In Part 1 of
this blog, we took a look at five films that are great for
demonstrating home theater surround systems: Apocalypto,
Aviator, House of Flying Daggers, Letters From Iwo Jima, and
Master and Commander: The Far Side of the World. Here are
five more we’ve found to be crowd pleasers and disks that you can
also use in assessing surround sound speaker system
performance.
6.
The Hurt
Locker. Kathryn Bigelow’s academy
award-winning film The Hurt Locker is a brilliantly executed
piece of work and on many different levels.
Recommended Chapters (untitled in this film):
Chapters 3, 4, 8, and 9.
Highlights:
·
In Chapters 3 – 4, the
sound designer uses small, well-focused sonic details to convey
shifting points of view, while using occasional abrupt loud sounds
almost like sonic “seasonings” to add emphasis. Listen, for
example, to sounds of breathing and the lightly distorted,
electromechanical sound of Sergeant James’ voice as heard from
inside his bomb disposal suit, which conveys a strange mixture of
tension and inner calm. Note, too, the hard, sharp explosive sounds
first of the smoke grenade going off, and later of a series of
rounds being fired from Sergeant James’ 9mm Beretta. These act as
markers that show the situation is, in truth, balanced on a knife’s
edge line between life and death—a line that the members of James’
EOD bomb disposal unit must walk every day.
As the scene unfolds, James works to disarm what at first appears
to be a single IED (Improvised Explosive Device), but which soon
turns out to be a far more complicated threat involving multiple
buried explosive devices. Listen to the quiet, sharp intake of
breath as James realizes how complicated the bomb really is. Then,
note the masterful race against the clock that ensues as we hear
James hastening to disarm not one but six linked explosive shells,
his hands and cutting tool moving swiftly yet oh-so-carefully,
while at the same time we hear the footsteps of a terrorist
clambering down the stairs of an adjoining building in hopes of
detonating at least some of the devices before James can finish
disarming them.
·
In Chapters 8 – 9, we
follow Sergeant James, Sergeant Sanborn, and Specialist Eldridge on
a terrifying and deadly emotional “roller coaster” ride as they
encounter—in the open Iraqi desert—what at first appears to be a
group of heavily armed insurgents (high tension), then discover the
group is actually a British unit (momentary humor and relief), only
to be attacked by a real, though at first unseen, group of
insurgent forces (even higher tension). We trace the wrenching
emotional shift and turns by listening, primarily, to the edges in
the soldiers’ voices, which become razor sharp as tensions mount,
relax into momentary warmth and humor as the first apparent threat
passes, and then are ratcheted almost beyond the breaking point as
an even worse threat manifests itself Again, both small and
large-scale sonic details are used liberally to add comment that
reveals the true emotional tenor of the events as they
unfold.
Three great examples would be the deceptively quiet but deadly
“Thwack!” of an Iraqi sniper’s bullet striking down one of the
British soldier as the attack begins, or the frenetic chaos of
gunfire and explosions that ensue, revealing, in compelling
surround sound, the fact that the allies at first have no idea
where their attackers are located.
But perhaps the most telling sequence of all unfolds as Sanborn and
his Iraqi counterpart engage in a sniper’s duel at a range of
roughly 850 meters. After a back-and-forth exchange of shots,
Sanborn fires what will prove to be the decisive round. When this
happens, time seems to slow down as the sound director forces our
attention to the strangely musical, tinkling, chime-like sound of
Sanborn’s spent shell casing bouncing—in slow motion--off of some
rocks, even as the bullet speeds downrange toward its target. We
know, even before we see the outcome onscreen, that the terrorist
will be struck down, as the almost surreal clinking of the shell
casing continues and the musical score becomes progressively more
ominous. It is almost as if the director is saying, “on the turn of
such small, innocuous sounds at these, one man perishes while
another one lives to fight another day.” It’s a hugely powerful
scene.
7.
Open
Range. A wonderful Kevin Costner-directed
Western starring Robert Duvall, Abraham Benrubi, Michael Gambon,
Annette Bening and Costner himself. As in many classic films in
this genre there are several interlocking themes: rugged
individualist open range cattlemen vs. greedy ranchers and the
corrupt marshal who enforces their will, violence, and even an
unexpected lover story. The execution of these themes is very
solid, as is the film’s at times spectacular
soundtrack.
Recommended Chapters: “Opening Credits/A Rainy
Campsite”, “Showdown At The Saloon”, “The Gunfight Begins”, and
“The Town Helps Out”.
