EU4:DevDiary-EmperorofChina(开发日志:中国皇帝)
(2023-01-27 00:02:00)
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https://forum.paradoxplaza.com/forum/developer-diary/europa-universalis-iv-development-diary-17th-of-january-2023-emperor-of-china.1565232/
Europa Universalis IV - Development Diary 17th of January 2023
- Emperor of China
Hey everyone, happy new year and I hope 2023 grants you
health, growth and lots of love. Let’s take a look at the new
content we have prepared for China! We started thinking about this
one year ago, while working on the 1.33 update, but now the time
has come for it!
Before we begin, the content you will see here is by no means
finalized, as always your feedback is greatly appreciated and
cherished!
Playing Europa Universalis is all about building up your
nation, growing and expanding your borders. It’s all about the
struggles and the thrills of each conquest, fighting at the edge of
bankruptcy or measuring your moves carefully. However, Ming does
not really suffer from these issues at the hands of a player due to
the fact that it starts as the nation with the highest development
and strongest economy in 1444 and until 1.35 it was regarded as a
fairly relaxing experience for most players. Surely there are some
minor obstacles early on, but in general the playthrough was not at
all challenging and thus many players steered away from playing the
Great Ming, despite it having a not-insubstantial amount of flavor
in the form of events, factions and later the Mandate of Heaven
mechanic, the latter of which ended up being a bit of a pain to
manage. All this unrealized potential is what we seek to tackle by
giving the Ming, its offshoot Chinese Warlords as well as the
Jurchen tribes and the Qing lots of new missions, events and
more!
The Ming will see many new additions, mechanics and
cool-stuff-in-general with 1.35:
A brand new, fully-fleshed out mission tree
Accompanied by a new Estate - the Eunuchs
New tough challenges as you struggle to curb the influence of
the Eunuchs and prevent your (historical) collapse
Over a dozen new Reforms that interact with and are
complemented by various missions (yes we tweaked the gain and loss
of Mandate)
New Decrees that interact with and are complemented by various
missions
New Flavor events integrated in the mission tree - as well as
independent from it
Deep modability and new functions added to the Mandate
mechanic
A new great project that spans several provinces
So let’s take a look at the tree!
mingtreefull.png
(Note; Icons are a WIP!)
The Ming historically were rulers of unprecedented
magnanimity, wealth and the ambition to match their huge domain.
However, in 1444 the starting ruler sadly fell short to live up to
his predecessor’s abilities, represented in the game as a 1/1/1.
The Great Ming Empire lies stretched and continuously tormented by
hordes in the North and West, waning influence with its tributaries
in the South and no say in the affairs of Japan. During the game,
you may also suffer from floods and earthquakes which historically
kickstarted (and ended) the Ming Dynasty and will rapidly corrode
the growth of the Mandate. Their impact can be alleviated by
constructing certain buildings and completing a couple relevant
missions.
The starting situation of the Great Ming is represented and
explained in a start-up event:
startingmingevent.png
Note; missions, art and descriptions are not final!
Autonomy in the provinces of the Empire will increase, at a
minimum of +25%. This autonomy will persist and you will have the
ability to reduce and eventually eradicate it, as you reign in the
various external and internal elements that threaten the Empire.
This will not be an easy task.
The second obstacle, and arguably the one that gave my
colleagues the biggest pain to deal with, is the Eunuchs Estate. A
powerful body of advisors near the Emperor who will gain and lose
power depending on the state of internal affairs as well as the
abilities of the Emperor himself.
Eunuchs will offer a vast array of very powerful Estate
privileges, most of which will scale with their internal power in
the form of crown land controlled as shown below:
eunuchs1.png
Note; Yes, they will start with nearly 60% crown land while
you will start with only 15% to better represent the grip of power
between the starting ruler of the Ming and his Eunuchs.
eunuchprivileges.png
Note; Icons are a work in progress!
You won’t be able to reform your country anywhere near as fast
if you do it by crushing the influence of the Eunuchs, BUT if you
do lean on them too much, the accumulated cost of fighting their
inevitable corruption will become overbearing, difficult to manage
and you will collapse. It is up to the player to strike the perfect
balance between manipulating this double-edged sword.
Moreover, I took the liberty to give this new Estate a unique
disaster, unlike other Estates’ similar predicaments. This one will
hurt a lot more and its solution is considerably harsher than other
Estate Disasters. When other Estate Disasters require you to lower
influence and enact a national decision in order to end the
disaster, the Eunuch disaster will have its decision fundamentally
altered. Much like other estates, it will end when the reigning
estate’s influence falls low enough. However, every time you enact
the national decision available during the disaster, Eunuchs
will:
Lose 1 random privilege so as to lower their influence
Spawn a special large stack of rebels, every province this
stack of rebels sieges will lower your mandate considerably
cost you stability (which is required to enact this
decision)
1673866312777.png
This loop continues until the estate’s influence is either low
enough or they have no privileges, so you best steer clear from the
disaster!
You will also be able to interact with the estate via missions
and events, unlock new privileges (that do not cost yearly
corruption) etc.
