and a
"reverse_add_aggressive_expansion" effect { who = value =
apply_calc = .
- Added all_estate_influence_modifier = (works like loyalty
equilibrium, but for influence this time)
- Added max_hostile_attrition = - modifies the max attrition
enemies have in your country.
- Monuments can have conditional_modifiers on each tier
applied to the country, regional_modifiers and descriptions
(great_project_tag_desc in the language file).
- Flagship modifiers can be used on countries too.
- Added local_garrison_size = - modifies the local garrison
size of the province as long it has a fort to begin with, see the
"garrison_size" modifier for reference.
- Added transport_attrition modifier.
- Added national_focus_years = - Increases / Decreases the
cooldown of setting your national focus.
- add_province_modifier doesn't stack any more,
extend_province_modifier added to allow for cases where we want
that behaviour.
- Added allow_free_estate_privilege_revocation = yes means
they you can revoke privileges without worrying about
loyalty/influence
- Added reset_golden_age = yes & extend_golden_age =
effects.
- Added years_to_integrate_personal_union = modifier.
- Added local_fort_maintenance_modifier = modifies the local
fort maintenance cost.
- Added "local_own_coast_naval_combat_bonus" modifier.
# Triggers
- Trigger has_great_project will now return true if tier value
is equal or higher.
- owes_favors = { who = value = }
- is_hegemon_of_type = checks to see what kind of hegemon a
country is.
- Added has_administrative_efficiency_value trigger which will
trigger when country have certain admin efficiency level, it also
takes into consideration the tech bonus unlike
has_global_modifier_value.
- is_foreign_claim = yes/no (returns true if the province is a
(permanent) claim of any country which is not the owner of the
province
- gives_military_access_to = (returns true if the country
gives the specified country military access
- receives_military_access_from = (returns true if the country
receives military access from the specified country
- gives_fleet_basing_rights_to = (returns true if the country
gives the specified country fleet basing rights
- receives_fleet_basing_rights_from = (returns true if the
country receives fleet basing rights from the specified
country
- is_blockaded_by = (returns true if the province is blockaded
by the specified country
- any_claimed_province/all_claimed_provinces
- any_capital_province/all_capital_provinces
- any_war_enemy_country/all_war_enemy_countries
# Other
- Added a new reform trait which determines if a government
should be treated as a "Monastic Order". Useful for allowing new
government reforms just for Monastic Order like governments.
- Subject types now have annex_cost_per_development to replace
the old define of ANNEX_DIP_COST_PER_DEVELOPMENT.
- Added defines INFANTRY_BREAKTHROUGH and CAVALRY_BREAKTHROUGH
for experimental combat feature.
- Converted all the stats of special units from defines to
static modifiers.
- Fixed crash when PRESS_THEM_FURTHER define was
enabled.
- Scripted diplo actions can now have a pre_effect which
executes before the diplo action happens in addition to the effect
which happens after the diplo action has occurred.
- Added the "has_country_flag = enables__flag" to the estates
so modders can make them available through events. Has no effects
on the vanilla game.
- Added triggers for the estate which allows you to enable
them for government reforms which have the custom government
attribute "enables_ = yes".
- All vanilla Estates now have a "NOT = {
has_government_attribute = disables_ }" and a "NOT = {
has_country_flag = disables__flag }" trigger in it which allows
modders to disable certain vanilla Estates with their government
reform or through country flags. This was introduced so modders
don't have to copy the whole estate files just to disable
them.
- Added the "cannot_become_dictatorship" custom attribute for
government reforms which excempts a republic from becoming a
dictatorship / monarchy. Pirate Republics have this custom
attribute now to highlight their already present inability to turn
into a dictatorship.
- Added the following on_actions: on_concentrate_development,
on_raze, on_national_focus_change
on_capital_moved, monarch_on_shipwreck, heir_on_shipwreck,
consort_on_shipwreck, on_defender_of_faith_loss,
on_defender_of_faith_claim, on_hre_dismantled, on_new_age,
on_adm_exploited, on_dip_exploited, on_mil_exploited,
on_monthly_pulse, on_yearly_pulse, on_yearly_pulse_2,
on_yearly_pulse_3, on_yearly_pulse_4, on_yearly_pulse_5
- Added a "visible = { }" clause for orthodox_icons, allowing
you to hide or show orthodox icons if these triggers are fulfilled
or not.
- Added a "mercenary_desc_key = " for Mercenary Companies,
allowing you to show descriptions for them
###################
# Script
###################
# Achievements
- Added 11 new achievements.
- Fixed a tooltip issue for the "Victorious"
achievement.
- Fixed a tooltip issue for the "That is mine"
achievement.
- Added a custom tooltip for the "Mare Nostrum" achievement so
the screen doesn't get cluttered if you hover over the
requirements. Additionally, the province Forcalquier is no longer
required for this achievement as it is not a coastal
province.
- "This is Fine" achievement now calculates the war score of
the coalition war correctly.
- "Back in Control" achievement is now visible after forming
Yuan.
- "Terra Mariana" can now be completed by having a subject own
all of the Baltic region too as Riga.
- The achievement "The White Elephant" can now be completed
even after forming Siam.
# Decisions
- Forming Sardinia-Piedmont through military means no longer
requires you to be a monarchy.
