标签:
魔兽世界游戏 |
对2.4以及太阳井高地的interview补完
前几天Acaciaizm上放出的对Tigole关于2.4采访的最后补完——一篇Q&A。
Q:你们曾经说过“太阳井中会出产猎人的橙色弓”,这次谈话中涉及到它吗?
A:不,这次我们不会透露橙弓的消息。
Q: Is the “Legendary Hunter bow” previously mentioned, mentioned in the interview?
A: No, no talks about the bow.
Q:有关于新的[公正徽章]奖励,荣誉奖励和声望奖励的剧透吗?
A:不,这次我不会透露这些奖励的消息。确定无疑的是一个新声望——碎日军势。
Q: Is there any information in regards to new Badge Rewards, Honor Rewards or Reputation Rewards?
A: No, no talks about new rewards, though there is a new faction mentioned, The Shattered Sun Offensive.
Q:能告诉我们关于太阳井高地的25人RAID副本掉落的新消息吗?
A:我们之前已经提到过“不限定职业”套装,不过板甲套装有两套——分别为战士和神圣骑士量身定做的。据说它们会比T6的等级要高,而且比安其拉的套装(T2.5)属性设计得更合理和平衡。
Q: Any more specific information on the gear in the 25-man?
A: The “non specific class” sets previously mentioned will however include a more Warrior tuned plate set and a Holy tuned Paladin set. They are said to be better than T6 and better item balanced than the AQ sets.
Q:太阳井位于部落领地的深处;这对于在PvP服务器的联盟不是什么好事吧。
A:我们也考虑到了这一点,所以——你不必亲身穿越永歌森林,你也不用经过银月城。2.4中将会有从祖阿曼直达太阳井之岛的航班,“专门的传送门”也可能出现。随着对太阳井之岛上远征队营地的重建工作的不断进行(这一切应该是由玩家自己完成——通过每日任务和捐赠资源),更多的传送点将会不断出现。
Q: Any mention of the fact that the Sunwell is deep in Horde territory, and might be a concern for Alliance on PvP servers?
A: Yes, Kaplan mentions that they won’t force you through Eversong Forrest, and that you won’t have to go through Silvermoon. Flight paths from Zul’Aman will be implemented and they are considering teleportation options. The successive rebuilding of the expedition camp on Sunwell Isle should also unlock more transportation options.
Q:为什么你们增加了“每日任务”的数量封顶呢?无论如何,不会有谁能一天完成25个每日任务吧。
A:卡普兰提到过,“他们意识到即使是WOW中的宅男/女也有很多类型。在所谓‘高端玩家’中,有许多全情投入与竞技场或者战场,有些在RAID副本,而有些却喜欢5人副本。当然,还有些玩家不得不攒集金钱,用于游戏中的各个地方;而‘攒钱’的步骤是相当无聊的。
如果‘攒钱’的过程就像你从1~69级的升级过程中一样能够更加‘剧情化’,显然比FARM更加的有趣。每日任务数量的封顶值提高到了25个(事实上这也是你任务日志上所能接到任务的最大数目),就是为了让你在享受剧情的同时,金币响叮当。”
Q: Why is the Daily Quest cap raised? 25 is more than anyone should be able to do in a day anyways?
A: Kaplan mentions that they have realized that there are many different types of WoW players. In regards to endgame content, there are many that enjoy PvP or Arenas, some raids, some do 5-man instances. And then there are of course people who need to grind money to fund their different activities in the game. And the grinding part isn’t really that much “fun”. It’s more fun to be able to follow quest lines, and have the option of playing the game as you did 1-69. The 25 daily limit (which is the amount of quests you can carry in your quest log at one time), is basically set to let you have no limitations what so ever.
Q:我希望太阳井不要设计得像其他的副本一样“黑暗”。有关于这方面的介绍吗?
A:卡普兰提到过,玩家们都会喜欢新5人副本“学者之顶”的设计的。副本的设计大部分脱胎于“银月城”——这也能给联盟玩家一个体验血精灵华丽建筑风格的机会。
“学者之顶”包括一个血精灵的观星台,他们在那里既可以极目远眺飘渺的星光,也能低头凝视太阳井的水波,确保一切的计划都能顺利进行。
“太阳井高地”(25人RAID副本)看起来与前者稍有区别。它包括诸多外部和内部部件均可以飘移的建筑物,包括“议会大厅”——有许多纳鲁被关押在那里。顺便说一句,这些被囚禁的纳鲁就是整个建筑奇迹的能量来源。在这个25人副本的最后房间中,你们将看见新的,真正的,自从WC3以后从未出现的太阳井本身!
