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奇迹1.0M商业服务端!配置说明

(2015-03-30 13:59:55)
标签:

奇迹

分类: 精品软件

ServerInfo.dat

[GameServerInfo]
ServerName       =复古1区1线
ServerCode       = 0
PkLimitFree      = 0
NonPK   = 0
ConnectMemberLoad = 0


[City7]

# 在线泡经验开关
OnlineExIs=1
# 泡经验地图限制 地图号
OnlineExpiMap=0
OnlineExpiMap2=2
OnlineExpiMap3=3
# 泡经验等级限制
OnlineExpLevel=10
# 在线获得经验倍数值
AddExpOnline=200
bPShopOpen=0
# 多少秒可获得一次经验
OnlineExpTime=5

# 限制仓库几步之内不可交易 开关
TradeRequestIs=1
# 限制步数
TradeRequestSteps=5
# 限制交易时间 单位:秒
TradeTime=10

 

 

City7.ini

 

[DBServerInfo]
//-------------------------------------------------------------------------------------------------------------------
//使用远程主机需要加一行“DB_SERVER=连接的主机名或IP”
//DB_Name=项,填入你的Mu数据库名称。如果库名为MuOnline,可直接删除DB这一行或者前面加//
//DB_user=以及DB_Password=中提供一组对MuOnline库拥有完全权限的用户名及密码。
//DB_EnableTrusted=为信任连接,适用于本地NT验证,不需要SQL帐号和密码。1=使用 0=不使用
//如果使用远程连接,请将EnableTrusted设置为0或在前面加//,否则不能连接。
DB_SERVER    = 127.0.0.1 ; SQL服务器地址
DB_Name     = MuOnline ; 数据库名
DB_user     = sa  ; 用户
DB_Password    = 123  ; 密码
DB_EnableTrusted   = 1  ; 为信任连接
//-------------------------------------------------------------------------------------------------------------------
[GameServerInfo]
FNRGSUDPPort = 60006                 ;游戏服务端口区分
GameServerLog = 1                              ;游戏服务日志记录
;守卫说话(长度60,1汉字2个字母)
CZFGuardSay = 卓越奇迹不卖装备,不升级装备,真实公益!
;角色进入游戏公告信息(长度60,1汉字2个字母)
ConnectNotice =本服不卖装备,不升级装备,真实公益,公平公正!
;--------------------------------------------------------------------------------------------------------
CZFblessPrice = 600000                      ;祝福价格,官方默认是(9000000)
CZFsoulPrice = 300000                          ;灵魂价格,官方默认是(6000000)
CZFchaosPrice = 60000                         ;玛雅价格,官方默认是(810000)
CZFjolPrice = 300000                           ;生命价格,官方默认是(45000000)
CZFcreationPrice = 1200000                      ;创造价格,官方默认是(36000000)
FNRGuardianGemPrice = 300                   ;守护价格,官方默认是(60000000)
CZFblessYSPrice = 300                       ;祝福药水价格,官方默认是(2100000)
FNRSoulPotionPrice = 300                    ;灵魂药水价格,官方默认是(1500000)
;--------------------------------------------------------------------------------------------------------
; 物品掉落选项
;--------------------------------------------------------------------------------------------------------
CZFWonderRate = 200                           ;卓越掉宝暴率(默认为1/2000%,定2至1500比较合理,最小值为1)
CZFExcellentSkills = 100                       ;卓越物品技能暴率(默认为100%)
CZFExcellenceLucky = 2                         ;卓越物品幸运暴率(默认为1%)
CZFGeneralSkills = 12                           ;一般物品技能暴率(默认为6%)
CZFGeneralLucky = 10                            ;一般物品幸运暴率(默认为4%)
;定义物品属性暴率,追加属性(与卓越无关)
Warrant4 = 12                                  ;追4物品(默认为12%)
Warrant8 = 8                                   ;追8物品(默认为8%)
Warrant12 = 4                                  ;追12物品(默认为4%)
Warrant16 = 2                                  ;追16物品(默认为2%)
FNRBlessGemMonsterMinLevel = 25                ;祝福宝石掉落最低怪物等级
FNRBlessGemDropRate = 10                      ;祝福宝石掉落机率N/10000
FNRSoulGemMonsterMinLevel = 30                 ;灵魂宝石掉落最低怪物等级
FNRSoulGemDropRate = 15                         ;灵魂宝石掉落机率N/10000
FNRChaosGemDropMonsterMinLevel = 12            ;玛雅宝石掉落最低怪物等级
FNRChaosGemDropRate = 10                       ;玛雅宝石掉落机率N/10000
FNRLifeGemDropMonsterMinLevel = 72             ;生命宝石掉落最低怪物等级
FNRLifeGemDropRate = 10                        ;生命宝石掉落机率N/10000
FNRCreativeGemMonsterMinLevel = 78             ;创造宝石掉落最低怪物等级
FNRCreativeGemDropRate = 5                     ;创造宝石掉落机率N/10000
FNRFeatherOfLokeMonsterMinLevel = 72           ;羽毛掉落最低怪物等级
FNRFeatherOfLokeDropRate = 10                  ;羽毛掉落机率N/10000
;--------------------------------------------------------------------------------------------------------
;金钱掉率(默认值=经验+7)(改变值=经验/N+7)---------------------------------------------------
FNRDropZenDivider = 30                          ;Dividing Value (N), 官方默认是 (1)
;--------------------------------------------------------------------------------------------------------
;生命物品恢复率(0-100)%