- Forming Prussia as the Teutonic Order while not being part
of the HRE (or without being an Elector) yet while being
independent will set your government rank to a Kingdom if
possible.
- Danzig is no longer eligible to form Poland without changing
their primary culture to Polish.
- The decision "Hoist the Black Flag" now shows the number of
cities you are allowed to have before the decision becomes
invisible.
- The decision "Confirm Thalassocracy" has been updated, now
being enactable when you dominate the Western Mediterranean Sea or
the Western Indian Ocean too.
- Forming Kitara no longer blocks you from forming Mossi and
vice versa.
- Added the decisions to form Livonia and Kurland as a Balten
country.
- The Crusader mission "Jerusalem!" now allows you to form
Jerusalem even after the Age of Reformation.
- The Teutonic Order and the Livonian Order are allowed to
form Jerusalem if they manage to get there before the Age of
Absolutism.
- Added three new decisions, which allow you to transfer the
Electorate from your subject to you as long you are a member of the
HRE.
- Forming Germany can now be done while being the Emperor of
the HRR. However, forming Germany while being the Emperor will
dismantle the HRE.
- Forming Scandinavia now requires owning 40 provinces in
Scandinavia.
- Forming Banten or Cirebon will now properly ask you if you
want to change your ideas to theirs.
- Forming Siam will now disable the decision to form Lan Xang
as Siam is straight up an improvement over Siam.
- The decision to form Zimbabwe is now properly available to
the Rozwi Empire if they decide to not form it through the
event.
- Forming Tuscany will now always update your mission tree
with the Tuscan mission tree.
- Forming Croatia will no longer try to move your capital into
Zagreb if you don't even own it in the first place.
- The decision "Reestablish the Kingdom of Jerusalem" now
converts Jerusalem to Catholicism. This has been added in order to
avoid the AI Jerusalem to become immediately Muslim after coming to
existence.
- Abdicating the throne no longer displays a message mourning
the ruler's death.
- The Hanseatic League is now a formable version of Lubeck
with a new set of national ideas.
- AI nations cannot see formation decisions (with the
exception of Prussia, Livonia and Kurland) when they are a subject,
so they don't hate their overlord for no apparent reason.
# Events
- Non-Christian Naples cannot become a Lesser Partner in a
personal union via the Baronial Revolts event.
- The event 'A Political Marriage' (dynastic_events.5) is now
exclusively a pulse event.
- Reformer Dissension event is now more likely to fire based
on the ratio of
Reformed-HRE-provinces-to-total-HRE-provinces.
- The event "Education for the Poor?" has now a go to
button.
- Estate Regency Events are now usable.
- Added a new option to the event "Heir needed in " which
allows you to let the lottery decide who becomes the new heir. Due
to divine fate from heaven, the estates are not bothered if not
their candidate becomes the heir.
- The event "Korea and the Rise of the Manchu" now decreases
your trust with Ming if you decide to become the tributary of
Manchuria.
- The Ethiopian event "Jesuit Activities in Ethiopia" now
requires Portugal to be Catholic in order to trigger it.
- The Aztec event "The Great Pyramid of Tenochtitlan" now
upgrades the Tenochtitlan monument to Level 3.
- The event "The End of the Revolutions" will no longer
cascade into telling the rest of the world that the Revolution has
ended. The message was clear after the first time already.
- Reactivated the event 'The Gilded Pagoda'. It now takes into
account Leviathan and the Great Project as well as gives a scaling
return for melting down the Pagoda.
- Event 'The Cult of the White Lotus' will not mention the
Ming dynasty if it's not the current Emperor of China
- Event 'Decline of the Spice Trade' now properly sets a
global flag, which is needed for events such as 'Hardships of the
VOC'.
- Event to turn Mercenary General into your country’s general
(mercs.8) now properly scopes to a company with a general.
- Naples will no longer keep the Aragonese heir from the event
'The Neapolitan Succession'(flavor_ara.8).
- The 'Sierra de la Plata' event chain (seven_cities_events.5)
can not be triggered multiple times.
- The Mali events for purchasing a European province have now
a go to button.
- The event "Appointing a Peace Chief" only triggers after
winning a main war, not on separate peace.
- Switching to the Netherlands through the Dutch Revolt
disaster now allows you to inherit the joining AI Dutch minors -
just like if you were the AI.
- The event "Peasant Revolt" has now a go to button.
- The events "An Honorable People" and "Monument in
[monument_province.GetName]!" now convert excess Prestige into
Monarch Power of each category.
- The event "[Root.Monarch.Dynasty.GetName] Family Gains Claim
on [Root.GetAdjective] Throne" can no longer trigger if you are a
subject country.
- The event 'Robber Barons' has now a goto button.
- The Italian Napoleon from the event "Napoleone di
Buonaparte" has now "di Buonaparte" as his dynasty.
- Crimea now becomes a Tributary State of the Ottomans instead
of a March when they seek Ottoman protection during the "Fate of
the Crimean Khanate" event.
- Fixed missing localization in the middle of the event
description of the event "Destitute Banknotes".
- The event "Cossack Aggression" now only triggers for steppe
provinces. The days of Cossack Aggression in Iberia are
counted.
- The event "Circulation of Hostile Publications" has now
improved tooltips in its options, showing you that it only affects
the area around the highlighted province instead of every owned
province.
- The event "Establish Cantonments" has now a go to
button.
