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(2013-05-28 14:14)
分类: ghostxx分享
3DMotive - Unity 3.5 Assets Materials and Terrain
 
 
 
在这个系列教程中讲师艾伦·索恩带领我们全面审视Unity游戏引擎如果你一直很好奇Unity有什么,这当然你需要的一切,让你开始学习这个引擎 - UI地形,照明脚本,后期,等等
 
 
 

In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you’ve always been curious about what Unity has to offer, this course has everything you need to get you started with the engine – ranging from the UI, Terrain, Lighting, Scripting, Post Process, and so much more!

http://ghostxx.com/details?id=5025



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cmivfx - Naiad simulating liquids  1&2
 
 
 
NAIAD Simulating Liquids Volume 1
 
cmiVFX发布了Naiad教学视频的第一部,本教学将为大家讲解这个目前鲜为人知的软件从入门到中级水平的知识。尽管相对来说还是一个新的软件,但Naiad已经被好些电影用于3D液体动画的制作。Naiad同样经常被用于电视与商业广告中。

cmiVFX releases the "first ever" Naiad training video, continuing the long streak of "first ever" inventions, processes and techniques the company is well known for. This is the first volume of a series and focuses on entry level to middle level concepts and theory behind this powerful, yet nearly undiscovered software package. This training will teach the viewer the basic principles behind a F.L.I.P. Solver and level sets theory utilizing practical examples.
 
 


NAIAD Simulating Liquids Volume 2
 
在这第二卷中,我们将分析更复杂的NAIAD图。学到的知识,在第一册和基于节点的图形编辑器中,我们将讨论主题,比如流体定位,先进的制导海洋和刚性体耦合模拟。在这第二卷中,我们也将重点放在如何使大量的粒子和网格,通过的RIB文件和免费软件。

In this second volume we are going to analyze more sophisticated NAIAD graphs. With the knowledge acquired in the first Volume and the power of a node based graph editor we will cover topics like fluid targeting, advanced guided ocean and rigid-bodies coupled simulations. In this second volume we are also going to focus on how to render are numbers of particles and meshes through RIB files and freeware software. This is the video you have all been waiting for, so now that you got your feet wet, jump right in! Short Description - NAIAD Fluid Simulating Volume 2 - Into The Deep This blockbuster second video release dives deeper into more advanced solution for NAIAD water simulations.
 




http://ghostxx.com/details?id=5048


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Iphone 4S tutorial with texture 3Ds Max
Iphone 4S 建模材质渲染教程
 
 
 
本教程关于如何在3ds Max中制作iPhone4S一个简单步骤......包括建模,纹理等等...这个包包含iPhone蓝图,建模视频。
 
This Tutorial is about how to make Iphone 4S in 3Ds Max with an easy Steps....including Modeling, texturing and all...This Pack Include Blueprints of Iphone,modeling Videos.
 



http://ghostxx.com/details?id=5049

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2D Artist - April 2013 88
 
 
2DArtist is the magazine for CG and digital artists around the globe, whether you already work in 2D or are just getting started.   
2dartist是全球范围的CG和数字艺术家杂志,无论你已经工作在2d界或者还是刚刚起步。   

Each issue is full of techniques, tutorials, interviews, articles, project overviews and galleries.   
每一期都充满技巧、教程、采访、文章、项目概述和画廊。   

Every jam packed magazine will provide you with the perfect platform from which to improve your 2D skills, learn from the professionals and get inspiration for your next project.   
每一期杂志将为您提供完美的平台来改善你的2d技能,向专业人士学习并获得灵感为您的下一个项目。   

Amongst providing you with a vast insight into the latest in the industry these 90 page magazines are released each month, meaning you have immediate access to the latest and greatest in the world of CG and digital art.   
每个月为你提供一个巨大的洞察行业中最新的90页的杂志,这意味着你能够立即获得最新的和最伟大的世界级CG和数字艺术。

 


http://ghostxx.com/details?id=5051


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ImagineFX - June 2013
 
 
ImagineFX is the best fantasy and sci-fi digital art magazine in the universe!   
ImagineFX是全球最好的幻想和科幻数字艺术杂志!   

We may be based in the quite city of Bath, UK, but we work with the biggest names in digital art around the world  - all to inspire our readers to create great art.   
我们立足于英国的BATH城,但我们工作与世界各地的数字艺术——这一切激励我们的读者创造伟大的艺术。   

If you want to improve your art skills we hope you'll find all that you need in our monthly magazine, and right here on our new website.   
如果你想提高你的艺术技巧,我们希望你能找到所有你需要在我们的每月的杂志。
 


http://ghostxx.com/details?id=5052

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The Complete Graphic Designer
 
 
研究平面设计是什么何时,何地,以及如何立足平面设计行业
 
完整的在平面设计行业介绍这不是一个教学如何”的书,它解决一系列设计师或学生的问题本书简要概述了平面设计的许多方面,如通信原理设计师每天面对各类问题注意事项,必须作出努力解决那些问题
 
Resource on the what, when, where, and how of the graphic design industry.
 
The Complete Graphic Designer is that well-rounded course in graphic design. It is not an instructional “how to” book, nor will it feature a series of suggested curriculum or problems for designers or students to solve. Rather, this book will be a concise overview of the many facets of graphic design, such as communication theory and why it is important; various types of problems that designers confront on a daily basis; and the considerations that must be made when trying to solve those visual problems. In addition, it features prominent designers and design firms that are renown for work in a certain type of design, and frequent “sidebars” or articles that include useful information on graphic design.
 
Graphic design is a fast growing industry with thousands of new designers and students joining its ranks every year. The explosion of the graphic design field has resulted in the release of hundreds of new books, with subjects ranging from logo design to web design, design history to design criticism; today there are very few subjects related to the industry that have not been written about in one form or another. While the wealth of information and resources available to the graphic designer is extensive, it makes it hard to gain an overall perspective of graphic design and its practical applications in the field, as the content and subject matter of most books is very specialized. Design educators, especially at the collegiate level, have an increasingly difficult task of teaching a well-rounded course in graphic design, as they have to pull curriculum ideas from many sources, and require the students to purchase numerous texts.
 




http://ghostxx.com/details?id=5054

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Modeling Dodge Charger in 3ds Max / 在3ds Max里建模道奇Charger
 
 
 
Total time: 15:00:00
教程时常,15个小时
 
 
 
教程内容:

1. Into To Max
2. Blueprints
3. Hood
4. Fender
5. Front Bumper
6. Front Bumper Details
7. Doors
8. HeadLightTweak
9. Roof N Fender
10. Trunk
11. Rearlights
12. RearBumper
13. Windows
14. Side Mirrors
15. Side Skirt
16. Behind Wheels
17. Emblems N Window Wippers
18. Exterior Conclusion
19. Rim
20. Rim Fix
21. Tire
22. Brake
23. Brake Caliper
 


http://ghostxx.com/details?id=5066

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AskVideo.com: Game Audio 102 Implementing Audio in Unity
AskVideo.com 的 教程:Unity里的游戏音效教程
 
 
 
由Ask Video 公司出品的Ask Video Game Audio 102 Implementing Audio in Unity Tutorial教学,在Unity游戏中实现音频教学。时长:126分钟,2012年10月23号最新释

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

游戏音频环绕声!和斯科特一起了解Unity游戏的疯狂,让你的3D音效为游戏注入令人兴奋的世界!

