【高端访谈】查克·斯特拉特:
美国多州彩票协会,令人诧异的幕后故事

【LGR
TOP INTERVIEW 中文版】
Chuck Strutt
Executive Director,
Multi-State Lottery Association
(MUSL)
LGR Introduction: It was in
1987 that seven U.S. lottery directors decided to form an
association with the purpose of creating and operating
multi-jurisdictional games. Chuck Strutt was the first employee of
MUSL and, 27 years later, continues today as the executive director
of MUSL. Tickets for the very first multi-state game in the U.S.,
Lotto*America, went on sale in 1988.
Lotto*America became Powerball
in 1992 and Powerball became the most popular lottery game in the
U.S, with sales of $5.766 billion in 2013, growing from sales of
$120 million in its first year of operation. Since it began, MUSL
games have brought in sales of over $57 billion for its member
state lotteries.
MUSL is now steeped in the
business of implementing the biggest game launch in U.S. history:
Monopoly Millionaires’ Club which goes on sale on October 19. Chuck
Strutt and MUSL are well-known to everyone in the U.S. lottery
industry. But, while we all have an idea about what MUSL does, I
wanted to get a more precise picture of its core competencies and
range of services. The side-bar article to the right explains it in
some detail. And following, Chuck Strutt further rounds out the
picture of the MUSL mission to serve its members.
===============
About The
Multi-State Lottery Association (MUSL)
The Multi-State
Lottery Association (MUSL) is a non-profit, government-benefit
association owned and operated by its 33 member lotteries. Each
MUSL member offers one or more of the games administered by MUSL.
All profits are retained by the individual lotteries and are used
to fund projects approved by the legislature authorizing each
lottery.
Formed in 1987,
MUSL’s first multi-state game was “Lotto*America.” The game ran
four years, in two versions, before being replaced by “Powerball.”
On April 22, 1992, the first “Powerball” drawing was held. Since
then, “Powerball” has become the number one lottery game in the
United States. Prior to January of 2010, U.S. lotteries could sell
either Powerball or Mega Millions, but had to choose between the
two because they could not sell both games. In 2010, MUSL began to
license the sale of Powerball tickets in the twelve Mega Millions
states; and the Mega Millions Consortium began to license the sale
of Mega Millions in the MUSL states. Powerball and Mega Millions
are now both sold in all forty five U.S. lottery jurisdictions,
including D.C. and U.S. Virgin Islands. MUSL coordinates with the
consortium of twelve Mega Millions lotteries concerning their
participation in Powerball, and with MUSL member lotteries
regarding the operation of Mega Millions. In addition to Powerball,
MUSL facilitates 2by2, Hot Lotto, Wild Card 2, MegaHits, and All or
Nothing. MUSL also offers the new Monopoly Millionaires’ Club, set
to launch on October 20.
MUSL provides a
variety of other services for lotteries, including:
• Game design and
development programs: MUSL provides its programs, spreadsheets, and
expertise to member lotteries that need assistance or an additional
method to calculate or confirm odds, coverage, cumulative coverage,
and sample game runs for predicting sales level, average prize
amounts, and overall game performance and outcomes.
• Assist members in
establishing processes to operate state games at set prize payout
levels.
• Management of game
finances: this includes the purchase for members, by competitive
bid, of securities and insurance annuities required to fund the
purchase of member in-state lottery games.
• Internet and Web
Site Services: At its actual costs, MUSL provides e-mail addresses,
Internet access, website, database and email list hosting, and
related support for member lotteries. MUSL provides space on its
hosting infrastructure and can provide basic assistance for member
lotteries to establish their own website. Sites currently hosted at
MUSL are: AR, CT, IA, ID, KS, NC (2), TN (2), VT.
• MUSL updates
jackpot information after a drawing for telephone controlled
electronic billboards used by member lotteries and reports
information to other non-electronic sign vendors. Currently,
approximately 700 signs are updated by MUSL in 29 jurisdictions
(AZ, AR, CA, CO, CT, DE, FL, IA, ID, IL, KS, KY, LA, MD, MI, MO,
NC, NH, NJ, NM, NY, OH, OK, PA, RI, SC, TN, VA, and WV).
