MOD介绍——安娜科穆宁
最新版本的APE:TI,最优秀和雄心勃勃的帝战MOD。我们显著改变游戏的方方面面,给你不同的游戏体验,让你做出更有趣和艰难的抉择,就像一个合理的战略游戏那样。
一个合理的帝国:未知领域平衡了战力、士气、战场效果。单位、建筑、研究的花费被改动,将给你挑战,但新单位、新科技、新的控制帝国的方法会提供给你。
享受刺激的新元素例如人力资源和补给,一个重新平衡的经济,最重要的,新的游戏体验。目的是向玩家展示采取不同策略的做法,向他展示有趣的决定带来有意义的选择。
感谢全体组员的重大贡献,我们添加了额外的单位纹理,改善了烟雾和声音,符合历史的队旗和海军旗。还有半打新单位,并且还有更多惊喜!
A
Proper Empire: Terra Incognita v1.1.0
The latest
version of APE:TI, the best and most ambitious modding project for
Empire: Total War. APE:TI significantly alters most aspects of the
game we have access to and offers you a wholly different gameplay
designed to allow you to make much more interesting and difficult
decisions as befits a proper strategy game.
A
Proper Empire: Terra Incognita balances combat, morale, and
battlefield effects. Pricing changes in units, buildings, and
research costs will challenge you but new units, new technologies,
and new methods of controlling your Empire will be
available.
Enjoy exciting
new features like Manpower and Supply, a completely rebalanced
economy and, most importantly, an exhilarating new gameplay
feeling. The aim is to present the player with ways to employ
diverse strategies and present him with interesting decision that
offer meaningful choices.
Thanks to
major contributions from members all across the community the mod
now contains additional unit textures, improved smoke and sounds,
historically accurate battalion/naval flags. Also included; over
half a dozen new units, with more to come -- there are even
compatible additional unit packs provided by members of the
community!
Quick Overview of Features
Spoiler Alert,
click show to read:
While we do
make some historical changes and try to bring a level of realism to
the game we prefer not to label the mod; if we were to do so we'd
call it a 'gameplay mod' more than anything
else.
Overview
·
Realistic
recruitment
·
Balanced
combat
·
Balanced
economy
·
New
technologies
·
New
historical units
·
All factions
playable
Partial List of Features
·
Manpower and
supply govern how many troops you can recruit.
·
Whole
economic structure of the game reworked; unit costs, buildings
costs, and more.
·
Research now
costs as schools have an upkeep, whether they are researching or
not.
·
Completely
reworked morale system for both land and naval battles.
·
Completely
reworked naval combat; turning, ranges, speed, acceleration, and a
lot more.
·
Resistance
plays a huge role and prevents steamrolling the world in most
cases.
·
Tech tree and
related research times completely reworked. Simpler technologies
are easier to aquire, and some of the later philosophical techs
will take some time to finish.
·
Removal of
fire and advance and volley fire.
·
Artillery
made much more effective; ranges increased based on shot type,
accuracy adjusted with reload speed. Shots are much less accurate
after 350 meters.
·
Infantry
weapon ranges increased. Muskets do less damage at ranges over 50
meters.
·
Platoon fire
now available only for Ferguson riflemen.
·
Tighter unit
formations.
·
Light
infantry doctrine and rank fire are lower in the tech tree and
require less points to research than before making them easier to
get earlier in the game.
·
All
non-emergent factions playable.
·
Historical
units - Potsdam Giants, Zeiten Hussars, Marines, Swiss Guards,
Decanni Lancers, Douaniers, Regimiento Inmemorial del Rey, and
more; more being compiled every week.
·
Balanced
combat; Reload bonuses for firing drills are evened out, square
formation more realistic, morale levels due to flanking and rear
attacks more of a problem than before, units tire more quickly when
running over long distances.
·
Light
infantry now equipped with bayonets.
·
Experience
caps (number of kills or deaths needed, etc.) lowered. Units gain
experience quicker this way.
·
Fixed Taxes
and other bugs that CA hasn't patched yet.
·
Revamp of
Empire's numbers; Charge increased for cavalry and infantry; morale
adjustments based on level of training, movement and morale on
terrain or in weather, misfires, etc.
·
Redone/expanded
descriptions for several units.
·
3
turns per campaign year.
·
Increased
recruitment and build times to suit the longer turns.
New Land Technologies
- Advanced
Reloading Drills - Grants a
5% reloading bonus; grants access to
optional Fire by
Rank and Platoon
Firing.
- Advanced
Live firing Drills - Grants
+2 Morale in battles; required to progress in the tech tree.
New Ordinance Technologies
- Standardized
Calibers - Precursor;
required to progress in the tech tree.
Requires Measuring
Tools economic tech.
- Standardized
Ammunition - Precursor;
required to progress in the tech tree.
- Standardized
Production - Final result of
standardization; reduced costs for all artillery.
Requires Interchangeable
Parts tech.
- Horse
Artillery - Grants access to
horse artillery.
Requires Selective
Breeding tech.
Community
Contributions
·
Trasibulos
UI, Naval & Land Flags (Republic/Monarchy)
Retextures
·
MechDonald's
Blood, Smoke, and Sound Mod
·
Captain Cox's
Load screens
·
Remo's
retextures
·
Sinuhet
Formations
·
Waronmar's
pipmod
·
Swiss
Halberdier's AUM
安装说明——安娜科穆宁
1、需要纯净的原版1.6,安装在纯英文路径
2、使用好压解压文件
3、安装【帝战】一个合理的帝国:未知领域1.1.0到\empire total war
4、安装【帝战】一个合理的帝国:未知领域1.1.0修正补丁\empire total war
下载地址——安娜科穆宁
合理的帝国:未知领域1.1.0 ——159M
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