游戏音效是多方面的。它是不断变化的角度,转移情绪的强度完全根据最终用户的互动性。在现实中,游戏的音效设计师发明了一个惊人的阵列的软件工具和音频技术,掌握和实施这个虚拟的最终用户体验。这是一个新的声音和音乐的思考方式,它的独特类型和虚拟音频世界。
 
 
 
 
Game Audio is multidimensional. It is constantly changing perspective and shifting emotional intensity based entirely upon the interactivity of the end user – at least that's how it seems. In reality, the game audio designer invents this virtual end user experience by mastering and implementing a stunning array of software tools and audio techniques. This is a new way of thinking about sound and music, and it's unique to this genre's virtual audio world.

So where do you begin? Well, like any other skilled endeavor, you've got to master the tools of the trade. That's where Unity comes in! Unity is an amazing, self-contained game designer’s universe where every aspect of a game, including audio, can be designed, controlled and set into motion!

This course, by Unity master Scott Looney, gives you a great introduction to how Unity manipulates audio and, BTW, it's pretty deep!

Scott starts off this course by showing you Unity in action. He takes you on a virtual fly-through, explaining, all along the way, the basics of Unity’s sonic manipulation toolkit. Throughout this 27-tutorial exploration you'll learn all kinds of techniques like: constructing Ambiences, Reverb Zones, Sound and cool Music Triggering Techniques and even some pretty advanced Scripting. So plant yourself into your most comfortable chair and watch, listen and learn how you can implement audio in Unity!

Be sure to keep checking back as we continue to expand our collection of groundbreaking courses in Game Audio!
 
 
 
教程内容:
 
1Introduction (04:14)

2Downloading & Installing Unity (02:45)

3The Unity Project (04:19)

4Importing your Assets (05:24)

5Audio Source vs. Audio Listener (05:18)

6Flythrough Mode (07:05)

7More Audio Source Config. (03:15)
 

 

8More Ambiences & Saving Settings (05:02)

9Arrays & First Person Controller (04:08)

10Reverb Zones (06:57)

 

 

11Scripting in Unity (06:31)

12Using Variables in Your Scripts (05:47)

13Setting Up a Trigger (06:38)

14Using 'OnTriggerExit' (03:57)

15Turning an Object On & Off (06:29)

16Booleans & Conditionals (07:30)

17Triggering Random Music Clips (03:42)

18Setting Up a Remotely Triggered Sound (04:11)

19Why Messaging Is Important (06:08)

20Music Triggering in a Game (02:53)
 

 

21Testing the Music Scripting (03:31)

22Troubleshooting & Best Practices (04:33)

23The WebPlayer Build (03:19)

24Testing & Reducing Your Build Size (03:08)

25Learning More On Unity (06:44)

26The Asset Store (00:43)



http://ghostxx.com/details?id=5070



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CG Cookie - Playing With Particles - Advanced
 
 
 
在这段视频中我们来看看在两个不同的主题推出这一系列新颗粒一次学习将是真很简单的..我们将使用PFlow创建发射器和一个程序贴图来模拟复杂抽象结构,我们将模拟小体积几何体素单位你可以看到在本教程中示例图像
 
 
In this video we’ll take a look at two different topics introducing this new series related to particles. First excercise will be really simple.. We’ll use PFlow to simulate a complex abstract structure created with tiny boxes, in this way using a boxed emitter and a procedural map, we’ll simulate a volume made of little geometric voxel units as you can see in the tutorial sample image.
 


http://ghostxx.com/details?id=5075

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阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
分类: 视频教程
3DMotive - Cloth in UDK
 
 
 
贾斯汀·哈里森在这个教程中通过各种方法建立布料为实时游戏环境将涵盖的主题如“假的”骨骼驱动的玛雅布料,使用UDK的布料属性制作的交互式实时,以及玛雅和UDK使用APEX服装功能动画角色身上的实时布料
 
 
 
Project Files: Included | Software used: UDK, Maya

In this course, Justin Harrison walks us through the various methods of creating cloth elements for real-time game environments! He will be covering topics such as 'fake' bone-driven simulations inside of Maya, interactive real-time cloth using UDK's cloth properties, as well as real-time cloth on animated characters using the APEX clothing feature inside of Maya and UDK!


http://ghostxx.com/details?id=5020



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3DMotive - Unity 3.5 An Introduction
 
 
 
在这个系列教程中讲师艾伦·索恩带领我们全面审视Unity游戏引擎如果你一直很好奇Unity有什么,这当然你需要的一切,让你开始学习这个引擎 - UI地形,照明脚本,后期,等等
 
 
 

In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you’ve always been curious about what Unity has to offer, this course has everything you need to get you started with the engine – ranging from the UI, Terrain, Lighting, Scripting, Post Process, and so much more!




http://ghostxx.com/details?id=5021


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3DMotive - Unity 3.5 Post Process and Debugging
 
 
 
在这个系列教程中讲师艾伦·索恩带领我们全面审视Unity游戏引擎如果你一直很好奇Unity有什么,这当然你需要的一切,让你开始学习这个引擎 - UI地形,照明脚本,后期,等等
 
 
 

In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you’ve always been curious about what Unity has to offer, this course has everything you need to get you started with the engine – ranging from the UI, Terrain, Lighting, Scripting, Post Process, and so much more!


http://ghostxx.com/details?id=5022


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3DMotive - Unity 3.5 Lighting and Particles
 
 
 
在这个系列教程中讲师艾伦·索恩带领我们全面审视Unity游戏引擎如果你一直很好奇Unity有什么,这当然你需要的一切,让你开始学习这个引擎 - UI地形,照明脚本,后期,等等
 
 
 

In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you’ve always been curious about what Unity has to offer, this course has everything you need to get you started with the engine – ranging from the UI, Terrain, Lighting, Scripting, Post Process, and so much more!


http://ghostxx.com/details?id=5023



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3DMotive - Unity 3.5 Game Scripting
 
 
 
在这个系列教程中讲师艾伦·索恩带领我们全面审视Unity游戏引擎如果你一直很好奇Unity有什么,这当然你需要的一切,让你开始学习这个引擎 - UI地形,照明脚本,后期,等等
 
 
 
In this extensive tutorial series, instructor Alan Thorn takes us through a comprehensive look at the Unity Game Engine. If you’ve always been curious about what Unity has to offer, this course has everything you need to get you started with the engine – ranging from the UI, Terrain, Lighting, Scripting, Post Process, and so much more!


http://ghostxx.com/details?id=5024



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阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
分类: ghostxx分享
Digital Tutors - Utilizing Shading Networks in 3ds Max 2011
Digital Tutors - 3ds Max 2011材质教程
 
 
 
在这个3ds Max教程,我们将探讨3ds Max创建和使用着色网络了解如何创建和修改着色网络这是一个重要的技术一个用于创建各种材料和不同类型的表面必不可少的技能本教程将探讨使用贴图来控制透明度,磕碰,和置换效果,了解贴图坐标控制纹理放置,应用纹理到粒子上,结合多个纹理,以及许多其他主题,旨在帮助您成为一个更强大,更高效的3ds Max艺术家
 
 
In this collection of 3ds Max tutorials, we will explore the process of creating and using shading networks within 3ds Max. Understanding how to create and modify shading networks is an important skill - one that is essential for recreating the various materials and the different types of surfaces found in the real world. This tutorial will explore topics such as using maps to control transparency, bump, and displacement effects, understanding mapping coordinates to control texture placement, applying textures to particles, combining and layering details from multiple textures, and many other topics that are designed to help you become a stronger, more efficient 3ds Max artist.

http://ghostxx.com/details?id=4931

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Digital Tutors - Creating a Game-Ready Tommy Gun in 3ds Max  2013
Digital Tutors - 在3ds Max2013创建游戏中使用的冲锋枪
 
 
 
本系列教程我们一起来看看在游戏引擎中使用的枪(比如UDK, Unity 或者CryEngine)的创建过程

我们通过这个过程
采用细分技术创建一个高精度版本的模型下一步将创建一个低多边形版本完成我们将看看如何分解元素创建UV布局然后我们继续烘焙环境闭塞贴图和法线贴图我们用3ds Max的渲染到纹理对话框做到这一点。

然后我们Photoshop里开始创建漫反射贴图以及高光贴图最后我们将检查我们的结果
在Marmoset Toolbag。
 
 
 
In this series of tutorials we take a look on process of creating a gun for use in a game engine like UDK, Unity, or CryEngine.

