His Pet Australian Bearded
Dragon as inspiration, add to that innumerable likes and comments
from fellow artists and viewers of his work, add to that him
challenging his own creativity and our persuation to bring accross
to you, the best of creative work of an artist: Damir G
Martin.
A character design artist, he needs no
introduction on CGTantra, his amazing work makes him a perennial
artist featured here. We always have fun featuring his work and we
are sure you get loads to learn from his tuorials...without further
ado...over to Damir and his work.
Note: we would like to credit certain people for
their most encouraging words for his work.
|
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_01.jpg |
|
Unfreaking & unbelievable...What went on in your 'In
your left brain' to take up this Marathon, to compete with
yourself?
A: I wanted to do something challenging and unlike anything I used
to do. Wanted to see how far can I push my self in terms of
creativity and the pressure, since the "55 Dragons Design Marathon"
was public, and by doing so I had to do it, quitting or walking
away from it was not an option.
Why Dragons? You
have a soft corner for reptiles?
A: Yes :)� Reptiles and animals alike are my favorite motive to
draw my inspiration from. Dragons are pretty closely tied to
Dinosaurs, that's just one other reason I like dragons and chose
them as my challenge subject. Who knows, maybe in couple of months
I decide to do another "Design Marathon" making 55 made up,
imaginative Dinosaur species. And, I have a dragon pet, Australian
Bearded Dragon, that guy gives me loads of inspiraition.
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_02.jpg |
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_03.gif |
28 days, for 55 dragons...lets make it more
challenging A: I had little less work with
clients scheduled so I decided to make use of that extra time in a
good way.
How did you plan before beginning,
how did you envisage the entire process? How did you juggle between
work and the marathon? Seriously what inspired you throughout? How
did you do your time management and then what would you like to
tell people of how to retain the interest and flow of work without
loosing track since you are working on other projects at the same
time? A: There was not much planning, I just
sat down and started sketching and modeling after the idea came to
me. Since I had less work scheduled for February I really didn't
have that much trouble working and doing that Dragons marathon
thing.�I had couple of periods when I thought I wont be able to
complete all 55 dragons, because of lack of time at some points
where it intersected with my professional work. Then at the middle
of marathon, I started loosing ideas, but after you give your mind
one day of rest you just get back on the track..
|
I wouldn't recommend
doing this if you have your schedule crammed up, one might easily
burn out. There is that thin line between enjoying the time spent
in front your computer, modeling and being creative, and that other
time when you have trouble focusing for couple of minutes, and
feeling stressed, under pressure and unsatisfied. Being creative
should be fun, not tormentful.
|
|
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_05.jpg |
Truly Inspirational, Can you please share with us the
entire process of working on the marathon? The alpha brushes used,
the tools used at every juncture and whether this was a culmination
of an idea that you have been working on over a period of
time? A: Well, the process of creating one
dragon is used on all of 55 with slight variations in approach
depending on the dragon design, it's complexity parallel to my
progress and understanding of some new features Zbrush has that I
have used previously, but only superficially.
Brushes
In this design marathon of my own, 2 brushes were of most use to
me. It is Move brush and tweaked Clay Tubes brush. I changed it's
default rectangular alpha to circular alpha number 6 in the zbrush
alpha palette, the one with soft edges. After these two, I guess
the Track brush was the one that makes your life so easy when it
comes to texturing dragon/reptile/dinosaur like creatures. For this
brush, I created couple of specific alphas, these alphas can be
downloaded from a link below the tutorial text. Feel free to use
them in your own work.
Alphas
As I mentioned above, I created couple of custom alphas
specifically for this Design Marathon.
The method I used to create these alphas is as
follows.
I would draw rectangle tool on the canvas, subdivide it to whatever
count you feel will work out for you.
In this particular case I will talk about repeat scale alpha for
track brushes.
I used clay tube brush and move brush to sculpt needed detail on
the rectangle tool.
Once sculpted one scale, I grabbed the Zdepth info with Grab Doc
button under Alpha palette and took that psd file to photoshop.
From there, I cloned that scale vertically couple of times, and
adjusted bottom and top scale so they intersect evenly(tiling) when
used with track brushes.
Zsphere, Zsketch
and Subtools
I cannot stress enough the usefluness of these features. You may
have already read this, but I'l say that
again.
Zsphere and Zsketch tools are super useful. Not only are they
essential at the beginning point for any serious sculpture or when
you may start modeling in Zbrush. They can be used as a rigging
tool for your completed detailed sculpt via Transpose master. They
are awesome if you need to add separate mesh to your sculpt. I
probably need to discover some example of use for these tools
myself.
Subtools are something Zbrush would't be what it is. Using
shortcuts to copy and select tools enables one to create intricate
and detailed models within hours.