- Fixed a tooltip issue for the event "Dead on Arrival". Now
it shows the correct explorer who has died on the journey in the
event option.
- The events "Even as a Shadow" and "Even as a Dream" will no
longer fire constantly.
- The event "More Repairs for the Great Wall" now requires you
to own Ningxia to have a wall to repair in the first place.
- The countries which are released during the Ming Crisis
disaster are now independent instead of marches of Ming.
- A Center of Revolution can now spawn in the Celestial
Empire, and the Celestial Empire can now go through the revolution
disaster.
- The events of the Celestial Empire can now fire for a
Chinese country even if the Celestial Empire has been
dismantled.
- Replaced the "Norman" triggers with an actual culture, which
is "Normand".
- Added go to buttons to the Ming disaster events.
- Added a third option to the Tunisian event "Hayreddin
Barbarossa" which allows you to play as Pirate Algiers.
- The Crusader event "The Latin Empire" now overrides your
name with the Latin Empire name.
- Added a goto button for the event "The Burghers Rise".
- Player will no longer have their ideas forcibly changed via
the event End of the Fulani Jihad (flavor_ful.3).
- Jewish event "Back to the Lord" will now happen less
frequently.
- Crimea breaks all its tributary state relationships when
they become a tributary state of the Ottomans.
- Ancestral Temple event now has a "Go to" button.
- The event "The Siddi state of Habsan" has now a third option
which allows you to tag switch to Habsan.
- Now it is possible to become a Pirate Republic and get
generic Pirate events if you have Lions of the North active (Lions
of the North does NOT replace Golden Century, so nothing changes
for owners Golden Century only).
- Your Non-Catholic Consort will not divorce you one day after
marriage via the event 'Desires of the Flesh.
- Re-added the "Such are the rules of warfare" option to the
event "Sack of " for owners of the Emperor DLC.
- Greatly reduced the mean time to happen for the "Regression
of Zimbabwe" event.
- Events which change the trade goods of a province to slaves
no longer have this effect if you have the "War against the World"
government reform.
# Ideas
- PLC now has dynamic ideas based on whether it was formed by
Lithuania or someone else.
- The Aristocratic Ideas / Espionage Ideas policy "Noble
Loyalty Act" now increases cavalry combat ability by 15% instead of
10%.
- The Innovative Ideas / Quality Ideas policy "Modern Firearm
Techniques" now increases infantry combat ability by 15% instead of
10%.
- The Exploration idea "Free Colonies" now gives +10% Settler
Chance instead of reducing the Expel Minority Cost by 100%.
- The Norwegian idea "Natural Seamanship" has been moved after
the idea "Pioneer Spirit" (in other words: Norway's first idea
gives them access to explorers now).
- The Quality idea "Quality Education" now also increases
Yearly Naval Tradition by 0.5.
- The Quantity-Economy policy "Agricultural Cultivation" now
has a Land Maintenance Modifier of -5% instead of a Development
Cost Modifier of 10%.
- The Russian Ambition now increases Republican Tradition by
0.3 and Devotion by 1 additionally to the Legitimacy gain.
- The final bonus of Espionage ideas now reduces Covert Action
Relation Impact by -100% additionally to the other modifier
provided.
- The Jerusalem ideas have received a slight update: They have
now 15% Army Morale in their traditions, the Missionary Maintenance
has been fused into the Jerusalem idea "Land of the Heathen", and
the idea "Crown of Thorns" now gives +1 Devotion too.
- The Estonian idea "Estophilia" now gives +1 Diplomatic
Reputation instead of +1 Yearly Prestige.
- Added ideas to Karelia.
- The Espionage-Aristocracy policy "Noble Loyalty Act" now
gives +10% Nobles Loyalty Equilibrium.
- The idea "Noble Knights" from Aristocracy gives now -20%
Cavalry Cost instead of 10% and +15% Cavalry Combat Ability instead
of 10%.
- The bonus of Horde ideas now gives +10% Tribes Loyalty
Equilibrium.
- The Naval-Maritime policy "The Naval Supremacy Act" now
gives +50% Blockade Efficiency and +1 Blockade Impact on
Siege.
- The idea "Grand Army" now gives +10% Special Unit Force
Limit and +15% Land Force Limit Modifier instead of 20% Land Force
Limit Modifier.
- The idea "Martyrs" from the Divine Ideas gives now +25%
Manpower in True Faith provinces instead of +15% Global Manpower
modifier.
- Added Ideas to Augsburg.
- The Espionage Ideas have received a slight rework: the idea
"Vetting" now gives -0.1 Yearly Corruption, the final idea of
Espionage Ideas has been replaced with "Blackmailing", which
increases Vassalization Acceptance by 15 and Monthly Favor Gain
Modifier by 33%, the bonus gives now Rebel Support Efficiency of
100% instead of just 50.
- Trade Ideas ‘National Trade Policy’ now also decreases
Promote Mercantilism Cost by 25%.
- The final idea of Innovative ideas gives now +1 Free
Policies, Optimism now gives +1 Leaders without Upkeep.
- Trade Ideas now grant 10% Loyalty Equilibrium for Vaisyas
and Jains as well as Burghers.
- Portuguese Traditions now grant +1 Fleet Movement Speed, the
Colonial Range was moved to their first National Idea.
