
L的一个同事玩
Kitesurfing(介绍见后面),天气好的时候几乎每个周末都去这片海里玩。西雅图的海域很多,但是适合kitesurfing的海域并不多,可数的几个,因为这种运动要求的水面有风,浪小,水浅的区域。这片海就在L的船所在的码头对面,不过中间隔一个小岛,我们在船上就可以看到对面天空中飞翔的“风筝”。最初我以为是玩高空滑翔伞的,但发现根本没有悬崖供他们跳下来,L解释后才知道,这种巨大的风筝就是他们的动力,玩的人在风筝的下端玩水上冲浪运动。这种运动叫Kitesurfing,玩这种游戏的人就叫“kiter”了(其实按照构词法,应该叫
kitesurfer更合逻辑,呵呵。现在各种各样的运动不断被创造,所以名词也越来越多啊)。
天气实在太好了,不出海对不起这样的天气。于是午饭后我们临时决定去对面的岛上转一圈,顺便看看他的同事是不是也在。因为距离很近,所以没有用大船,用了一艘小船和一个充气橡皮艇,L划船,把我的橡皮艇系在了小船上,我基本不用动手,只管拍照了。小岛上基本都是来玩kitesurfing的人,有一些人也带了家人来助威加野餐。巧得很,到了岛上顺着小路到对面的海边,在第一批人中就发现的他的同事T。T看到L很兴奋,大声的介绍他的“玩具”。他有两个大小两个不同的型号,根据风力的大小选择不同的尺寸。看来那个行当都有自己的技术和术语,所以我也不好奇这大小和风力有什么区别了。欣赏阳光下健儿们的英姿和缤纷绚丽的风筝吧:
手机拍摄。

起飞的时候需要两个人配合,和放风筝差不多,一个在线的这端,一个在风筝那端。借助风力,风筝开始飘起来之后,滑行着步行到水里,把滑板放在水中,把脚放入踏板,然后全身后仰于水面平行,找到一个合适的角度后就可以随着风筝在水面上“飞”了。




滑行者的腰间可以调整线的长短,用手控制。技术好的人可以做很多高难动作,全身腾空而起,空中翻几个跟斗,然后再平行的落入水面。当然,初练的人会经常掉到水里。据说,跳起来停留在空中的最长时间是22秒:


每一种运动都有危险性,这一项当然也不例外。在密密麻麻的kiter中怎样避免风筝纠缠在一起,怎样在风筝失去控制的时候逃生,等等等等,感兴趣的人去研究吧:

以下图片选自google:
http://www.tropical-paradise.net/image-files/anguilla-kite-surfing-pictures01.jpg26---Kitesurfing——勇敢者的运动" TITLE="海港漫步 26---Kitesurfing——勇敢者的运动" />
http://www.lat34.org/quick_hits/wp-content/uploads/2008/12/kfs_bd_010808.jpg26---Kitesurfing——勇敢者的运动" TITLE="海港漫步 26---Kitesurfing——勇敢者的运动" />
http://www.faqs.org/photo-dict/photofiles/list/2577/3433kite_surfing.jpg26---Kitesurfing——勇敢者的运动" TITLE="海港漫步 26---Kitesurfing——勇敢者的运动" />
http://media-cdn.tripadvisor.com/media/photo-s/01/1a/40/2d/kite-surfing.jpg26---Kitesurfing——勇敢者的运动" TITLE="海港漫步 26---Kitesurfing——勇敢者的运动" />
http://www.biocrawler.com/w/images/4/4a/Kite_surfing_Oahu.jpg26---Kitesurfing——勇敢者的运动" TITLE="海港漫步 26---Kitesurfing——勇敢者的运动" />
http://www.picture-newsletter.com/kitesurfing/kite-surfing-k8.jpg26---Kitesurfing——勇敢者的运动" TITLE="海港漫步 26---Kitesurfing——勇敢者的运动" />
http://www.extremesportstrader.co.uk/shots/wp-content/uploads/2009/04/kite-surfing-beach1.jpg26---Kitesurfing——勇敢者的运动" TITLE="海港漫步 26---Kitesurfing——勇敢者的运动" />
PS:Kitesurfing
From Wikipedia
Kitesurfing or kiteboarding is a surface water sport that uses the
wind to pull a rider through the water on a small surfboard or a
kiteboard (similar to a wakeboard). Generally kiteboarding refers
to a style of riding known as freestyle or wake-style, whereas
kitesurfing is more "wave-riding" oriented. These two styles
usually require different boards and specific performance
kites.