• Security &
Computer System Consulting: MUSL provides its members with
expertise in the evaluation of computer and physical system
security products and processes; MUSL participates in site visits
and review of system vendors and in employment interviews for
lotteries hiring computer security personnel; and assists in the
design and programming of firewalls and routers.
• Player Information:
MUSL assists in the preparation of complex individual reports and
graphs for lotteries which are provided to players.
• MUSL sends out news
items and Grand Prize estimate sheets to any person at the request
of a member lottery.
• MUSL provides
production, up-linking, and backups of drawings
• MUSL will work with
a member lottery to develop a binder of contact information and
game design and procedures so that the member’s drawings can be
conducted in the event of an emergency using either ball machines
or an RNG (as agreed upon by the member lottery).
• MUSL develops and
builds (at cost) a true-RNG draw machine for use in lottery draws
as requested by a member lottery. One or more systems are currently
in use in AR, AZ, CO, CT, IA, ID, IN, KS, ME, MT, NE, NH, OK, OR,
RI, SD, VT, and WI.
• Web Scan. MUSL will
scan, on a regular basis at the direction of the lottery, a
lottery’s web site to identify vulnerabilities.
• MUSL develops and
shares information technology and security standards
• MUSL assists with
the coordination of common promotions and advertisements,
coordination of public relations, and emergency back-drawing sites
for lottery games.

关于摇奖地点与方式的变迁,http://en.wikipedia.org/wiki/Powerball 查找
draw
MUSL also hosts the
Powerball web site and the websites for more than a dozen U.S.
lotteries. The Powerball drawings are held in Florida. MUSL’s other
draw games are conducted in Iowa. MUSL games operate under the same
core game rules in each jurisdiction; however, each lottery is free
to vary rules pertaining to such things as purchase age, the claim
period, and some validation processes. The Powerball web site
averages over 350,000 page-views per day (over 10.5 million
monthly). MUSL provides these services to the lotteries at no cost.
MUSL earns its income from non-game sources such as earnings on its
accounts, bond swaps, and licensing of its trademarks. MUSL also
owns the patents and trademarks involved in its operations, holding
them for the benefit of its members.
MUSL’s director,
Chuck Strutt, was the association’s first employee in 1987. MUSL
headquarters and staff of 12 full-time employees are located in
Urbandale, Iowa.
Multi-State Lottery
Association
4400 N.W. Urbandale
Drive, Urbandale, Iowa 50322
515.453.1400 //
www.musl.com

LGR: MUSL
performs such a wide variety of services for its members. Is there
a core competency that is most fundamental to its
mission?
Chuck Strutt:
MUSL has three core tasks; finance and accounting, drawings, and
system security. MUSL handles the finances and accounting for the
multi-state games; moving funds around to manage the payment of
prizes and managing prize reserves. Basically, it involves managing
the assets and operations of multi-state games. The skillsets
acquired from working for the lotteries have subsequently been
leveraged to help the MUSL members in related areas, such as RFP’s
and vendor contracts, where we have to ensure that any government
review will find that we act strictly in accordance with state laws
and regulations. MUSL records and reports sales and winner
information, including the creation of a report generator that
allows the lotteries to review sales data in a number of ways for
daily sales comparisons, jackpot comparison and per capita
comparisons.
Second, MUSL also conducts
draws for the games, including hard rubber ball draws, Ping-Pong
draws, RNG’s and even pachinko draws. Eventually, this led to
performing draws in state lottery games. MUSL conducts multiple
draws each day, every day of the year; over 4,600 draws per
year.
Finally, MUSL develops logical
and physical security standards and conducts reviews to help all
members feel comfortable that their partners in the games are
operating from the same set of standards. That has led us to work
with the lotteries to identify common standards and minimum
standards for a secure system. These are sometimes referred to as
“audits” but, while that is certainly a part of the process, MUSL’s
goal is to maintain security and integrity for lottery games. That
involves three areas; working to identify existing and developing
threats and creating standards to guard against those threats;
setting up prize reserves to protect against player perceptions of
problems; and, finally, to review sites to make sure that all have
the best practices in place.