We go through this process bit by bit starting off by creating a high poly version of the gun using subdivision techniques. The next step will be creating a low-poly version. When this is finished we will take a look how to unwrap elements in order to create the UV Layout. Then we move on to baking ambient occlusion and normals maps. We use Render To Texture dialog in 3ds Max to accomplish this.

After we finish it we'll move over to Photoshop and start to create a diffuse map as well as a specular map. Lastly we'll check our results in Marmoset Toolbag.

http://ghostxx.com/details?id=4932

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Digital Tutors - Getting Started with BodyPaint 3D
Digital Tutors - BodyPaint 3D入门教程
 
 
 
在这个教程中我们将介绍BodyPaint3D中工作的基本知识创建可信的纹理贴图创造精美的角色,道具和环境的很重要的步骤 BodyPaint3D里有奇妙的工具我们模型交互绘制纹理过程中同时保持了很多来自2D图像编辑应用程序的功能
 
BodyPaint3D在同行业中被广泛使用知道如何使用这个功能强大的程序将真正帮助您更快,更聪明地工作在这个过程中我们会得到一个很好开端BodyPaint3D工作我们将设立我们的模型纹理渠道,多层次完成我们涵盖绘画的概念和工具,包括画笔和颜色我们还将使用有用的概念......我们还会整合BodyPaint3D与其他应用程序,如Photoshop,maya或3ds Max等等
 


http://ghostxx.com/details?id=4933

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Digital Tutors - Advanced Character Rigging in 3ds Max
Digital Tutors - 3ds Max 高级角色绑定教程
 
 
 
3ds Max的教程,我们将学习一些方法和工具,用于创建复杂觉得绑定能够产生程序化的动作

首先,我们将创建一个我们可以灵活控制的模块化的绑定我们将学习如何创建IK FK系统学习如何加强这些系统产生更夸张结果我们还将创建强大
counter-twist 系统



http://ghostxx.com/details?id=4934

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Digital-Tutors - Creating a Photorealistic Bedroom in 3ds Max
Digital-Tutors - 在3ds Max创建照片级的卧室场景
 
 
 
使用软件:3ds Max 2013, Photoshop CS4, Marvelous Designer, V-Ray, PhotoLooks
 
在这一系列的3ds Max教程我们学习如何创建一个卧室场景开始最终渲染

通过本次培训学习的技巧你就会知道如何实现逼真的渲染,如何您的室内可视化建模,家具纹理,设置灯光,照相机和最终渲染场景
 
 
In this series of 3ds Max tutorials we will learn how to create a bedroom scene from beginning to the final renders.

By learning the techniques in this training, you'll know how to achieve a realistic rendering for your interior visualizations, how to model furniture, make textures, setup lights, cameras and finally render the scene.
 


http://ghostxx.com/details?id=4935

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Digital-Tutors - Creating Gameplay Elements Using Kismet in UDK
Digital-Tutors - 使用KismetUDK创建游戏元素
 
 
 
这一系列的UDK教程我们要学习使用KismetUDK里工作给你一个深刻的理解这个强大系统如何运作核心基础

首先,我们将了解Kismet编辑器
接口和导航之后,我们学习如何使用序列创建一个简单的可切换的然后,我们将提升课程完成大多数单机游戏中常见的几个小项目,如门,电梯,敌人的行为,拼图动画及BOSS战

每个项目将有它自己的一套挑战所以当这个UDK培训结束时你就会有一个非常强大的核心理解关于如何创建的游戏使用UDK中
Kismet
 


http://ghostxx.com/details?id=4941

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Digital-Tutors - Speed Painting Environment Concepts in Photoshop
Digital-Tutors - 在Photoshop中快速绘制环境概念艺术
 
 
 
当我们创造概念环境艺术的时候,这个过程并不一定一个缓慢有条不紊的过程实际上,当我们做一些项目给自己设定一个时间限制的话任何神奇的事情都有可能发生。

我们不仅可以释放自己创造完美的一次尝试来完成图像我们还可以聚敛大量的潜能。我们还将学习到如果还没有画出我们的想法,我们可以快速画出小样儿没有浪费时间试图使其工作
 


http://ghostxx.com/details?id=4942

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Sketchup Video Tutorial vol. 2 - Exterior
 
了解如何创建外景用SketchUp和V-Ray教程涵盖了建模,纹理材质制作灯光最终渲染设置和后期制作 4,5个小时以上视频(英文)

项目.SKP文件都包括在内。
免费版的
Sketchup就可以了,但一些专业版的功能本教程中也使用
 
 
 
Learn how to create exterior scene with Sketchup and V-Ray. Tutorial covers modeling, texturing, materials creation, scene illumination, final rendering settings and post production. Over 4,5 hours of narrated videos (in English).

Project .skp files are included.
Free version of Sketchup is enough to open these files, however some PRO options are used in this tutorial.

Additional plugins needed:
Weld
Pipe along path
Copy along path (very similar, updated version of copy along path)
Round corner

We recommend to watch the videos in VLC media player (especially for Windows XP users).

This product is download only


Total size: 1.83 GB in one file

http://ghostxx.com/details?id=4943

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Practical Photoshop UK 2013-05
 
Save money when you subscribe to Practical Photoshop, the UK's biggest and best Photoshop magazine.   
Practical Photoshop杂志很省钱,这是英国最大的和最好的Photoshop杂志。   

Today you can read Practical Photoshop in many different formats to suit your need, and we also offer a range of bookazines and official merchandise for you to enjoy.   
今天你可以阅读Practical Photoshop用许多不同的格式来满足您的需求,我们还提供一系列的bookazines和官方商品供您欣赏。
 
Practical Photoshop is the magazine that makes sensational images simple.   
Practical Photoshop使令人震惊的图像变得简单的杂志。   

Whether you're repairing a scan of an old family picture, having fun combining multiple images or applying artistic effects to a favourite photo, Practical Photoshop is easy-to-follow tutorials and video lessons show you how to achieve brilliant results with minimal fuss.   
无论你要修整一个扫描的古老的家庭照片,合成多个图像或应用一个艺术效果到最喜欢的照片,实用的Photoshop浅显易懂的教程和视频课件展示如何实现辉煌的结果。   

Practical Photoshop is the biggest and best Photoshop magazine available, offering 116 pages of expert advice every issue.   
Practical Photoshop是最大的和最好的Photoshop杂志,提供116页的专家建议。

 
 
 
 
 

http://ghostxx.com/details?id=4945

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3DCreative Issue 93 May 2013
 
