[转载]Houdini 节点解释
(2016-07-18 19:32:55)
标签:
转载 |
分类: 影视技术 |
houdini快速入门
一 模型部分 |
Houdini 节点解释
OP |
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解释 |
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Ambient Light |
Generators |
环境灯,控制场景里环境光的颜色和亮度 |
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Auto Rig Biped |
Generators |
自动生成一套两足角色的骨架装配 |
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Bodypart Arm |
Generators |
手臂装配 |
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Bodypart Hand |
Generators |
手装配 |
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Bodypart Head and Neck |
Generators |
头和脖子装配 |
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Bodypart Leg |
Generators |
腿装配 |
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Bodypart Spine |
Generators |
脊椎装配 |
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Bone |
Generators |
一节骨 |
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Camera |
Generators |
构建摄像机 |
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Dop Network |
Generators |
包含动力学模拟的DOP网络入口. |
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Fetch |
Generators |
通过拷贝其他物体的transform来获得它的transform.这使得从一个子网络里的物体获得transform变得容易,并把它作为在object层级的一个物体的父 |
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Atmosphere |
Generators |
在渲染时创建大气效果 |
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Geometry |
Generators |
模型的容器.建模的开始 |
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Light |
Generators |
灯光 |
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Microphone |
Generators |
麦克风,为立体声CHOP网指定一个听点(大概是入口点) |
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Muscle |
Generators |
创建平滑的肌肉表面,用于角色蒙皮 |
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Null |
Generators |
不能渲染的空物体(类似maya里的locator) |
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Rivet |
Generators |
在一个表面上粘一个点 |
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Sound |
Generators |
音响,为立体声chop网定义一个声音发射点(大概是出口点) |
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Sticky |
Generators |
粘性物体从有纹理坐标的多边形表面获得它的transform |
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Subnet |
Generators |
子网. |
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Switcher |
Filters |
摄像机切换 |
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Blend |
Filters |
允许各种操作,象混合输入,动画物体的父物体,序列,部分变换继承,方向或其他效果 |
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Handle |
Filters |
IK手柄,用于操纵骨骼. |
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Add Generators|polygon
创建点或Polygon线/面,为输入添加点或polys
Align Filters|NURBS 互相对齐一组面或和辅助输入节点对齐,
通过绕着某一轴心点平移或旋转
Attrib Composite Attribute
用于在多个选择中合成顶点,点,面,或其他属性
Attrib Copy
Attrib Create
Attrib Mirror
Attrib Promote
Attrib Reorient
Attrib String Edit
Attrib Transfer
Attribute Attribute|Material 允许你手动重命名或删除点和面属性.可用于renderman
渲染
Bake VEX
Basis NURBS
提供一组对样条曲线或表面的参数空间可用的操作
Blast Edge 删除面,点,边,断点
Blend Shapes
Bone Link
Bound
Box primitive 创建方盒.
Bridge
Bulge Manipulate
凸起.用来自第二输入的一个或多个磁体变形来自第一个输入的点
Cache Misc
缓存输入的几何体,用于快速播放.
Cap
Capture character 用于蒙皮。一般和Deform op还有Capture Region
op一起使用
Capture Correct CaptureCorrect readjusts the capture regions and
capture weights.
Capture Layer Paint Capture Layer Paint is a specialized paint
operation for painting capture
attributes.
Capture Metaball
用metaball结合几何体上的点
Capture Mirror 镜像点的蒙皮权重
Capture Override CaptureOverride overrides the capture weights on
individual points.
Capture Proximity CaptureProximity works in conjunction with the
Deform operation and the CaptureRegion operation
b...
Carve
Channel Sourcing
从一个CHOP读取采样数据并把它转换成点的坐标和点的属性.
Circle
Clay
Clean
Clip
Cloth Create Seam
Cloth Match Panels
Cloth Match Seams
Cloth Refine
Color
Comb
Connectivity
Control
Convert
Convert Meta
Cookie
Copy
Crease
Creep
Capture Region
Curve
Curveclay
Curvesect
Deform character 变形,
蒙皮时用的
Deform Metaball
Deform Muscle
Delete
Dissolve
Divide
Dop Transform
Duplicate
Edge Collapse
Edge Cusp
Edge Divide
Edge Flip
Edit
Ends
Extrude
Facet 磨光面