;--------------------------------------------------------------------------------------------------------
CZFappleRegeneration = 10                      ;% 苹果恢复率,默认(10 %)
CZFsmallPotionOfRegeneration = 20              ;% 小红恢复率,默认(20 %)
CZFmediumPotionOfRegeneration = 30             ;% 中红恢复率,默认(30 %)
CZFlargePotionOfRegeneration = 40              ;% 大红恢复率,默认(40 %)
;--------------------------------------------------------------------------------------------------------
;变身戒指~变身属性设置,不能大于75
;--------------------------------------------------------------------------------------------------------
CZFbudgeDragonTransformRing = 2                ;变身戒指1,官方默认是(2)
CZFgiantTransformRing = 7                      ;变身戒指2,官方默认是(7)
CZFskeletonTransformRing = 14                  ;变身戒指3,官方默认是(14)
CZFpoisonBullTransformRing = 8                 ;变身戒指4,官方默认是(8)
CZFthunderLichTransformRing = 9                ;变身戒指5,官方默认是(9)
CZFdeathCowTransformRing = 41                  ;变身戒指6,官方默认是(41)
;--------------------------------------------------------------------------------------------------------
;GM移动方式设置为8是GM移动方式,为7是普通移动方式
FNRGMMoveWay = 8
;--------------------------------------------------------------------------------------------------------
; PK选项
;--------------------------------------------------------------------------------------------------------
PKwereNotRedonthemap = 0                       ;PK不红名的地图号 (0-35)
TeamnotPKswitches = 0                          ;PK能否伤害队友
FNRCanNotPkMaxLevel = 5                        ;最小PK等级,官方默认是(5)
FNRIsPKAddLevelInAllMap = 1                    ;PK等级是否应用全部地图,官方默认是(1)
;--------------------------------------------------------------------------------------------------------
;角色升级点数
;--------------------------------------------------------------------------------------------------------
MojianEscalationPoint = 7                      ;魔剑士升级点,官方默认是(7)
Saint-pointEscalationRole = 7                  ;圣导师角色升级点,官方默认是(7)
OtherPlayersPointEscalation = 5                ;其他角色升级点,官方默认是(5)
IncreaseTwoTransferPoints = 1                  ;增加2转职点,官方默认是(1)
;--------------------------------------------------------------------------------------------------------
;游戏操作事件密码开关(0/1)
;--------------------------------------------------------------------------------------------------------
OpenedRoleDeletedPasswords = 1                 ;开启角色删除密码(0/1)
OpenedZhanmengDeletePasswords = 0              ;开启战盟删除密码(0/1)
;--------------------------------------------------------------------------------------------------------
;游戏中每项加点最大值限制
;--------------------------------------------------------------------------------------------------------
SetChrMaxPoint = 3000                         ;官方默认是(32767)
;--------------------------------------------------------------------------------------------------------
;角色拥有最大金钱限制
;--------------------------------------------------------------------------------------------------------
CZFmaxZenOnUser = 2000000000                   ;官方默认是(20亿)(防止超过20亿变负数)
;--------------------------------------------------------------------------------------------------------
;MM弓和弩是否在功击过程中会减少数量
;--------------------------------------------------------------------------------------------------------
FNRIsDecreaseArrow = 1                         ;官方默认是(1)
;--------------------------------------------------------------------------------------------------------
;MM召唤宝宝选项
;--------------------------------------------------------------------------------------------------------
FNRElfGoblen = 26                              ;官方默认是 (26)小哥布林
FNRElfStoneMonster = 32                        ;官方默认是 (32)石巨人
FNRElfAssasin = 21                             ;官方默认是 (21)暗杀者
FNRElfEliteYetti = 20                          ;官方默认是 (20)雪人王
FNRElfDarkNight = 10                           ;官方默认是 (10)暗黑骑士
FNRElfBarly = 150                              ;官方默认是 (150)守护兽巴里
FNRElfSoldier = 151                            ;官方默认是 (151)黄金斗士
;--------------------------------------------------------------------------------------------------------

