EuropaUniversalisIV-DevelopmentDiary26thofApril2022(开发日志:路线图)

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分类: EU4 |
Europa Universalis IV - Development Diary 26th of April
2022
Hello and welcome to another Europa Universalis IV Development
Diary! This week I will be presenting the Roadmap we have been
preparing in the last weeks, giving a guide to some of the content
that we are working on and will be showing you all in the coming
months.
But first, you have probably noticed that I’m not @Johan , who
is traditionally in charge of doing this. That’s because I’ve been
recently promoted to Content Design Coordinator here in Paradox
Tinto, so, as the position speaks for itself, I’ll be coordinating
the new content created. Therefore, Johan thought it would be a
good idea to take some boring work out from him to delegate this
task to me.
On to the Roadmap. We will be sticking to the development
principles we outlined in the past year. Those are:
Paid Features should be standalone, and easy to
maintain.
No major feature reworks while we still have lots of
bugs.
Reducing the bug-count as much as possible.
Add more content, like missions, graphics and music.
Flesh out the parts of the map that have not gotten attention
the last few years.
At the moment, we’re quite satisfied with the current state of
the game and we think it’s in a much better spot than one year ago.
We’ve not only addressed a lot regarding the Leviathan issues
(shivers), but have fixed a lot of legacy bugs (as we discussed on
previous DDs), reducing our backlog of existing issues and starting
a rebalancing of some parts of the game that were required and
requested.
So, what can you expect from the next update (which will be
version 1.34 of the game)? We will still be working on reducing our
bug-count and improving game performance as much as possible. From
a gameplay perspective, @Gnivom will continue making improvements
to AI, and we are already addressing the combat balance (topics
that will be discussed in future DDs, so you can give us feedback
about it after we’ve finished a first round of internal tests).
We’re going to do some rebalancing of Idea groups (nothing
groundbreaking, but trying to diversify a bit their usefulness).
Also, we want to keep improving the Religion balance, making some
changes to a few of them to make them attractive enough, as we have
done in the last two updates.
Regarding the new content, we believe that we need to improve
the state of the base game before we start introducing more major
reworks. We also think that we have room to keep expanding already
existing features. So, in that sense, you can expect that there
will be more government reforms, more estate privileges, and a few
more goodies here and there. But our main focus in this field will
be to continue improving and developing mission trees and other
accompanying features in regions considered a bit backwards
content-wise. And, speaking of, we’ve got a clue of the area where
we will be focusing from next week’s DD:
SPOILER
And that’s all for today! We’re very excited about the new
upcoming content, and I promise you that my colleague @Ogele will
show you more detailed content next Tuesday. Stay tuned, see
you!