A fourth task that is becoming
more important, and has probably reached the status of a core task,
is to evaluate and model game concepts in a way to predict
performance. Beside the math, MUSL is in a unique position to
compare player purchase experience for a variety of games in a
variety of states over a long period of time.
LGR: The
responsibility to manage the large sums of money involved with
Powerball and the other games would seem to be mission critical
with a zero tolerance for errors of any kind.
Chuck Strutt:
We do have a unique fiduciary responsibility to keep the funds
safe. Included in that is the responsibility to invest that money
to generate additional income for the benefit of our member
lotteries and the Good Causes they support. The rules and
constraints that govern the way public funds can be invested differ
from state to state, and MUSL must comply with the rules of each
and every member state lottery. The result is a money management
approach that is both conservative and responsible.
LGR: So, MUSL
earns money outside of game operations?
Chuck Strutt:
Yes. MUSL was designed to be a self-funding operation. That might
surprise some of our newest members who are actually cutting a
check to MUSL, but most members do not pay for MUSL’s core
services. Since it began operations, MUSL has earned over $130
million in non-game revenues—investing the money that passes
through our hands even for an instant; licensing IP (intellectual
property) to nonlotteries; swapping bonds, and selling web
ads—while MUSL expenses have totaled under $85 million since
1987.
We also spend a lot of time evaluating game
proposals submitted to MUSL. And many state lotteries call upon
MUSL to assist them in evaluating game proposals applicable to
their own in-state businesses. We work closely with the vendors and
the professionals in the state lotteries, always seeking to
integrate input from a variety of sources. We are a staff of
thirteen. So we rely on our relationships with vendors and
lotteries and others to develop the concepts that will help
lotteries succeed. This collaborative process inhabits every aspect
of our business, from ideation to development and implementation.
And then to ongoing feedback so we can evolve our products and
services, create new products and services, and to constantly
improve and deliver more and better value.
LGR: Is there
anything that MUSL does that would surprise our readers?
Chuck Strutt:
Most lotteries know that MUSL designs and builds RNG’s, that we
update electronic signs in the middle of the night around the
country, over 700 signs in 30 states; that we host websites for 14
states as well as Powerball.com and MegaMillions. com; and that we
build annuities for MUSL and state lottery games, including
for-life games. But some might be surprised to know that MUSL
facilitates the operation of seven games with a couple of more
games coming up soon. Some might be surprised to know that MUSL is
involved in the operation of multi-state video lottery games at 14
casinos and racinos in four states or that a multi-state keno game
is in the works, or that MUSL hosts an annual non-traditional
lottery conference. But most lotteries are pleased to discover that
MUSL can take over their in-state game draws or can provide a
back-up draw service in case some emergency— usually
weather—prevents them from conducting a draw. In the end, MUSL
exists to serve its members in whatever ways our members require
and we are always looking for ways to be of service.
LGR: What
impact might Monopoly Millionaires’ Club have on regional
multi-state games and local in-state games?
Chuck Strutt:
Everyone will be watching the cannibalization rate. Some frequent
lottery players will certainly spread their lottery money around,
but the concept is different enough that it should attract new
players and encourage more play from fringe players. You are
probably right to suggest that it will have less effect on the big
jackpot games Powerball and Mega Millions. But, in the end, the
attributes of the national games that appeal to a national audience
are slightly different from the attributes of the games that appeal
to local and regional audiences. Monopoly Millionaires’ Club can
finds its one special appeal with a national television show. A
national game cannot capture the local feeling or culture like an
in-state and regional game. Local games can tie in with local
sports franchises and local pop culture phenomena that are most
relevant to the local audience but not so much to markets outside
that state or region. Powerball and Mega Millions have become big
brands because of their big jackpots. Big jackpots do have a
universal appeal which has driven the success of those games.
Monopoly Millionaires’ Club is different in that is has a variety
of play options but even it is based on the singular theme of the
Monopoly game and a national television show. The Lottery TV Game
Show for Monopoly Millionaires’ Club is national, but it will
include winners from every participating state with a special show
for every market, featuring local players. That is about as far as
the concept can go to reach for a regional or local
appeal.