;--------------------------------------------------------------------------------------------------------
;法师~守护~公式(10+敏捷/80+智力/200),持续时间(60+智力/40)
QuickDivisor = 80                              ;敏捷除数,官方默认是(80)(不可为0)
IntellectualDivisor = 200                      ;智力除数,官方默认是(200)(不可为0)
GreatestProbability = 100                       ;最大守护机率%(前面公式计算后超过这个值则强制更改为这个值)(不可为0)
TimeDivisor = 40                               ;守护时间除数,官方默认是(40)(不可为0)
MaximumTime = 60                               ;最大守护时间(秒)(不可为0)Configured
;--------------------------------------------------------------------------------------------------------
;战士~生命之光~技能设置
;--------------------------------------------------------------------------------------------------------
AddLifepower = 100                             ;最大生命比率%(超过这个值则强制更改为这个值)
LifeTime = 60                                  ;最大生命之光时间(秒)
;--------------------------------------------------------------------------------------------------------
; 游戏中最大人物等级
;--------------------------------------------------------------------------------------------------------
FNRMaxLevel = 400                              ;官方默认是(400)
;--------------------------------------------------------------------------------------------------------
; 游戏中多少级别以上打怪没有金钱和经验
;--------------------------------------------------------------------------------------------------------
FNRNoExpZenMinLevel = 401                      ;官方默认是(401)
;--------------------------------------------------------------------------------------------------------
; 经验计算
;--------------------------------------------------------------------------------------------------------
;等级小于或等于自定义等级时的经验公式= (Present Level+9)*Present Level*Present Level*10
;等级大自定义等级时的经验公式
FNRECF = 255                                   ;官方默认是(255)
;--------------------------------------------------------------------------------------------------------
;组队等队要求设置
;--------------------------------------------------------------------------------------------------------
TeamGradingRestrictions = 130                  ;官方默认是(130)
;--------------------------------------------------------------------------------------------------------
;组队经验百分比设置
;--------------------------------------------------------------------------------------------------------
FNR1PlayerExp = 100                            ;一个人的时候,官方默认是(100 %)
FNR2PlayerExp = 120                            ;二个人的时候,官方默认是(120 %)
;--------------------------------------------------------------------------------------------------------
FNRNormalParty3Exp = 120                       ;任意三个人的时候,官方默认是(150 %, 150 %)
FNRNormalParty4Exp = 130                       ;任意四个人的时候,官方默认是(170 %, 170 %)
FNRNormalParty5Exp = 140                       ;任意五个人的时候,官方默认是(190 %, 190 %)
;--------------------------------------------------------------------------------------------------------
;组队中有三个基本人物的时候
;--------------------------------------------------------------------------------------------------------
FNRSetParty3Exp = 150                          ;三个人的时候,官方默认是(170 %, 200 %)
FNRSetParty4Exp = 170                          ;四个人的时候,官方默认是(190 %, 230 %)
FNRSetParty5Exp = 190                          ;五个人的时候,官方默认是(220 %, 260 %)
;--------------------------------------------------------------------------------------------------------
;宝石点击成功率(0-100)%
;--------------------------------------------------------------------------------------------------------
CZFSoulSuccessrate = 55                        ;% 灵魂成功率,官方默认是(55%)
CZFfortunatesoulPotionSuccessrate = 70         ;% 灵魂+幸运成功率,官方默认是(70%)
CZFLifeSuccessrate = 50                        ;% 生命成功率,官方默认是(50%)
;--------------------------------------------------------------------------------------------------------
;合成物品成功率设置
;--------------------------------------------------------------------------------------------------------
SyntheticSubstancesSuccessRate10 = 50          ;% 合成+10的物品成功率,官方默认是(50%)
SyntheticSubstancesSuccessRate11 = 50          ;% 合成+11的物品成功率,官方默认是(50%)
SyntheticSubstancesSuccessRate12 = 50          ;% 合成+12的物品成功率,官方默认是(50%)
SyntheticSubstancesSuccessrate13 = 50          ;% 合成+13的物品成功率,官方默认是(50%)
FNRLuckyItem111213AddedSuccessRate = 20        ;% (+10 ~ +13)幸运物品增加成功率,官方默认是(20 %)
FNRLuckyItem111213MaxSuccessRate = 75          ;% (+10 ~ +13)最大成功率,官方默认是(75 %)
FNRDarkHorseMixSuccessRate = 50                ;% 黑马,官方默认是(50 %)
FNRDarkSpiritMixSuccessRate = 50               ;% 鹰,官方默认是(50 %)
FNRSecondWingMixMaxSuccessRate = 80            ;% 大飞飞最高成功率,官方默认是(80 %)
FNRBlessPotionMixSuccessRate = 100             ;% 祝福药水最高成功率,官方默认是(100 %)
FNRSoulPotionMixSuccessRate = 100              ;% 灵魂药水最高成功率,官方默认是(100 %)
FNRLifeStoneMixSuccessRate = 100               ;% 生命宝石,官方默认是(100 %)
;--------------------------------------------------------------------------------------------------------
;决斗设置
;--------------------------------------------------------------------------------------------------------
FNRIsDuel = 1                                  ;是否可以决斗
//**********************************************************************************************************

