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美服骨灰级玩家AION二测全体验(2008-06-13 14:38:26)
World of Lineagecraft? Aion, get your image right
             (天堂世界?老美真有想象力,暴雪看了估计也没想法了)              全文翻译:舟益
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The second phase of Aion's closed beta had come to an end on the 27th of April last month. The game had brought many anticipated improvements such as expanded character customisation and new zones.
AION的第二次封闭测试在4月27日结束,这次封测,AION加进了很多新的东西,比如人物角色和新的地图区域。

The reception, however, was not as welcoming, for the game still failed to address the most fundamental issues and lacked in 'content,' which the game was so praised for in the last test.
不过很遗憾,这次封测依然没有解决根本性的问题,游戏内容比较匮乏,尽管游戏画面非常华美。


Perfected visuals
完美的视觉效果



Aion's graphics have become even more perfect since the last test. To start off, 'Glowlight Effect' was removed from being active by default, which removed the dreamlike feel but gave it a much more detailed and clean-cut look to the environment. Many awkward character movements have been partially addressed as well, and the user interface managed to obtain its own Aion-look.

对比上次封闭测试,AION的游戏画面变得更加完善,给我们带来了一个完全梦幻般的感觉。在游戏的操作界面和部分游戏画面上做了一定的改善,使其具备AION本身的特色。


The new zones, Eltnen and Morheim, simply looked spectacular, how the zones managed to combine the snowy terrain and volcanic wasteland together in perfect harmony was simply an amazing sight to behold. On graphics alone, the game could have been given the title of 'nation's best.'
新的区域eltnen和morheim ,看上去十分壮观,雪域地形和火山荒地完美的结合在一起。可以说,单从游戏画面角度来看,AION是当前最出色的。



It looked 'nice' in CBT1, but now it became 'awesome'
(这是第一次封测时的图片,但是对比二测时的图像是显得粗糙的)


However, the game's stunning visuals also came with a lot of things to be desired in the optimization department. The graphics often became buggy when played for a prolonged time due to inefficiency in managing system resources.
不过,游戏惊人的视觉效果也带来了很多需要改进的地方,比如对图像的优化,提高游戏的执行效率,以及系统资源管理等。

Lowering the graphics setting by one tier dropped the amount of details significantly, but didn't seem to improve the performance noticeably. This issue was mentioned in many of the players' complaints, and it seems like the optimization may still need work.
在降低图像质量时,FPS并没有出现显著的提升。这个问题很多玩家都提出了,看来系统还需要进一步优化。


The optimization still needs work
(画面仍需优化)

Also, the separated motions of the top and bottom halves of the character's body still didn't seem very well coordinated. More on this will be discussed below.
游戏角色在跑动及行动时的动作还不是十分协调,这点我在后面会说到。





Great Fishing? The battle goes on through the Rifts of Time
战斗无处不在

The Rifts of Time, which have been showcased for the first time in CBT 2, is a system which allows players from the opposing factions to enter each others' territories. Some may ask what the big deal is in allowing players to do this, but the system also comes with a few baits to make sure that the players make a good use of this system: The Named Monsters who drop rare items and the chance to improve the Legion's standing.
时间裂缝是一个能让玩家进入敌对领土的装置。有人会说,这没什么大不了,但是这个装置还带有一个BAITS,可以让玩家们更好的利用这个装置,进行一些对敌人的突发性袭击或偷袭,更好的发挥军团的作用。




This monster alone turned the world of Atreia into one of blood
(这只怪物被打得还剩下一丝血)


To facilitate the understanding of the concept, let me briefly explain how the items are categorised in Aion. Aion's items can largely be divided into Normal, Rare, Exceptional, and Unique. Putting Unique items, which are near impossible to obtain, aside, Exceptional quality items are probably the best a player can afford to use.
为了更好的解释AION当中的物品分类,我把他们分为
正常的,罕见的,特殊的,独一无二的。其中最高等级的物品或者装备不是一个玩家轻易就能获取的。

However, Exceptional items can only be obtained from Named Monsters, and these monsters only spawn at certain times in designated locations. I believe no further explanation is needed beyond this point; players who wish to obtain items that are even slightly better than their own will venture into the realms of their enemies in hopes of maybe encountering a Named Monster. This will naturally create small-scale conflicts, which is an aspect of PvP on its own.
不过特殊装备可以通过打特定的怪物获得。当怪物刷新在地图某个位置上时,你准备去杀这只怪物,而敌对玩家也准备杀这只怪物获取特殊物品,这时敌我双方的交战是无法避免的。


Abyss Points are updated real-time
Abyss Points的时间更新

The conflicts are then followed by accumulation of Abyss Points which are applied real-time. It is therefore possible to have conflicts to accumulate points for the Legion of your allegiance rather than for the items from the monsters. In CBT 2, cases such as this were commonplace, the rewards playing the roles of 'baits' to get players into conflicts.
游戏当中的敌我双方的战斗是随时可能产生的,这样不仅可以为你自己的阵营增加荣誉点,还能够通过占领一些区域,获取特殊的物品和装备。其中荣誉点的累计在游戏中是会获得系统的奖励的,这在其他游戏中也是司空见惯的。




Temporary advance, temporary retreat. A futile war nontheless.



The combat system's been revamped as well. For starters, the combo activation rate has been greatly improved. Especially since most class-specific combo activation rates have been upgraded to 100%, players were now able to activate the chains of combo they wished to cast at the desired timing.
作战系统已经被改得很不错了。技能的施展,以及其他的技能都已经全部开放,现在玩家们可以随心所欲的组合出自己的技能。


The combat pattern has seen a change as well. Depending on the combo, the supplemental effects that were granted as a result allowed players to interrupt and override the opponent's combo. This improvement was significant enough to determine how quickly you could kill a mob.
玩家们需要通过组合不通的技能,来发挥出最大的杀伤力,这样可以确保你在游戏中可以轻松将怪物杀死。



Finally, Aion had something to call a 'strategic element.'
最后,AION当中的战略要素。






未完待续.........................................................................




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