激情澎湃经典再现
作者:sky_liux
来源:NGA
以下消息来自http://www.mmo-champion.com和http://www.worldofraids.com,如没有附加蓝帖地址本人不保证100%的真实性。
2.3.3美服上线
今天是马丁·路德·金纪念日,所以——没有蓝帖!但是有点其他的小惊喜:2.3.3版本在美服上线了!……目前官网还没有更新,但是MMO的作者信誓旦旦地说“今天会更新”,我也只好相信他一次!由于2.3.3更新得如此之快,也许2.4在本周/下周就会在PTR上线了也说不定。一起期待!
下面是patchnotes:
一般
——有些玩家也许会注意到,在他们更换大陆地图(东部王国/卡利姆多/外域/副本)时的数据读取时间减少了。
——玩家/NPC模型的读取时间减少了,所以现在他们会在你更换地图之后更快地显示出来。
BUG修正
——影月谷的魔脊龙现在不会在激活后进入闪避模式。
——纳格兰的裂肠者现在不会在激活后进入闪避模式。
——玩家们现在在“每天竞技场点数计算”的时间段内购买竞技场物品时竞技场点数的变化将被正确结算。
——对一个正在移出施法范围的目标使用“/castsequece”宏将不再中止宏的释放。
elow are the latest PTR notes, the post will be updated if there is any change with the live patch.
Quote from Blizzard staff
World of Warcraft PTR Patch 2.3.3
The latest test realm patch notes can always be found at [ http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html ]
The latest patch notes can always be found at [ http://www.worldofwarcraft.com/patchnotes/ ]
General
* Some players may notice improved data load times when newly entering the world and after zoning into new areas.
* Character/NPC load times have been decreased, and now should appear faster. You’re not hearing voices, there really are people in Shattrath!
Bug Fixes
* Felspine the Greater in Shadowmoon Valley will no longer evade when engaged.
* Guttripper in Nagrand will no longer evade when engaged.
* Players will now be correctly credited with their arena points if they purchase an arena item during weekly arena calculations.
* Using a castsequence macro on a target moving out of range will no longer cause it to stop working.
PvE、PvP混合副本?
一位官网论坛玩家提出了一个巨酷的主意—一种新的副本,混合了PvP和PvE。这次蓝帖们居然没有用到标志性的“不远的将来”^^:
“我觉得有个主意相当的酷!如果你们设计一个副本,能够同时排进2个小队;然后这两个小队彼此竞争,看谁能更快地击倒boss,进入最后的房间。这两支小队在最后的房间里相遇,他们必须打倒boss和竞争对手才能拿到装备!
当然,每一支队伍都会像排战场一样“预约”这个副本,以保证两支队伍同时开始;然后,每一支队伍都需要击败2~3个boss才能到达最后boss的房间——和普通的副本一样。但是,最后的boss需要两支队伍“争抢”以获得loot——所以你可以期待一场三方大战!或者说,如果有一支小队的速度实在太慢,那么比较快的一方就会抢先安全地打完boss,然后分装备。所以,每一支队伍都有两种选择——或者是尽量迅速地击败最后的boss,从而在另外一支队伍到达之前抢先loot;或者是在进入boss房间前作好万全的准备,将竞争对手连同boss一起完全打倒!
蓝帖的回复:
“这确实是个相当有趣的想法!我也希望在未来某个时候能看见这样的一个副本!”
另一位网友提出了他的意见:
“这个设计还是有缺点的!你们怎么能保证这个副本的平衡(两支队伍遇到的boss难度和通关时间需要几乎完全相同)?”
“这也许是对开发者们的最大挑战!但是我保证,如果有足够创造性的想法,这个副本做到“平衡”也不是不可能的事情。”
New type of instance, PvP and Pve?
A player came up with a cool idea, a new kind of instance mixing PvP and PvE, and Vaneras said a few words about it:
It could be cool of they made some sort of instance where 2 groups are competing with each other, taking down bosses, and ending up in the same room, where they have to battle the boss AND each other.
The concept would be that a group signs up for the instance (standard 5 man group) like you do with BG's. Then once 2 groups are ready both groups start at the same time.
You then have to beat 2-3 bosses, loot etc. as any normal instance, but the final boss is a fight between the groups, and the boss...or if one of the groups are really slow, just one group, the winner naturally gets to loot him. It is up to each team to figure our whether they should aim for getting to the final boss fast, thereby hoping to avoid fighting the other team by killing/looting boss before they arrive, or if they should fully heal and buff to prepare for possible pvp and boss fight. hoping to catch the other team on their knees.
It does sound like a fun idea, so we can only hope that we might get to see such an instance some day in the future.
It does have a few weak points though. How are you going to keep this balanced?
This would indeed be the largest challenge seen from the developers perspective, but I am sure it would be possible to think of some creative way of balancing such an encounter. (src)
——但是我保证在CWOW这个想法会很快变味:不是因为掉落的装备太差而沦为鬼域;就是因为掉落装备太好而沦为刷子/bug使用者的乐园。去吧!我是无权决定别人的游戏方式的。
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