And, of course, a lottery can work to add a
local flavor to their national games like Powerball and Mega
Millions. Look at the fabulous “California Dreaming” campaign that
won most of the Batchy awards last year. The Monopoly Millionaires’
Club will try to duplicate the great emotional feeling on a
national level with its introductory ad. In fact, one of the
benefits of the Monopoly Millionaires’ Club project to was to
clearly show the value of a cooperative effort. The Powerball group
has already agreed to develop funding for national production of
advertising and promotion. This gives every lottery the ability to
produce high quality campaigns and can free up money and effort for
the promotion of purely local games.
LGR:So, working cooperatively
to promote national games can also benefit regional and local
games?
Chuck Strutt:
Yes, but there are other audiences that we need to reach. Local
games will always have their own appeal. Big jackpots have
universal appeal and we will want to continue to promote that, and
to create a wider variety of “hope and dream—change your life”
story narratives. But we can also focus on brand messaging that
reaches out to audiences at both the national and local level. We
also need to appeal to different consumer groups that are defined
not by geography but by other criteria, like play style, lifestyle,
technological and social media aptitudes, and so on.
LGR: Monopoly
Millionaires’ Club is a national game with advertising, promotion,
and TV Game Show that appeals to a national audience. Yet it has
features that appeal on a local level as well.
Chuck Strutt:
There are lots of winners. Instead of one winner from one state, or
a small number of winners from a small number of states, there will
be lots of winners distributed throughout the country and residing
in all participating states. That alone connects Monopoly
Millionaires’ Club to local markets, gives it a local feeling. Then
there are three ways to become a millionaire, creating a play
experience that is quite different from Powerball and Mega
Millions. That connects Monopoly Millionaires’ Club to a broader
demographic and playstyle profile, bringing in new consumer groups.
Going forward, new game designs will need to include even more
options to appeal to an wider variety of play styles. In effect,
game design needs to become flexible and customizable to
differentiate markets by both geography and consumer groups with
different play-styles, interests, and lifestyles. For example,
instead of the lottery setting eight or nine cash prize levels, you
could have literally hundreds of prize levels of cash and
merchandise and experiences; whatever the player wants. Combine
that with flexibility in any number of other game attributes, and
the players are given the tools to design their own unique
game.
LGR:
Theoretically, couldn’t the best of both worlds could be combined?
Games that are national in scope, that leverage the economies of
scale that come from collaboration, combined with the flexibility
to customize for local markets. Providing the players with multiple
options to design their own play experience gets us closer and
closer to the market segment of one.
Chuck
Strutt: Marketers sometimes focus on “dominant
buying motive.” It certainly is not illogical to try to appeal to
what one thinks is the most popular reason for buying a product or
behaving in a certain way. We clearly do need to have those basic
products in the mix. But today’s reality is that even the smallest
markets can be easily reached. The Internet has brought down the
barriers that made reaching small segments too expensive. A game
like Monopoly Millionaires’ Club takes a step in the right
direction. It combines a well-known brand with a broad spectrum of
appeal. The U.S. market
for lottery products exceeds $70 billion. That is plenty large
enough to support a portfolio of games that include local and
regional games, demographic segments, and national games. If a
brand is strong enough, we should try to combine local and
demographic elements into even a national game, as long as it does
not harm the core attraction of the game. Europe has international
games that overcome differences in language, currency, regulatory
frameworks, even prize payout percentages. We can do that here if
the brand is strong enough. I don’t mean to say that every game
should try to appeal to a diverse audience. The usual case will be
that a game is designed to appeal to a local market or a national
market.
LGR: It
sounds like the distinction between national and regional or local
games is false, or at least not useful.
Chuck Strutt:
Powerball (originally Lotto* America) and Mega Millions each
started out with less than ten states, and they are considered
“national” games. Hot Lotto has fifteen states and we think of it
as a “regional” game. But Powerball and Mega Millions are now truly
national brands. Our current Powerball Group Chair Jeff Anderson
(ID) is extremely interested in moving the brand forward. We have
always had a vision for the future, but Jeff is formalizing the
process and including all directors, which is certainly a good
idea. He wants to consider extending the brand, with a line
extension, and well as expanding it. Powerball is a very powerful
brand and stands the best chance of extending to a new line and
expanding to reach new demographics.