A kitesurfer or kiteboarder uses a board with or without
foot-straps or bindings, combined with the power of a large
controllable kite to propel the rider and the board across the
water. In 2006, the number of kitesurfers has been estimated at
around 150,000 to 210,000, with 114,465 inflatable kites sold that
same year.[1]
The sport is becoming safer due to innovations in kite design,
safety release systems, and instructions. Riding styles have
evolved to suit riders and conditions, such as wakestyle,
waveriding, freestyle, freeride, jumping, and cruising.
Dangers and safety
Power kites can be dangerous. Because of strong forces that can be
generated by sudden wind gusts, people can be lofted, carried off,
dashed against water, buildings, terrain or power lines, resulting
in what's termed a "kitemare" (a portmanteau of kite and
nightmare).
Most kiteboarding fatalities are the result of being lofted or
dragged out of control, resulting in a collision with hard objects
including sand. It is possible to be seriously injured simply by
hitting the water surface at speed or from a height.
Jumping and being airborne at inappropriate places (such as shallow
water or near fixed or floating objects) can be hazardous.
A surfer can get farther from shore than an easy swim, which is the
primary reason kite surfing in directly offshore winds is
discouraged. Marine hazards include sharks, jellyfish, sea otters,
dolphins, and even crocodiles, depending on the location.
Collisions with wind surfers, other kite boarders or water craft
are hazards, particularly at busy locations.
A safety knife is useful if lines become tangled and
dangerous.
Some kite designs from late 2005 and onwards have included
immediate and almost full depower integrated with the control bar
and improved quick release mechanisms, both of which are making the
sport much safer.
Weather planning and awareness are key to safe kiteboarding. A
number of riders have been killed in kiteboarding-related accidents
since 2000 (Kitesurfing injury statistics 2000- 2003), according to
a safety adviser for one of the sport's governing bodies[citation
needed].
Paying attention to the weather and staying within the limits of
the riders ability will provide the safest experience[22].
Some countries have laws[23] about flying kites and being safe
while flying, this also applies to kitesurfing.
[edit] Kitesurfing safety rules
Kite High Rule - A kiter who is upwind (closest to
the wind) must keep their kite high to avoid their lines crossing
those of downwind kiters. Similarly, the downwind kiter must keep
their kite low to avoid their lines crossing upwind kites. This
applies regardless of whether kiters are on the same, or opposing
courses.
Clearance Rule - A kiter must have a clear safety
zone of at least 50m downwind because they move downwind during a
jump. A rider must also have a clear safety zone of 30m upwind to
jump as his lines could touch the kite or the lines of another
rider kiteboarding close by (see Kite High rule).
Kiters are also considered as sailing vessels – so some standard
sailing rules apply such as:
Starboard Rule (Sailing Rule 12) - When vessels (e.g. kiters)
approach from opposite directions the kiter who has the wind on the
starboard (right side, right leg/arm leads in direction of travel)
has right of way. The kiter who has the wind on the port side (left
side, left leg/arm are leads in direction of travel) shall keep out
of the way of the other.
In sailing terms, a sailor or kiter with right of way is entitled
to "insist" on exercising that right (warning opposing kiters) by
shouting "starboard" very clearly and in good time.
Other boating rules such as no-go zones, distance from shore and
swimmers also apply.[24]
[edit] Terminology and jargon
* Air time:
the amount of time spent in the air while jumping. This can be
remarkably long; the record is Jessie Richman's 22 second long
jump. Five to ten seconds is not unusual.
* Apparent
wind: the kite's speed relative to the surrounding air. When
kitesurfing in a straight line, the kite's apparent wind is a
combination of the wind speed and the speed of the kite and rider
over the surface, but since the kite is highly steerable apparent
wind can vary widely depending on how the kite is being flown. Most
ways of increasing power from the kite involve giving it a higher
apparent wind somehow, i.e. diving the kite, riding faster, or
riding at a greater angle into the wind. Any of these raises the
kite's apparent wind speed.
* Big Air:
doing a very high jump utilizing the lift of the kite. The jump is
often assisted in its initial stage by the rider being catapulted
off the lip of a wave.
* Body
dragging: being pulled through the water without standing on a
board. This is an early step in the learning process, and is
recommended before trying the board after flying a trainer
kite.
* Boost: to
suddenly become airborne
* Charlie
browner: same as kiteboarder or kitesurfer.
* Chicken
loop: a hard rubber loop attached to the middle line which has been
fed through the control bar. It is used to attach the control bar
to the harness so the kitesurfer can produce tension in the lines
using their entire bodyweight instead of using purely arm
strength.
* Chicken
bone/chicken finger/donkey dick: a hard rubber "tongue" attached to
the chicken loop which the rider feeds through the spreader bar
hook to prevent the rider from becoming "unhooked".
