设计Design : 维基百科,自由的百科全书
标签:
设计艺术学种类维基百科视觉传达包装设计杂谈 |
设计
维基百科,自由的百科全书所谓设计,即“设想和计划,设想是目的,计划是过程安排”,通常指有目标和计划的创作行为、活动。 原意是“设置摆放其元素,并计量评估其效用”,现代通常指预先描绘出工作结果的样式、结构及形貌,通常要绘制图样。设计现在在服饰、建筑、工程项目、产品开发以及艺术等领域起着重要的作用。
目录 |
[编辑]简述
最简单的关于设计的定义、就是一种“有目的的创作行为”. 同时设计的过程是要经历情报的收集及分析.再将不同的情报筑起一件作品.故设计又可以叫作[情报的建筑].
然而设计也是一种职业。例如在电影业中有场景设计一职。 而由设计这个字沿伸出来有相当多的理论和议题,以设计为职业的社会环境通常就叫做设计界。
设计界因欧美国家发展理论历史悠久,故设计史和设计艺术学相关理论,常以欧美的工业设计,建筑设计为两大主流。
由于设计行为一般都解释为有明确目标的,因此在近代将与设计意涵相反的创作,称为乱数、随机等等。
在西方,大型的设计系统,往往以Architecture建筑来称呼。这边指的建筑并非具体的建筑学、而是一种抽象的形容。
[编辑]设计的种类
设计的种类相当多种,下面列出历史较久、较广为人知的设计种类。更多的设计种类请参看设计下面的目录。
[编辑]系统极大的种类
- 工业设计Industrial Design
- 视觉传达设计Visual Design
-
设计理论
Design Theory
[编辑]活跃的种类
下面这两者的领域往往极为相似、然而目前沟通设计因涵盖范围极有弹性,在学术上发展的极为快速。包装设计
-
沟通设计
Communication Design 有时也称为沟通(中国大陆翻译为“传播”)艺术 Communication Arts 或是视觉传达设计(传播学界翻译为“视觉传播”)Visual communication -
平面设计
Graphic Design -
形象设计
VI Design
[编辑]近代兴起的种类
-
信息设计
Information Design -
网页设计
Web Design -
互动设计
Interaction Design(又称交互设计) -
动画设计
Animation Design -
人机接口设计
Interface Design -
通用设计
Universal design(通用设计或全方位设计)
[编辑]参看
[编辑]参考文献
- 尹定邦.设计学概论.[M].湖南科学技术出版社.1997.
- 王受之.世界现代设计史.[M].新世界出版社.1995.
- 祝帅.“设计”的阐释焦虑.[J].美术观察.2004(1).
- 中国艺术家交流社区美艺村
Design
More formally design has been defined as follows.
-
(noun) a specification of an
object, manifested by an agent, intended to accomplish goals, in a particular environment, using a set of primitive components, satisfying a set of requirements, subject to constraints; -
(verb, transitive) to create a design, in
an
environment [2](where the designer operates)
Another definition for design is
Here, a "specification" can be manifested as either a plan or a finished product, and "primitives" are the elements from which the design object is composed.
With such a broad denotation, there is no
The person designing is called a
Designing often necessitates considering
the
Contents |
[edit]Design as a process
Substantial disagreement exists concerning how designers in many
fields, whether amateur or professional, alone or in teams, produce
designs. Dorst and Dijkhuis argued that "there are many ways of
describing design processes" and discussed "two basic and
fundamentally different ways",[9]
[edit]The Rational Model
The Rational Model was independently developed
by
- designers attempt
to
optimize a design candidate for known constraints and objectives, - the design process is plan-driven,
- the design process is understood in terms of a discrete sequence of stages.
The Rational Model is based on a
[edit]Example sequence of stages
Typical stages consistent with The Rational Model include the following.