By creating millionaires in
every single state that participates, Monopoly Millionaires’ Club
provides a local flavor to a “national” game. And as we just
discussed, we are exploring ways to integrate components into
multi-state games that further enhance that local connection, the
appeal to local culture and play-styles and even branding. I agree
that national versus local or regional is a false distinction, at
least where the brand is strong enough to attract nearly every
demographic. Our goal is to have a portfolio of games that appeal
to major segments of consumers and to innovatively expand and
extend powerful brands that can break through to just about every
audience.
As MUSL and its members evolve,
we will drill down on the component parts to think about the whole
process of building games and strategies that integrate resources,
technology, media, etc. in ever more productive ways. Among them
will be the ability to pool resources to deliver national impact
and build strong brands that can significantly enhance advertising
and promotional impact at local levels.
LGR: Game
design, issuance of RFP’s, building contacts, reviewing games and
game proposals, applying predictive models to the business of
assessing strengths and weaknesses, are just some of MUSL’s core
competencies.
Chuck Strutt: We do have a
growing list of services and we can hope that we are developing
expertise in these areas, but MUSL’s top goal is to shepherd
projects and ideas through a process that enables the lotteries to
make the most informed decisions about how to proceed. We gather
the research, run the numbers, organize the data and facts, and try
to present it all in a fashion that helps lotteries chart the best
course of action.
LGR: Yes. But
the resources you have, the industry- specific brain-trust and data
that have been accumulated over the last 27 years, would seem to be
proprietary in the extreme. I can’t imagine how even the biggest
and richest consultancies, like an Accenture or Ernst & Young
or KPMG, could deliver anything remotely comparable to the service
provided by the MUSL staff of twelve.
Chuck Strutt:
I appreciate the sentiment. I will say that MUSL employees have had
a rather unique opportunity. We’ve had the chance to work closely
in a trusted member relationship with hundreds of lottery directors
and even more staff over the years. In the last several years,
we’ve even had extraordinary access to the best and brightest the
vendors have to offer. The compliment really belongs to our
teachers and the resources they have made available to
us.
LGR: But
seriously, when you talk about deconstructing the component parts
of the games and analyzing the vast history of how the games are
implemented, and channeling that information into actionable
business plans, it would seem to be impossible to replicate the
ability of MUSL to do that. How could anyone else possibly harness
the resources to deliver the predictive values that inform the
process of making decisions and creating the action-plans that
amount to multi-million dollar investments?
Chuck Strutt:
We certainly do not presume to be the sole proprietor of industry
intelligence! I hope that have reached the level where we can truly
contribute to the industry. We have develop close working
relationships with key lottery employees and with vendor employees
who welcome the chance to test each other’s work and make it
better. We welcome input from all sources, inside and outside the
industry, and encourage lotteries to do the same. One of the
strengths of MUSL—the broader organization— is that we have a
measured low of new directors who, for a variety of reasons, have
achieved success in their jurisdictions. They bring a fresh view to
the industry. If they questions what we believe is set in stone,
then if forces us to look anew and reexamine beliefs that can get
stale over time. If they bring in something new to consider then we
all benefit. Strategic planning needs to be informed by the
experience of others who may not be long in the lottery business
but whose experience may shed light on our industry practices. We
need to not only be open to that, we need to apply a creative and
open-minded mentality to gleaning insight from circumstances that
are not identical to our own but can inform our thought process
nonetheless.
LGR: Let’s
take the business of funding annuities. That would seem to require
a high-stakes and complex business process that has qualities
unique to lottery.
Chuck Strutt:
What lotteries bring to the creation of annuities is that they
cannot fail. They also must sometimes meet
strict standards sometimes developed by a legislative panels. Over
the years, we have developed the resources to build annuities using
bonds permitted by the various jurisdictions or to build for-life
prizes using standard actuarial tables and a mixture of insurance
company contracts and bonds that are both prudent and provide
reasonable earning. Also, we do this through a bid process and
usually within a few days.
LGR: MUSL
provides the service of building and maintaining internet
websites?