* De-power:
to reduce the kite's power (pull), generally by adjusting the angle
of attack of the kite. Most kites and control bars now allow a
rider to rig a kite for a number of different power levels before
launching, in addition to powering the kite up and down "on the
fly" by moving the bar up and down. Depowerability makes a kite
safer and easier to handle. Some new kite models, especially "bow"
kites, can be de-powered to practically zero power, giving them an
enormous wind range.
* DP: dawn
patrol; a very early morning session.
* downwind:
the direction the wind is blowing towards; to leeward. When a rider
is facing downwind the wind is at their back.
*
Downwinder: a kitesurfing "trip" (could actually be as short as a
few minutes) where the rider starts at one point and ends up at
another point downwind of their original position.
Kiteboarder edging his board -Praia da Varzinha Brazil
* Edge:
tilting the board with its edge into the water. Used to control the
direction of travel. Learning to edge properly is critical for
learning to tack upwind. Edging is one of the fundamental skills of
kitesurfing and is one of the ways kitesurfing is different from
windsurfing or wakeboarding. While windsurf boards have
daggerboards and/or skegs to steer the board upwind while lift and
planing is provided by the board itself, generally kiteboards
actually combine both functions and the bottom of the board lifts
the rider and steers simultaneously. Kiteboard fins are generally
much smaller and are for keeping the board in the water (see
"tea-bagging"), but are not essential. Because kite boards have a
small rocker, a deep edge can allow the board to act as a large low
drag fin. Edging in wakeboarding is used for steering the board;
whereas in kite boarding not only does edging steer the kite board,
it is essential for kite control and controlling board speed.
Riding downwind towards the kite subtracts massively from the
kite's power and helps control board speed as well.
* Freeride:
kiteboarding style. Plain kiteboarding that does not involve tricks
or jumping. The main goal is keeping a good edge and ability to
traverse upwind. This would normally require a board with little
rocker.
* Freestyle:
kiteboarding style. Freestyle involves tricks (or combinations of
tricks) where the rider is jumping off the water and experiencing
enhanced elevation using lift generated from the kite. Freestyle is
weather vise a multi-condition concept and is to some degree
equipment specific. "Big Air" is commonly associated with
Freestyle.
* Guinea pig
refers to a person who goes out to test if the wind is rideable or
not. If it is, others start riding too.
* Heel side:
the side of a board on the edge where a riders heels are (opposite
of toe side). "Riding heel side" is riding with heels down.
*
Hindenburg: a reference to the Hindenburg Airship disaster of 1937,
which in kitesurfing terminology refers to the kite stalling and
then crashing. Hindenburging can be caused either by lack of wind
or by the kite advancing to a position upwind of the kitesurfer in
the wind window, also called "overflying the kite".
*
Handlepass: while unhooked, passing the control bar behind a riders
back while in the air
* Kiteloop:
is a powered group of tricks where a rider loops the kite through
the power zone while spinning through the air
* Kitemare:
a kiteboardsurfing accident or dangerous mishap. Kitemares can be
deadly.
* Launch:
getting the kite in the air. The kite may be launched assisted or
un-assisted. An assisted launch is generally more safe that an
un-assisted launch.
* Lofted: to
get lifted vertically into the air by the kite by a strong gust of
wind. A very dangerous occurrence that has resulted in several
fatalities when kiters on or near land have been dragged into
obstacles. Can be avoided by minimizing time on land with the kite
flying directly overhead, and by not kiting in overpowered
situations.
* Luff :
when the air flow stalls around the kite. It may then stall and
fall out of the sky. Like sails, a luffing kite has rippling and
flapping panels. When launching the kite, if the kite is luffing,
the rider should move farther upwind, or the person holding the
kite should move downwind.
* Mobe: this
term has two meanings. It can either be used to describe a class of
wakestyle tricks: any invert with a 360 degree spin is considered a
"mobe." Also, this term can denote a specific trick: a back roll
with a frontside 360 handlepass (while keeping the kite below 45
degrees); this specific trick is also known as "the mobe." The term
"mobe" (as a class of tricks) is historically rooted in the fact
that the mobe (the specific trick) was the first type of mobe to
ever be landed. Other types of mobes include: mobe 540, mobe 720,
slim chance, KGB, crow mobe, moby dick, Pete Rose, blind pete, crow
mobe 540, etc.
* Nuking:
wind blowing at great speeds (30-40 knots). These conditions are
very extreme and dangerous for most riders.
* Offshore:
wind blowing at the water from the shore. Never ride in offshore
winds without some means of recovery, i.e. a chase boat. This is
somewhat less important in smaller bodies of water, of
course.