- The bonus of Economic Ideas now gives only -10% Development
Cost instead of -20%
- The Aristocratic idea "Serfdom" now gives -5% Development
Cost and 15% Global Manpower Modifier
- The Plutocratic idea "Free Cities" now gives -5% Development
Cost additionally to the 25% Caravan Power
- The Horde idea "Horse-lords of the Steppes" now gives +10%
Cavalry to Infantry Ratio additionally to the -33% Cav cost
- The Divine idea "Servants of God" now gives -5% Development
Cost additionally to the Devotion / Legitimacy modifier
- The Indigenous idea "Controlled Burns" now gives only 15%
Global Manpower Modifier instead of 20%
- The bonus of Defensive ideas now gives +1 Max Hostile
Attrition additionally to the Hostile Attrition
- The Exploration idea "Global Empire" now gives +25% Treasure
Fleet Income additionally to hte Naval Force Limit bonus
- The Quantity idea "Levée en Masse" now gives +25% Global
Manpower Modifier instead of 50%
- The bonus of Quantity ideas now gives +25% Land Forcelimit
instead of 50%
- The Ship Durability modifier in Naval ideas has been moved
into the idea "Oak Forests for Ships", the bonus of Naval ideas now
decreases Naval Barrage cost by 100% instead (Ship Disengagement
Chance remains the same).
- The Naval idea "Naval Glory" now increases Blockade Impact
on Siege by +1 additionally to the Navy Tradition
- The Espionage idea "Privateers" now gives +25% Capture Ship
Chance instead of +25% Embargo Efficiency (the Privateer Efficiency
remains untouched)
# Missions
- Native missions are now seen as "generic" which means tag
specific mission trees will now completely override them.
- Added a tooltip for the Korean mission "Defeat the Shogun"
to highlight that you can get Harmonization Progress with the
Shinto faith.
- Malacca's mission "Emissary to the Emperor" now properly
checks if Ming is the Emperor of China, Independent or a rival and
grants additional rewards.
- The modifiers of the British missions "Great Britain,
Ascendant" and "Take North India" are now permanent. Additionally,
"Take North India" now gives a perma claim on the whole Indian
subcontinent.
- The Austrian mission "Conquer Transylvanian", the Venetian
mission "Monopolize Adriatic Trade", the Genoese mission "Rumble in
Ragusa", the basegame Polish mission "Polish Renaissance" and the
basegame Lithuanian mission "Develop Ruthenia" now unlock the
Burghers' Privilege "Grant Orthodox Autonomy".
- The Papal mission "End the Schism" now gives a permanent
modifier "End of the Schism", which increases Tolerance of the True
Faith by 1 and Missionary Strength against Heretics by 1%. This
modifier is mirrored from the one gained by the Teutonic and
Livonian Orders.
- Every mission which gives an accepted culture as reward now
has a fallback in case you already have the culture accepted or if
you don't have the slots for it, giving you 100 Dip Points
instead.
- The generic mission "Build Buildings" can now be completed
by building either temples and workshops or by building cathedrals
and counting houses.
- The Korean mission "Plight of the Peasantry" gives now 50
Admin if you already have 3 Stability.
- The Spanish mission "Claims in Aragon" will no longer try to
add perma claims on Naples’s lands for Naples. Now the claims are
always Spanish ones.
- Adjusted East African mission "International Influence" so
it can be completed even without "Emperor" or "Rights of
Man".
- The French mission "Reconquer Normandy" gives now permanent
claims and a subjugation casus belli against Brittany.
- The Japanese Mission "Pacify the North" can now be completed
by harmonizing Animism instead of converting the provinces in
Hokkaido.
- The Pomeranian mission "Control the Lower Elbe" can now be
properly completed when you own 4 provinces of the
Schleswig-Holstein and Lower Saxony area.
- The Indonesian mission "Trade Dominance" has now proper
province highlighting, which makes sense to the mission
requirements.
- The Hausa mission "The Kanuri Threat" no longer tries to
give you claims on all Hausa provinces. Instead, it will now give 1
stability and claims on the two Azbin areas and on West Sahara,
which are needed for the follow-up mission.
- Fixed a fallback issue for the Mossi mission "Integrate the
Muslims" in case the Mossi are Muslims themselves.
- The Spanish mission "Continue Reconquista" now counts
provinces hold by subjects too.
- Added a fallback to the Hawaiian mission "Please the Ka Ha"
for the case that the player has not Rights of Man enabled.
- The Westphalian mission "Dominate the Rhine" now gives a
permanent modifier, which actually works for the country
scope.
- Ming's few missions are now available to countries which
primary culture is of the Chinese culture group (with the Sinicized
cultures as the exception).
- The Korean mission "Korean Self-Reliance" can now be
completed even after Sinicizing your culture.
- Agenda 'Pay off Nation Debt' now grants a Master of Mint
instead of a Treasurer.
- The English mission "The Hundred Years' War" can now be
completed when France is your subject
- Mission 'Secure Croatia' for Austria now requires provinces
to be owned by you or a subject, instead of only directly by
you.
- Minor issue with text in Supporters of Norwegian
Independence event.
# Setup
- The provinces "Eskikewakik", "Wolystoq" and "Beothuk" have
now a natural harbor center of trade.
- Fixed the Trade Nodes of North America. Now all provinces of
an area belong to the same trade node.
- Burgundy and Lübeck now start with a 2 year long truce in
1444.
