EuropaUniversalisIV-DevelopmentDiary12thofJuly2022(开发日志:芬兰)
(2022-08-03 00:49:17)
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Europa Universalis IV - Development Diary 12th of July
2022
Hyvää päivää! Welcome to this week’s developer diary where I
will be revealing two new mission trees: Finland and Lübeck! As a
note ahead of time, the new Finland mission tree will be part of
the upcoming DLC, while we decided to grant Emperor’s Lübeck tree
to Hamburg and Bremen (with the appropriate tweaks, available for
Emperor owners) and give Lübeck a brand new, expansive set of
missions for the base game. However, more on that further
down!
Please keep in mind that the numbers showcased here are NOT
FINAL and are very much subject to change based on your
feedback!
During the timeline of the game, Finland rested under the
crown of Sweden and had some regional development in terms of its
farming population. The Finnish cavalry known as the Hakkapeliita
were famed for their ability to provide valuable skirmishers,
reconnaissance, and devastating charges in campaigns against both
Russia and Poland. However, as with the Teutonic Order, Gotland and
Livonia, this set of missions revolves around a scenario in which
Finland fought (and won) their independence, making them a valid
contender for the Scandinavian crown and expanding their domain
across several shores and regions.
Despite Finland’s status as a releasable tag, we felt it was
appropriate to satisfy the demands for a proper and interesting
Finnish mission tree:
Screenshot_1.png
Finland will receive 15 new missions, each one carefully
crafted to offer new and unique rewards, leading into the formation
of Scandinavia and the domination of the Baltic shores. Please note
that the art of the icons is placeholder and is not final!
Raise Our Army will give a short yet tactically crucial bonus
to your forces, allowing you the ability to outmaneuver the
numerically superior Swedes and their wartime allies:
Screenshot_2.png
What’s more, you will gain access to a unique version of the
Hakkapeliitta Cavalry which costs no Army Professionalism to
recruit:
Screenshot_14.png
The mission Defend Independence will require you to make
allies, raise your stability and bring balance to your financial
affairs by having no loans. As a reward, you will be able to write
your own story, your saga, which will grant you a scaling reward
based on your ruler’s achievements during his lifetime at the time
of completing the mission. The factors for the reward are:
Stability (Administrative Accomplishment)
Number of Allies (Diplomatic Accomplishment)
The amount of development you’ve grown by (Military
Accomplishment)
Each of these will grant our ruler between 1 and 3 monarch
stats (or monarch points if already at 6), along with this powerful
ruler-tied modifier as well as permanent claims on the Baltic Trade
Node (that’s a surprise tool that we will use later):
Screenshot_4.png
Completing the aforementioned mission will open the way for 3
new missions. First off, conquering Stockholm from your former
overlords will change the name of Stockholm (if your culture is
Finnish), grant it some development and give you access to a
discounted advisor:
Screenshot_5.png
Seize the Means will task you with seizing the means of
production behind Europe’s prime source of copper and will grant
you a good bit of ducats from your copper and iron production, the
‘Industrious’ trait (if your ruler has enough available slots) as
well as the following reward:
Screenshot_6.png
Expanding St. Olav’s Tower will yield quite an interesting and
powerful local reward:
Screenshot_7.png
Keep in mind that if for whatever reason an enemy force
(another nation or rebels) takes control of the province, you will
lose the above modifier!
Declaring a Baltic Empire will give you a new name and if you
have Mandate of Heaven the following reward along with granting you
the rank of Empire:
Screenshot_8.png
On the right side of the tree you will see missions relating
to the development of the countryside and the founding of new
cities:
Screenshot_10.png
Founding Turku, an important city for Finland guarding the way
to and from Stockholm:
Screenshot_11.png
Founding Helsinki will grant a level 2 Center of Trade as well
as a few buildings for your newly developed province. Note that if
you complete the mission with a Shipyard and a Dockyard, you will
instead gain their upgraded versions:
Screenshot_15.png
Finetuning the Finances of the realm will require you to
increase your income, employ a level 2 Administrative Advisor, run
a positive monthly balance and have no loans:
Screenshot_13.png
The Turku Academy, your domain’s first university and
institution of higher education, will yield the Scholar trait for
your ruler, Innovativeness and more:
Screenshot_12.png
The culmination of the Finnish tree ends with unleashing the
White Death upon Europe and a powerful permanent country modifier
to go with it:
Screenshot_16.png
Of course, you are welcome to form Scandinavia and gain the
Scandinavian mission tree, however Finland will not have a unique
Scandinavian tree, as its senior siblings in the region do.
Now, 1.34 will also hone and improve as well as add new
content for the base game. One such addition is an expanded mission
tree for Lübeck. Before we delve into it, I would like to repeat
that the Emperor DLC Lübeck tree will be available for Hamburg and
Bremen (if you have the Emperor DLC) with a good number of tweaks
and new rewards as well as localisation.
Moreover, the Hanseatic League will now be a formable nation
with its own set of national ideas (essentially Lübeck with a
different name and better ideas). Since that’s out of the way,
let’s go, Lübeck!
From a historical perspective, Lübeck (and the Hansa as a
whole) has seen better days. The 15th century brought a lot of
decline for their merchants, with business shifting westwards
towards the English channel. You are tasked with reviving the
mercantilist grip of the League, expanding it and creating a trade
Empire the likes of which the world has never seen. To assist you
in your endeavors, the various missions of your tree also benefit
the members of your trade league, giving you a reason to care for
them and if possible, expand their ranks:
tree.png
The top half of the tree will focus on expanding the League
outwards. However, many of these missions will not require direct
conquest. You will be able to complete many of these via diplomacy
as well! The goal is to give the player the freedom to choose how
they want to approach the tree.