Q: I hope Sunwell doesn’t turn out to be too “dark”. Any insights on the general design?
A: Kaplan mentions that players should love the new design of Magister’s Terrace (5-man). The design idea is mainly drawn from Silvermoon City, which will also give Alliance players a chance to experience the beautiful Blood Elf architecture. The Terrace contains the Blood Elve Observatory, where they could gaze on the stars and look down on the Sunwell to make sure everything went according to plan. The Sunwell Plateau (25-man) design seems to vary but will include moving outside and inside different buildings, which includes visiting chambers where Naruu’s are being held captive. These captured Naruu’s are also the main power source of the town. The last room in the 25-man will contain the actual Sunwell.
——其实我也很想看看TBC里最华丽的副本呢,在那里战斗应该不会太压抑吧,就是怕色彩过于鲜艳刺眼了……
Q:为啥凯尔萨斯王子被发配到5人副本去守大门呢?
A:第一,凯尔萨斯只会在5人副本的英雄模式出现;同时他换了个新模型……所以你知道,你在“风暴之眼”中还是没有真正干掉他。卡普兰说:“这一次他是真的全疯了(“我是装的,王小柱是真疯了……”lol)”。
同时,开发者希望有更多的玩家能够和这个设计得非常好的BOSS对战。
Q: Why is Kael’thas being recycled in the 5-man instance?
A: Firstly, it appears that Kael’thas is only going to be in the Heroic version of the 5-man instance, and it will be an updated model. It will show that you, in fact, didn’t manage to kill him in The Eye. Kaplan says that this time he really is nuts (what, as opposed to before? - Acacias note), and that they feel that they wanted more players to be able to fight him (also see below).
——让人人都能拿到“橙色七武器”爽一把?好想法^^
Q:能说说开发者们犯过的错误吗?比如说“2.0中和2.3中的一些白痴般的调整”啊,“把英雄副本难度降下来”啊,等等等等。还有。究竟你们发烧到了多少度,才能犯下这样的低级错误呢?
A:我讲讲吧……怪不好意思的。
1. 在“重新启用凯尔萨斯去5人英雄副本”的事情中,卡普兰说他们从“燃烧的远征”中吸取了经验。他们现在的设计观点是“让玩家见到尽可能多的历史人物”,让非高端玩家也能看到像凯尔萨斯王子这样的魔兽名人。他们认为这些人物对完善整个WOW的世界和历史都是很有帮助的。(纳克萨玛斯最后不是也将会在《巫妖王之怒》回归吗?)
2. “英雄副本难度下降”的原因。在《燃烧的远征》刚上市的时候,卡普兰等人认为“英雄副本的难度调校是非常合适的”,但之后,他们还是觉得他们不能将那些技术稍差的玩家完全排除在外。他特别提到“在未来的几天里,如果有人收到了一盒《魔兽世界》作为圣诞礼物,那他显然是个新手;但是,依据我们现在的设计,这些人还是有机会迎头赶上,他和‘高端玩家’间绝不会有什么不可跨越的鸿沟。”
Q: Did the interview go over any mistakes the developers felt they made? Like talking about attunements in 2.0 vs attunements in 2.3, making heroics easier, etc. And WHY they felt those were mistakes?
A: Some. (1) On the thought of reusing Kael’thas in the 5-man Heroic, Kaplan says that they learnt from The Burning Crusade. Their philosophy now is to let as many as possible experience as much of the lore as possible, and get the chance to meet characters such as Kael’thas. They feel that those characters are important to the world and the story (Naxxramas is after all returning in WOTLK). (2) The thought and reasoning behind the Heroic re-tuning was somewhat touched in part 2 of the translations. To elaborate, Kaplan however mentions that they felt that the heroics was well tuned at the time of the release of The Burning Crusade. But as previously translated, they felt that they can’t exclude new players or people leveling alts. He specifically mentions that people who gets WoW as a Christmas present in the days to come, and truly are new players, has to have the chance to “catch up” without a brick wall between them and the end game content.