// 以下选项只用在普通GS里面

//**********************************************************************************************************
;--------------------------------------------------------------------------------------------------------
;昆顿爆物品设置
;--------------------------------------------------------------------------------------------------------
FNRKundunDropItemCount = 3                     ;昆顿掉落物品数量设置(3)
FNRKundunSetItemDropRate = 2500                ;昆顿掉落套装备机率(N / 10000),官方默认是(2500)
;--------------------------------------------------------------------------------------------------------
;所有地图爆套装设置
;--------------------------------------------------------------------------------------------------------
FNRIsDropSetItemInAllMap = 0                   ;是否所有地图可以爆套装(0/1)
FNRSetItemDropMonsterMinLevel = 75             ;套装掉落最小怪物等级
FNRSetItemDropRate = 100                       ;套装掉落机率(N / 10000)
;--------------------------------------------------------------------------------------------------------
;火龙王奖励选项设置
;--------------------------------------------------------------------------------------------------------
FNRFireDragonItem1Type = 14                    ;Item1 Type, Default (14)
FNRFireDragonItem1Index = 13                   ;Item1 Index (Number), Default (13)官方默认是祝福宝石
FNRFireDragonItem2Type = 14                    ;Item2 Type, Default (14)
FNRFireDragonItem2Index = 14                   ;Item2 Index (Number), Default (14)官方默认是灵魂宝石
;--------------------------------------------------------------------------------------------------------
;白色魔法师群怪奖励选项设置
;--------------------------------------------------------------------------------------------------------
;白色魔法师
FNRWhiteMageItemLevel = 0                      ;Item Level, default (0)掉落物品等级,官方默认是(0)
FNRWhiteMageItemType = 14                      ;Item Type, Default (14)
FNRWhiteMageItemIndex = 13                     ;Item Index (Number), Default (13)官方默认是祝福宝石
;毁灭武士和毁灭弓手
FNRDestructiveOrkItemType = 13                 ;Item Type, Default (13)
FNRDestructiveOrkItemIndex = 20                ;Item Index (Number), Default (20)官方默认是魔法戒指
;--------------------------------------------------------------------------------------------------------
;血城奖励选项设置
;--------------------------------------------------------------------------------------------------------
FNRBCCanEnterMaxPlayerCount = 10               ;进血城最大人数, 官方默认是Default (10)
FNRBloodCastleItemLevel = 0                    ;奖励物品等级,官方默认是(0)
FNRBloodCastleItemType = 12                    ;Item Type, Default (12)
FNRBloodCastleItemIndex = 15                   ;Item Index (Number), Default (15)官方默认是玛雅之石
;--------------------------------------------------------------------------------------------------------
;赤色要塞奖励选项设置
;--------------------------------------------------------------------------------------------------------
FNRCCcanstartplayer = 2                        ;多少人数才可以开始,官方默认是(2)
;物品奖励
FNRCCRewardItem1DropRate = 50                  ;第一项奖励,官方默认是(50%)
FNRCCRewardItem2DropRate = 95                  ;第二项奖励,官方默认是(95%)
;Calculation Fomula [Item Type * 32 + Item Index (Number)]
;套装备和宝箱奖励
FNRCCRewardItem1A = 461                        ;Item 1-A, Default (461)
FNRCCRewardItem1B = 470                        ;Item 1-B, Default (470)
FNRCCRewardItem2A = 462                        ;Item 2-A, Default (462)
FNRCCRewardItem2B = 464                        ;Item 2-B, Default (464)
;--------------------------------------------------------------------------------------------------------
