One of the core functions of ZBrush has
always been to provide artists with the ability to create in an
environment that allows for complete freedom of expression. The
lack of technical barriers that make working with in ZBrush feel
like real world sculpting and painting is why so many have created
such ground breaking work.
We would now like to introduce you to, GoZ, a
new core feature of ZBrush that will bring you even closer to
creating at the speed of your imagination. With GoZ, artists can
spend less time on technical aspects, and more time on simply being
creative. With a single click of a button, GoZ lets you quickly
transfer your geometry back and forth between ZBrush and other 3D
application like Maya, Cinema 4D, and Modo, with many other
applications soon to come. This means that you can place ZBrush and
its GoZ feature at the center of any workflow. Not only can you
instantly transfer geometry between ZBrush and other 3D
applications, but any texture, normal, and displacement maps
created with in ZBrush will automatically be connected to the
appropriate shader networks in the program of your choosing. Now
you are free to work with out the distraction of timely export and
import operations. GoZ breaks down the walls between other
applications extending the power and fluid nature of ZBrush even
further. GoZ is actually a small glimpse at the many powerful
features that have been developed for ZBrush 4. At this time we
will be releasing the first version of GoZ with the next Mac OSX
update in June, Windows users will be able to take advantage of GoZ
along with all of the new features that have been added to ZBrush 4
when it is released this August.