Zoo Publishing与3d total合作,联合推出的一本电子版CG杂志3DCreative,该杂志为月刊。该杂志的服务对象主要为3D艺术家、CG从业人员。内容涉及到CG业 界新闻、评论、采访、教程和一些比赛等。本杂志至推出到现在得到CG业界一致的好评!
 


http://ghostxx.com/details?id=4946

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FXPHD FUM201 – Intermediate FumeFX
 
 
FXPHD出品的FumeFX的中级教程 -  FUM201 Intermediate FumeFX,虽然说是中级教程,但是也包含一些基础的部分,但是更多的是高级方面的知识,而且还讲解了跟NUKE结合制作,绝对是学习FumeFX的好教程。
 
Fumefx是一款强大的流体动力学模拟插件,其强大的流体动力学引擎可以模拟出真实的火、烟、爆炸等常见气体现象。
模拟流体复杂的运动及其制作流体特效动画,一直以来被运用在计算机图形的各个领域,同时也是计算机图形学内比较广的一个研究课题。
 
 
 
FXPHD FUM201 – Intermediate FumeFX
In Intermediate Fume FX, we jump right in the deep end, initially introducing a lot of the core concepts behind Fume FX and how Congruent Solvers work – such as Fume FX, Phoenix, Maya Fluids etc. all work. These fundamental subjects are crucial to understanding fluids, as well as getting more hands on in learning the initial steps to how Fume FX works, as well as it’s interface and a lot of it’s powerful key features.
Throughout this workshop, all students will be challenged with a lot of high end content taken straight out of actual production shots from some of your favorite blockbuster Hollywood films. We cover a lot of key techniques and features used on a lot of todays latest feature films and look at a lot of the core knowledge that will be help in every case and allow you to take this knowledge further to apply in your own shots and on actual productions.

Intermediate Fume FX is designed for Intermediate and Advanced users, but each lesson is explained in a way that most people should be able to keep up. This is a must have for all FX enthusiasts!…

Class 1: A conceptual introduction to Fume FX & Fluids processes. Creating various examples and walking through the overall process of using Fume FX.

Class 2: Creating a realistic molotov cocktail thrown through air. This is based on a real production for a music video involving a slow motion molotov cocktail being thrown through the air, to match realistically and seamlessly to the filmed shots of fire.

Class 3: In this set of classes we create a realistic and menacing flamethrower matchmoved to live action footage, like we would in a real film production pipeline. Creating a high detailed look for the flame and realistic characteristics for this blockbuster effect!

Class 4: Continuing on from Class 3, we look at advanced techniques for rendering out our effects, as well as lighting our shots and taking these layers into Nuke to composite all of our layers and grade our entire shot to mimic what we would do in a film production.

Class 5: Creating realistic plasma, electrical and magical effects with Fume. Here we look at developing realistic plasma and other effects that are quite different in how they act, compared to the standardized fire that Fume is designed to create. We also look at methods to composite these elements in Nuke.

Class 6: Utilizing Krakatoa and particle advection with Fume FX, we simulate an object falling down onto the ocean floor, kicking up flux and dirt off of the ground realistically. Taking advantage of partitioning and other features. A great example is pirates of the Caribbean there’s a great shot of when the pirates are walking under water of a close up foot disturbing the ground. This is actually a technique we developed for a few shots on superman for some underwater effects we were developing.

Class 7: Here we take last weeks fluid simulation data and pipe it through Krakatoa to generate realistic underwater sand shader generated from millions of particles, we also use various advanced shader techniques and Krakatoa’s KCM shader editor to develop the overall look of our effect, as well as later render and composite all of it together.

Class 8: Creating large scale smoke plumes- here we look at building highly detailed massive smoke for simulations as big as 30’ tall, such as used for massive oil smoke plumes and volcanoes. In addition we also cover advanced techniques for optimizing our fluid simulations!

Class 9: In our final lesson we take a real production shot of a tank, and create an action shot of a missile impacting on the tank, and destroying it in a massive explosion, using every tool & technique at our disposal!

Class 10: Continuing on from our last class, we develop additional fire and smoke layers, as well as render all of our passes out to composite into a realistic shot! This technique will utilize everything we have covered so far for a monster showpiece that will definitely look great on the reel!
 

http://ghostxx.com/details?id=4996

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The Art Of Cars
汽车总动员概念设计
 
 
汽车总动员一个迪斯尼影业 皮克斯动画工作室的电影 2006由迪士尼企业公司/皮克斯动画工作室制作发行
 
这个华丽图鉴异想天开潜心研究推动皮克斯的导演,制片设计师和艺术家迷人故事板,全彩以及数以百计人物速写揭示皮克斯迷人和聪明的的起源
 
 
In the tradition of the smash hits Toy Story, A Bug's Life, Toy Story 2, Monsters, Inc., Finding Nemo, and The Incredibles comes the newest film from Pixar Animation Studios, Cars, the story of a race car who learns that it's not all about the fast lane. (In fact, life begins at the off-ramp.) Offering an insider's view into the artistic development of Cars, this gorgeously illustrated book celebrates the whimsical yet painstaking research that fueled Pixar's directors, production designers, and artists. Fascinating storyboards, full-color pastels, on-the-road snapshots, and hundreds of character sketches reveal the origins of Pixar's charming and clever automobile-based world. Gleaned from the team's trips to racetracks and down the famed Route 66, The Art of Cars is as colorful as its memorable story and characters, making this bookthe only movie tie-in for adultsa spirited ride down the road of a masterful animated feature film.

Cars is a Walt Disney Pictures presentation of a Pixar Animation Studios film. 2006 by Disney Enterprises, Inc./Pixar Animation Studios. All rights reserved.
 

http://ghostxx.com/details?id=5014

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分类: ghostxx分享

Digital Arts - 2013年五月期

Digital Arts - May 2013

 

Digital Arts is magazine for professional Digital designers with focus on valuable techniques, best practices and useful resources.    
Digital Arts是专业数字设计师的杂志关注有价值的技术,最佳实践和有用的资源。

 



http://ghostxx.com/details?id=4885

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工业设计课程
Course of Industrial Design,工业设计课程俄文扫描版。
 


http://ghostxx.com/details?id=4888

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WA's best commercial designs
WA's best commercial designs,2011年西澳商业设计杂志。
 
 
西澳最好商业设计杂志高度时尚目录提供办公,零售,酒店和机构设计和商业开发的参考指南既实用,视觉效果极好提供想法,灵感重要的是,提供最优秀产品和服务
 
WA'S BEST COMMERCIAL DESIGNS MAGAZINE : A highly stylish directory providing a reference guide to office, retail, hospitality and institution design and commercial developers. It is both practical and visually stunning, offering ideas, inspiration and most importantly the finest products and services available in WA.
 


http://ghostxx.com/details?id=4891

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DArtiste Matte Painting Book
 
 
 
d'artiste Matte Painting来自于引领好莱坞Matte Painting画家Alp Altiner, Dylan Cole, 和 Chris Stoski技能和技巧读者通过本书的Matte Painting技术用于创建惊人的,照片般逼真的设定和背景,包括“星球大战”星战前传III-西斯的复仇“指环王三部曲
 
d'artiste Matte Painting presents the skills and techniques of leading Hollywood matte painters Alp Altiner, Dylan Cole, and Chris Stoski. The book takes readers through the matte painting techniques used to create breathtaking, photo-realistic sets and backdrops for films including Star Wars: Episode III—Revenge of the Sith and the Lord of the Rings trilogy.
 


