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Section 5.0 Effects of Nuclear Explosions
Nuclear Weapons Frequently Asked Questions
Version 2.14: 15 May 1997
5.0 Effects of Nuclear Explosions
Nuclear explosions produce both immediate and delayed destructive effects. Immediate effects (blast, thermal radiation, prompt ionizing radiation) are produced and cause significant destruction within seconds or minutes of a nuclear detonation. The delayed effects (radioactive fallout and other possible environmental effects) inflict damage over an extended period ranging from hours to centuries, and can cause adverse effects in locations very distant from the site of the detonation. These two classes of effects are treated in separate subsections.
The distribution of energy released in the first minute after detonation among the three damage causing effects is:
Thermal
Radiation
Blast
Wave
Ionizing
Radiation
(80% gamma, 20% neutrons)
The radioactive decay of fallout releases an additional 5-10% over time.
- 5.1 Overview of Immediate Effects
- 5.2 Overview of Delayed Effects
- 5.3 Physics of Nuclear Weapon Effects
- 5.4 Air Bursts and Surface Bursts
- 5.5 Electromagnetic Effects
- 5.6 Mechanisms of Damage and Injury
5.1 Overview of Immediate Effects
The three categories of immediate effects are: blast, thermal radiation (heat), and prompt ionizing or nuclear radiation. Their relative importance varies with the yield of the bomb. At low yields, all three can be significant sources of injury. With an explosive yield of about 2.5 kt, the three effects are roughly equal. All are capable of inflicting fatal injuries at a range of 1 km.
The equations below provide approximate scaling laws for relating the destructive radius of each effect with yield:
r_thermal = Y^0.41 * constant_th
r_blast = Y^0.33 * constant_bl
r_radiation = Y^0.19 * constant_rad
If Y is in multiples (or fractions) of 2.5 kt, then the result is in km (and all the constants equal one). This is based on thermal radiation just sufficient to cause 3rd degree burns (8 calories/cm^2); a 4.6 psi blast overpressure (and optimum burst height); and a 500 rem radiation dose.
The underlying principles behind these scaling laws are easy to explain. The fraction of a bomb's yield emitted as thermal radiation, blast, and ionizing radiation are essentially constant for all yields, but the way the different forms of energy interact with air and targets vary dramatically.
Air is essentially transparent to thermal radiation. The thermal radiation affects exposed surfaces, producing damage by rapid heating. A bomb that is 100 times larger can produce equal thermal radiation intensities over areas 100 times larger. The area of an (imaginary) sphere centered on the explosion increases with the square of the radius. Thus the destructive radius increases with the square root of the yield (this is the familiar inverse square law of electromagnetic radiation). Actually the rate of increase is somewhat less, partly due to the fact that larger bombs emit heat more slowly which reduces the damage produced by each calorie of heat. It is important to note that the area subjected to damage by thermal radiation increases almost linearly with yield.
Blast effect is a volume effect. The blast wave deposits energy in the material it passes through, including air. When the blast wave passes through solid material, the energy left behind causes damage. When it passes through air it simply grows weaker. The more matter the energy travels through, the smaller the effect. The amount of matter increases with the volume of the imaginary sphere centered on the explosion. Blast effects thus scale with the inverse cube law which relates radius to volume.
The intensity of nuclear radiation decreases with the inverse square law like thermal radiation. However nuclear radiation is also strongly absorbed by the air it travels through, which causes the intensity to drop off much more rapidly.
These scaling laws show that the effects of thermal radiation grow rapidly with yield (relative to blast), while those of radiation rapidly decline.
In the Hiroshima attack (bomb yield approx. 15 kt) casualties (including fatalities) were seen from all three causes. Burns (including those caused by the ensuing fire storm) were the most prevalent serious injury (two thirds of those who died the first day were burned), and occurred at the greatest range. Blast and burn injuries were both found in 60-70% of all survivors. People close enough to suffer significant radiation illness were well inside the lethal effects radius for blast and flash burns, as a result only 30% of injured survivors showed radiation illness. Many of these people were sheltered from burns and blast and thus escaped their main effects. Even so, most victims with radiation illness also had blast injuries or burns as well.
With yields in the range of hundreds of kilotons or greater (typical for strategic warheads) immediate radiation injury becomes insignificant. Dangerous radiation levels only exist so close to the explosion that surviving the blast is impossible. On the other hand, fatal burns can be inflicted well beyond the range of substantial blast damage. A 20 megaton bomb can cause potentially fatal third degree burns at a range of 40 km, where the blast can do little more than break windows and cause superficial cuts.
It should be noted that the atomic bombings of Hiroshima and Nagasaki caused fatality rates were ONE TO TWO ORDERS OF MAGNITUDE higher than the rates in conventional fire raids on other Japanese cities. Eventually on the order of 200,000 fatalities, which is about one-quarter of all Japanese bombing deaths, occurred in these two cities with a combined population of less than 500,000. This is due to the fact that the bombs inflicted damage on people and buildings virtually instantaneously and without warning, and did so with the combined effects of flash, blast, and radiation. Widespread fatal injuries were thus inflicted instantly, and the many more people were incapacitated and thus unable to escape the rapidly developing fires in the suddenly ruined cities. Fire raids in comparison, inflicted few immediate or direct casualties; and a couple of hours elapsed from the raid's beginning to the time when conflagrations became general, during which time the population could flee.
