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        <title>虹上泥印－设计师的眼睛</title>
        <description></description>
        <link>http://blog.sina.com.cn/jackiechueng</link>
        <lastBuildDate>Thu, 31 Dec 2009 22:38:54 GMT+8</lastBuildDate>
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        <pubDate>Thu, 31 Dec 2009 14:38:54 GMT+8</pubDate>
        <item>
            <title>【书籍翻译】游戏感 — C9</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100g4e6.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第9章：润色的测量方法</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">润色效果相当于在玩家的交互行为上做一定的加工强化，让底层的交互行为展现出某种感受</FONT>。</P>
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本章从人们在日常生活中的各种感受开始，谈及了润色的五种类型：动画效果、视觉效果、声音效果、镜头效果和触感效果。并用这五种分类来对《战争机器》和《恶魔城：苍月十字架》进行了润色效果上的详细剖析和比较，向我们展现了如何去分析一个游戏的润色效果。</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7b158de3a1b6&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 1698px" SRC="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7b158de3a1b6&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100g4e6.html#comment</comments>
            <pubDate>Sat, 19 Dec 2009 15:58:14 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100g4e6.html</guid>
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            <title>【书籍翻译】游戏感 — C8</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100g4e4.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第8章：背景的测量方法</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">背景环境是玩家在游戏里活动的空间，是玩家的交互行为发生的场所，是交互触碰的媒介</FONT>。</P>
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本章详细谈及背景环境的测量方法。从背景环境的三个层次：空间的印象、速度和运动的印象、尺寸的印象、物件的布局和碰撞环境，以及角色的私人空间来剖析背景环境的判定要素。</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static14.photo.sina.com.cn/orignal/48fbe4a1g7b1582a6134d&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 1698px" SRC="http://static14.photo.sina.com.cn/orignal/48fbe4a1g7b1582a6134d&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100g4e4.html#comment</comments>
            <pubDate>Sat, 19 Dec 2009 14:36:24 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100g4e4.html</guid>
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            <title>【书籍翻译】游戏感 — C7</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fyk8.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第7章：响应的测量方法</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">当游戏从输入设备中接收到输入信号后，系统机制会把这些信号进行处理加工，然后转成响应，表现在玩家面前</FONT>。玩家在游戏中感受到的操作感，很大程度上是取决于输入和响应间的映射关系的——如何的输入敏感度带来了如何的响应敏感度。</P>
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本章详细剖析组成响应的各种因素，以创新的ADSR包络图的方式去带我们分析不同游戏在输入和响应上的关联。透过这种分析，我们能知道整个输入设备所呈现出来的敏感度，从而真正看透并重现一个游戏的操作感——而不是仅仅停留在可意会而不可言传的层面上。</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static4.photo.sina.com.cn/orignal/48fbe4a1g79fbf6854fe3&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static4.photo.sina.com.cn/orignal/48fbe4a1g79fbf6854fe3&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fyk8.html#comment</comments>
            <pubDate>Sat, 05 Dec 2009 14:46:07 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fyk8.html</guid>
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            <title>【书籍翻译】游戏感 — C6</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fyk2.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第6章：输入的测量方法</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">游戏里的各种操作是通过输入设备传入的信号完成的。不同的输入设备在类型、维度、敏感度等方面有着不同的表现。</FONT></P>
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本章详细剖析影响输入的各项因素，谈谈这些因素对一项输入设备以及整体的操作感带来的影响。通过对这些的了解，我们能更有效且有目的地比较两个游戏的输入情况，从而更深入地了解它们的游戏感。</P>
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            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fyk2.html#comment</comments>
            <pubDate>Sat, 05 Dec 2009 14:38:30 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fyk2.html</guid>
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            <title>【书籍翻译】游戏感 — C5</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ftcr.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第5章：不再靠直觉：游戏感的测量方法</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">在游戏感交互模型里，输入、响应、背景环境、润色、载体和规则这六种因素是游戏设计师在计算机的半边里可以控制的。通过控制这六种因素，我们可以让游戏感交互模型中左半边的人的感受得以提升。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">
