别找了:Eyeshot.Ultimate.2020.06.02破解版

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[Q578867473]别找了:Eyeshot.Ultimate.2020.06.02破解版[Q578867473]
Eyeshot 2020.2 Released:

Fixed wrong center of rotation after ZoomFit
Improved ObjectManipulator uniform scaling
Improved speed of Model.SetCurrent() method
Added angular and ordinate dimensioning to PaperSpace
sample
Changed the return value of the
GetCirclesTangentToTwoCircles() method
Fixed a crash in the UtilityEx.GetEntitiesStats() method
Fixed crash after control resize
Fixed HiddenLines algorithm for entities crossing near frustum
plane
Improved HiddenLinesView class processing speed
Added import of the hatch pattern name in ReadAutodesk
Removed extrusion by thickness of zero length lines in
ReadAutodesk class
Fixed import of control points in 2dPolyline and 3dPolyline in
ReadAutodesk class
Fixed bulge factor of SHX fonts in ReadAutodesk
Added ReadAutodesk.ForegroundColor property to handle ACI
colors
Added export of the display mode to Viewport in WriteAutodesk
class
Fixed export of BlockReference with negative scale factor in
WriteAutodesk class
Fixed export of block names with forbidden characters in
WriteAutodesk class
Fixed Elevation property of polylines with two vertices in
WriteAutodesk class
Added WriteAutodeskParams class constructor with just Model as
input parameter
Improved tessellation for generic NURBS surfaces
Added Brep.AddFlange() method for sheet metal modeling
(article)
Added Brep.ExtrudeFace() and Brep.RevolveFace() methods for
planar faces
Fixed memory leak in TempEntities release
Fixed missing edges in TempEntities
Fixed reading of some degenerated entities in ReadIFC
class
Added support for IfcIndexedPolyCurve in ReadIFC class
Improved booleans performed during ReadIFC class
Fixed Mesh dynamic selection
Texts parallel to the screen are now written as real text in
vector printing
Fixed bug on Legend.TitleFontSize assignment in WPF
Fixed Model.Print() method with extents parameter set to true
in landscape mode
Fixed bug in Curve.Intersection() method
Added IReadOnlyList interface to EyeshotCollection class
Fixed EllipticalArc.GetNurbsForm() for arcs whose angle is
almost 360 degrees
Added CollisionDetection.PrepareDataForCollision() method to
precompute the needed data during collision check (detailed
discussion here)
Fixed Collision Detection issue with Accurate mode for
Professional edition
Improved speed of KeyedCollection.Contains() method with
benefits in performance when reading files with a large number of
layers and blocks
Added CollisionDetection.Log property avoiding to raise
exceptions for unsupported entities
Added full support for instance visibility to ZoomFit() and
UpdateBoundingBox() operations
Improved shadows drawing during ZPR and magnifying glass with
huge models
Improved speed of first ZoomFit when in ConvexHull mode with
the help of a separate thread
Fixed issue when using a custom font for the BoundingBox
label
Added ObjectManipulator.ScalingStep and TranslationStep
properties to ObjectManipulator ball action
Support tool allows customers to open tickets before the
activation of Eyeshot
Latest Posts
JUN
2
Eyeshot 2020.2 Released
We are proud to announce the availability of a new Eyeshot
2020 stable build: 2020.2.264 This build includes bug fixing and
some speed improvements. To learn more about this update, please
check the Changelog.
MAY
29
Sheet Metal Cover
This article explains how to model a sheet metal. double
thickness = 1; double radius = 1; double width = 570 - 2 * radius -
2 * thickness; double depth = 100 - radius - thickness; double
height = 90 - radius - thickness; double bend = 25 - radius;
...
MAY
20
Draw infinite world axes
With the following class derived from Model you can draw the
infinite world axes as shown in the following
image: The axes are drawn in 3 overridden
methods: DrawViewportBackground: the part of the axes beyond the
far plane DrawViewport: the part b ...
MAY
19
Practice drawing 116
Define layer names and text size. private const string
DimLayer = "Dimension", ThinLayer = "ThinLayer", DashDot =
"DashDot"; private const double TextHeight = 3.5; Draw the
component and its dimensions. // Set ...
MAY
15
Modeling Practice 160
// Vertical diapason dimensions double vHeight = 110,
vHighHeight = 70, vSideWidth = 22, vPoleWidth = 18, vHoleWidth =
34; // Horizontal diapason dimensions double hHeight = 85,
hHighHeight = 50, hSideWidth = 12, ...