- Pre-production design
-
Design brief
or Parti pris – an early (often the beginning) statement of design goals -
Analysis
– analysis of current design goals -
Research
– investigating similar design solutions in the field or related topics -
Specification
– specifying requirements of a design solution for a product (product design specification)[19] or service. -
Problem solving
– conceptualizing and documenting design solutions -
Presentation
– presenting design solutions
-
Design brief
- Design during production
-
Development
– continuation and improvement of a designed solution - Testing
–
in situ testing a designed solution
-
Development
- Post-production design feedback
for future designs
-
Implementation
– introducing the designed solution into the environment -
Evaluation
and conclusion – summary of process and results, including constructive criticism and suggestions for future improvements
-
Implementation
- Redesign – any or all stages in the design process repeated (with corrections made) at any time before, during, or after production.
Each stage has many associated
[edit]Criticism of The Rational Model
The Rational Model has been widely criticized on two primary grounds
- Designers do not work this way – extensive empirical evidence has demonstrated that designers do not act as the rational model suggests.[21]
- Unrealistic assumptions – goals are often unknown when a design project begins, and the requirements and constraints continue to change.[22]
[edit]The Action-Centric Model
The Action-Centric Perspective is a label given to a collection of
interrelated concepts, which are antithetical to The Rational
Model.[12]
- designers
use
creativity and emotion to generate design candidates, - the design process
is
improvised, - no universal sequence of stages is apparent – analysis, design and implementation are contemporary and inextricably linked[12]
The Action-Centric Perspective is a based on
an
[edit]Descriptions of design activities
At least two views of design activity are consistent with the Action-Centric Perspective. Both involve three basic activities.
In the Reflection-in-Action paradigm, designers alternate between "framing," "making moves," and "evaluate moves." "Framing" refers to conceptualizing the problem, i.e., defining goals and objectives. A "move" is a tentative design decision. The evaluation process may lead to further moves in the design.[11]
In the Sensemaking-Coevolution-Implementation Framework, designers
alternate between its three titular
activities.
[edit]Criticism of the Action-Centric Perspective
As this perspective is relatively new, it has not yet encountered much criticism. One possible criticism is that it is less intuitive than The Rational Model.
[edit]Design disciplines
- Applied arts
- Architecture
- Engineering Design
- Fashion Design
- Game Design
- Graphic Design
- Industrial Design Engineering
- Instructional Design
- Interaction Design
- Interior Design
- Landscape Architecture
- Military Design Methodology[26]
- Product Design
- Process Design
- Service Design
- Software Design
- Web Design
[edit]Philosophies and studies of design
There are countless philosophies for guiding design as the design
values and its accompanying aspects within modern design vary, both
between different schools of thought and among practicing
designers.[27]
[edit]Philosophies for guiding design
Design philosophies are fundamental guiding principles that dictate
how a designer approaches his/her practice. Reflections
on
In
[edit]Approaches to design
A design approach is a general philosophy that may or may not include a guide for specific methods. Some are to guide the overall goal of the design. Other approaches are to guide the tendencies of the designer. A combination of approaches may be used if they don't conflict.
Some popular approaches include:
- KISS principle, (Keep it Simple Stupid), which strives to eliminate unnecessary complications.
-
There is more than one way to do
it
(TIMTOWTDI), a philosophy to allow multiple methods of doing the same thing. - Use-centered design, which focuses on the goals and tasks associated with the use of the artifact, rather than focusing on the end user.
- User-centered design, which focuses on the needs, wants, and limitations of the end user of the designed artifact.
-
Critical design
uses designed artifacts as an embodied critique or commentary on existing values, morals, and practices in a culture. - Transgenerational design, the practice of making products and environments compatible with those physical and sensory impairments associated with human aging and which limit major activities of daily living.
[edit]Methods of designing
Design Methods is a broad area that focuses on:
-
Exploring
possibilities and constraints by focusing critical thinking skills to research and define problem spaces for existing products or services—or the creation of new categories; (see alsoBrainstorming) -
Redefining
the specifications of design solutions which can lead to better guidelines for traditional design activities (graphic, industrial, architectural, etc.); -
Managing
the process of exploring, defining, creating artifacts continually over time -
Prototyping
possible scenarios, or solutions that incrementally or significantly improve the inherited situation - Trendspotting; understanding the trend process.