——没错!只要他/她够宅的话。
我们当然对那些没有收到冬天爷爷的配方的玩家们深表歉意。因此我们计划在节日结束之前让这些配方不限量发售;而本尼·考伯宾奇(奥格瑞玛)和乌莫尔特(铁炉堡)是最可能的官方供货商。然而不幸的是,我们的这次失误不能用一个hotfix解决,我们的服务器不能一边开机一边作程序上的修正。
下次我们进行例行维护时(周二吧),你们应该就可以从这些NPC那里买到垂涎已久的配方了。
购买这些配方对专业技能没有要求,放心采购吧!
We certainly do care about our players and plan on making the recipes available before the holiday is at an end. Penney Copperpinch (Orgrimmar) and Wulmort Jinglepocket (Ironforge) will most likely be our vehicles to do so. However, this is one of those fixes that cannot be hotfixed as easily as others. Not every issue can be rectified on a realm while it's up and running, unfortunately.
The next time we do rolling restarts (scheduled for Tuesday at this time), you should hopefully be able to retrieve the recipes you desire from those NPCs.
There's no minimum skill level to purchase the recipes off the vendor, so don't worry there.
[ http://forums.worldofwarcraft.com/thread.html?topicId=3466327626&sid=1&pageNo=16#306 ]
——大乌龙。暴雪不得不把这些非卖品改为大路货;尤其是在这些非卖品和“美女”,“短衫”,“热裤”之类联系起来的时候。
BlizzCast是个BLZ将在今年年初放出的网络视频集;
第一集包括:
——对Sam Didier(SC2美工)的采访,涉及《星际争霸》和《魔兽争霸》的美工设计。
——对Jeff Kaplan(WOW的首席设计师)的采访,主要关注于2.4补丁和太阳井高地。
——一些花絮。
更多消息请耐心等待。
BlizzCast is a planned Official Podcast created by Blizzard starting with the New Year! The first episode will consist of the following:
* An interview with Sam Didier (Art Director SCII) about Concept Art for the StarCraft and Warcraft Franchises
* An interview with Jeff Kaplan (Lead Designer WoW) with highlights of Sunwell Plateau and Patch 2.4
* Sweepstakes/Giveaway and LOTS of SWAG
More information coming soon. Be prepared.
前几天Acaciaizm上放出的对Tigole关于2.4采访的最后补完——一篇Q&A。
Q:你们曾经说过“太阳井中会出产猎人的橙色弓”,这次谈话中涉及到它吗?
A:不,这次我们不会透露橙弓的消息。
Q: Is the “Legendary Hunter bow” previously mentioned, mentioned in the interview?
A: No, no talks about the bow.
Q:有关于新的[公正徽章]奖励,荣誉奖励和声望奖励的剧透吗?
A:不,这次我不会透露这些奖励的消息。确定无疑的是一个新声望——碎日军势。
Q: Is there any information in regards to new Badge Rewards, Honor Rewards or Reputation Rewards?
A: No, no talks about new rewards, though there is a new faction mentioned, The Shattered Sun Offensive.
Q:能告诉我们关于太阳井高地的25人RAID副本掉落的新消息吗?
A:我们之前已经提到过“不限定职业”套装,不过板甲套装有两套——分别为战士和神圣骑士量身定做的。据说它们会比T6的等级要高,而且比安其拉的套装(T2.5)属性设计得更合理和平衡。
Q: Any more specific information on the gear in the 25-man?
A: The “non specific class” sets previously mentioned will however include a more Warrior tuned plate set and a Holy tuned Paladin set. They are said to be better than T6 and better item balanced than the AQ sets.
Q:太阳井位于部落领地的深处;这对于在PvP服务器的联盟不是什么好事吧。
A:我们也考虑到了这一点,所以——你不必亲身穿越永歌森林,你也不用经过银月城。2.4中将会有从祖阿曼直达太阳井之岛的航班,“专门的传送门”也可能出现。随着对太阳井之岛上远征队营地的重建工作的不断进行(这一切应该是由玩家自己完成——通过每日任务和捐赠资源),更多的传送点将会不断出现。
Q: Any mention of the fact that the Sunwell is deep in Horde territory, and might be a concern for Alliance on PvP servers?
A: Yes, Kaplan mentions that they won’t force you through Eversong Forrest, and that you won’t have to go through Silvermoon. Flight paths from Zul’Aman will be implemented and they are considering teleportation options. The successive rebuilding of the expedition camp on Sunwell Isle should also unlock more transportation options.
