程阳:美国娱乐场游戏专利与比尔斯基Bilsky101法案的那些事儿

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March 22nd, 2017 at 8:33:40 AMpermalink
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As I am sure most of you know since 2014 it has been near impossible for game inventors to obtain utility patents for their new game ideas.
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Cases such as Bilsky, Alice and more on point In Re Smith set devastating precedence which essentially established that casino table games are abstract ideas and thus not eligible for utility patents.
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However, if you read the Court's ruling in In Re Smith you will find that there was specific limiting language included in the Order that made it clear that they did not intend on the decision to act as a blanket that nullifies all casino games from being eligible. So the question is, what elements would an eligible idea have that In RE Smith lacked? Well the Court in Smith did hint at a few examples.
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“That is not to say that all inventions in the gaming arts would be foreclosed from patent protection under § 101. We could envision, for example, claims directed to conducting a game with a new or original deck of cards may be eligible."
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There is also language referenced in both the Mayo case and Alice case that seems positive where the court stated "Abstract ideas, including a set of rules for a game, may be patent eligible if they contain an “‘inventive concept’ sufficient to ‘transform’ the claimed abstract idea into a patent-eligible application.”
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Now just in the past few months a few additional cases have stoked the fire even more. The two that are most notable are McRO, INc V. Bandai Namco Games America Inc and Enfish, LLC v. Microsoft.
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In my opinion, McRO is the one that is most compelling. In that case, the Court reversed the District Court's ruling that the idea was ineligible as it constituted an abstract idea.
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The Court held that a method for automatically animating lip synchronization and facial exp螃蟹ress和谐ions of animated characters was patent-eligible because, "the claims are focused on a specific asserted improvement in computer animation (the automatic use of rules of a particular type ); it is the incorporation of the claimed rules, not the use of the computer, that improves the process."
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These cases are definitely a good sign as the Courts deal with the madness that has been created in interpreting section 101.
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Those of you willing to take a stab at it will first and foremost have to have a set of facts that is distinguishable from In Re Smith. That is bad news for variants and side bets.
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However, if you have a game that consists of a new and novel original set of rules you might just have a chance.
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I'm sure there is more to come on this subject and I will give an update when it does.
https://www.patent213.com/2016/03/federal-circuit-denies-patent-on-gaming-method/
Federal Circuit Denies Patent on Gaming Method
By T. Gregory Peterson, Ph.D. on March 29, 2016
POSTED IN 35 USC 101
Federal Circuit Denies Patent on Gaming Method Do not pass go. Do not collect $200. This is the message often heard when claims are held to cover patent ineligible laws of nature, natural phenomena or abstract ideas. Once the claim is placed in the patent-ineligible box, additional claim elements must provide an inventive concept sufficient to transform the claims into patent-eligible subject matter. In re Smith (Federal Circuit, March 10, 2016) discusses this analysis.
Patent Application No. 12/912,410 (entitled “Blackjack Variation”) claims a method of conducting a wagering game utilizing real or virtual standard playing cards. As the title suggests, the method in many respects mirrors the rules of traditional Blackjack. However, the claimed method differs from traditional Blackjack as the variation replaces the “blackjack” with a “natural zero” (defined as the first two cards of the hand being a pair of 5’s, 10’s, jacks, queens or kings) and employs a different scoring system. The method also includes traditional and well-known elements, such as using standard playing cards, placing a wager, shuffling and dealing cards, and using a dealer.
Under 35 U.S.C. § 101, patent-eligible subject matter is defined as any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, with the caveat that laws of nature, natural phenomena, and abstract ideas are not patent eligible. The purpose of the exceptions is to prevent patents from preventing access to “the basic tools of scientific and technological work.” The examiner rejected the claims as directed to patent-ineligible subject matter under 35 USC § 101, taking the position that the claims were directed to an abstract idea as the claims attempted “to claim a new set of rules for playing a card game.”
The Patent Trial and Appeal Board upheld the examiner’s rejection applying the two-step test set forth in Mayo Collaborative Servs. v. Prometheus Labs., Inc. and Alice Corp. v. CLS Bank International, which requires:
determining whether the claims at issue are directed to a patent-ineligible concept such as an abstract idea; and
examining the claim elements to determine if an inventive concept is present that is sufficient to “transform” the claimed patent-ineligible concept into a patent-eligible application.
Applying the first step, the board determined that the set of rules for conducting a wagering game was an abstract idea (in other words, the claims covered mental steps that could be carried out by a human using pen and paper). Applying the second step, the board concluded that the additional elements (shuffling cards, dealing cards, placing bets and the like) were conventional and well-known and therefore not sufficient to transform the claimed abstract idea into a patent- eligible concept.
