【高端访谈】鲍文:2016年密西根互联网彩票销售将翻倍,对实体彩票点销售没有负面影响
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程阳彩票博彩【高端访谈】鲍文密西根互联网彩票 |
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【高端访谈】鲍文:
2016年密西根互联网彩票销售将翻倍,
对实体彩票点销售没有负面影响
The Michigan Lottery began when the Green Ticket game started on November 13, 1972. On October 7, 1975, the first instant game ticket was purchased. Terminal-based games commenced on June 6, 1977, when the Daily 3 game was introduced. The first "Michigan Lotto" game was introduced on August 13, 1984. The first The Big Game (now Mega Millions) ticket was sold on August 31, 1996. Since its commencement, the Michigan Lottery has donated more than $14.5 billion to the School Aid Fund.
https://en.wikipedia.org/wiki/Michigan_Lottery
https://en.wikipedia.org/wiki/Michigan
2016 Internet Lottery Will Be Doubled And Don’T Diminish Sales At Retailers
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Fast Facts about the Michigan Lottery’s Online Results:
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• The MI Lottery fiscal year runs from Oct. 1 to Sept. 30. For FY2015, online games attracted about $147 million in wagers, about 5% of total sales for the year.
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• Total wagers for online games in FY2016 are projected to hit $300 million, which will be about 10% of expected total sales.
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• Total MI Lottery sales are projected to exceed $3 billion in FY 2016.
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• MI Lottery has more than 276,000 players registered to play online.
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• Powerball and Mega Millions plus two Michigan-only draw games—Lotto 47 and Fantasy 5—were added in January to the online games available for players.
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• Nearly half of the online game play is done via mobile devices and more than a third of the online players are in the 18-35 age group.
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• The MI Lottery strategy is to provide as many options as possible to players, so it plans to continue to add new games to its online platform.
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• The results from the MI Lottery first full year of online sales operation show that online games don’t diminish sales at retailers. In fact, Michigan retailers chalked up record sales and record total commissions in FY 2015. Omni-channel players are more engaged and interested in Lottery. This benefits retailers and is helping to increase their sales right alongside of the MI Lottery’s online games sales.
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【LGR】
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〖 Scott Bowen 〗 The credit for that goes to the great project team, which had to tackle a myriad of complex technical challenges. The team has been so successful because the members were selected to bring a concentration of expertise and talent to each aspect of the project. It is a great team and they worked together to develop an outstanding online games platform that offers an excellent experience to players.
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【LGR】
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〖 S. Bowen 〗 Those are the facts. Our hope is that the NACS (National Association of Convenience Stores) folks will look at all the facts and accept our point that online games increase overall awareness and interest in Lottery games and that’s a benefit to retailers. Michigan retailers enjoyed record sales and record commissions in 2015, so they’re seeing those benefits firsthand. We’re optimistic that others will recognize that too.
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【LGR】
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〖 S. Bowen 〗 We committed to our retailers that we wouldn’t sell Daily 3 and Daily 4 games online. Those games make up about 25% of our sales. The Daily 3 and Daily 4 players tend to come into stores on a regular basis for the express purpose of buying their daily Lottery tickets. They are especially valued by the retailers because they end up buying other products in addition to Lottery tickets. So, those games really drive the retailers’ daily foot traffic and we all want to preserve that store traffic. That’s probably the most important thing we did to help the retailers accept our online initiative. Sales of most of our other games are impulse buys that come when shoppers go into a store for other purchases and then decide to buy a lottery ticket while they are there.
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We also are promoting an omni-channel model that benefits retailers. For example, about a third of our online players use Online Game Cards, which are similar to gift cards. They are purchased at the retailers. They cost $20, and players get an additional $5 bonus play with each card. Since they are available only at retailers, this tool to create and support online players also drives traffic to retailers and creates new sales and commission opportunities for retailers.
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Michigan retailers enjoyed record sales and record commissions in 2015, so they’re seeing the benefits of iLottery firsthand. We’re optimistic that others will recognize that too.
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【LGR】
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S. Bowen 〗 It was
quite a rigorous process and it confirmed our viewpoint that we
need to do all that we can do to help players play responsibly. Our
online games offer responsible gaming safeguards that aren’t found
in any other gaming in Michigan. Protecting the players and
promoting a healthy style of play is an ongoing effort, a work in
progress. That is part of our long-standing commitment
to
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【LGR】
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〖 S. Bowen 〗 Definitely true. We know so much more about our online players than we do about our retail players. We apply all the tools at our disposal to encourage people to play responsibly. For example, we offer online players the option to “self-exclude” themselves from playing online for various periods of time. Or they may permanently exclude themselves from playing online games. These are part of the responsible gaming safeguards for our online games that you won’t find in any other form of gaming in Michigan. That’s part of our effort to help players enjoy a healthy recreational relationship with the Lottery and its games.
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【LGR】
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〖 S. Bowen 〗 I’m a strong advocate for responsible gaming. We are working to improve and expand our efforts to help players play responsibly. You can see that in our advertising and retail strategies and across all our products. I would also point out that dedication to the principles of RG does not inhibit sales at all. We consider RG as part of the player experience and that promoting RG is just another form of promoting Lottery. The bottom line, though, is that it’s just the right thing to do.
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【LGR】
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〖 S. Bowen 〗 The online games performance is better than we projected at this time for a number of key metrics, including the number of engaged players, the length of play, and the frequency of visits. We keep learning new things about what the players want, attracting players, and finding ways to promote the online games. Keep in mind that the Super Bowl ad kicked off three weeks of advertising to promote the online games.
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【LGR】
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〖 S. Bowen 〗 The growth in mobile is much more dramatic than we expected. I would recommend that a mobile-first strategy would be a better way to go for the next adopters. In developing your strategy, you have to focus on and optimize for particular game-styles and devices. If you have to choose between optimizing for tablets, traditional online game-styles, and mobile, I would go mobile. Now we are allocating most of our online advertising budget toward mobile players.
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I would also say that we are learning something new every day. We have an open mind and are just studying the results and trend lines, and using that data to identify the best strategic direction to carry us forward and optimize long-term growth. We have budgets and business plans, but everything changes so quickly that we are also flexible to adapt and change as we get new information. ❀
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