Unity3D 简单自由相机脚本
(2014-03-03 11:17:47)
标签:
unity3d相机it |
分类: Unity3D |
主要控制相机在场景里自由的平移,旋转,缩放,而不跟踪一个指定GameObject的实现。
新建场景,将此脚本拖放到一个摄像机上即可,鼠标中键缩放,中键按下移动,右键旋转。
代码如下:
using UnityEngine;
using System.Collections;
namespace Gavin
{
public class
FreeCamera : MonoBehaviour {
//旋转变量;
private float m_deltX = 0f;
private float m_deltY = 0f;
//缩放变量;
private float m_distance = 10f;
private float m_mSpeed = 5f;
//移动变量;
private Vector3 m_mouseMovePos = Vector3.zero;
void Start()
{
camera.transform.localPosition = new Vector3(0, m_distance,
0);
}
void Update
() {
//鼠标右键点下控制相机旋转;
if (Input.GetMouseButton(1))
{
m_deltX += Input.GetAxis("Mouse X") * m_mSpeed;
m_deltY -= Input.GetAxis("Mouse Y") * m_mSpeed;
m_deltX = ClampAngle(m_deltX, -360, 360);
m_deltY = ClampAngle(m_deltY, -70, 70);
camera.transform.rotation = Quaternion.Euler(m_deltY, m_deltX,
0);
}
//鼠标中键点下场景缩放;
if (Input.GetAxis("Mouse ScrollWheel") != 0)
新建场景,将此脚本拖放到一个摄像机上即可,鼠标中键缩放,中键按下移动,右键旋转。
代码如下:
using UnityEngine;
using System.Collections;
namespace Gavin
{

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