The conquest branch will start with requiring you to raise an
army which will seamlessly grant claims for and flow into missions
about Visby, Mecklenburg, Riga and more.
Screenshot_17.png
Gateway to the East will require you to have Riga be part of
the trade league and have high opinion of you or control the
similarly named province as well as having a certain amount of
troops.
Screenshot_1.png
Restore Visby will lead you to restoring a historical
stronghold for the League:
Screenshot_2.png
visby event.png
Gaining ports in Danzig, cooperating with the Traders and
developing the city of Danzig will grant the following
benefits:
danzig event.png
The conquest path ends with the appointment of an official War
Minister. Every different military advisor will grant a different,
dynamic reward:
Screenshot_5.png
The second part of the tree is wholly dedicated to the
internal affairs of both Lübeck itself and the Hansa as a general
league of trade nations. Initially, you will have to expand the Old
City of Lübeck and its market, yielding powerful Trade Efficiency
and Institution Spread modifiers for a few years followed by the
Peace of Vordingborg, imitating the styles of Italian Bookkeeping
and Financing the Guilds of Lübeck:
Screenshot_6.png
Screenshot_7.png
Screenshot_8.png
Of course, no Hansa playthrough would be complete without a
mission to address and expand the Hansehalle, the legendary
administrative center and the heart of the entire Hansa:
Screenshot_9.png
hansehalle.png
Funding the shipbuilders’ Guild will grant a flavor event
about the legendary Hanseatic Cog which will grant Light Ship Cost
as well as Sailors and increased Naval Leader Maneuver. Elsewhere,
Organize Hanseatic Diets will require you to bring peace within the
Trade League and develop Diplomatic channels between yourself and
potential members or subjects:
Screenshot_11.png
Impose Lübeck Law will grant another dynamic reward, based on
which faction is in power at the time of completion:
Screenshot_12.png
Presenting a grown and powerful economy as well as increasing
your total development in the Tend to the Towns mission will yield
a positive bonus for you and your Trade League members:
Screenshot_13.png
Developing the Mineral Trade in Europe has quite a spicy
reward that will, just like its predecessors, change depending on
the circumstances of its completion, here’s the direct and less
likely outcome of importing large amounts of precious metals in
your ports:
Screenshot_15.png
To wrap up the flavor part of the tree, declaring the Queen of
the Hansa mission will turn all members of your trade League into
subjects and grant a diplomatic relations modifier to cover part of
the upkeep costs for 30 years. Furthermore, you will gain monarch
power scaled to the Development of your capital, 10 points per
development to be precise:
Screenshot_16.png
The event Crowning of a New Queen grants 2 different bonuses.
Either you change your country’s name to The Hanseatic League and
gain a new idea set or keep your current ideas while your ruler
gains +1 adm/dip/mil and you gain 3 Mercantilism:
queen event.png
The new Hanseatic League national ideas:
FU2_ideas = {
}
Earlier in this Developer Diary, I mentioned that the Emperor
DLC Lübeck tree will be playable for Hamburg and Bremen, since
Lübeck got a shiny new tree. To add to that, the Hanseatic League,
which is the reward for the final flavor mission for Lübeck, is now
available as a formable nation and will come outfitted with the
Lübeck tree and the evolved idea set I showcased just above.
In the interest of time, this Developer Diary cannot be too
large. Thus, we have intentionally omitted showcasing the rest of
the flavor coming for Lübeck. This Diary barely covers 40% of the
new content! As mentioned above, this Lübeck mission tree will be
part of the **base game** and will come fitted with 36 new missions
and 20 new events!
Lastly, I would like to bring another small change to your
attention: the UI for Estates has been reworked and I would like to
give special thanks to Artemis, whose UI work served as the basis
for our own:
estate ui.png
Now passing the mic over to my dear friend and colleague
@Ogele to talk about new shiny Theocratic Reforms!
Hello there!
In the last development diaries we have shown new government
reforms for monarchies, republics and even pirate republics which
will all be part of the 1.34 update. Today I want to finish this
topic for good as I will present to you what we have in store for
theocracies!
unnamed.png
Theocracies were the last on our list for new government
reforms and had already a bunch of interesting and fun choices to
pick from. As such, they don’t receive as many new reforms as for
example monarchies and republics do. With that being said, we still
think they deserve some love nonetheless and because of that we
have decided to add 2 new theocracy specific tiers.
Tier 2:
12.png
Note: Internal Mission, External Mission and Mission to
Civilize are unchanged while Mission on the High Sea only requires
one owned port instead of a capital port.
Tier 3:
10.png
Education of the Theocrat will immediately trigger an event
for you when picked which allows you to choose what stat bonus your
next heir shall receive:
11.png
This event will always trigger when you get a new ruler and
fires before you can select an heir so your heir will benefit from
the bonus you choose.
While we are at it: the Kingdom of God reform for the Papal
State is still in the 3rd tier, but has received some buffs to make
it more on par with theocracies which have access to the Papal
Influence and Education of the Theocrat:
9.png
Tier 5:
8.png
Note: Only Subservient Bureaucrats and Zealous Administrators
received changes
Tier 6:
7.png
Note: Magister Militum Dei and Embrace Conciliarism are Papal
State only
Tier 8:
6.png
Note: only “Pursuit of Knowledge” is new here, the other
reforms are former Tier 2 reforms which have been moved to Tier
8.
Tier 9:
5.png
Governments which have the “Is a Monastic Order” government
trait gain access to four additional reforms which are already part
of the game right now.
4.png
Tier 10:
3.png
Tier 11:
2.png
Tier 12:
1.png
That was it for this week! Next week @Gnivom will talk about
the AI changes and adjustments for 1.34. Until then, we wish you
all a great week!