Highlights:
·
Fans of soundtrack
realism will be wowed during the opening chapter of Open
Range, where we see and hear the advent of a thunderstorm and
the ensuing downpour. Near the beginning of the storm, you’ll hear
a thunderclap that is so realistic in pitch and dynamics that—if
your subwoofer and system are up to the task—it will surely strike
real fear in the hearts of most listeners (if you aren’t at least a
little startled when the thunderclap arrives, then you need a
better sound system). No less impressive, though, is the
all-enveloping sound of the rain that follows. The sound, during
the storm, should seem immersive in more ways that one (i.e., you
should feel, as the characters certainly do, that there’s some
possibility that runoff may soon soak through your clothes and
swamp the very ground you’re sitting upon).
·
“Showdown At the
Saloon” Is an important scene in that it prepares the foundation
for a relationship between the townspeople and the free-grazers
(cattlemen who allow their herds to feed on the open range), Boss
Spearman (Robert Duvall) and Charlie Waite (Kevin Costner). Again,
the scene is set in the middle of a downpour, sound for which is
highly realistic, so that we see the protagonists struggling to
cross the towns half-flooded Main Street in order to seek shelter
in the saloon. But what should be a place of respite and comfort is
not, since the barkeeper—who works for the cruel rancher
Baxter—refuses to serve the “free-grazers “ and pointedly compares
them to “varmints.” Not one to take such baseless insults lightly,
Waite promptly discharges both barrels of a shotgun into the mirror
behind the bar, bringing all conversation in the saloon to an
abrupt halt. “We’ll have our drinks now,” says Waite, who means
business. Spearman, sensing that the silence needs to be broken,
makes a comment about the weather, saying that if the rain doesn’t
let up soon “there’ll be trout fishing right on Main Street.”
The light touch of humor does the job, visibly
and audibly breaking the icy stillness in the room, and restoring
the sense and sound of convivial warmth in a palpable
way.
·
“The Gunfight Begins”
and “The Town Helps Out” are matching halves of an epic, classic,
good-guys-versus-bad-guys shootout—the sort that forms the
cornerstone of many great Westerns, this one included. Before,
during, and after the fight, note how the sound designer
intersperses brief moments of relative quiet with the swirling,
freewheeling uproar of the gun battles, themselves. One such moment
occurs just before the fight starts, as Charlie and Boss, speaking
just above whisper levels, tell each other their real names for the
very first time, as Charlie puts it, “just in case.” Similarly, the
designer lets us hear brief moments of the wind sweeping over the
prairie, which helps to underscore just how alone and outnumbered
Boss and Charlie are in the face of Baxter’s much larger force. The
gun battles sound, as you would expect, appropriately explosive and
cacophonous, though there are a few glitches that realism buffs
might find objectionable (at one point, for example, Charlie fires
ten shots in rapid succession from a “six-shooter,” etc.). Even so,
the battle is one my all-time favorites that will get audience
members’ hearts racing.
8.
The
Rundown. An action/adventure comedy film
starring Dwayne (The Rock) Johnson, Seann William Scott, Rosario
Dawson, and Christopher Walken. In a nutshell, Beck (Dwayne
Johnson) is working off a debt by acting as a muscular collections
agent for a mobster, sometimes collecting money and at other times
collecting the debtors themselves. Beck is tasked with retrieving
the mobster’s son Travis (Seann William Scott) from an obscure
Brazilian mining town that is ruled by the iron-fisted landowner
Hatcher (Christopher Walken). Whether the film is to your tastes or
not, there’s no denying that certain sections of its soundtrack are
downright spectacular.
Recommended Chapters: “Option C”, and “Behind the
Moving Curtain”
Highlights:
·
In “Option C”, Beck
meets Mariana (Rosario Dawson), who informs him that in Brazil
“Brazil Nuts” are called simply “nuts,” then tracks down Travis,
and finally engages is a full-on bar room brawl with Hatcher’s
hired thugs. Notice the realism of small details—billiard balls
clicking against one another on an off screen pool table, snippets
of conversation and Brazilian music, the clink of glassware, etc.
Then, note the expansive, over-the-top dynamics of the fight scene,
where—after Beck has performed heroically—Hatcher drily and
sardonically says just one word: “Wow.”
·
“Behind the Moving
Curtain” features one of the best-recorded surround soundtracks
I’ve heard in a long time. Travis, Mariana, and Beck team up to
search for a priceless ancient artifact that is a medium sized
figurine of a cat that is cast in solid gold and is called simply
the “Gato.” One of the main historical clues is that the Gato has
been hidden “Behind the Moving Curtain,” which Travis correctly
deduces is a waterfall. To push their search forward, the team
swims beneath the waterfall to surface in an underground chamber
that leads to a chamber whose roof is comprised of giant boulders
suspended on frail looking wooden beams. At the back of the
chamber, and blocked from access by the beams, is the Gato.