但要设计和控制这些因素，我们首先需要知道这些因素是什么，而后能分析各个成功的游戏，并有目的地比较和学习不同游戏的这些因素。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">本章总体介绍这六种因素，介绍它们分别是什么，介绍它们大概的估量方法和之所以重要的原因。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static5.photo.sina.com.cn/orignal/48fbe4a1g78ebfdfa6df4&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static5.photo.sina.com.cn/orignal/48fbe4a1g78ebfdfa6df4&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static9.photo.sina.com.cn/orignal/48fbe4a1g78ebfe09cd48&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static9.photo.sina.com.cn/orignal/48fbe4a1g78ebfe09cd48&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ftcr.html#comment</comments>
            <pubDate>Sun, 22 Nov 2009 01:59:11 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ftcr.html</guid>
        </item>
        <item>
            <title>写给27岁的自己</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100frml.html</link>
            <description><![CDATA[<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">再过不到24小时就生日了。恭喜你，快到27岁了。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">回首自己在25岁时写下的话，写下后不久就一个人上路，孤身来到上海这陌生的城市了。眨眼两年已过，两年里经历了各种自己从没想象会经历的事——开心的·痛心的，成就的·失落的，把握的·错过的，然后成就了两年后的自己，今天的自己——或许还塑造出明天的延伸</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">Life is like a box of
chocolate——Who knows！</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">记得两年前告诉自己，这辈子在行内成就的是影响力，于是两年前开始踏上影响力的路——所谓的虹上泥印的路。我经常问自己，在彩虹上留下泥印，到底是对人们一夜间成就天才的幻想的玷污还是一种真实印记的自我表达呢？</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">时间流得很快，在还没醒觉之时已经穿过指间。醒觉的时候总会战战兢兢地回头审视这宝贵的圣水是如何流经的，于是每年都会在生日前后写下自己的忏悔。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">27岁也不例外，这离我30岁的生日只剩3年了，更应该好好看看自己做了些什么，还差多远。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font SIZE="3"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>~心智的成长</STRONG></FONT></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font STYLE="FonT-FAMiLY: Verdana">古人总说修身齐家治国平天下，我说不准齐家和治国平天下的顺序是否这样，但承认修身还是前提。我想26岁的这一年最大的收获或许就是心智上的长进吧。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">在公司住了接近一年，这是第一件我从来没想过的事。试过一个人在空无一人的办公大楼里度过国庆长假，就像假期寄宿校园那样，或许比之更多地孤寂；试过躺地板，试过趴在会议室里睡到天亮，试过和陈列室的魔兽模型大军并肩度过良夜；也常常一个人躺在天台上看着星空思考。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">别人看来好像是勤奋，其实我清楚自己只是在逃避感情上带来的大伤害。长期地独处让我开始品味那曾经害怕且逃避的寂寞，也多了很多独自思考人生的时间。过去年少气盛，现在或许心态平静；过去一直无法避开感情这个死穴，如今终于能冷静理智地看待感情了。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">这些我都说不准是变好还是变坏，但我知道是不同阶段的心智成熟。而心智成熟也为不同阶段的人生做好了铺垫。</FONT></P>
</BLOCKQUOTE>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font SIZE="3"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>~影响力的成长</STRONG></FONT></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font STYLE="FonT-FAMiLY: Verdana">一个人的生活也让我把更多的时间投入事业里，感谢春耕秋收后给我幸运地得到众多让我欣喜的回报。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">今年印出了自己的两本书，也开始了译书的路。终于开始有了自己的书了，心里一直盘算着一两年后开始真正写自己的第一本书。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">从06年初开始经营的博客访问量突破10万了，并且在半年后又突增4万，增长速度是越来越快了——虽然这样有点数字强迫症的感觉，但访问量也能让我了解到影响力传扬得有多远。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">今年开始周末在游戏培训机构授课了，授课了8个月，带出了2批学生。和这20多个学生感情很深，就像自己亲手带出的徒弟那样，希望像个导师那样把他们扶上游戏设计的路，让他们共同塑造出行业的明天。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">开始在周末读研，两年后带着复旦的学位和这两年所进修到的方法再学以致用，相信路能跑得更快的。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">我总喜欢拿着数字去倍乘，借以预测自己10年后乃至退休时的成就。就像25岁时拿着3万多的博客访问量去&times;10，拿着区区30万的访问量去每天鞭策自己。如今也想为自己算算眼下的帐。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">当我到60岁时，博客大概有100万的访问量了吧？我也能教出过千的学生了。想必还能出版几十本的书。我想光是后两者已经是让我眼下欣喜的成就了。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">当然，欣喜归欣喜，关键是这条路要继续努力跑下去，而且我想跑得越来越快。就像前三年10万访问，近半年4万访问那样，我要让自己的成就也曲线提升。况且我很希望退休后还在这行业里努力，我想做一个深深恋着这行业的老头子。</FONT></P>