Chuck Strutt:
We do. Since it is a significant cost item and not all lotteries
participate, the MUSL Board of Director has required that MUSL
charge for the service. MUSL’s hosting needs are unusual. Unlike a
You- Tube or Google, we only occasionally need that kind of power.
A few times a year, we are hosting as much traffic as these big
boys. The lotteries can benefit from our need to build that kind of
structure and we pass along the service at cost.
LGR: MUSL’s
Powerball website has an average of over 350,000 page views per
day. That’s an incredible volume of traffic. But when the jackpots
roll up, doesn’t it spike with tens of thousands more players
checking to see if they won?
Chuck Strutt:
A daily average is almost meaningless. Last month, with no big
jackpots on the line, our daily average dropped to just under
300,000 per day. But again, our system must be built to handle the
big numbers. You are right. When jackpots spike, the number of
users trying to hit the site skyrockets; not in the tens of
thousands, but in the hundreds of thousands and more. Our biggest
draw night saw 1.2 million simultaneous users hitting the site.
That means there were 1.2 million person hitting the “enter key” at
one time and they were all expecting to see the numbers drawn. On
those nights our full IT staff—all four of them—were up late into
the night in our “war room” tweaking load balancers and adjusting
the site to keep us up. Then it happens all over again the next
business day when players get into work and log on to check their
numbers.
LGR: MUSL’s
RNG (Random Number Generator) for draw games is a “true” RNG. What
does that mean exactly?
Chuck Strutt:
Lotteries typically use Pseudo- RNG’s, or PRNG’s, to draw numbers.
These depend, in theory on some predictable act, usually because it
involves a human doing something like hitting the “enter key.” A
PRNG is actually perfectly acceptable for lottery use. Years ago,
we were stunned to hear that lotteries were paying several hundred
thousand dollars for RNG’s. We were challenged to do it for less.
We decided to design and build a True-RNG, or PRNG for several
thousand dollars. There are a number of ways to develop true random
numbers. We considered photos of clouds or of a lava lamp for clear
days but got a little more serious and decided to use the random
decay of radioactive material. The MUSL TRNG’s contain
Americium-241 and a Geiger counter. There are about 60 MUSL TRNG’s
in use among the lotteries now; each at a cost of less than
$8,000.
LGR: In
addition to the games operated by MUSL, don’t you conduct the
drawings for lotteries as a service?
Chuck Strutt: We do. We
began by offering an emergency draw backup service to the
lotteries. States are often required to maintain a disaster
recovery plan, including a plan for their draws. For no cost, we
offer our members the ability to conduct their draws on a moment’s
notice. We maintain binders of a lottery’s games and draw
procedures and keep them regularly updated. All of that is far more
effort than actually conducting emergency draws. Over the years,
we’ve probably only conducted a half-dozen emergency draws for
lotteries, mostly due to severe weather. Eventually, states found
that they could move all of the local game draw to MUSL for less
money than hiring staff to do evening and weekend draws. MUSL now
handles all states draws for some members.
LGR: I’m sure
everything possible is done to ensure success of a new game launch.
But the reality is that you are always needing to manage for
downside risk, aren’t you?
Chuck Strutt:
Lotteries live on redundancies. Everyone in this industry hopes for
the best and plans for the worst. In a very general sense, it comes
down to making sure that the game is designed to perform and
deliver the predicted outcomes. But there are no guaranteed
outcomes and we need to manage for that fact. We have to manage for
the fact that some games or marketing initiatives are not going to
perform as predicted and have a financial structure to cover those
instances should they occur. That’s not to say that lotteries don’t
take calculated risks. In those cases, our job is to make sure that
the lotteries know the possible risks.
LGR: I heard
someone comment that MUSL’s IT and security should be meet the same
high standard as those used by financial institutions. But
financial institutions get hacked and go down, whereas you have
never been hacked or gone down, right?
Chuck Strutt:
We would look at the standards applied to financial institutions as
being a big step backward for us! Lottery systems have to be more
secure than those of financial institutions. For banks, it is only
about some cash held in customer accounts and the banks stand
behind those accounts. Theft is acceptable as long as the customer
is protected. In the lottery business it is about integrity and the
perception of fairness. Simply promising that we would return every
buyer’s ticket price is not good enough. Lottery systems have fewer
moving parts than financial institutions have, so the requirements
placed on our systems are not as complex as those placed on
financial institutions. Lottery systems have to guarantee that no
compromise will happen, ever.