;新人帮助系统
;--------------------------------------------------------------------------------------------------------
;角色请求最高等级
FNRCanUseShadowNPCMaxLevel = 220
;--------------------------------------------------------------------------------------------------------
;昆顿扩展地图设置
;--------------------------------------------------------------------------------------------------------
;‰‰‰‰‰‰‰‰‰‰‰‰‰‰‰
;扩展地图
;‰‰‰‰‰‰‰‰‰‰‰‰‰‰‰
FNRIsEventMap = 0                              ;是否扩展地图(0/1)
FNRIsEventMapNumber = 6                        ;地图编号
FNRIsEventMapMoveLimit = 0                     ;移动该地图是否配带翅膀(0/1)
;‰‰‰‰‰‰‰‰‰‰‰‰‰‰‰
;昆顿在扩展地图选项设置
;‰‰‰‰‰‰‰‰‰‰‰‰‰‰‰
FNRIsKunDunEventExpand = 0                     ;Switch, 0 (Normal Drop) 1 (EventMap.txt Configurative Item Drop)
FNRKunDunEventExpandMonsterNumber = 275        ;怪物编号
FNRKunDunEventExpandMonsterDropItemCount = 3   ;昆顿掉落物品数量设置
;‰‰‰‰‰‰‰‰‰‰‰‰‰‰‰
; KunDun Event Expand Limit, Though You Have Only A Limit, No Applied !!!
;‰‰‰‰‰‰‰‰‰‰‰‰‰‰‰
FNRCanKunDunEventExpandCharacterMinLevel = 350 ;Min Level Of Applied Character  最小等级
FNRCanKundunEventExpandCharacterMaxPkLevel = 3 ;Max Pk Level Of Applied Character PK最大等级
FNRCanKEECharacterMaxStrength = 10000          ;Max Strength Of Applied Character 最大力量
FNRCanKEECharacterMaxDexterity = 10000         ;Max Dexterity Of Applied Character 最大敏捷
FNRCanKEECharacterMaxVitality = 10000          ;Max Vitality Of Applied Character 最大体力
FNRCanKEECharacterMaxEnergy = 10000            ;Max Energy Of Applied Character  最大智力
FNRCanKEECharacterMaxLeadership = 10000        ;Max Leadership Of Applied Character 最大统率
;‰‰‰‰‰‰‰‰‰‰‰‰‰‰‰
; Item Drop : Data\EventMap.txt
;‰‰‰‰‰‰‰‰‰‰‰‰‰‰‰
;--------------------------------------------------------------------------------------------------------
; 果实合成
;--------------------------------------------------------------------------------------------------------
;Need Item : Creative Gem (1) + Chaos Gem (1)
FNRIsEventChaosMix = 1                         ;合成开关(0/1)
FNRNeedZen = 3000000                           ;合成所需金钱, 官方默认是(3000000)
FNREventChaosMixMixSuccessRate = 90            ;合成成功率, 官方默认是(90 %)
FNREventChaosMixItem = 470                     ;合成所得,官方默认是随机果实
;--------------------------------------------------------------------------------------------------------
; PK : Soon Added
;--------------------------------------------------------------------------------------------------------
FNRIsMudererCanUseShop = 0                     ;红名是否可以在商店买物品(0/1)
// DLL 扩展
[ExServerInfo]
;--------------------------------------------------------------------------------------------------------
; System Auto GM Notice
;--------------------------------------------------------------------------------------------------------
AutoGmGGwitches = 0                            ; 自动公告开关(0/1)
AutoGMGGTime = 1                               ; 公告时间周期(1/分钟)
;--------------------------------------------------------------------------------------------------------
; 扩展仓库 [命令: /仓库 编号]
;--------------------------------------------------------------------------------------------------------
WareHouseNum = 0                               ; /仓库 数目(原理上支持N个扩展仓库)
;--------------------------------------------------------------------------------------------------------
; 广告系统 [命令: /广告 信息]
;--------------------------------------------------------------------------------------------------------
GGSwitches = 0                                 ; /广告 开关(0/1)
