EU4DevDiary-DominationArtandUnitModels(开发日志:美术与兵模)
(2023-04-22 10:52:26)
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EU4 Dev Diary - Domination Art and Unit Models
EU4 Dev Diary - 28 March 2023 - Domination Art and Unit
Models
The last few months have been incredibly busy for the art
team, and our artists have created a staggering amount of work,
with around 600 brand new 2D assets including event pictures,
government reforms, and missions to support the content that was
added for Domination and the 1.35 patch.
Here’s some of our favourite examples:
image (5).png image (3).png image (4).png
image (6).png image (7).png
But it’s not only 2D, as always we present a new unit pack
that will be part of the Domination expansion.
We found that pretty much every major power is already
outfitted with at least one unit pack, so we had to look elsewhere.
We settled on the French appanages and revolters in the West (sure
to interact with great powers such as France and England) and
various Asian minors in the East (to oppose the great powers of
China and Japan).
As always we go through quite a lengthy research and concept
process before we even open up the 3D software. There’s so much
information out there and it’s important to really grab the essence
of what makes a certain culture or era unique.
unit_sketches.png
France itself is pretty well-covered with unit packs, but
fortunately the one thing that the French had in abundance was a
broad range of different fashions and uniforms.
Veterans from the days of the pre-order bonus might already
notice that some of these units cross-over with the Hundred Years
War Unit Pack. If you have that DLC active, the Burgundy tag (for
example) will continue to use the original Hundred Years War unit
for Tier 1 before switching to the new Burgundian units for 2, 3,
and 4. Other Burgundian-culture countries (such as Lorraine) will
use all 4 tiers of the new Domination units regardless.
renders_domup_LIE.jpg
The Walloon units are used by countries like Liège and
Hainaut, as well as their Flemish cousins. Their Tier 1 is based
heavily on artefacts from the Gravensteen Museum in Ghent,
including the very distinctive helmet. As Wallonia was ruled by
Spain for much of this era, we drew inspiration from units under
Spanish control for the Tier 2 and Tier 3. Their third tier
specifically is based on grenadiers of the Walloon Guards, a unit
raised in Spanish service during the early 1700. Their final unit
is based on Belgian flanquers of the Netherlands infantry, who
fought with distinction in the Battle of Waterloo.
renders_domup_LOR.jpg
The Burgundian units are used by countries in Eastern France,
such as Burgundy, Lorraine, and a handful of other minors. We went
with a closed sallet for the Tier 1 helmet to complement the heavy
armour. The blackened steel cuirass and cocked hat of the Tier 2 is
archetypical of cavalier officers in this era, and of course we had
to use a ruff, which I think is criminally underused in EU4. The
next tiers are based on elite grenadiers of the French army,
complete with bearskin bonnets. Finally we have a unit based on the
Old Guard, the most prestigious veterans of the Napoleonic Grande
Armée.
renders_domup_CHA.jpg
The Northern French units are used by countries like Orleans
and Champagne (as well as Normandy and Brittany, if you don’t have
the Rule Britannia DLC). This kettle helmet with a neck bevor was a
good match, and we liked the hybrid brigandine with cuirass
visually. Dragoon hats are severely underused in EU4, so we went
with a soft cap to avoid rehashing the old tricorn once
again.
renders_domup_TOU.jpg
The southern French cultures use these units. The cloth orle
on the helmet was adopted by crusaders to cool down hot armour in
the Holy Land, and its usage was brought back to Europe, especially
in warmer climates of the mediterranean. We enjoyed making more use
of the dragoon aesthetic, even using the hussar jacket and
impressive bearskin for the final tier.
renders_domup_AIN.jpg
The Ainu are close neighbours of the Japanese daimyos, and the
indigenous people of the northern Hokkaido island. Their impressive
beards and bold patterned clothing makes them stand out, and as
hardy outdoorsmen they are keen users of natural materials, with
wooden quivers, straw hats, and even salmon leather shoes. However,
in later eras they adopt some technical advantages from their Asian
neighbours, such as lacquered jingasa helmets and Tanegashima
muskets.
renders_domup_SUL.jpg
The Filipino units are used by the many small countries that
start in modern day Philippines. Of course in reality the
Philippines was a highly diverse land, and so we chose different
elements from across the archipelago. Hidden inside wooden sheaths,
they have fearsome Visayan Binagon blades. The moro armour and
salakot hat are also interesting historical elements that we
included. The final tier is reminiscent of the Filipino soldiers in
Spanish service towards the end of the EU4 era, and their straw
hats are a nod to the iconic republican soldiers who fought for
independence towards the end of the 19th century.
We were fortunate enough to have a Filipino colleague who
helped us with these designs:
Hello! Ryan here, aka @ransomyu on the forums (don't bother
looking, I'm just a lurker) and as Paradox' first (I think?)
Filipino hire, I was delighted to be asked to consult on these
Filipino units. My first Paradox game was CK2 but I fell in love
with EU4 when I realized you could take one of the precolonial
Philippine polities and essentially rewrite history by ensuring the
islands were never colonized by European powers. Doing so with
these newly designed units will make it a little bit more
exciting!
As previously mentioned, the Philippine archipelago is a rich
tapestry of different cultures, languages, and traditions. For
example I have Kapampangan and Tagalog roots, but was essentially
raised in (Imperial) Manila. So when I helped do the research on
what units could represent the entirety of the Archipelago, I
defaulted to suggesting what was most popular in the national
imagination and mythology. So for example while Lapu-Lapu is
Bisaya, he is the stand in for Filipino anticolonial aspirations,
and features heavily in any media that aims to depict precolonial
Philippines.
I hope that any Filipinos that play EU4 will be super pumped
to try out the new DLC and join me in my quest to insert as much
Filipino flavored content into Paradox games as humanly
possible!
Click to expand...
renders_domup_CDL.jpg
The Bai culture revolters, such as the Kingdom of Dali,
receive their own units too. Their Tier 1 is equipped with a
Guandao polearm and they wear an intricate and highly-detailed
leather armour. The later units have inspirations from both Tibetan
and Chinese cultures, and white dress synonymous with Bai
traditional clothing.
renders_domup_WUU.jpg
The many cultures of south of China also receive their own
unit pack to contrast with the Ming units. Their Tier 1 armor is
early Ming dynasty Song-style armour, with curious interlocking
scales. The armor was often adorned with intricate engravings and
embellishments, making it both functional and aesthetically
pleasing. The conical helmet used by Tier 3 is in fact also a form
of armour.
And finally, behold the 1.35 loading screen: Mehmed II of the
Ottomans, pictured as his bombards tear down the Theodosian Walls
and his Janissaries storm Constantinople in 1453.
loading_screen_mehmed_II_BnW_simple copy.png
That’s all from me, let us know what you think of everything!
Next week we will show the achievements we have created for this
update, see you!