- Shivarn now starts as a Sunni nation.
- Lau, Viti Levu and Vanua Levu now start with a Native
Council.
- Sicily is now owned by Sicily in 1713.
- Changed the setup of the Siberian Tribes. Now they start all
bordering each other.
- Sioux now starts with Wichiyena instead of Wichita in their
federation, as they should.
- Karelia is now a releasable nation.
- MON_MIL_LONG now has a proper localization entry.
- Province #2139 is now named correctly.
- Province #4872 has its dynamic name changed to "Buffalo"
when owned by a country in the English culture group. Province #958
has its dynamic name changed to "Geneseo" when owned by a country
in the English culture group.
- Changed the name of Durlach (province ID: 4714) to Karlsruhe
in post-1700 start dates.
- Danzig now starts with the Gems trade good.
- Karelian is now in the Nordic culture group. Novgorod now
starts with having Karelian as an accepted culture.
- Sjaelland now starts with a Level 2 Center of Trade.
- The province Hainaut now starts with Coal as a latent
resource.
- The Siam trade node now flows into the Canton trade node
instead the other way around.
- Gotland now starts as an independent monarchy in the 1444
setup.
- SMI Sapmi releasable tag now has cores in provinces that
have Sami culture in 1444.
- Added a Level 2 Center of Trade to Paris.
- Added a level 1 Center of Trade to the following provinces:
Kulm, Reval, Dali, Yunnan, Nanchang, Taiyuan, Chang'sha (replacing
the one in Wuling) and Pyeongyang.
- Hungary now starts with the Burghers' Privilege "Grant
Orthodox Autonomy" unlocked.
- Added the country of Latgalia, which replaces Livonia as the
native tag for the Latvian culture.
- Iceland now has a province modifier, which increases Local
Goods Produced by 1. The Skane Market in Lund now has a Local Goods
Produced buff of 2 instead of 1.5.
- Maynila now starts with their proper consort.
- Max II Emanuel has now 6 ADM instead of 7 in Bavarian
History.
- Queen Jung Soon of Korea is now of the Gyeongju Kim dynasty
in the history file for Korea, and in the "The Deepest Thing"
event.
- Xibe starts now with the Xibe dynasty while Nanai starts
with the Hurha dynasty.
- Makoua is no longer a uncolonized city in 1444. Now it is
just a normal uncolonized province like any other.
- The provinces of Chichimeca, Guamar and Palawa now start as
proper Tribal land instead of owned provinces.
- Eric of Pomerania now starts with the Pomeranian
culture.
- The provinces Eiriksfjord and Vestbygden are now Totemist at
the start of the game.
- The provinces Tyumen and Irkutsk have now a level 1 Center
of Trade.
- Provinces Chester and Lancashire now belong to the North Sea
Charter as they should.
- Historical Pirates have now the "Legendary Pirate"
personality.
# Other
- Somalia is no longer an end-game tag.
- Pirate Republics have now +50% Marines Force Limit.
- Added 60 new colors for Custom Nations. Now there are 10
different shades of White, Black, Gray, Brown, Red, Orange, Yellow,
Green, Blue and Purple.
- Added a comment to the only time "PREV_PREV" has ever been
used in the game, explaining that, yes, the game supports this
scope.
- You can enforce your culture on your colonial subjects
now.
- Fixed some dynamic province name issues for East Slavic and
British cultures.
- Added global flags to Sinicized Korean and Vietnamese in
order to make the effects more consistent with the Tibetan
Sinicizing.
- Pagan religious rebels can now force convert you to their
religion if the majority of your country has this religion.
Nahuatl, Mayan and Incan are excluded from it due to their
"primitive" status in the game.
- Releasing a nation will clear all Dhimmi effects off of
their provinces. This fixes the issue that occurs when a former
Muslim vassal gets released with a different religion, yet all
their provinces cannot be converted due to the Dhimmi
modifiers.
- Buffed several personalities for Totemism to compensate that
certain modifiers are no longer doubled in its effects.
- Institution requirements now have a tooltip showcasing that
the previous Institution is required for them to spawn.
- The Renaissance has now a fallback date. It will now always
spawn in 1475 even if Italy is razed to the ground by a
horde.
- Casus belli added through missions or events now say how
long they are available.
- The Age ability "Manchu Banners" has now a tooltip for those
who don't have banners to see what it gives.
- Estate Agenda to annex a subject will complete even if
annexed provinces get automatically ceded to a colonial subject,
instead of the agenda failing.
- Scandinavia is now an endgame tag.
- Adjusted the map color of Somalia so they are no longer
indistinguishable from the map color of Ethiopia.
- Adjusted the Parliament Bribes to be a little bit more
costly.
- Added a new Parliament Issue which allows you to get rid of
the Reputation Debuff from annexing subjects.
- Added a new Peace Treaty when fighting against a
Revolutionary country with the "Crush the Revolution", which is
available if the war target is no longer revolutionary during the
war. This peace treaty has been added so you can take provinces as
you cannot crush something which has already been crushed
before.
- The Theocratic government reform "Proclaim Religious Head"
can no longer be taken if you are a subject to a theocratic nation
which has the same religion as you.
- Localized the modifiers for provinces which are applied by
the HRE reforms.