http://ghostxx.com/details?id=4893

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RUSTY NAILS – Full Training
生锈的钉子 - 完整教程



   

Topics Covered/内容包括:


download the full 3 dmodel / 下载完整的3d model
How to use the amazing “RayFire” plugin for falling nails / 如何使用惊人的RayFire插件
Create global lighting with HDRI / 建立全局照明HDRI
Create basic metal chrome for Nails / 创建基本金属镀铬
Use a V-Ray Light to create nice reflections / 使用的V-Ray创造美好反射
Learn how to fix black splotches / 了解如何解决黑色斑点
Simulate rusty material / 模拟生锈材料
cutout filter for perfect bump effect / cutout滤器制作完美凹凸效果
how to use V-Ray Lens Effect/如何使用V-Ray的镜头效果
How to correct images with levels/curve in VFB (V-Ray Frame Buffer)/如何纠正图像的色阶和曲线VFBV-Ray的帧缓冲

 

http://ghostxx.com/details?id=4896

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CG Blog - 安藤忠雄的4X4 - 完整教程

CG Blog - TADAO ANDO 4X4 - Full Training


 

3课教程讲述60分钟高清视频,MAX文件下载包括所有的V-Ray设置,从材质渲染到后期。

 

 

Relevant topics covered:

3 lessons designed by a V-Ray Licensed Instructor®
60 mins narrated HD Videos
MAX FILES to download with all V-Ray Settings
MAX FILES to practise / exercises
the lights hierarchy;
How to use an HDRI?
An easy approach for “Magic Hour” renders;
Vraylight Dome with Vraysky and HDRI;
How to save time with “VRaylights Substitutes”;
Use a V-Ray camera for chromatic contrast;
Multi sub-object material ID + Object ID + UVWmap ID;
How to map different channels with UVWmap;
How Unwrap UVW works;
How to make a water material;
How to use opacity channel;
How to make a bonfire.
Get alpha channel with V-Ray Dome;
How to choose the right background;
Evaluating perspective;
FAD technique (extract hidden details);
Creating the chromatic contrast;
PROGLOW technique;
Best VIGNETTING technique;
Useful shortcuts for photoshop;
No HDRI to achieve great result!

http://ghostxx.com/details?id=4897

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CG Blog - Dark Living - Full Training
 
 
 
3节由V-Ray注册讲师设计的教程,讲述60分钟高清视频,MAX文件下载包含所有的V-Ray设置,讲解黑色系起居室灯光和渲染教程。
 


3 lessons designed by a V-Ray Licensed Instructor®
60 mins narrated HD Videos
MAX FILES to download with all V-Ray Settings
MAX FILES to practise / exercises

How to frame in studio;
How to save time during the lighting set up;
Give a form using the light;
Butterfly bank light usage;
Black flags usage;
How to balance in a dark ambient
Uniform surface properties;
Mapping reflections and glossy;
Procedure to control complex mapping;
How to save in a library;
Subdivs in 5SRW;
How to light dark materials;
Light balance and Light reflections;
Quick proxy objects;
How to use render elements;
VRay Reflections;
VRay Raw Reflections;
VRay Wire Color.

http://ghostxx.com/details?id=4905

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3D Motive -3D Motive Modular Building Workflow
3D Motive -3D Motive 模块化建筑工作流程
 
 
 
在这段视频中我们讨论创建高度可重复使用的模块化资产用Photoshop创建一个纹理快速映射到我们的模块化建筑集上这些类型的资产快速UV技术最后,本教程讨论如何快速构建模型使用UDK的栅格捕捉和少量的网格
 
In this video we discuss creating modular assets on the grid that are highly reusable, use Photoshop to create a texture sheet to quickly map to our modular building set, and quick UV techniques for these types of assets. Lastly, this tutorial discusses how to rapidly build inside UDK using grid snaps and a handful of meshes.
 


http://ghostxx.com/details?id=4910

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CG Cookie - Exclusive - Advanced Car Rendering
 
 
在这段3ds max视频中我们回到汽车渲染系列这次我们更深入地讨论更多汽车材质以及围绕它的3D环境
 
 
Introduction
 
In this video for 3ds max we’ll be back on the Car rendering series, and this time we’ll go more in depth, working more on car shaders and creating a 3D environment around it.
 
 
What we’ll do
 
In Advanced Car Rendering, we’ll work again at the Ferrari model used in the Car Rendring with VRay series, and we’ll prepare a different HDRI illumination setup to create a complete scene with environment. Then we’ll prepare a 3D road and we’ll work on asphalt/road material simulating water presence over it with various map layers. Then we’ll start tweaking all shaders and rendering setup to find a new look and level of quality.
 


http://ghostxx.com/details?id=4914

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CG Cookie - Exclusive - Bullet Breaks a Glass
CG Cookie 独家教程 - 子弹打破玻璃
 
 
这一系列新的3ds Max教程中我们将讨论一下Rayfire这一次我们将介绍一个其他问题:使用这个强大的工具用子弹使玻璃破碎


我们将什么?
 
第1部分:子弹打破玻璃,我们将使用基本场景设置我们会制作模型,使用样条线和车削等基本工具我们将设置一些基本的材质我们将看到如何打破玻璃用Rayfire fragmenter修改器如何设置动画子弹2部分我们将重点在发展和渲染上
In this new series for 3ds max we’ll talk again about Rayfire, and this time we’ll introduce an other problem that can be solved using this powerful tool, glass breaking with a bullet.
What we’ll do

In Part 1 of Bullet breaks a glass, we’ll work on the basic scene setup. We’ll prepare the models, using simple tools as splines and lathe modifier, then we’ll set some preliminary shaders. We’ll see how to break the glass in pieces using Rayfire fragmenter modifier, and how to setup breaking dynamic with the animated bullet. In Part 2 we’ll focus on look development and rendering.
 



http://ghostxx.com/details?id=4918

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CG Cookie - Exclusive - Falling buttons with Box 2
CG Cookie - 独家教程 - 落的按钮
 
 
 
在这段3ds Max视频中我们会学习掉落的按钮教程系列这一次,我们将使用PFlow Box #2和VRay创建一个场景。
 

我们将什么

我们这个系列里使PFlow Box #2如果你有的3ds max2013扩展包,你就可以使用它我们准备一个粒子设置使用MassFX粒子功能,使其与地面碰撞我们看到更深入的如何使用MassFX 然后,我们将开始准备使用VRay的渲染
 
 
In this video for 3ds max, we’ll be back at Falling buttons tutorial series. This time we’ll create same scene using PFlow Box #2 and VRay.
What we’ll do

In Falling buttons with Box #2, we’ll be back at this series and this time we’ll re-do it using PFlow Box #2, or in case you have it 3ds max 2013 Extension you’ll be able to work on it with no problems because Orbaz Box #2 is included in 3ds max basic feature set. We’ll prepare a particle setup using MassFX particles features to make it colliding with the ground, we’ll see more in depth how to use new MassFX event as Birth grid, MassFX World, etc etc. Then we’ll start to prepare the rendering setup using VRay.
 


http://ghostxx.com/details?id=4919

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CG Cookie - Exclusive - FumeFX Hires Simulation Optimization
CG Cookie - 独家 - FumeFX 烟雾仿真优化教程
 
 
FumeFX Hires Simulation Optimization章节我们将谈论烟雾模拟优化仿真优化的细节我们一步一步模拟烟雾爆炸使用一个简单的动画球体。然后我们将调整参数,以加快和放慢速度,如何添加更多细节然后,我们将看到如何使用后期处理优化缓存文件
 