GGSLevel = 50                                  ; 广告等级限制(0无限制)
GGMoney = 100                                  ; 发广告需要的MU币
GGSendToAll = 1                                ; 是否允许广告发向所有人,1:所有人0:本地图
;--------------------------------------------------------------------------------------------------------
; 玩家发GM公告设置
;--------------------------------------------------------------------------------------------------------
ChrGMGG = 0                                    ; 开关(0/1)
GMGGLevel = 200                                ; 发 /GM公告 需要的级别,0无限制
GMGGMoney = 500000                             ; 发GM公告需要的MU币
;--------------------------------------------------------------------------------------------------------
; 在线加点设置
;--------------------------------------------------------------------------------------------------------
WSAddPointWitches = 0                          ; 开关(0/1)
WSAddPointMoney = 5000                         ; 需要消费的MU币
WSMaxPoint = 32700                             ; 每项属性点不得超过
;--------------------------------------------------------------------------------------------------------
; 在线洗红设置
;--------------------------------------------------------------------------------------------------------
WSClearHMwitches = 1                           ; 开关(0/1)
WSClearHMMoney = 5000000                       ; 需要消费的MU币
;--------------------------------------------------------------------------------------------------------
; 进入本线角色限制
;--------------------------------------------------------------------------------------------------------
ZS_Switches = 0                                ; 转生限制开关(0/1)
Largest_ZS = 0                                 ; 进入本线最小转生次数限制.
Smallest_ZS = 0                                ; 进入本线最大转生次数限制.
;--------------------------------------------------------------------------------------------------------
; Newly Creative Character Protection
;--------------------------------------------------------------------------------------------------------
NewRoleToPoint = 0                           ; 新建角色送属性点
OnlineMoney = 0                              ; 帐号在线每分钟送游戏币(下线发到仓库)
;--------------------------------------------------------------------------------------------------------
; 眼睛保护提醒设置
;--------------------------------------------------------------------------------------------------------
HaveSaveEye = 0                                ; 提醒保护眼睛开关(0/1)
sayTime = 60                                   ; 每60分钟提示一次(分钟)
;--------------------------------------------------------------------------------------------------------
; 在线答题相关设置
;--------------------------------------------------------------------------------------------------------
[QUESTION]
AutoQuestion = 0                               ; 自动答题开关(0/1)
QuestionDispJG = 30                            ; 答题方法公告时间间隔(分)
QuestionHour = 20                              ; 答题活动开始时间(小时)
QuestionMinu = 0                               ; 答题活动开始时间(分钟)
QuestionTimes = 60                             ; 活动时间(分)
QuestionJGSec = 60                            ; 答题间隔时间(秒,在最后10秒发答案)
QuestionDisp = 0                               ; 显示问题的方法(0:GM公告,1:私聊)
QuestionAnswerChrs = 10                         ; 默认允许答题的人数
QuestionDispDA = 0                             ; 无人答题是否显示答案
QuestionDispDAAnswed = 0                       ; 有人答题是否显示答案
QuestionAnswType = 1          ; 选择题必须输入多少字的答案(一个汉字算2个字)
AnswerMoney = 10000                            ; 答题奖金基数

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