Q:为什么你们增加了“每日任务”的数量封顶呢?无论如何,不会有谁能一天完成25个每日任务吧。
A:卡普兰提到过,“他们意识到即使是WOW中的宅男/女也有很多类型。在所谓‘高端玩家’中,有许多全情投入与竞技场或者战场,有些在RAID副本,而有些却喜欢5人副本。当然,还有些玩家不得不攒集金钱,用于游戏中的各个地方;而‘攒钱’的步骤是相当无聊的。
如果‘攒钱’的过程就像你从1~69级的升级过程中一样能够更加‘剧情化’,显然比FARM更加的有趣。每日任务数量的封顶值提高到了25个(事实上这也是你任务日志上所能接到任务的最大数目),就是为了让你在享受剧情的同时,金币响叮当。”
Q: Why is the Daily Quest cap raised? 25 is more than anyone should be able to do in a day anyways?
A: Kaplan mentions that they have realized that there are many different types of WoW players. In regards to endgame content, there are many that enjoy PvP or Arenas, some raids, some do 5-man instances. And then there are of course people who need to grind money to fund their different activities in the game. And the grinding part isn’t really that much “fun”. It’s more fun to be able to follow quest lines, and have the option of playing the game as you did 1-69. The 25 daily limit (which is the amount of quests you can carry in your quest log at one time), is basically set to let you have no limitations what so ever.
Q:我希望太阳井不要设计得像其他的副本一样“黑暗”。有关于这方面的介绍吗?
A:卡普兰提到过,玩家们都会喜欢新5人副本“学者之顶”的设计的。副本的设计大部分脱胎于“银月城”——这也能给联盟玩家一个体验血精灵华丽建筑风格的机会。
“学者之顶”包括一个血精灵的观星台,他们在那里既可以极目远眺飘渺的星光,也能低头凝视太阳井的水波,确保一切的计划都能顺利进行。
“太阳井高地”(25人RAID副本)看起来与前者稍有区别。它包括诸多外部和内部部件均可以飘移的建筑物,包括“议会大厅”——有许多纳鲁被关押在那里。顺便说一句,这些被囚禁的纳鲁就是整个建筑奇迹的能量来源。在这个25人副本的最后房间中,你们将看见新的,真正的,自从WC3以后从未出现的太阳井本身!
Q: I hope Sunwell doesn’t turn out to be too “dark”. Any insights on the general design?
A: Kaplan mentions that players should love the new design of Magister’s Terrace (5-man). The design idea is mainly drawn from Silvermoon City, which will also give Alliance players a chance to experience the beautiful Blood Elf architecture. The Terrace contains the Blood Elve Observatory, where they could gaze on the stars and look down on the Sunwell to make sure everything went according to plan. The Sunwell Plateau (25-man) design seems to vary but will include moving outside and inside different buildings, which includes visiting chambers where Naruu’s are being held captive. These captured Naruu’s are also the main power source of the town. The last room in the 25-man will contain the actual Sunwell.
——其实我也很想看看TBC里最华丽的副本呢,在那里战斗应该不会太压抑吧,就是怕色彩过于鲜艳刺眼了……
Q:为啥凯尔萨斯王子被发配到5人副本去守大门呢?
A:第一,凯尔萨斯只会在5人副本的英雄模式出现;同时他换了个新模型……所以你知道,你在“风暴之眼”中还是没有真正干掉他。卡普兰说:“这一次他是真的全疯了(“我是装的,王小柱是真疯了……”lol)”。
同时,开发者希望有更多的玩家能够和这个设计得非常好的BOSS对战。
Q: Why is Kael’thas being recycled in the 5-man instance?
A: Firstly, it appears that Kael’thas is only going to be in the Heroic version of the 5-man instance, and it will be an updated model. It will show that you, in fact, didn’t manage to kill him in The Eye. Kaplan says that this time he really is nuts (what, as opposed to before? - Acacias note), and that they feel that they wanted more players to be able to fight him (also see below).
——让人人都能拿到“橙色七武器”爽一把?好想法^^
Q:能说说开发者们犯过的错误吗?比如说“2.0中和2.3中的一些白痴般的调整”啊,“把英雄副本难度降下来”啊,等等等等。还有。究竟你们发烧到了多少度,才能犯下这样的低级错误呢?