In FumeFX Hires Simulation Optimization we’ll talk about hi details smoke simulation and optimization. We’ll prepare a setup to simulate a smoke “explosion” using a simple animated sphere with noise over as smoke emitter. Then we’ll tweak parameters to have speed up and slow down and then how to add a lot of details. Then we’ll see how to use post processing to optimize cache files.
 


http://ghostxx.com/details?id=4920

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CGCookie Controlling Fire and Flames_2013
 
 
在这段3ds max频教学我们将继续控制火和火焰教程系列这一次,我们专注于粒子的调整和火焰设置

控制火焰内容

第1部分:
在控制火和火焰的教程我们谈谈火和烟这个时候,我们将看到如何管理和控制采用不同的方式颗粒和纹理我们将制作一个非常简单的客房环境我们将尝试墙上孔出现移动地板上,然后创建一个大火区我们将准备一个PFLOW设置移动FumeFX流体发射控制,我们将创建粒子在网格物体上,我们将添加一个动画渐变在地面上创建一个更大火焰区域

第2部分:
控制火和火焰在第2部分我们将开始调整颗粒设置有一个更好的FumeFX火焰然后,我们将开始准备火灾模拟,调节FumeFX参数找到好看的火焰形状和外观,我们会检查它的工作原理以及模拟高分辨率的火焰然后,我们将创建一个新PFlow控制火灾来到房间内使用FumeFX复制以前的模拟我们动态调整一些参数降低火焰等级然后我们将开始增加烟雾
 
 
 
In this video for 3ds max we’ll continue working at the Controlling fire and flames tutorial series. This time we’ll focus on particle tweaks and flame setup.

Controlling Fire and Flames content:

Part 1:
In Controlling fire and flames tutorial we’ll talk about fire and smoke, but this time we’ll see how to manage it and controlling it using different way, particles and textures. We’ll prepare a really simple room environment, and we’ll try to have fire coming from a wall hole, moving thru the floor and then creating a big fire area. We’ll prepare a PFlow setup moving over a mesh to create particles that we’ll control the FumeFX fluid emission, and we’ll add an animated gradient ramp over the ground to create a bigger flame area.

Part 2:
In Part 2 of Controlling fire and flames we’ll start tweaking particle setup to have a better control over FumeFX flames later. Then we’ll start preparing 1st fire simulation tweaking FumeFX parameters to find good looking flame shape and look, we’ll check how it works with hi-res simulation too. Then we’ll create a new PFlow setup to control fire coming inside the room, using a FumeFX copy of previous simulation we’ll tweak some dynamic parameters to have a lower flame level and we’ll start adding smoke.

http://ghostxx.com/details?id=4922

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CGCookie - Exclusive : Nature rendering
CGCookie - 独家教程 : 自然的渲染
 
 
在这段3ds max视频,我们将开始在一个新的系列的工作来看看一个简单的西红柿在一些自然环境中照片

自然渲染的第1部分我们探讨如何对待自然渲染我们先从一个简单的
西红柿渲染我们将用样条/多边形创建植物西红柿然后我们就开始准备基本的材质照明将使用HDR贴图2部分我们将专注于创造逼真材质试图最终敲定该项目
 
 
In this video for 3ds max, we’ll start working at a new series to take a look at some natural environment with a simple macro photo.
 
In Nature rendering Part 1, we’ll start exploring how to approach to nature rendering, and we’ll start with a simple macro render of a tomato. We’ll use spline/poly modeling to create the plant and the tomato, then we’ll start to prepare a basic version of its materials. The illumination will be done using a HDR map. In Part 2 we’ll focus on creating more realistic shaders and trying to finalize the project.

http://ghostxx.com/details?id=4923

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CGCookie - Exclusive : Water and firestorm
CGCookie - 独家教程 : 水和火墙
 
 
在这个系列3ds max教程中我们会谈论水和火准备一个有趣的教程关于海洋模拟和周围的火墙

火墙的视频我们尝试创建一个在海面上的
夜景我们将准备使用HOT(Houdini Ocean Toolkit)插件,然后我们就开始着手准备基本的火焰设置它会基于两层一层使用对象发射器和FumeFX第二层使用 Particle Flow
 
 
In this series for 3ds max we’ll talk about water and fire, preparing an interesting tutorials to work on ocean simulation and a firestorm all around.

In Water and Firestorm video we’ll try to create a night scene over the sea level with a firestorm all around. We’ll prepare the ocean level using the HOT, (Houdini Ocean Toolkit), plug-in, then we’ll start preparing the basic fire setup, it will be based on two layers, one done using an object emitter and FumeFX, the second one will be done using Particle Flow.

http://ghostxx.com/details?id=4924

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CGWorkshop - Architectural Visualization Vol 4
CGWorkshop - 建筑可视化第四期
 
 
 
Description:
17.94 GB | Day1-14 | 项目文件: 包括 | 使用软件: 3ds max 和 V RAY
 
 
这个培训将集中在建筑可视化理论和技术的理解把你的渲染提高到另一个层次该系列教程一直致力于中级高级的3ds maxV RAY用户初学者可能会发现一些非常有用提示在加入之前,我们强烈建议我们的初级教程专业摄影师将解释你可以期望在3D世界中使用的v射线摄影机获得什么
本次教学将如何更快,更高效工作旨在提高您的工作流程最终质量


This training program will focus on architecture visualizations, theory and techniques the understanding of which will allow you to take your rendering to another level. The program has been dedicated to intermediate and semi advanced users of 3ds max and V RAY. Beginners might find some very useful tips too (before joining we strongly recommend watching our tutorials). Lectures with professional photographers will explain what you can expect in the 3d world using the v ray cameras.
This session will teach you how to work faster and more efficient. Tricks from MOTYW’s production line is aimed at enhancing your workflow and final quality.
 


Exteriors

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module (including LWF - linear workflow)
- production line examples
2. MODELING and SHADING
- managing input files
- architecture modeling and detail creation using various
techniques (particle flow, Multiscatter, Grow FX, Snow Flow and much more)
- environment creation (nature, urban scenes)
3. LIGHTING AND RENDERING
- lighting RIGS for different atmospheric conditions
- atmospheric effects inside of 3ds max (fog, volume lights, glare, lens effects etc.
- optimization, postproduction design (learn how far can you go before postproduction)


Interiors

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. MODELING and SHADING
- managing input files, reference setup, blueprints,
discussion with designers.
- furniture modeling and detail creation like seams,
wrinkles, cloth simulation, alos particle flow presets fro dust, smoke
- advanced step by step modeling mapping and shading (in cluding poly modeling, fur, Marvelous designer cloth sim mulation, unwrapping, texture setup)
3. LIGHTING AND RENDERING
- lighting RIGS for different interior types (well exposed room, shopping malls, public spaces like concert halls)
- V ray rendering engine setups - know your render
elements.
- Lighting conversions day to night

Postwork

1. THEORY
- base theory repeated in all 3 modules
- special dedicated theory for current module
- production line examples
2. PHOTOSHOP
- planning your shot in 2D
- postproduction workflow for exterior scenes (advanced)
- postproduction workflow for interior scenes (advanced)
3. MATTEPAINTING
- how to match lighting to characters
- adding details
- solutions for competitions, quick renderings to keep the deadlines and top quality
 

http://ghostxx.com/details?id=4925

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Digital Tutors - Creative Development Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa
Digital Tutors - 用FumeFX和Krakatoa创建一个逼真的墨滴效果
 
在本教程中我们将学习如何创建粒子特效从开始到​​最终渲染在本教程我们将讨论FumeFX PFLOW基础知识到高级技术我们还将讨论一些Krakatoa的渲染技术包括 Magma Flow编辑器我们看到如何partitioning增加我们的粒子最后我们来看看如何NUKE合成完成本教程后我们更好地了解流体以及如何管理和渲染粒子
 
 
In this tutorial we will learn how to create particle effects from the beginning to final render. Throughout this tutorial we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We'll also cover some rendering techniques in Krakatoa, including the Magma Flow Editor, we'll see how to increment our particle count using the partitioning, and finally we'll look how to composite the particles in NUKE. After completing this tutorial, we'll have a much better understanding of fluids and how to manage and render particles.
 
