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制作人详解《模拟人生3》画面性能

(2008-04-03 14:53:41)
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sims

模拟人生

ea

游戏

网站Infinite Sims转载了一篇对《模拟人生3》制作人的访谈,详细介绍了3代的新增要素。同时,对于玩家质疑《模拟人生3》相比于2代,图像上并没有太大改进的原因,也作出了解答。
 
以下为中文翻译,原文地址为:http://www.infinitesims.com/content/view/987/796/
 
本翻译为个人劳动成果,网元网及译者版权所有,转载请注明出处及原文地址,无注明的转载文章视为侵权,发现必究!
 
中文翻译:
 
保加利亚的游戏杂志《PC Gameplay》发表了一篇对《模拟人生3》制作人Lindsay Pearson的采访。以下是采访的部分内容。
 

《模拟人生3》中将包含哪些《模拟人生2》的元素?
我们一开始就选定了部分元素决定添加,因为这些元素都非常贴合《模拟人生3》所想展现的游戏感觉。比如钓鱼,在《模拟人生2》中只是资料片添加的技能,但是在《模拟人生3》中将会是一个非常重要的技能。

游戏中也会包含“创造力”技能,只不过这次此技能将通过弹吉他来获得,而不再是弹钢琴。

 

“模拟人生”系列被认为是一种互动性的肥皂剧。《模拟人生3》能否把这一印象提升到更高层面呢?
无缝式的社区是一个巨大的改进。玩家可以深入社区并对任意居民作出调整。举例来说,如果你希望把你的社区变成“黑道家族”或是“绝望的主妇”,你就可以调整所有的居民,直到他们全部变成电视剧里那样。接下来游戏会接管他们的活动,而你将成为他们中的一部分。所以,实际游戏会远比电视剧集有趣的多,因为所有的一切都是由你来决定的。

 

“模拟人生3”仍然会包含多个社区吗?
不,游戏中只会有一个社区。不过这是个超级大的社区——有超过90所的房屋,并且每一栋里都生活着一个模拟家庭。 但是你可以将社区保存在不同位置,便于创造不同的故事情节。
也许在稍晚时候我们会开放一个插件工具,允许玩家创建自己的社区。不过在游戏刚发售时,肯定是只有一个社区的。

 

游戏是否会包含特定的剧情呢?
这么说吧,游戏提供了许多不同类型的家庭供玩家选择,而且每一个都会发展出独立的故事情节。如果在游戏开始时你选择了一个有2个孩子的家庭,那么你所获得的游戏体验将完全不同于选择一个刚工作的年轻人。

 

关于自定义选项,能否提供我们更多的信息?
游戏中将包含一个综合性的编辑器。使用这个编辑器,玩家可以调整每一件物品,不论是墙壁、家具,还是时装、发型。你可以设计一些颜色和图案,并把它们用到每一件物品上。如果你想要一个带紫色斑马条纹的沙发,则很轻松就可以做到。而且你可以把同样的图案用在你的床铺或者台灯上。
在“创建市民”窗口,将提供玩家更多选项来设置外观、服装、头发等等。同时,也可以轻松的和其他玩家分享你的创作。如果你想设计汽车?那么,你可以改变汽车的颜色、图案,不过如果你想为车子添加些稀奇古怪的东西,你还是去玩《孢子》吧!

 

你们是否沿用了《模拟人生2》的技术? 
不,我们开发了一个全新的引擎,使用了新的动画和表现技术。只有这样才能实现全开放的社区和丰富的设计工具。《模拟人生2》的游戏引擎很好的完成了它的使命,不过如果想要实现《模拟人生3》的特性,还是不够的。
最大的工程已经在去年完成了。至于游戏的系统需求,当然现在我们还不能给出具体细节,但是我们是真的希望游戏可以适应更广大的玩家群体。

 

《模拟人生2》到《模拟人生3》的图像改进看起来要远小于《模拟人生》和《模拟人生2》之间。原因是否正在于这次的“无缝式社区”元素?
有部分的原因确实是这样。不过,游戏截图提供给玩家的印象多少是有所偏差的。当你们切实玩到《模拟人生3》的游戏时,你们就会发现整个游戏世界和游戏角色在细节部分的高度提升。但是,是的,正是因为这次的“无缝式社区”元素,以及同时在其中生活的几百个模拟市民,我们不得不在游戏运行速度和图像细节之间做个取舍。也就是因为这个原因,《模拟人生3》与前代相比并没有特别大的进步。不过,任何进步,都比不上游戏从2D到3D间的飞跃。

 

 

英文原文:

 

Part of an interview with head Sims 3 producer Lindsay Pearson from PC Game play:

 

Which Sims 2 elements will find their way to Sims 3?
Some elements were selected from the start because they fit into the core experience of The Sims 3. Fishing for example is one of the expansion features that made it to an important skill in Sims 3.
There's also a Creativity skill, only this time it's based on the guitar instead of the piano.

 

The Sims is considered an interactive soap. How will you lift this to a higher level in The Sims 3?
The seamless Neighborhood is a huge step forward. The player will be able to go into the Neighborhood and adjust all inhabitants. For example, if you want to model your Neighborhood to The Sopranos or Desperate Housewives, then you can adjust all inhabitants til they are just like those people. And then the game takes over and you become part of that world. So it's actually much more then a TV-series since things happen out of your control.

 

Will The Sims 3 contain multiple Neighborhood ?
No, there's only 1 Neighborhood , but then it's extremely large - More then 90 houses, each inhabited by a Sim family. But you can save the Neighborhood into different slots so that you can create multiple story lines.
Probably later, we will make tools available so you can create your own Neighborhood , but at release, your stuck with just one Neighborhood .

 

Are there certain scenarios you can choose?
Well, you can choose from very diverse families which will all create a separate storyline. If you want to play with a family that has 2 children at the start, it will be an entirely different experience then if you choose a single adolescent who's at the start of his career.

 

Can you tell some more about the Customization options?
With an integrated editor, you can adjust every object, from walls to furniture to fashion and hairstyles. You can create colors and patterns and then use it on all objects. If you want a sofa with zebra motif with purple stripes, then that's perfectly possible. Then you can also use that pattern on your bed or reading lamp.
Also in CAS, you have more control about the looks, clothes, hair, etc. and you can share these creations easily with other players. If you can design cars? Well you can change the color pattern but if you want to add silly things on your car, get Spore.

 

Do you use Sims 2 technology?
No, we created a completely new engine with new animation and rendering technology because that was the only way to realize the lively Neighborhood and extensive design tools. The engine for Sims 2 was good for what it was meant for, but to implement the Sims 3 features, it was insufficient.
The biggest work was done in the last year. About system requirements, we can't give those yet of course but we do want to make the game available for a very wide audience.

 

The visual leap between Sims 2 and Sims 3 seems smaller then between Sims 1 and 2. Does this have anything to do with the - probably demanding - Neighborhood element?
Partly yes. However the screenshots give a somewhat distorted image, because when you see the Sims 3 live at work, you immediately notice the high detail in the world and its characters. But yes, the Neighborhood element with its hundreds of inhabitants who all live out a life simultaneously, forced us to make a trade-off between speed and graphical detail. Because of this, we can't make the huge leap forward as with the Sims 2. However a leap from 2D to 3D is always hard to surpass.

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