Travis determines that the chamber is a deadly puzzle designed to
thwart would-be thieves. The only way to get to the Gato is to
remove some of the support beams, but to do so in a way that does
not bring the roof down. As Travis studies the floor, he realizes
that carved stone tiles hold the key to the puzzle; only those
beams resting on tiles marked in the shape of a cat can be safely
removed (and then only temporarily). As Travis works his way toward
the back of the chamber, we can hear a breeze blowing through the
cave, the creaking and cracking of the centuries-old timbers, and
the terrifying sound of Travis accidentally dislodging a beam or
two that ought not to have been moved (so that Beck is forced to
grasp the beams and—by brute force—to help keep the roof from
collapsing). Eventually, Travis seizes the Gato and the team
escapes in the nick of time, just before the roof caves in.
The scene in the chamber is terrifically enveloping and realistic,
so that when beams in the back of the room creak and pop, it’s not
uncommon to see movie watchers flinch involuntarily and crane their
necks to look in the direction of breaking beams that, of course,
aren’t really there. This, folks, is surround sound vividness at
its best.
9.
Sherlock
Holmes.
Robert Downey Jr. and Jude Law star as Sherlock Holmes and Dr.
Watson in this Guy Ritchie-directed action/adventure/mystery
drama.
Recommended Chapters (untitled in this film):
Chapters 4, 12, 13, 20 and 21.
Highlights:
·
More than many actors
who have portrayed the famous Holmes, Robert Downey Jr. captures
both the cerebral and decidedly raffish aspects of Holmes, and
nowhere is this more apparent than in Chapter 4. The Chapter begins
with Holmes doing battle in, of all things, a bare-fisted
prizefight where he is pitted against a much larger combatant. For
a time, things don’t look good for Holmes, as he finds himself
knocked to the ground by a massive blow, when is temporarily
distracted by seeing the handkerchief of his ex-lover Irene Adler
(Rachel McAdams). Quickly regrouping, Holmes strategizes a
complicated counterattack with almost surgical precision, and then
executes in. Note how the sound designer supplies sonic cues that
seem to slow down time as Holmes thinks through his attack plan,
and then reverses course to supply further cues that real-time has
been restored as Holmes dispatches his opponent in what seems like
the blink of an eye.
·
Chapter 12 and 13 show
Holmes and Watson as quintessential men of action, with a
soundtrack segment that mines a fine showcase piece. In Chapter 12,
Holmes and Watson are scouting a laboratory for clues to help solve
the mystery of Lord Blackwood’s mysterious “resurrection” when
arsonists and a giant French muscleman named Dredger arrive on the
scene intent on burning down the lab, destroying all evidence, and
eliminating all witnesses. The soundtrack for the ensuing fight
scene is rich in swirling details, including—especially—the strange
electrical wand with which, quite by accident at first, Holmes
bests the giant Dredger.
The sequence, and the soundtrack, kick into high gear, however,
when Holmes chases Dredger into a dry dock where a ship is being
worked on, hoping to get answers to his questions. In an abrupt
reversal of fortune, Holmes the pursuer becomes the prey as Dredger
wrenches the electric wand from his grasp and then chases him down
the length of the ship toward the Thames. Dredger is so strong that
he is able to chase Holmes with a giant maul too heavy for a normal
man (i.e., Holmes) to lift, bashing down beams that support the
giant ship as he goes. Listen to clanking of heavy iron chains and
the deep, ominous groaning of the ship’s hull as it slips from its
supports and slides stern-first into the river, dragging an immense
capstan along behind it (which comes perilously close to crushing
Holmes and Watson as it crashes past them). For fans of compelling
surround effects, loud action sounds, and explosive dynamics,
Chapter 13 is a real crowd pleaser.
·
If Chapters 12 and 13
are spectacular showcase pieces (and they are), then Chapters 20
and 21 show a somewhat more poignant and artful way of handling
violent action—though one that is certainly no less explosive. In
Chapter 20, Holmes and Watson explore yet another laboratory, this
one located in a warehouse/meat packing plant, as they pursue the
phantom-like Lord Blackwood, when—with a resonant and weirdly
all-enveloping voice—Blackwood suddenly reveals himself, announcing
his intent to “end the world as you know it.” Holmes and Watson
fire pistols at Blackwood, missing him, and are about to give chase
when some of the meat-cutting machinery fires up and Irene Adler
appears, chained to a conveyor mechanism and headed straight for a
giant band saw meant to cut hog carcasses in half. Note how the
sound designer uses the eerie whine of the saw blade to convey a
sense of impending doom. In a near run escape, Holmes and Watson
figure out a way to free Adler when she finds herself, predictably,
just fractions of an inch from the keening blade.