 
1. Introduction and project overview
2. Basic scene setup
3. Basic motion
4. FumeFX quick overview
5. Getting started with FumeFX
6. PFlow and FumeFX integration
7. Introduction to Krakatoa
8. Particles partitioning
9. Using the PRT Loader to load partitions
10. MagmaFlow and rendering the particles in Krakatoa
11. Compositing particles in NUKE

http://ghostxx.com/details?id=4926

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Digital Tutors - Exploring Different Explosion Types in 3ds Max and FumeFX
Digital Tutors - 探索不同类型爆炸3ds Max和FumeFX里
 
这一系列的教程我们将学习如何来创建不同类型的爆炸使用3ds Max FumeFX
我们将开始第一次学习爆炸那么我们将不得不了解FumeFX涵盖的基础知识可以从今天的介绍开始然后,我们将介绍几个例子,爆炸和浓烟本教程结束时我们产生粉尘爆炸培训结束时你会了解有关如何创建好看爆炸,火灾和烟雾用FumeFX
 
 
In this series of tutorials we will learn how to create different kinds of explosions using just FumeFX in 3ds Max.
We'll start the training by first learning about the anatomy of our explosions, then we will have an introduction to FumeFX covering the basics you can start using today. After that, we will cover a few examples of explosions and also the dense smoke. At the end of the tutorial, we are going to create a dust explosion, and by the end of the training you will have knowledge on how to create nice looking explosions, fire and smoke with FumeFX.
 
1. Introduction and project overview
00:50
 
2. Anatomy of explosions
05:10
 
3. Creating our first explosion
10:15
 
4. Creating dense smoke
09:34
 
5. Using Wavelet Turbulence
04:32
 
6. Creating fire
09:15
 
7. Making big dust explosions
09:19
 
8. Creating burn shaders and lightning
05:12
 
9. Adding smoke trails to our explosions
10:51
 
10. Creating a dust shockwave
09:58
 
11. Color correcting
10:04

http://ghostxx.com/details?id=4927

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阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
分类: ghostxx分享
 
Lighting Techniques for Photography,摄影工作室灯光教学。

Taking the guesswork out of lighting, this invaluable examination provides tools and techniques from an accomplished expert. The most essential principles for photo shoots are presented through lengthy image sequences, considering different finishes for reflective surfaces, types of light sources, light modifiers, and even light placements. From creating fundamental looks to the effect of fine-tuning placement and setting, this detailed guidebook enables photographers to maximize productivity on any shoot. Concluding with the most effective solutions for solving lighting problems, this study is an excellent resource for both active professionals as well as intermediate to advanced students of photography.
 


http://ghostxx.com/details?id=4860 
 

 
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God Of War Ascension Artworks,战神角色设定集。
 


http://ghostxx.com/details?id=4861


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God Of War III Concept Arts,战神3设定资料集。
 


http://ghostxx.com/details?id=4862


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The Art Of Bioshock Breaking The Mold Artbook,“生化奇兵”设定资料集&画册。
 


http://ghostxx.com/details?id=4866


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ZBrush Getting Started 4R3
 
 
 
ZBrush的官方教程,PDF格式,包含ZBrush图文和视频教程,相关教程链接等等,是学习ZBrush的官方指导手册!
 



http://ghostxx.com/details?id=4867


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Photoshop Creative-Issue 99-2013

 

翻译by:ghostxx.com

 
 
 


Advanced Photoshop magazine is packed full of expert advice for mastering professional Photoshop skills.    
高级的Photoshop杂志,饱含了专家的建议关于掌握专业Photoshop技巧。    

Each edition has in-depth tutorials inspired by the latest commercial trends covering all the key Photoshop skills, from digital painting and photomanipulation, to graphical illustration and typographical effects.    
每版有深入的教程灵感来自于最新的商业趋势,覆盖所有关键的Photoshop技巧,从数字绘画和印刷效果。    

The magazine also has inspirational interviews with some of the biggest names in the creative world, a tailored Photoshop Helpdesk, and features looking in more detail at industry skills and services.    
该杂志还采访一些创造性的世界的知名人士,一个量身定制的Photoshop软件通。    

Every issue comes with a free CD, which contains files to aid you with that issue’s workshops, as well as free resources, video tutorials and wallpapers.    
每期都有一个免费的CD,其中包含文件来帮助你解决问题,以及免费的资源、视频教程和墙纸。
 

http://ghostxx.com/details?id=4868

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Light and Lens-Photography in the Digital Age
 
 
 
Light & LensPhotography in the Digital Age是一个开创性的入门书清楚,简要地提供指导和经验为拍摄发人深省的数字照片这是一个冒险想法本书来自于高端摄影教育家拥有众多的课堂测试作业和练习鼓励你去认真探索,使照片达到摄影师的眼睛的审美观点
 
Light & Lens: Photography in the Digital Age is a groundbreaking introductory book that clearly and concisely provides the instruction and building blocks necessary to create thought-provoking digitally based photographs. It is an adventurous idea book that features numerous classroom-tested assignments and exercises from leading photographic educators to encourage you to critically explore and make images from the photographers' eye, an aesthetic point of view.
 


http://ghostxx.com/details?id=4869

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Canadian Interiors 2009年秋季版
Canadian Interiors 2009年秋季版,加拿大室内设计杂志。
 
 
Canadian Interiors加拿大领先的杂志针对室内设计专业人员1964年推出以来,该杂志一个加拿大室内设计师必须阅读的杂志 CI目前每两个月出版一期

CI吸引读者进入当代室内设计室内建筑,空间管理产品设计家具设计美学与功能 CI不断研究和发布新产品资源在我们经验丰富编辑团队的带领下,都在不断探索商业及住宅项目,产品设计和发展趋势让你能同步设计世界

CI为您提供一个机会来宣传您产品直接向您的目标受众有很多在加拿大住宅设计杂志唯一的
Canadian Interiors可以保证你获得专家级的室内设计专业人士
 
 
Canadian Interiors is Canada’s leading magazine targeted at interior design professionals. Since its launch in 1964, the magazine is a must read for Canadian interior designers. CI is currently published every two months with a circulation of 13,467.
CI draws its reader into the aesthetics and functionality of contemporary interior design, interior architecture, space management, product design and furniture design. CI is constantly researching and publishing new products as a resource for professionals. Our experienced editorial team led by editor Michael Totzke, are constantly exploring commercial and residential projects, products, designs and trends, as well as contract product launches to keep you tuned to the design world.
CI offers you a chance to advertise your products directly to your target audience who specify your products. There are many residential design magazines in Canada, but only Canadian Interiors can guarantee you access to interior design professionals throughout Canada.
 


http://ghostxx.com/details?id=4871

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芭莎时尚杂志2010年一月刊
harper-bazaar-2010-01-jan,芭莎时尚杂志2010年一月刊
 
 
 
成熟,优雅和挑衅性芭莎是最求时尚和潮流的女性最好的资讯来源从休闲到时装
 
Sophisticated, elegant and provocative, Harper's Bazaar is the fashion resource for women who are the first to buy the best, from casual to couture.
 


http://ghostxx.com/details?id=4874

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在MAX2010建模宝马X5的视频教程
Моделируем BMW X5 в 3ds Max 2010

 
 
视频课程致力于创建一个汽车宝马X5看过之后,您将学习如何塑造任何现有汽车模型!
 