The Federal Circuit affirmed with little discussion. The
court reasoned that the rules for conducting a wagering game as
claimed were similar to concepts declared patent ineligible as
abstract ideas in prior cases (Alice Corp., considering a method of
exchanging financial obligations; Bilski, considering a method of
hedging risk; Ultramercial Inc. v. Hulu, LLC, considering methods
for distributing copyrighted products;
The opinion made it clear that the decision should not be interpreted to mean that all gaming invention are patent ineligible under § 101. While giving little detail on what would be required to transform an abstract claim for conducting a game into patent-eligible subject matter, the discussion would seem to require a novel/non-obvious physical article (for example, a new deck of playing cards or game pieces) or some type of additional feature to save the claim.
We could envisage, for example, claims directed to conducting a game using a new or original deck of cards potentially surviving step two of Alice.
The examiner allowed claims 20 and 21, which were directed
to a “Method for conducting a wagering game on a video gaming
system comprising a processor, a video display and a player input
controls…” where the process processor took the place of the
physical dealer. No particular parameters regarding the processor
or other components were claimed.
Two recent gaming patents seem to be consistent with the
requirement for a new/non-obvious physical article. In U.S. Patent
9,220,973 (issued December 29, 2015), the claims were directed to
an educational board game and included a novel “path advance
device” for determining the number of spaces a player can move
during a turn. Likewise, U.S. Patent
Unfortunately, In re Smith does not provide an extensive discussion of what types of activities qualify as “inventive concepts” sufficient to transform the claims into patent-eligible subject matter. However, the opinion is consistent with prior cases and reinforces that when claiming abstract ideas (whether methods for game play, methods for organizing human activity or fundamental economic practices), the claims will be required to include some novel “post-solution activity” or “inventive concept” in order to be held patent eligible.
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T. Gregory Peterson, Ph.D.
Dr. Greg Peterson represents and advises clients on a wide variety of intellectual property issues. Dr. Peterson specializes in domestic and international biotechnology, chemical, pharmaceutical and medical device patent prosecution. Dr. Peterson has filed and prosecuted over 100 patent applications in diverse technological areas. View articles by Greg
B.S. Microbiology
Ph.D. Biochemistry and Molecular Genetics
Patent Registration Number: 45,587
https://patentlyo.com/patent/2016/03/federal-circuit-patents.html
Federal Circuit: No New Card Game Patents Unless you Also Invent a New Deck
March 10, 2016Abstract Idea, Subject Matter EligibilityDennis Crouch
In re Smith (Fed. Cir. 2016)
Ray and Amanda Smith’s patent applications claims a new
method of playing Blackjack. The new approach offers ability to bet
on the occurrence of “natural 0” hands as well as other potential
side bets.
In reviewing the application, the Examiner Layno (Games
art unit 3711) rejected these card games patents as ineligible
under Section 101 – noting that the claim is “an attempt to claim a
new set of rules for playing a card game [and thus] qualifies as an
abstract idea.” The Patent Trial & Appeal Board affirmed that
ruling – holding that “independent claim 1 is directed to a set of
rules for conducting a wagering game which . . . constitutes a
patent-ineligible abstract idea.”
On appeal, the Federal Circuit has affirmed – agreeing
that the method of playing cards is an unpatentable abstract idea.
The court held that a wagering game is roughly identical to
fundamental economic practices that the Supreme Court held to be
abstract ideas in Alice and Bilski. “Here, Applicants’ claimed
‘method of conducting a wagering game’ is drawn to an abstract idea
much like Alice’s method of exchanging financial obligations and
Bilski’s method of hedging risk.”[2]
In dicta, the court wrote that some card games will still be patent eligible – perhaps those claiming “a new or original deck of cards”
The applicant also asked the Federal Circuit to review the
USPTO’s Interim Guidance on Patent Subject Matter
Eligibility.
= = = = =
[1] The examiner did allow Smiths’ claim 21, that was directed to the same method with the exception that instead of being a ‘physical’ card game, it required a ‘video gaming system’ that used a processor (rather than real cards and a dealer) to accomplish the methodological approach.
[2] See also OIP Techs., Inc. v. Amazon.com, Inc., 788 F.3d 1359, 1362 (Fed. Cir. 2015) (finding offer-based price optimization abstract), cert. denied, 136 S. Ct. 701 (2015); Planet Bingo, LLC v. VKGS LLC, 576 F. App’x 1005, 1007–08 (Fed. Cir. 2014) (determining that methods of managing a game of bingo were abstract ideas).
Dennis Crouch
About Dennis Crouch
Law Professor at the University of Missouri School of
Law.