A:我讲讲吧……怪不好意思的。
1. 在“重新启用凯尔萨斯去5人英雄副本”的事情中,卡普兰说他们从“燃烧的远征”中吸取了经验。他们现在的设计观点是“让玩家见到尽可能多的历史人物”,让非高端玩家也能看到像凯尔萨斯王子这样的魔兽名人。他们认为这些人物对完善整个WOW的世界和历史都是很有帮助的。(纳克萨玛斯最后不是也将会在《巫妖王之怒》回归吗?)
2. “英雄副本难度下降”的原因。在《燃烧的远征》刚上市的时候,卡普兰等人认为“英雄副本的难度调校是非常合适的”,但之后,他们还是觉得他们不能将那些技术稍差的玩家完全排除在外。他特别提到“在未来的几天里,如果有人收到了一盒《魔兽世界》作为圣诞礼物,那他显然是个新手;但是,依据我们现在的设计,这些人还是有机会迎头赶上,他和‘高端玩家’间绝不会有什么不可跨越的鸿沟。”
Q: Did the interview go over any mistakes the developers felt they made? Like talking about attunements in 2.0 vs attunements in 2.3, making heroics easier, etc. And WHY they felt those were mistakes?
A: Some. (1) On the thought of reusing Kael’thas in the 5-man Heroic, Kaplan says that they learnt from The Burning Crusade. Their philosophy now is to let as many as possible experience as much of the lore as possible, and get the chance to meet characters such as Kael’thas. They feel that those characters are important to the world and the story (Naxxramas is after all returning in WOTLK). (2) The thought and reasoning behind the Heroic re-tuning was somewhat touched in part 2 of the translations. To elaborate, Kaplan however mentions that they felt that the heroics was well tuned at the time of the release of The Burning Crusade. But as previously translated, they felt that they can’t exclude new players or people leveling alts. He specifically mentions that people who gets WoW as a Christmas present in the days to come, and truly are new players, has to have the chance to “catch up” without a brick wall between them and the end game content.
——没错!只要他/她够宅的话。
每个人的[红色冬服]
我们当然对那些没有收到冬天爷爷的配方的玩家们深表歉意。因此我们计划在节日结束之前让这些配方不限量发售;而本尼·考伯宾奇(奥格瑞玛)和乌莫尔特(铁炉堡)是最可能的官方供货商。然而不幸的是,我们的这次失误不能用一个hotfix解决,我们的服务器不能一边开机一边作程序上的修正。
下次我们进行例行维护时(周二吧),你们应该就可以从这些NPC那里买到垂涎已久的配方了。
购买这些配方对专业技能没有要求,放心采购吧!
We certainly do care about our players and plan on making the recipes available before the holiday is at an end. Penney Copperpinch (Orgrimmar) and Wulmort Jinglepocket (Ironforge) will most likely be our vehicles to do so. However, this is one of those fixes that cannot be hotfixed as easily as others. Not every issue can be rectified on a realm while it's up and running, unfortunately.
The next time we do rolling restarts (scheduled for Tuesday at this time), you should hopefully be able to retrieve the recipes you desire from those NPCs.
There's no minimum skill level to purchase the recipes off the vendor, so don't worry there.
[ http://forums.worldofwarcraft.com/thread.html?topicId=3466327626&sid=1&pageNo=16#306 ]
——大乌龙。暴雪不得不把这些非卖品改为大路货;尤其是在这些非卖品和“美女”,“短衫”,“热裤”之类联系起来的时候。
BlizzCast
BlizzCast是个BLZ将在今年年初放出的网络视频集;
第一集包括:
——对Sam Didier(SC2美工)的采访,涉及《星际争霸》和《魔兽争霸》的美工设计。
——对Jeff Kaplan(WOW的首席设计师)的采访,主要关注于2.4补丁和太阳井高地。
——一些花絮。
更多消息请耐心等待。
BlizzCast is a planned Official Podcast created by Blizzard starting with the New Year! The first episode will consist of the following:
* An interview with Sam Didier (Art Director SCII) about Concept Art for the StarCraft and Warcraft Franchises
* An interview with Jeff Kaplan (Lead Designer WoW) with highlights of Sunwell Plateau and Patch 2.4
* Sweepstakes/Giveaway and LOTS of SWAG
More information coming soon. Be prepared.
以下消息来自http://www.mmo-champio.com和http://www.worldofraids.com如无附加蓝帖地址本人不保证100%真实性。
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