Данный видеокурс посвящён созданию автомобиля BMW X5 . Посмотрев его, вы научитесь моделировать любой существующий автомобиль!
 


http://ghostxx.com/details?id=4876

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Essential CG Lighting Techniques with 3ds Max
Essential CG Lighting Techniques with 3ds Max, Third Edition (Autodesk Media and Entertainment Techniques)
 
 
 
由Autodesk认证 Darren Brooker版本CG教学关于真实世界本教程带你学习基础的灯光到高级的技术

*一切你需要学习的艺术CG灯光技术集于这本教程书
*免费试用软件详细的教程...
 
 
 

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you ...
 


http://ghostxx.com/details?id=4881

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3DMotive - Creating and Texturing a FS with DDO Vol 2
 
 
3.20 GB | 项目文件: 包括 | 使用软件:3ds Max, Photoshop, ZBrush, DDO
 
在这个过程中专注于雕刻和使用DDO讲师盖伦·戴维斯我们创造一个幻想世界的盾的全部过程戴维斯演示了ZBrush雕刻过程如何渲染出所有必要纹理贴图然后向您介绍DDO这个强大的新软件涵盖了完整贴图过程 DDO引入一个全新的工具你的游戏资源你会不想错过

In this course focused on sculpting and using dDo, instructor Galen Davis takes us through the complete pipeline of creating a Fantasy Shield. Davis demonstrates the ZBrush sculpting process, how to render out all the necessary texture maps, and then introduces you to dDo as we cover the complete texturing process with this powerful new software. dDo introduces a whole new tool for your game assets you won't want to miss!
 


http://ghostxx.com/details?id=4882

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阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
分类: ghostxx分享
期刊杂志:
Unity的各种资料集合(长期完善更新):http://ghostxx.com/details?id=4571
3D_World_2013-05,3D World 杂志电子版,2013年第五期:http://ghostxx.com/details?id=4578
3D Artist 第33期光盘:http://ghostxx.com/details?id=4579
3DMotive - Custom Weapons in UDK:http://ghostxx.com/details?id=4580
3DMotive - Unity Tips and Tricks:http://ghostxx.com/details?id=4581
Computer Graphics World - March-April 2013下载:http://ghostxx.com/details?id=4592
Advanced Photoshop - Issue 107 2013:http://ghostxx.com/details?id=4638
ImagineFX 2013-05下载:http://ghostxx.com/details?id=4643
Computer Graphics World - 2009:http://ghostxx.com/details?id=4843
Advanced Photoshop - Issue 108 2013:http://ghostxx.com/details?id=4846
2DArtist Issue 087 March 2013:http://ghostxx.com/details?id=4850
3D Artist - Issue 54, 2013:http://ghostxx.com/details?id=4851
3D World - June 2013:http://ghostxx.com/details?id=4852
3DCreative_Issue_092_Apr13_highres:http://ghostxx.com/details?id=4853
3D_World_2011-06,3D World 杂志电子版,2011年第六期:http://ghostxx.com/details?id=4854




教程:
The Watch training series:http://ghostxx.com/details?id=4648
渲染真功夫-地毯深度解析3:http://ghostxx.com/details?id=4788
World of Level Design - 11 Days Using Unreal Development Kit:http://ghostxx.com/details?id=4793
cmiVFX - Maya VRay Nuke 制作雪景教程:http://ghostxx.com/details?id=4839
3DMotive Creating and Texturing a Fantasy Shield With DDO:http://ghostxx.com/details?id=4842
大师级UDK游戏开发:http://ghostxx.com/details?id=4845
阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
分类: 期刊杂志

Photoshop User   2012 全集

 

翻译by:ghostxx.com

 

Photoshop User Magazine is the official publication from the National Association of Photoshop Professionals (NAPP).    
Photoshop User Magazine是Photoshop国家专业委员会的官方出版物。   

Photoshop User is entirely devoted to helping readers improve their skills when using Photoshop and all the programs which are associated with it.    
Photoshop User完全致力于帮助读者提高他们的技能在使用Photoshop和所有的相关程序。    

There will be features on in-depth tutorials, news, reviews on the latest programs and how to illustrate and use designs more effectively.    
将会有特性深入的教程,新闻,评论最新的项目以及如何说明和使用更有效地设计。


http://ghostxx.com/details?id=4557
http://ghostxx.com/details?id=4558
http://ghostxx.com/details?id=4559
http://ghostxx.com/details?id=4560
http://ghostxx.com/details?id=4561
http://ghostxx.com/details?id=4562
http://ghostxx.com/details?id=4563
http://ghostxx.com/details?id=4564
http://ghostxx.com/details?id=4565
http://ghostxx.com/details?id=4566
http://ghostxx.com/details?id=4567


阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
(2013-05-15 22:09)
分类: 期刊杂志
Yoshitaka Amano,天野喜孝画集
 
天野喜孝(1952年3月26日—)原名为天野嘉孝,日本静冈市出身的的画家、人物设计师及插图画家,擅长舞台美术及服装设计。其作品散见各种 艺术创作活动中,计有动画人物设计、电玩游戏视觉概念设计、书籍的封面设计与内页插画,舞蹈、戏剧、电影的场景设计、背景美术设计、服装设计等。
 
 
Yoshitaka Amano MONO 2
Yoshitaka Amano The Virgin
Yoshitaka+Amano+Hiten
Yoshitaka+Amano+Maten
Yoshitaka+Amano+MONO+1
Yoshitaka+Amano+MONO+2
Yoshitaka+Amano+The+Virgin


http://ghostxx.com/details?id=4544
阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
(2013-05-15 22:07)
分类: 期刊杂志
The Art of Halo,光环设定集。
 
 
 
When Halo(R) hit the shelves with the launch of the Xbox(R) in 2001, it was an immediate sensation. This action-packed science fiction--military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers-and scored numerous awards for its innovations, irresistibility, and sheer thrills. "The Art of Halo" is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon-from bright idea to brilliant result-and a testament to the creativity of the artists at Bungie Studios. - Meet the brains behind Bungie, the birthplace of Halo- Feast your eyes on a panorama of "all-new" artwork from its spectacular sequel "Halo 2"-one of the most eagerly-awaited games of 2004- Discover the art of game design from the inside out, in interviews with-and illustrations by-the Halo creative team- Learn the secrets of designing gear from the artists themselves- Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script- Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and more It's all here-the story behind the sensation that "GamePro" declares "above and beyond what console gamers have come to expect"-in one virtuoso volume


http://ghostxx.com/details?id=4543
阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
(2013-05-15 10:01)
分类: 期刊杂志
The ARK Lineage II Illustrations,天堂II设定集。
 
天堂II设定集 - sslin0 - ghostxx.com


http://ghostxx.com/details?id=4542
阅读  ┆ 评论  ┆ 转载 ┆ 收藏 
  

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