LGR: I would
think that MUSL has already faced most problematic industry issues
and that information would flow through MUSL such that lottery
staff from all around the country could call you for
guidance.
Chuck Strutt:
I’m sure that most lottery directors don’t realize how many calls
we get from their staff with questions about things that they are
encountering for the first time or rarely encounter but that we
have already dealt with many times. When we get to meet with new
lottery staff, we remind them that we deal with a lot of strange
requests for information and that, if they get one, we probably
have already developed a response or collected the information. It
works both ways. Lotteries share their
issues and MUSL can be a central sources for answers and
responses.
LGR: The same
staff at MUSL has been in place for longer than I can
remember.
Chuck Strutt:
It seems like only yesterday. Even now, when I head in to work on
Saturdays and Sundays, I’m not alone. There is something about this
industry that keeps us going. The staff loves this industry, loves
what they do, and the result is long-experienced staff serving the
members. One of our toughest jobs is to hire new staff. We need
high skill sets but also someone who doesn’t mind working outside
of their field when needed. MUSL is too small for any employee to
get lost. Those who can’t pull their weight don’t last long and
those who do the job right tend to stay.
LGR: When
cross-sell began in 2010, Powerball was the dominant brand. How has
the brand value evolved for Powerball relative to Mega Millions
since then?
Chuck Strutt:
We just finished research that include a look at the brands and
consumer perceptions of the two brands and comparing the two
brands. Mega Millions has improved over the last four years so that
it is now comparable to Powerball. We saw some surprising player
loyalty for both brands, which still exists today, though it is
lessening. As the brands both gain a foothold with players, it
become even more important to differentiate the games or we will
only compete by jackpot size.
LGR: What can
be done to fight “jackpot fatigue.”
Chuck Strutt:
What we casually call “jackpot fatigue” is likely a mix of issues
that need solutions. In lottery history, the usual solution has
been to simply increase the odds to increase the size of the
jackpots. We know that we have to do more than that. We can’t
simply move to hundreds and thousands of numbers in the drum. For
our big brands we need to expand games in ways that attract the
attention of players in different ways. A key element is to
recognize what the big jackpot games are selling. We are selling
dreams. We are selling the ability to share those dreams with
other; to talk about dreams. Humans love to talk. The most
successful products and services of all time allow humans to talk;
radio, TV, mobile phones, the Internet. We talk when we have
nothing to say; we talk to ourselves; send messages into outer
space. A successful lottery product is one that gives players
something to talk about. We need to find ways to give the press and
players something to talk about; some dream to share with their
friends and family. We have recently begun to focus on changes in
jackpot amounts. Guaranteed jackpots in base 10 jumps are boring.
We recently adjusted our prize reserve contribution rate to allow
for faster jackpot growth; to get us out of those boring jumps
faster. It worked for a while, giving players more to talk about,
though the increasing price of bonds soon brought us
back.
As consumers, we all divide our
time among a growing number or work, family, and play commitments.
We all know that we need to bring the games to the consumer. We
need to make it easy to play the lottery. Convenience grows ever
more important. One of our most important goals today is to find a
way to maintain security while making it easier for the consumer to
play the lottery anywhere and everywhere.
Jackpot games have an appeal
that is more enduring than practically anything in the
market-place. Think about it. What other consumer product has grown
its sales year after year with as few fundamental changes as
Powerball and Mega Millions have had? Even today, players are not
so jaded as we think. In focus groups players consistently are
excited about what we consider low jackpots, but no one is talking
about them and players don’t hear about them. A big driver to
Powerball has been the $1 million prize level; not that Powerball
player care about that prize level. They can’t even name it in
focus groups. But they do report that they hear about Powerball
more often and that reminds them to play. I believe that what they
are hearing is local, regional, or state press reports about some
of the 500 millionaires created by Powerball every year. The press
will ignore a national $200 million jackpot, but they still pick up
stories about a million dollar winner in their state.
【LGR】
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