标签:
杂谈 |
Star Wars, Disney and myth-making
How one company came to master the business of storytelling
Dec 19th 2015 |http://ww3/large/67b26d89jw1ez404fa1j9j20gj09b0u9.jpg-【Leaders
From Homer to Han Solo
Start with the tropes. Disney properties, which include
everything from “Thor” to “Toy Story”, draw on well-worn devices of
mythic structure to give their stories cultural resonance. Walt
Disney himself had an intuitive grasp of the power of fables.
George Lucas, the creator of Star Wars, is an avid student of the work of Joseph
Campbell, an American comparative mythologist who outlined the
“monomyth” structure in which a hero answers a call, is assisted by
a mentor figure, voyages to another world, survives various trials
and emerges triumphant. Both
film-makers merrily plundered ancient mythology and folklore. The
Marvel universe goes even further, directly appropriating chunks of
Greco-Roman and Norse mythology. (This makes Disney’s enthusiasm
for fierce enforcement of intellectual-property laws, and the
seemingly perpetual extension
of copyright, somewhat ironic.)
The internal mechanics of myths may not have changed much over the ages, but the technology used to impart them certainly has. That highlights Disney’s second area of expertise. In Homer’s day, legends were passed on in the form of dactylic hexameters; modern myth-makers prefer computer graphics, special effects, 3D projection, surround sound and internet video distribution, among other things. When Disney bought Lucasfilm it did not just acquire the Star Wars franchise; it also gained Industrial Light & Magic, one of the best special-effects houses in the business, whose high-tech wizardry is as vital to Marvel’s Avengers films as it is to the Star Wars epics. And when Disney was left behind by the shift to digital animation, it cannily revitalised its own film-making brand by buying Pixar, a firm as pioneering in its field as Walt Disney had been in hand-drawn animation. Moreover, modern myths come in multiple media formats. The Marvel and Star Wars fantasy universes are chronicled in interlocking films, television series, books, graphic novels and video games. Marvel’s plans are mapped out until the mid-2020s.
But these days myths are also expected to take physical form as toys, merchandise and theme-park rides. This is the third myth-making ingredient. Again, Walt Disney led the way, licensing Mickey Mouse and other characters starting in the 1930s, and opening the original Disneyland park in 1955. Mr Lucas took cinema-related merchandise into a new dimension, accepting a pay cut as director in return for all the merchandising rights to Star Wars—a deal that was to earn him billions. Those rights now belong to Disney, and it is making the most of them: sales of “The Force Awakens” merchandise, from toys to clothing, are expected to be worth up to $5 billion alone in the coming year. In all, more than $32 billion-worth of Star Wars merchandise has been sold since 1977, according to NPD Group, a market-research firm. Even Harry Potter and James Bond are scruffy-looking nerf-herders by comparison.
Those other franchises are reminders that Disney’s approach is not unique. Other studios are doing their best to imitate its approach. But Disney has some of the most valuable properties and exploits them to their fullest potential. It is particularly good at refreshing and repackaging its franchises to encourage adults to revisit their childhood favourites and, in the process, to introduce them to their own children. This was one reason why Pixar, whose films are known for their cross-generational appeal, was such a natural fit. Now the next generation is being introduced to Star Wars by their nostalgic parents. At the same time, Disney has extended its franchises by adding sub-brands that appeal to particular age groups: children’s television series spun off from Star Wars, for example, or darker, more adult tales from the Marvel universe, such as the “Daredevil” and “Jessica Jones” series on Netflix.
Do, or do not—there is no try
What explains the power of all this modern-day mythology? There is more to it than archetypal storytelling, clever technology and powerful marketing. In part, it may fill a void left by the decline of religion in a more secular world. But it also provides an expression for today’s fears. The original “Star Wars” film, in which a band of plucky rebels defeat a technological superpower, was a none-too-subtle inversion of the Vietnam war. The Marvel universe, originally a product of the cold-war era, has adapted well on screen to a post-9/11 world of surveillance and the conspiratorial mistrust of governments, large corporations and the power of technology. In uncertain times, when governments and military might seem unable to keep people safe or stay honest, audiences take comfort in the idea of superheroes who ride to the rescue. Modern myths also have the power to unify people across generations, social groups and cultures, creating frameworks of shared references even as other forms of media consumption become ever more fragmented.
Ultimately, however, these modern myths are so compelling because they tap primordial human urges—for refuge, redemption and harmony. In this respect they are like social-media platforms, which use technology to industrialise social interaction. Similarly, modern myth-making, reliant though it is on new tools and techniques, is really just pushing the same old buttons in stone-age brains. That is something that Walt Disney understood instinctively—and that the company he founded is now exploiting so proficiently.
Glossary:
instalment: any of several parts of something that are published, broadcast, or made public in sequence at intervals 一集
franchise: a business or service given a franchise to operate 特许经销企业
shrewd: having or showing sharp powers of judgment; astute 精明的
trope: a figurative or metaphorical use of a word or expression 比喻用词
avid: having or showing a keen interest in or enthusiasm for something 热衷的
triumphant: having won a battle or contest; victorious 欢欣鼓舞的
perpetual: never ending or changing 一再反复的
dactylic: of or using dactyls 长短格的
hexameter: a line of verse consisting of six metrical feet, especially of six dactyls 六音步诗行
wizardry: great skill in a particular area of activity 非凡的才能
canny: having or showing shrewdness and good judgment, especially in money or business matters 精明的
interlock: (of two or more things) engage with each other by overlapping or by the fitting together of projections and recesses 相扣
scruffy: shabby and untidy or dirty 邋遢的,不整洁的
nostalgic: characterized by or exhibiting feelings of nostalgia 怀旧的
archetypal: very typical of a certain kind of person or thing 原型的
plucky: having or showing determined courage in the face of difficulties 有勇气的
primordial: existing at or from the beginning of time; primeval 原始的
proficient: competent or skilled in doing or using something 精通的,熟练的
Hot comments:
Omricon
Very good article. The power of stories is great. The best ones are simply retold. Tolkien told the perfect myth from his research. Lucas' 'A New Hope' is a mish mash of 'Hidden Fortress' and the 'Battle of Britain'. Einstein said of course that research is simply plagiarism from multiple sources and really that is what people want, the same story again with a different dressing to give us some novelty.
-
It has been said that there are a limited number of stories you can tell:
1. Coming of age
2. Revenge
3. Romance
4. Rags to Riches
5. Quest
-
Lucas pulled off something impressive. he took a basic story, he told it well and he set it in space to add novelty. If I see the same story again in Episode 7 I wont be too upset as long as it is told well.
guest-omnnmei
If you drop about 20 bones for parking and then another 100 bones to get into Disneyland in Anaheim, try this experiment:
1. Record the amount of time you spend standing in line for rides.
2. Record the amount of time you spend on the ride.
At the end of the day, as you are sipping an 8 ounce Coke that set you back $7, compare the two totals. Note the difference. Then consider this -- the beach is free.

加载中…