* Onshore:
wind blowing perpendicular to and directly at the shore from the
water. A challenging condition for beginners, especially if waves
are present.
* Dookie
Dive: loss of power during air time resulting in a crash into the
water.
* O-Shit
Loop: two loops on either ends of the bar that are attached to the
kite lines and run through rings attached to the bar. A standard
leash attachment point.
* Overhead
waves: waves two or more meters (6 ft) from trough to crest;
*
Overpowered: the condition of having too much power from the kite.
Can be a result of an increase in wind, incorrect kite choice (too
large for the conditions), incorrect adjustment, simply going too
fast, etc. Interestingly, experienced riders who are overpowered
can switch to a smaller board to compensate, to a degree, although
it's common to have just one board.
* pop:
height gained above the water using only the board and tension in
the lines to get lift, with the kite usually positioned at 45
degrees. Lower kite angles are possible for more experienced
riders. Used as a basis for many tricks and regarded as an
essential skill for progressing.
* Port is
the nautical term that refers to the left side of a ship, as
perceived by a person on board facing the bow (front).
* Power up:
when the kite's power increases (suddenly), because of wind gusts
or the kite's movement.
* Power
zone: is the area in the sky where the kite generates the most lift
(pull), this is generally between 0 to 60 degrees arc from the
center of the downwind direction.
* Re-Launch:
a general term for getting the kite back up in the air after
crashing it (on land or water). A relaunch is unassisted and
requires the rider to follow a kite-specific procedure (check the
manual). As years of development have gone by, the more recent
kites are easier to relaunch.
* Send it:
to move the kite aggressively up through the power zone.
*
Schlogging: this is riding extremely underpowered. A rider has no
power to plane and definitely not enough to jump. A rider and their
board bounce from planing on the surface to being dragged in the
water.
* Shit hot:
the art of stylish smooth moves.
* SLE:
Supported Leading Edge. A C shaped kite with an inflatable leading
edge, currently the most advanced kite design available allowing
massive de-power.
* Side
offshore: wind blowing between sideshore and at a 45 degree angle
away from the shore.
* Side
onshore: wind blowing between sideshore and at a 45 degree angle
towards the shore.
* side
shore: winds blowing parallel to the shore. Usually the most
desirable direction for kitesurfing.
* Spreader
bar: a stainless steel bar that attaches to the rider's harness. It
has a hook that holds the "chicken loop" when riding hooked
in.
* Starboard
is the nautical term that refers to the right side of a vessel as
perceived by a person on board facing the bow (front).
* Stomp: to
successfully perform a trick.
* Tack: the
direction which is being sailed, normally either starboard tack or
port tack. In a starboard tack the wind is coming in from the
rider's starboard (right-hand) side, similar to sailing a boat. In
normal riding, the kitesurfer takes a heading which is as close to
into the wind as possible, and in any event leads at some angle
slightly upwind, sometimes as much as 45 degrees; jumping or wave
riding usually results in traveling downwind, so the net result is
to maintain relative position. Alternately, see "downwinder".
*
Tea-bagging: popping out of and falling back into the water
intermittently due to light or gusty wind, poor flying skills,
twisted lines etc.
* Toe side:
the side of a board on the edge where a riders toes are (opposite
of heel side). "Riding toe side" is riding with toes down.
*
Underpowered: the condition of having insufficient power from the
kite. Can be a result of insufficient wind, choosing a kite that is
too small for the wind, rigging incorrectly, board too small, water
current in the same direction as the wind, not riding fast enough,
etc. A rider who is continuously diving the kite and sending it
back up in a sine-wave pattern is usually underpowered.
* Unhooked
is a term used to describe when a kitesurfer is riding while the
chicken loop is not attached to the rider's harness.
* Upwind:
the direction from which the wind is blowing; windward; into the
wind.
* VaS
conditions: Victory at Sea; very rough sea conditions, generally
with overhead wind waves causing severe shore break.
* Walk of
Shame is the act of walking back upwind to the location where the
kite was originally launched.
* Wind
window is the 120-180 degree arc of the sky downwind of the rider
in which the kite can be flown. Roughly one fourth of a sphere's
surface. If the rider is facing downwind on a flat surface, like
the ocean, the wind window consists of roughly all the area the
rider can see, from the rider's peripheral vision on one side,
along the horizon to the other side, and then directly overhead
back to the first side. If the rider somehow puts the kite out of
the window -- for example, by riding downwind very quickly and
sending the kite directly overhead and behind -- the kite will
stall and frequently fall out of the sky.
* Zenith the
location in the wind window directly over the kiter's head. This is
the neutral position where kitesurfers can place the kite to stop
moving or prior to movement. This places the kite in a more
vulnerable to "Hindenburgs" position than any other.
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