Before we move on, be aware that the AI is instructed as to
how it will utilize and play around with the Yearly Corruption but
Ming still explodes relatively frequently as it used to!
Let’s take a look at some of the new missions, their
requirements and more importantly, their rewards!
1673866375979.png
The idea behind Ming, given that it starts at the size it
does, is that every single external mission (without exceptions)
will offer a diplomatic path / solution. You are already plenty big
and if you don’t want to conquer directly (or even indirectly in
most cases) you will not be forced to do so!
Something I wanted to implement based on feedback from 1.34 is
this new “Event Insight”, a small summary of what the event is
about and what its reward alludes to so as to give you some info
before clicking it.
Before we move away from this mission tree, I should note that
the second half of it, while largely inspired and based on the
labors of Ming Emperors, is available to any Chinese Warlord who
takes up the Mandate of Heaven, more details on that further
down.
As mentioned earlier, 1.35 will introduce vast changes to the
Mandate, so let’s tackle some of the biggest ones here:
1673866503220.png
(Note; W I P)
The Mandate now houses over 10 new Reforms inspired and
heavily based upon actual reforms between the 15th and 19th century
that the game covers.
Most of the new reforms can be completed at random order
Some are unlocked via the mission tree (that is common with
the Chinese Warlords)
2 of them are mutually exclusive with each other
Some may require a certain number of reforms passed (yay
modability!)
Some require the country to move in a certain direction ( idea
groups having been picked with alternative requirement, certain
missions completed etc )
(Nearly) Every reform now impacts both the Emperor and their
subjects, both tributaries and non-tributaries.
To account for the heightened number of reforms (and decrees)
we increased the rate of Mandate growth and decay
We wanted to explore interesting rewards with the Mandate so
we took the liberty and added new and interesting bonuses to some
of the reforms, such as the ability to grant New Coordinator
Offices, which work much like Holy Orders: The Buzhengshi, Anchasi
and Du Si:
1673866699567.png
(Note; WIP)
Moving on, new Decrees were also added as we can see in the
picture above.
Some of my favorites:
decree1.png
1673866740672.pngdecree2.png
As with reforms, I wanted decrees to play an integral part in
the gameplay around missions and events. So, decrees:
May now be required to be active by some missions
Will have their bonuses altered or increased by some
missions
May themselves be requirements for certain reforms and vice
versa
All these new additions are fully scripted and we very much
look forward to seeing what you come up with!
1673866842346.png
As I mentioned before, the Chinese Warlords, Jurchen tribes,
Manchu and Qing will receive new content.
The various new Chinese trees for Qing-related tags are split
into 3 branches
The unique content of a nation which varies between Ming-
|Qing/Jurchen/Manchu|-Chinese Warlords
The Emperor of China branch which deals with internal matters
and administrating China
A third branch unique to the Qing only
The Chinese Warlords, meaning the releasables of Ming will
also have their own little mission tree which will help them unite
the Chinese lands and take up the Mandate of Heaven, which will
then unlock the ‘Emperor of China mid-section of their tree (the
bottom second part of the Ming tree): Warlord tree.png
The missions are partially dynamic in terms of their
requirements/rewards based on your capital's location
warlordreward2.pngwarlordreward1.png
The Jurchen / Manchu will have access to newly redesigned
missions that will follow the historical path of the Jianzhou but
will be available to all regional tribes:
Screenshot_9.png
From subjugating neighbouring hordes, to knocking on the gates
of the Great Ming by publishing the Seven Grievances. Along the
way, powerful flavored bonuses, new cool rewards and historical
immersion amount to a fun playthrough:
Every choice will have a different impact at the ‘Reforms of
Nurhaci’ event later in the game! Nurhaci’s stats are random but
heavily weighted to be really really good across the board. As a
general he will serve as a 3/6/5/3 with a special new unique
General trait inspired by his real life title of ‘Dragon-Tiger’
granting +10% Movement Speed and +10% Cav Combat Ability (more
about new traits in a future DD). Lastly, as an advisor, he’s a
level 3 Discipline Advisor at -90% of the cost and will also offer
a flat 100 Mil Power.
1673867139493.pnglaterJINmission.png
Upon taking the Mandate of Heaven you will unlock the Emperor
of China part of your mission tree which is common between all of
the tags (Ming, releasables etc) upon taking up the Mandate.
Forming Qing will offer brand new and freshly reworked
missions. The first branch will be inherited by your tribal days.
The second branch is the common ‘Emperor of China’ part and finally
the third branch contains missions exclusively available to
Qing:
QINGTREE.png
Many of these missions will feature very interesting rewards
as shown below:
1673867357514.png
1673867375795.png
1673867379824.png
Some cool rewards of the Emperor of China Branch available to
either Ming, Qing or any Warlord with the Mandate:
1673867434598.png
1673867445732.png
1673867451410.png
Thank you so much for taking the time to read through 2023’s
first Dev Diary! I hope you are just as excited to delve into the
new content as we were while making it! We will be back next week
to talk about the new content we have created for… The Ottomans!
Cheers!
PS: Special thanks to the Chinese modding community for
valuable research sources!

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