In Chapter 21, Watson resumes his pursuit of Blackwood, catching
the briefest glimpse of him before accidentally trigger a trip-wire
that sets off a huge explosion. Observe, once again, the way the
sound designer supplies cues that time has slowed down, so that we
hear—in painfully slow motion—the whine of the trip-wire
retracting, leaving Watson only enough time to shout a brief
warning to Holmes before the blast launches him into the air. The
explosion, which is mostly rendered is slow motion, is a thing of
terrible beauty, as we hear the subdued sounds of the blast and of
vestigial surround effects as debris flies through the air above
and behind us, while a hauntingly beautiful violin solo, full of
pathos, conveys the tragedy of the events unfolding
onscreen.
10. The
Strangers. A 2008 drama/horror film,
purportedly inspired by actual events, that shows Kristen McKay
(Liv Tyler) and James Hoyt (Scott Speedman) as victims of a random
late night prank that slowly, mysteriously, and inexorably turns
into a horrific and deadly
home-invasion.
Recommended Chapters: “Back Again”, and “In The
House”.
Highlights:
·
McKay and Hoyt have
come home late from a friend’s wedding reception to spend the
weekend in a remote family cottage. Hoyt (perhaps inspired by the
wedding they have just attended) proposes to McKay, who gently but
decisively turns him down. In the midst of this, what appear to be
pranksters led by a young woman begin banging on the front door in
the middle of the night, demanding to know, “Is Tamara there?”
Eventually, McKay and Hoyt persuade the visitors that no one named
Tamara is present and that they should go away (or so McKay and
Hoyt think). Hoyt, plainly upset at having his offer refused,
decides to go into town “for cigarettes,” leaving McKay behind
(after all, according to the well-established rules of terror, the
attractive girl must always be left alone in the house when evil
comes calling).
What ensues is an extended sequence whose soundtrack is—in its own
subtle and in a sense understated way—one of the creepiest,
scariest, and most unnerving that I’ve ever
heard.
·
After
Hoyt leaves, McKay putters around, tending to a fire in the
fireplace, and tries to relax from the stress of having turned down
a proposal from a dear friend who is not, apparently, “the one.” At
that moment, the sound designer uses subtly expanded dynamics to
let us hear yet more pounding at the front door (the effect is
realistic, yet also somewhat overblown for dramatic effect). Once
again, a young woman’s voice asks “Is Tamara there?” When Tyler
objects that “you’ve been here already” and that Tamara is not
present, the slightly unhinged voice from the other side of the
door asks, “Are you sure?”
To magnify the sheer oddity of the late night return visit, the
sound designer introduces the deep, dark, foreboding sound of a
large gong or giant temple bell that rings with ominous authority,
making the whole scene feel progressively more off-kilter. After
the visitor is, seemingly sent away, things slowly start to unravel
within the house. First, McKay calls Hoyt to ask that he come home
quickly, but during the call the line suddenly goes dead. Next,
McKay tries using her cell phone, only to find that its battery
nearly dead and must be plugged into a charge. Then, the sound of
the fire in the fireplace takes on an odd tone, as it becomes
apparent that the chimney is blocked and that the room is slowly
filling with smoke, setting off a smoke detector, which McKay
struggles to disarm. Next, McKay hears eerie, unexplainable
clanking and rattling sounds from outside the house. Through a
window, she sees that the chains of a lawn swing have been set in
motion, though it is not immediately obvious how or why. Finally,
McKay turns back toward the center of the room to realize that the
smoke detector has been moved, and that the cell phone charger has
disappeared.
Small but significant sonic
details add up layer by eerie layer, leading McKay to
conclude--correctly--that not only are intruders playing with her
emotions from without, but that at least one of them is in the
house with her! All the while, the film score becomes darker and
more ominous, ratcheting tension (and fear) levels higher and
higher. In short, if you're the sort of viewer/listener who finds a
good scare thrilling, then the soundtrack the The
Strangers should certainly do the trick. (Hint: This is not
the sort of movie that the squeamish will want to watch in a fully
darkened room.).
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