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学习公社 |
- People easily transfer learning from one situation to another if they have learned the fundamental skills and concepts.
- Learners are "receivers" of knowledge in verbal forms from books, experts and teachers.
- Learning is entirely behaviorist, involving the strengthening of bonds between stimuli and correct responses.
- Learners are blank slates ready to be written on and filled with knowledge.
- Skills and knowledge are best acquired independent of realistic contexts for use.
1:基础知识与技巧的掌握会使得学习情境的改变变的容易。是吗?我确实是这样认为的。
2:我不同意,should plus “interchange” ,I think.
3:haha,cognitive study is not.
- Learners are not blank slates ,they has many various backgrounds.
?
101 Ways To Make Training Active?so many wanys?
let's search them:one of them.最后把网络上找到的一方法贴上来。
文章里给了一个Lecture Bingo的例子,总之一句话,需要学习者的参与。
Anchored Instruction
ANCHORED INSTRUCTION IS A LEARNING STRATEGY that situates or "anchors" instruction in a realistic case-study, or problem-solving situation.
让我想起语文老师说的写作文要有血有肉,在案例和问题解决中学习,譬如很多计算机书籍,有时候全是理论真的头晕,但是有案例就好多了。
Anchored Instruction challenges and motivates learners to find the story's embedded data thru a realistic, narrative, storyline format.
Learners tend to transfer skills and link subject matter to other contexts as a result of Anchored Instruction's realistic story settings, characters and events.
这就是它的中心思想了,从中学到理论,然后迁徙到其它情境中去。
- "Learning and teaching activities should be designed around an 'anchor' which should be some sort of case-study or problem situation.
- Curriculum materials should allow exploration by the learner
Design Principles
Anchored Instruction's model uses seven interwoven and interdependent cognitive and instructional design principles to create instruction:
- Generative learning format enhances learner motivation by allowing learners to create or "generate" the story's ending by solving open-ended problems. 生成学习格式
- Video-based presentation improves on text book learning by adding related background information, animation, graphics, audio, simulation, rich colors and realism. 基于视频的介绍。
- Narrative format enhances the story's setting, characters, initial and ending events that enrich the realism and authenticity of the storyline. 叙述性格式
- Problem complexity piques learner's interests and requires full commitment to follow interrelated steps to solve the problem.问题复杂度
- Embedded data designs peppers the storyline with both needed and unneeded data. As a result, learners become engaged in the exploration and discovery process to identify the problem and search for the pertinent data. 内含数据设计
- Opportunities for transfer are created by offering the same subject, such as geometry, within three different, realistic settings that allows learners to view other opportunities to use learned skills and knowledge. 迁移时机
- Links across the curriculum are rooted within a realistic story line, with content that applies to other areas of study. Therefore learners are exposed to these new subject matters that may broaden their views to explore other studies of interest. (Crews, 1997) 与课程交叉连接
做做这个题目吧,一个案例http://peabody.vanderbilt.edu/projects/funded/jasper/preview/jtcc.html
The Anchored Instruction model was developed between the late 1980s, early 1990s by the Cognition and Technology Group at Vanderbilt University
STRUCTURED ROLE PLAY
Here is a technique in which you present a
controlled, partial replication of the actual world, ask
participants to assume parts and then work their way through an
open-ended "script."
Process
1. Setting the Scene
Your task is to prepare the group for the role-play and provide a
valid reason for its use.
You can start with a discussion during which
you post a number of problem situations elicited from the
group.
You can give a lecturette (a prepared speech
lasting no longer than 10 or 15 minutes).
You can show a film of a group struggling through a meeting, and
stop the film at a point where they start spinning their collective
wheels.
You can give participants a written case which outlines a situation
such as described above.
2. Role-Play
Be very specific in your instructions, then get
on with it.
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2.
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6.
3.
De-briefing
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4. Closure
Assist participants to integrate role play
results with material previously discussed.
This is also a good point at which to thank the
role-players for taking the risk, and perhaps make same
light-hearted comments about what happened.
方法还是很多的。


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