A convenient rule of thumb for estimating the short-term fatalities from all causes due to a nuclear attack is to count everyone inside the 5 psi blast overpressure contour around the hypocenter as a fatality. In reality, substantial numbers of people inside the contour will survive and substantial numbers outside the contour will die, but the assumption is that these two groups will be roughly equal in size and balance out. This completely ignores any possible fallout effects.
5.2 Overview of Delayed Effects
5.2.1 Radioactive Contamination
The chief delayed effect is the creation of huge amounts of radioactive material with long lifetimes (half-lifes ranging from days to millennia). The primary source of these products is the debris left from fission reactions. A potentially significant secondary source is neutron capture by non-radioactive isotopes both within the bomb and in the outside environment.
When atoms fission they can split in some 40 different ways, producing a mix of about 80 different isotopes. These isotopes vary widely in stability, some our completely stable while others undergo radioactive decay with half-lifes of fractions of a second. The decaying isotopes may themselves form stable or unstable daughter isotopes. The mixture thus quickly becomes even more complex, some 300 different isotopes of 36 elements have been identified in fission products.
Short-lived isotopes release their decay energy rapidly, creating intense radiation fields that also decline quickly. Long-lived isotopes release energy over long periods of time, creating radiation that is much less intense but more persistent. Fission products thus initially have a very high level of radiation that declines quickly, but as the intensity of radiation drops, so does the rate of decline.
A useful rule-of-thumb is the "rule of sevens". This rule states that for every seven-fold increase in time following a fission detonation (starting at or after 1 hour), the radiation intensity decreases by a factor of 10. Thus after 7 hours, the residual fission radioactivity declines 90%, to one-tenth its level of 1 hour. After 7*7 hours (49 hours, approx. 2 days), the level drops again by 90%. After 7*2 days (2 weeks) it drops a further 90%; and so on for 14 weeks. The rule is accurate to 25% for the first two weeks, and is accurate to a factor of two for the first six months. After 6 months, the rate of decline becomes much more rapid. The rule of sevens corresponds to an approximate t^-1.2 scaling relationship.
These radioactive products are most hazardous when they settle to the ground as "fallout". The rate at which fallout settles depends very strongly on the altitude at which the explosion occurs, and to a lesser extent on the size of the explosion.
If the explosion is a true air-burst (the fireball does not touch the ground), when the vaporized radioactive products cool enough to condense and solidify, they will do so to form microscopic particles. These particles are mostly lifted high into the atmosphere by the rising fireball, although significant amounts are deposited in the lower atmosphere by mixing that occurs due to convective circulation within the fireball. The larger the explosion, the higher and faster the fallout is lofted, and the smaller the proportion that is deposited in the lower atmosphere. For explosions with yields of 100 kt or less, the fireball does not rise abve the troposphere where precipitation occurs. All of this fallout will thus be brought to the ground by weather processes within months at most (usually much faster). In the megaton range, the fireball rises so high that it enters the stratosphere. The stratosphere is dry, and no weather processes exist there to bring fallout down quickly. Small fallout particles will descend over a period of months or years. Such long-delayed fallout has lost most of its hazard by the time it comes down, and will be distributed on a global scale. As yields increase above 100 kt, progressively more and more of the total fallout is injected into the stratosphere.
An explosion closer to the ground (close enough for the fireball to touch) sucks large amounts of dirt into the fireball. The dirt usually does not vaporize, and if it does, there is so much of it that it forms large particles. The radioactive isotopes are deposited on soil particles, which can fall quickly to earth. Fallout is deposited over a time span of minutes to days, creating downwind contamination both nearby and thousands of kilometers away. The most intense radiation is created by nearby fallout, because it is more densely deposited, and because short-lived isotopes haven't decayed yet. Weather conditions can affect this considerably of course. In particular, rainfall can "rain out" fallout to create very intense localized concentrations. Both external exposure to penetrating radiation, and internal exposure (ingestion of radioactive material) pose serious health risks.
Explosions close to the ground that do not touch it can still generate substantial hazards immediately below the burst point by neutron-activation. Neutrons absorbed by the soil can generate considerable radiation for several hours.
The megaton class weapons that were developed in the US and USSR during the fifties and sixties have been largely retired, being replaced with much smaller yield warheads. The yield of a modern strategic warhead is, with few exceptions, now typically in the range of 200-750 kt. Recent work with sophisticated climate models has shown that this reduction in yield results in a much larger proportion of the fallout being deposited in the lower atmosphere, and a much faster and more intense deposition of fallout than had been assumed in studies made during the sixties and seventies. The reduction in aggregate strategic arsenal yield that occurred when high yield weapons were retired in favor of more numerous lower yield weapons has actually increased the fallout risk.
5.2.2 Effects on the Atmosphere and Climate
Although not as directly deadly as fallout, other environmental effects can be quite harmful
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