[edit]Terminology
The word "design" is often considered ambiguous, as it is applied differently in a varying contexts.
[edit]Design and art
Today the term design is widely associated with
the
The boundaries between art and design are blurred, largely due to a
range of applications both for the term 'art' and the term
'design'.
To a degree, some methods for creating work, such as employing
intuition, are shared across the disciplines within
the
[edit]Design and engineering
In
[edit]Design and production
The relationship between design and
Design and production are intertwined in
many
This is not to say that production never involves problem-solving
or creativity, nor that design always involves creativity. Designs
are rarely perfect and are sometimes repetitive. The imperfection
of a design may task a production position
(e.g.
[edit]Process design
"Process design" (in contrast to "design process"
mentioned
[edit]Footnotes
-
^
Dictionary meanings in the Cambridge Dictionary of American English, at Dictionary.com (esp. meanings 1–5 and 7–8) and atAskOxford (esp. verbs). -
^
Ralph, P. and Wand, Y. (2009). A proposal for a formal definition of the design concept. In Lyytinen, K., Loucopoulos, P., Mylopoulos, J., and Robinson, W., editors, Design Requirements Workshop (LNBIP 14), pp. 103–136. Springer-Verlag, p. 109 doi:10.1007/978-3-540-92966-6_6. -
^
Don Kumaragamage, Y. (2011). Design Manual Vol 1 -
^
Simon (1996) -
^
Alexander, C. (1964) Notes on the Synthesis of Form, Harvard University Press. -
^
Eekels, J. (2000). "On the Fundamentals of Engineering Design Science: The Geography of Engineering Design Science, Part 1". Journal of Engineering Design 11 (4): 377–397.doi:10.1080/09544820010000962. - ^
a b c Inge Mette Kirkeby (2011). "Transferable Knowledge".Architectural Research Quarterly 15 (1): 9–14. -
^
Brinkkemper, S. (1996). "Method engineering: engineering of information systems development methods and tools". Information and Software Technology 38 (4): 275–280. doi:10.1016/0950-5849(95)01059-9. -
^
Dorst and Dijkhuis 1995, p. 261 -
^
a b Brooks 2010 - ^
a b c Schön 1983 -
^
a b c d Ralph 2010 -
^
Dorst and Cross 2001 -
^
Newell and Simon 1972; Simon 1969 -
^
Pahl and Beitz 1996 -
^
Royce 1970 -
^
Bourque and Dupuis 2004 -
^
Pahl et al. 2007 -
^
Cross, N., 2006. T211 Design and Designing: Block 2, p. 99. Milton Keynes: The Open University. -
^
Ullman, David G. (2009) The Mechanical Design Process, Mc Graw Hill, 4th edition ISBN 0-07-297574-1 -
^
a b Cross et al. 1992; Ralph 2010; Schön 1983 -
^
Brooks 2010; McCracken and Jackson 1982 -
^
Beck et al. 2001 -
^
Truex et al. 2000 -
^
Ralph 2010, p. 67 -
^
Headquarters, Department of the Army (May 2012). ADRP 5-0: The Operations Process. Washington D.C.: United States Army. pp. 2-4 to 2-11. -
^
Holm, Ivar (2006). Ideas and Beliefs in Architecture and Industrial design: How attitudes, orientations and underlying assumptions shape the built environment. Oslo School of Architecture and Design. ISBN 82-547-0174-1. -
^
First Things First 2000 a design manifesto. manifesto published jointly by 33 signatories in: Adbusters, the AIGA journal, Blueprint, Emigre, Eye, Form, Items fall 1999/spring 2000 -
^
Simon (1996), p. 111. -
^
Mark Getlein, Living With Art, 8th ed. (New York: 2008) 121. -
^
American Psychological Association (APA): design. The American Heritage Dictionary of the English Language, Fourth Edition. Retrieved January 10, 2007 -
^
American Psychological Association (APA): engineering. The American Heritage Dictionary of the English Language, Fourth Edition. Retrieved January 10, 2007 -
^
Faste 2001
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