- Fixed a tooltip issue for Excommunication Wars. Now it shows
you that you can take cores, claims and neighbor provinces instead
of provinces of your culture group.
- Improved the on_action effect of the Jewish Community
aspect. Now it should consistently negate the Culture penalty of
Jewish provinces.
- Getting the Celestial Empire as Oirat will rename your
government to a Khaganate to keep it consistent with Yuan.
- The event "The Potlatch" has no longer an impossible
requirement to trigger.
- The Mon culture is now properly named in the German
localization instead of "Montenegro"
- The "Spread Revolution" casus belli no longer require you to
pick the "Spread the Revolution" peace treaty as the peace treaty
is unavailable when you are doing too good.
- The province Liefland is now named "Livonija" when hold by a
Lithuanian instead of Césis. Also added Latvian dynamic province
names for Liefland and Wenden.
- The monument Erdene Zuu is now available to the Tengri
religion again.
- The monuments Ellora Caves and Hampi are now available to
Dharmic religions again.
- Replaced the old Manchu tag names with the new ones in the
Manchu Startup Screen.
- Added more Greek province names to please the Byzantium
Enjoyers.
- Thuringia is now more likely to get their von Wettin ruler
when they declare their independence war against Saxony. In return,
they no longer get automatically a von Wettin ruler if they are in
an independence war against some other country.
- The government cost reduction of Centralizing the State now
affects only the state, not the whole country. It also now
decreases governing cost by 25% instead of 10% and reduces state
maintenance by 20% instead of 10.
- The Winter Palace monument now gives +10%/+15%/+20% Reform
Progress Growth instead of Accept Vassalization Reason and
Diplomats.
- The Custom Nation idea for Own Coastal Naval Combat Bonus
has only two levels now, but each level increases it by 1.
- The Custom Nation idea for Yearly Karma Decay now increases
Karma Decay by 0.05 by level instead of 0.005.
- "Confirm Thalassocracy" now highlights the needed trade
nodes.
- The merc companies "Order of Saint Joan", "Mongol Banner",
"Swiss Home Guard" and "Japanese Volunteers" no longer consume Army
Professionalism when hired.
- Fixed an unnecessary apostrophe in the event 'Disputes
affecting governments'.
- Fixed a minor typo in the 'Convert Tributary to Vassal'
tooltip.
- The estate privilege "Patronage of the Arts" has now a 10
year cooldown.
- The event "A Helping Hand" now triggers when you have a
monthly income of 40. This trigger has been added as this event is
not very useful for countries which cannot afford to upgrade a
monument - even with the discount from the event.
- "Portuguese Navigators" Exploration range 100 = >
75.
- The Ming event "Koxinga Flees to Taiwan" has now a second
option which allows you to switch to Tungning.
- The triggered modifier Great Mosque of Djenne (available for
players who do not own Leviathan, as well as the modifiers 'Embrace
Mysticism' for Songhai and 'Tolerance of Heretics' for Andalusia
have had their piety bonuses properly balanced.
###################
# Bugfixes
###################
- Fixed an issue where Tengri nations could get an agenda
where they have to convert a syncretic province.
- Missionary strength is now displayed correctly.
- Custom chosen personality traits for a rulers and heirs of
totemist nations will no longer be marked as a question marks upon
deifying their deaths in order to obtain bonuses.
- Fixed an issue where the event "The Rainbow Serpent" could
not fire even after unlocking 12 cults.
- Event about level 3 female advisor shows correct
pronoun.
- Vassals released by primitive nations are now themselves
primitive.
- Ancestor Personality Traits no longer show unlocalized
strings.
- Fixed a bug where the Mashriq and the Persian trade
companies share the same name.
- The opinion modifier "No trade with Quetzal feathers" now
has a decay and is not active indefinitely.
- Institution growth modifiers will now displayer
proper.
- Game no longer crashes after hovering over disadvantage icon
when landing for battle.
- Distance between borders negative reasons no longer applies
to a country that borders the player overseas.
- Opinion malus for refusing basing rights is applied the
right way.
- The Japanese "Pacify the North" is no longer blocked when
you harmonize with the Pagan group
- Damarwulan no longer turns into an infant when becoming the
heir of Majapahit.
- The event "Claiming Westphalia" will now decrease the years
of separatism in Westfalen by 10 instead of 100.
- Uniting the native federation will no longer try to
integrate colonies who colonized Tribal Lands of some federation
members.
- It is no longer possible to gain Mercantilism from a
Monopoly of a trade good you no longer own.
- Fixed an issue related to Mossi's decision to gather
manpower from the Federal Kingdoms. It no longer gives a flat +1
Years of Manpower.
- Agendas will no longer try to ask the player to conquer
undefined provinces or areas.
- Fixed the custom nation point distribution for Tribal
Development Growth.
- "Not same religion" "Same religion" modifiers at the same
time fixed (Same religion actually meant Accepted religion.
- The event "Rise of the Zulu" has now two event descriptions
depending on how they manage to come to existence.
- You get Ruthenian ideas instead of National ideas for
Ruthenia if formed by Galicia.
- Player can no longer request map sharing from enemy during
war.
- The Knights as a March of Jerusalem are not joining wars -
fixed (it thought that KNI were already in the war as their
previous tag was KOJ.
- Support Independence no longer displays negative reasons
from army strength despite having a powerful army.
- AI vassals no longer delete exiled armies if they can get
home.