I found the "Equalize surface area" feature under Geometry palette
very useful in my 3D sketching of 55 dragons.
The only tool that Pixologic needs to improve or reintroduce in my
opinion is the topology. Once they make that feature more fluent
and intuitive, there wont be anything else left on my wishlist.
|
|
|
Wow, you can make some awesome stuff in a short
amount of time...Can you please give us a breakdown of the amount
of time that went for every process, from scratch to the last
composition? A: Rough sketch with
Zsphere/Zsketch tool takes couple of minutes, but the great thing
with these two is that you can use them to create quite elaborate
sketching/modeling/work.
What I like about Zsphere /Zsketch is that if you wanted You could
practically start and finish the base shape and the volume, leaving
to mesh sculpting bit only detailing work.
Poly mesh part, modeling and sculpting detail is the part that
takes the most time. Especially when you are sketching in 3d,
looking for the form, trying to define the
look.
Not all the dragons were conceived on paper. I would never quit
using real paper and pencil, they havent built hardware that can
100% compensate for the real thing. I'm using Wacom Cintiq, and I
really like sketching with it in photoshop or Zbrush QuickSketch or
PaintStop sub apps, but I feel Im better off doing it on plane
paper.
|
|
Regardless, at least half of dragons were designed in
Zbrush solely. Great thing about using Zbrush for 3d sketching is
that you get to see the model from all sides all the time, you dont
have to sketch different angles like you do on paper. You have
realtime feedback on all the sides of the model and relation of all
the parts of one design to one another, enabling you to set ideal
proportions without much sweat.
When designing in 3d you are going trough certain stages. You have
basic shape blocking, once you got the desired shape, you start
adding details, you move from bigger details to smaller ones. Until
you reach texturing bit, adding displacement, skin bump, scales
etc. and final step is exporting 2,3 or more matcap shaders to
photoshop to tweak the render.
Particulary in my case, I exported basic shadow render of tweaked
clay material and Alpha grab of the canvas for depth of field. This
is the fastest way to achieve really good looking bokeh in my
experience. If you want to do it in Zbrush directly, it is
possible, it can look just as good, but it would take much more
time. Imagine setting up shadows, light, this and that, and upon
tweaking DOF you have to hit render and wait for it to finish
rendering, then if you weren't satisfied, repeat that numerous
times.
In Photoshop, you can use lens blur feature
under filters/blur to get that effect fast. You select Alpha zgrab
layer Using Select/Color range, after setting up parameters to what
you think is ok you end up with selection that can be used with
lens blur to achieve realistic DOF.
|
|
|
How did you manage to keep
the difference between one from the other dragon and when you knew
you had to be creative and innovative 55
times? A: I think
there are repeating elements troughout the 55 models. I was trying
to keep it fresh and add as much difference as I could. But it was
challenging cos of the time frame I was in. If I had more time, I'm
sure the dragons would look even more unique and different from one
another. So, at times it was easy to come up with fresh ideas,
other times I had trouble to think of anything. I constantly
thought about, not only how some dragon could look, but what his
features would be, his traits, if it was a live animal, how would
it feed itself, what sort of environment would it live in, how big
would it be.
You have to ask yourself
many questions. The deeper you go with these q's, the more likely
it is you will wind up with either original or likeable
design.
Though sometimes it's therapeutic to just let go, let your mind
flow into the viewport, and look for the right looks there, real
time, by moving and reshaping that digital clay.
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_08.jpg |
How did you go about studying the anatomy & features
of the dragon? A: There is not so much real
anatomy involved here I think. I was thinking about it, but was not
losing much time to try and work it out deeper, about how the
underlaying mechanisms would work, bones and muscles..�
I applied some of my knowledge of dinosaurs and
some modern animals to try to keep it from becoming too abstract. I
guess also, real anatomy challenges would come if I had been
creating complete bodies, with wings, limbs, tails.
|
|
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_09.jpg |
Inspiration & Imagination...There are hints
of fishes, snakes, birds in the dragon, how did you manage to
integrate their features into the design of the dragon? Which
animals did you study? While working on the characters did you
intentionally try and characterize them, they all seem to have some
personality? A: Well, yeah, I tried to cover
as much ground as possible. If you'd take these 55 dragons, you
could easily populate some imaginative world. I went for diversity
cos it would be quite boring if I had 3-4 types of dragons done in
55 ways. To have that diversity, I had to think of many different
modern or extinct animals.
So if I would integrate features of Dodo bird
into one dragon design, I would ask myself, what is so distinct
about Dodo bird, what makes that bird stand out from all others, I
would then take that trait, and incorporate it into my design. It's
all about taking key elements from one or more things and trying to
combine these elements into soemthing new and unique while keeping
it "functional" or "natural" or whatever it needs to be.
