EuropaUniversalisIV-DevelopmentDiary12thofApril2022(开发日志:更新回顾)
(2022-04-20 00:14:31)
标签:
eu4gameparadox游戏 |
分类: EU4 |
Europa Universalis IV - Development Diary 12th of April
2022
Hello everyone, and welcome back to EUIV Dev Diaries! It’s
been a while since the last one, but now we think it is due time to
address a 1.33 Update Retrospective, and talk a bit with you about
what we’ve been doing, and the topics concerning the
community.
In the past month, since the 1.33 Update full release, the
Team has been working mostly on the Post Release Support (PRS) of
it. You may have noticed that our process in the Bug Reports
subforum has changed a bit, and that the QLOC Team that gives us
external QA support is directly addressing tickets, although the
person in charge of it is @AldathPDX , our QA Project Coordinator.
Devs aren’t going to disappear from the subforum, though; we will
still be going to interact directly with the reports when needed,
but this way we’re becoming more efficient in what we really want
to focus on - improving the state of the game. Speaking of QA, we
have opened a position for an Internal QA Tester, as you may know.
If you want to join us at Paradox Tinto, and you think you have the
requirements for it, you can apply to it here!
Regarding 1.33 PRS, we decided to prioritize the usually
tricky and hard-to-catch issues of OOS and CTD for the 1.33.3 patch
released last week. We really wanted to focus on these issues, as
we shared the concerns about MP games becoming more unstable. And,
precisely because of this, we also decided not to introduce
gameplay changes in this patch, as we preferred to release the most
stable version possible, and fixing and testing other issues may
have delayed this patch even further. We know this may be
controversial, but we think it’s the most beneficial course of
action for the game at this moment.
This doesn’t mean that changes are set in stone, as we want to
continue gathering feedback from the community. We have to say that
we are pretty happy with the results of the 1.33 Open Beta that was
handled in the month prior to the release. We fixed a lot of issues
thanks to the direct feedback gathered from you, the players, and
we were able to make some further tweaks and changes quickly thanks
to this. We think this has been a useful tool, and we’re open to
using Open Betas again for future updates.
Going back to the gameplay changes topics, there are a couple
that we know have been concerning the community in the past weeks:
Combat changes, and allied AI behavior. The last one is more
related to the kind of situation that may appear after improving
it: now the AI acts on its own interests, which may not be the
player’s, and that are different from how it behaved previously.
This is something that happened in a few fields when improving AI
for 1.33 Update, and that we rollback while developing it; but
sometimes, this kind of behavior appears. We will be targeting AI
again in the following months, so your game experience is quite
valuable about this point. About the former, well, we already said
that we wanted to “shake” a bit how Combat works, and our position
is that we want extra feedback before committing to new changes.
So, please, we want some constructive feedback in this thread
regarding both topics, with your opinion on what works/what
doesn’t, to further improve the gameplay experience (note: posts of
the type “these changes are bad, just revert to previous version”
are much less useful for us than those tackling the current
situation and suggesting further changes for improvement).
The other big gameplay topic we addressed in 1.33 was
rebalancing and adding a some extra content for the Eastern Asian
regions, specifically on the Empire of China and Mandate of Heaven
mechanics. We’re quite content with the outcome, as we were able to
improve those in the Open Beta, and the issues we’ve been fixing
regarding it in the PRS are not very concerning. Anyway, again,
further suggestions are welcome, although more on the topic of
polishing balance changes, than in adding more content, as we have
started to move on to new things.
So yes, we’re already working on new content to be added to
another new update! We’ve been spending some development time in
the last weeks planning that, so because of it we’ve been a bit
more ‘shy’ here. And now we have good and bad news. Good news is
that we’re also recruiting another Content Designer for the studio!
So, if you’re interested, you can apply here. The bad news is that
you will have to wait a bit longer to take a look at the new
content, as we’re in a very early development phase. In two weeks,
after Easter vacation is over, we’ll present you the Roadmap for
the new content, and we’ll start communicating again on a weekly
basis.
That’s all for now! We hope to receive detailed feedback from
you from 1.33, to keep working on it, as we’ll be reading your
comments. See you!