- When at war with a colonial nation, declaring a separate war
against its overlord no longer causes player's vassals to lose
prestige.
- Switching country tag while the Election! event (701) is
active no longer prevents the event from closing
automatically.
- The add_ruler_personality = X now works in mission
effects.
- Fixed OOS regarding a province not being added correctly to
the empire that ended in a manpower desynch in country
modifiers.
- Fixed crash when trying to check overlord of an independent
nation.
- Pretender Rebels ruler no longer sometimes changes stats on
enforcing demands.
- Trade bonus from multiple merchants is no longer calculated
by list of tags.
- Returning core to nation now gives favors with said nation,
instead of giving said nation favors with the Player.
- Georgia is now allied to Trebizond and Smatskhe instead of
trying (and failing) to guarantee them at the start of the
game.
- Tribal development won't go into negative anymore.
- Fixed a bug where the Emperor would not declare war on
Burgundy during the Burgundian Inheritance incident when the reform
"Call for Reichsreform" has been enacted.
- Fixed a spelling mistake for the province
"Waayaahtanwa".
- Flanking range from special units/merc companies now
properly applied.
- Cossack regiments now use manpower.
- Maps shared on integration/annexation.
- Releasing a previously annexed country no longer causes
their new ruler to have no religion.
- New Tributaries no longer join ongoing wars.
- Fixed being able to take tribal land as a non-tribal
nation.
- Battles now end completely, don't wait until a full day
passes.
- Subjects no longer privateer trade nodes important for
overlord...unless they have high liberty desire, in which case who
cares.
- Fixed issue with attack native’s numbers in colonies when
native population is under 1000.
- Tier description for Defender of Faith is now displayed even
if player has no money to become one.
- Seizing crownlands give correct value of 5% instead of 4.99%
while playing as Muscovy.
- Blockade impact on siege now working on rebel-controlled
provinces.
- Released countries base their religion on development in
provinces with certain faith.
- Technology requirements are now recognizing provinces as
connected to capital even when they are on a different area.
- Allied rebels are no longer able to occupy player's
country.
- Shogun no longer gets "Annex Daimyo" CB popup after Daimyo
gets annexed.
- Can't pick federation advances while at war.
- AI is no longer able to use Break Alliance for Favors
diplomatic action with Leviathan disabled.
- Fixed cropped electors shield in HRE religious league
view.
- Fleet Speed modifiers work on Global Scale.
- Transfer Trade Power peace deal now removes existing trade
power transfers.
- Already in the same war on the same side as someone you're
PUing? If they're the war leader, you'll assume the
leadership.
- If a colonial nation is destroyed then reformed, it will
retain the old tag so that any rebels kicking around will cause
provinces to defect to that same nation.
- Fixed Expand Infrastructure being unaffected by All Power
Cost modifier.
- Threaten War AE tooltip indicates which countries may join a
coalition.
- War score system with force tributary updates
properly.
- Fixed Tooltip for second option in event "Doctrine of
Particular Judgement" not showing the current unrest value.
- Iberian wedding doesn't remove junior partner from ongoing
war.
- Call to Arms window no longer shows participants multiple
times.
- If in a war with excommunication CB after the target's ruler
dies, original province war goal target remains available for no
cost in peace deal.
- Armies in mid-battle can no longer sneakily escape on
ships.
- Export Variables now gets the value for a Country when you
use who = .
- Expand Infrastructure no longer gets removed on tag
switch.
- The decision "Invite Kongsi Federations" will now give a
flag which disables you to form Lanfang twice in one
campaign.
- Fixed missing climates for some North American
wastelands.
- Fixed some small localization typos and missing / too many
words.
- Don't show the ironman icon for continue save when pressing
cancel on warning dialogue for unsupported save.
- Australian natives no longer start with Feudalism when the
DLC "Conquest of Paradise" is disabled.
- The Parliament Issue "Centralize Land Ownership" now gives
the promised 5% Crownland instead of 3.
- Revolutionary Rebels are allowed to spawn again during the
Age of Revolution while they no longer spawn during the Age of
Discovery or the Age of Reformation.
- Fixed missing tooltip effects to one of Songhai's Branching
Missions.
- The Winter Siege event has its immediate effect no longer
shown in the event description.
- The opinion modifier "No trade with Quetzal feathers" has
now a proper decay and is no longer permanent.
- Fixed typo in Ligor ideas.
- The Emperor has lost its third r in the incident
description. He is no longer an EmpError.
- The Brahmins privilege "Granted Brahmin Autonomy" affects
now all Dharmic provinces instead of just Hindu provinces, and now
it's only applied to Dharmic provinces instead of non-Muslim
provinces when you conquer the provinces.
- The event "Spain, a Habsburg Throne" will now properly
address the country which triggered the event.
- Fixed a typo for the Trade Favor against War
Preparation.
- Removed several "valid_for_nation_designer" duplicates for
the government reforms Sakdina System, Uparaja Succession and
Confucian Bureaucracy. They are now for certain available for
Custom Nations.
- Chinese Kingdom no longer requires you to have no religion
to be used for Miao or Yi countries.
- The Vaisyas privilege "Patronage of the Arts" gives now
proper Prestige like its Burgher counterpart does.
- The Brahmins estate privilege "Religious Culture" gives 20%
influence instead of the 25.