I think most of 55 dragons were intentionaly
created to be perceived in a certain way, like dangerous, mean,
benign, funny, cute and so on.
Design Vs
Logic...How did you manage to keep the logic in the anatomy and
functionality in the models when you have such out of the box
designs for the dragon heads? A: I see many
"holes" in the design and functionality now when I look at them,
I've seen some of it while I was making it. But the Marathon was
more about throwing in 3D sketches, concepts and ideas in as higher
level of detail I could do in that confined time frame. That was
great thing as this Marathon gave me so much objectiveness about my
own creations and had me going forward, not allowing me to attach
myself to one particular design, getting caught up in too much
detail. It made me look at my work from a wider perspective. My
self-criticism raised.
|
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_12.jpg |
Critic is good, you should
always accept it, and think about it before starting to make
excuses. When someone criticizes our work, we shouldnt take it
personally, most likely that person sees something we, who spent
weeks or months with that "visual baby" of ours are not able to see
at the time. People who criticize are not attached to the work as
we who created it are, and those people see those flaws and places
for improvement if there are any, unlike us.
Generally , you need some time to detach from your work, the faster
the better, I need from couple hours to a day or two. When I say
detach, I mean, being able to spot places where you can improve in
your work and accept critique at all times. Not everyone is able to
detach fast, some people just cannot detach ever, and that is bad
if you are not in the top of your game because for to be in the top
of any game, you must be able to constantly look for places to
improve.
You began with one or two hours per
dragon, once you reached the end of it what was the speed like, did
it increase or it depended on the design and intricacy of the
dragon? A: Just as you suggested it. I started
becoming faster, but then I kept raising my bar higher, adding more
details and making crazier solutions. So towards the end, I had
some takes that took more than 2-3 hours to finish. I think that is
an important thing for me, to constantly look out for challenges.
if you get stuck in one gear, pretty soon it becomes
tiring.
|
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_13.jpg |
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_14.jpg |
Do you plan to complete the entire body of the dragons
and texture and comp them, we loved the fiery
one!!!
A: Definitely, I plan to take couple of designs and go forward with
them, enchance them, work them out more, and finish them
completely, cos while I was "running" this Marathon, I got some
crazy ideas for Dragon themed illustrations, and I look forward to
start working on them.. So I guess in coming weeks and months you
will be seeing some illustration work from me, hopefully it will
turn out as good as I see it in my mind. When are they going to
come up with Hardware/Software that could export .obj's and Psd's
directly from my mind? :)
Do you intend to market the dragons and if so
how?
A: I had some ideas, I was thinking of creating some dozen more
designs and create 10-15 illustrations, with couple of indepth
tutorials and maybe bake all that into some fine small book at
those online selfpublishing services. But that's still just an
idea.
You have been a
self learner, there are loads of people who learn a great amount
from the tutorials you create, we would love to know where you
learn from?
A: Things I learned are picked from all over the internet. Zbrush
for example has quite nice interface, that has loads of useful
short tips on its own that are available when you overlay certain
button or function with your pointer and press alt. Zbrush Central
has loads of tutorials, making of threads, and sketchbook threads
where you can pick up some really nice things.
|
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_15.jpg |
Best place to start
searching for knowledge that I could think of right now is google.
The chance you wont find exactly what you look for through google
is highly unlikely. If one has the chance to take paid tutored
courses, that is definitely the best and the fastest way to do it,
without doubt, but those people who can't afford the luxury, who
dont have the money or support to take that easier way, there is no
need to be desperate as 90% of things you could learn from some
expensive courses, you can learn on your own through internet and
totally free of charge.
Only downfall is it will only take more time to
get it into your head, that's all.
There is quite some number of professionals and
enthusiasts out there who dont mind sharing their knowledge through
walktroughs and tutorials such as this one.. and that is great
about online communities. I owe most of my knowledge to people who
like to share, that's why I dont mind continuing that tradition, if
one could call it that. Taking part in online challenges is another
way to learn fast. Cool Prizes gives you motivation, talented and
experienced peers inspire you, and you can learn many things by
watching their work in progress threads...
So, today, you dont have much ground for
excuses, hardware is affordable. Most of the software comes with
trial periods, and the knowledge is everywhere around us.
Put your focus on certain thing, give it enough
time and you will get there. I know I have. I never studied English
in my entire life, but here I am, writing it and speaking it pretty
darn good. I never took art courses, 3D modeling courses, texturing
courses, but I love all that and nothing could stop me from doing
it.
|
http://www.cgtantra.com/images/articles/tutorials/11_04_damir55_16.jpg |
|
|
|