- Fixed a bug which gave Aragon the cursed version of the
Trastámara dynasty when their heir decides to stay in
Navarra.
- The event " Separatists rise up in " of the Ming Crisis
disaster will now always spawn rebels. Also, the second option now
has its own localization.
- The spreading of the revolution within its origin country is
no longer blocked when the owner of the Center of Revolution is a
stable monarchy. This protection is only applied to countries which
do not own the center.
- The Mossi decision "Celebrate Rituals" will now properly
give +1 Stability after 6 months.
- Great Projects upgrade alert points to correct province
after relocating the project.
- Tribal Allegiance works same way as horde unity for
development.
- Fixed issue with Request Relative as Heir being usable on
Mamluks.
- Fixed issue with adopting Mamluk government.
- Modify Subject Relationship - changing colony type resets
old relationships.
- Can't merge two disembarking armies.
- Estate loyalty and equilibrium capped at 100.
- Annexing a migratory tribe as a settled tribe no longer
annexes any other nation's colonies in their tribal land.
- Fixed frontend gui animation breaking when prompt to
continue older save shows up.
- Closed some loopholes allowing people to keep war score at
99% for ages until they're ready to peace out.
- Can boost great project process using manpower while having
huge manpower reserves.
- Fixed bug that made province events rarely happen.
- Enemy's ally joins the war when being marked as "would join"
in Declare War window.
- Mercenary companies no longer disband without user input day
after loading after clicking on another similar save prior to
loading.
- Fixed incorrect links to store pages for conquest of
paradise and res publica on Epic.
- Holding down 's' splits stacks without stopping for some
arbitrary reason.
- naval supply range cache has modifiers calculated
beforehand, so it updates properly.
- Fixed issue in event mercs.8 sometimes just ends up paying
for nothing.
- Fixed a crash related to attempting to modifying a
non-existent center of trade.
- Fixed hot join OOS related to things checking what DLCs are
activated.
- Fixed rare crash related to generating ship names.
- Fixed a crash related to the estate_led_regency_influence
trigger.
- Fixed crash related to returning manpower from a
construction.
- Fixed incorrect date prediction for completion of
ideas.
- Added to tooltip for calculation of province war score cost
on province view.
- Coalitions work with Colonial Nations.
- Now it is possible to send a gift while having 1000k ducats
and 38k monthly income.
- Fleet speed is now set to the speed of the slowest ship in
the fleet.
- Fixed reconquest war goals against tribal land for
colonizers.
- Streltsy units are government action only.
- Fixed Exploit Disbanding streltsy with Army Professionalism
over 60% may be used to get manpower.
- Fixed CTD where game crashes trying to find great projects
when the game was started before owning appropriate DLC.
- Fixed bug for monarch skill displaying "+0" in green &
yellow for powers income tooltip.
- "Recruit an Admiral" tooltip no longer says maintaining
excessive leaders will cost military power instead of diplomatic
power.
- Starting as Tondo will now show its unique starting screen
and not the generic starting screen for all Philippines
nations.
- Fixed bug with some 'create_colony' effects that made them
not do anything
- Fixed a bug in the Spanish localization which gave confusing
ruler titles to Female rulers of Stratocratic Administration.
- The German mission "Establish the Chancellorship" no longer
requests you to not be in deficit twice.
- Fixed an issue where you couldn't select Torah Aspects even
though you had Origins.
- Fixed an issue where you wouldn't pay interest when at
war.
- Fortify March subject interaction now picks the best fort it
can to build.
- Taking the capital of a settled native tribe as a migratory
tribe yourself no longer results in all their other provinces
becoming uncolonized.
- Fixed so that removed rivals through the defender of faith
events don't allow to immediately re-select them.
- Fixed bug where innovativeness and corruption would be shown
twice for culture conversion tooltip map icon.
- All HRE members get +1 diplomatic reputation bonus.
- Fixed crashes related to missionaries and missing
cultures/religions.
- The event "Dangerous ideas are spreading!" now triggers when
you have Humanist ideas instead from Innovativeness ideas.
- Don't show that coop is disabled on uncolonized
provinces.
- Fixed rounding issue when motivating minimum development of
tributary for demanding power.
- Fixed an OOS related to loans given by a player.
- The Orinoco Delta has now an Estuary River modifier.
- Fixed a desync related to unit templates.
- Peace deal no longer uses current rather than post-peace
coring range.
- Having uncolonized province selected when colony is
abandoned no longer opens its province view.
- Units which are in Waxhaw are now properly in the
province.
- Mission reward event from "Claim Westphalia" reduces
separatism.
- Fixed a broken string in the event options texts of event
personality_events.23 for the Spanish translation.
- Fixed a couple of errors regarding the Spanish translation
of 'Sailors'.
- The various Estate Privileges that grant Military Advisor
Cost -25% between the Rajput, Maratha and Nobility Estates are now
mutually exclusive.
- Temple of Confucius Great Project now grants Estate Loyalty
on the second level as well, not just on the first and third
level.
- Fixed formatting issue for war taxes cost.
- Fixed an error wherein the missions High Income and Dominate
Trade were not available for Cusco despite being required to
progress the missions.
###################
# Other
###################
- Jan Mayen is now the home of all developers. Gotland has now
only Swedish ruler names.
- Sami and Sapmi renamed to Sámi and Sápmi with accents in the
English localization.