</BLOCKQUOTE>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font COLOR="#FF0000"><font STYLE="FonT-FAMiLY: Verdana" SIZE="3"><strong>~其他</STRONG></FONT></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font STYLE="FonT-FAMiLY: Verdana">其他？关于生活的？关于感情的？呵呵，明天再好好回忆吧。或许会写在一个更私密的空间，又或许只在脑子里回忆，藏在心里，笑笑就挥过。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">我想心智和影响力方面是最希望交给自己的一份答卷，也是我眼下最在意的。有的朋友会在意我的感情，有的朋友会关心我那时灵光时折腾的身子，有的朋友会好奇我平常的生活安排，我想那都不是对我眼下最重要的。</FONT></P>
</BLOCKQUOTE>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">眼皮快要砸下了，在砸下的前一秒，争取当了第一个和自己说生日快乐的人。</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">&nbsp;</FONT></P>
<p><font STYLE="FonT-FAMiLY: Verdana">虹，生日快乐！恭喜你快到27岁了。</FONT></P>]]></description>
            <author>天之虹</author>
            <category>20年的游戏感悟</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100frml.html#comment</comments>
            <pubDate>Tue, 17 Nov 2009 16:28:25 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100frml.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — C4</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100flir.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第4章：游戏感的机制</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">前3章作者都为我们勾勒出游戏感的整个蓝图，详细地介绍了它的概念</FONT>。本章中作者列出了4个典型的游戏。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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通过这4个游戏，作者详尽地示例出如何分析一个游戏的游戏感——如何通过解剖机制去分析一个游戏在实时控制、模拟空间和润色方面的情况，从而判别一个游戏是否具有本书中定义的游戏感。</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static16.photo.sina.com.cn/orignal/48fbe4a1g77ab01c84dcf&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static16.photo.sina.com.cn/orignal/48fbe4a1g77ab01c84dcf&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static3.photo.sina.com.cn/orignal/48fbe4a1g77ab01c85612&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static3.photo.sina.com.cn/orignal/48fbe4a1g77ab01c85612&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static13.photo.sina.com.cn/orignal/48fbe4a1g77ab01d7bc4c&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static13.photo.sina.com.cn/orignal/48fbe4a1g77ab01d7bc4c&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100flir.html#comment</comments>
            <pubDate>Fri, 06 Nov 2009 03:05:28 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100flir.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — C3</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100flij.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第3章：游戏感交互模型</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">前2章介绍了游戏感的概念以及游戏感的三大基础构成和5类不同的体验</FONT>。本章把这些元素都整合成一个模型，以一幅完整的蓝图呈现出交互行为过程中产生游戏感的整个体系。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">蓝图之余，本章也为我们重新梳理了整个模型中每一部分元素对游戏感的影响和约束。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static12.photo.sina.com.cn/orignal/48fbe4a1g77ab01a9473b&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static12.photo.sina.com.cn/orignal/48fbe4a1g77ab01a9473b&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static16.photo.sina.com.cn/orignal/48fbe4a1g77ab01b8b07f&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 1698px" SRC="http://static16.photo.sina.com.cn/orignal/48fbe4a1g77ab01b8b07f&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100flij.html#comment</comments>
            <pubDate>Fri, 06 Nov 2009 03:01:07 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100flij.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — C2 下</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fiir.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第2章：游戏感与人类感知能力——下</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">游戏感是由实时控制、模拟空间和润色构成的。在实时控制的感觉里，人类感知能力扮演着很重要的角色。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">本章详细地解剖人类的感知能力，并进一步剖析这种感知能力在游戏感的感知以及游戏设计的应用中起到的作用。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static14.photo.sina.com.cn/orignal/48fbe4a1g7250c060584d&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static14.photo.sina.com.cn/orignal/48fbe4a1g7250c060584d&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7250c06064f2&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7250c06064f2&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static2.photo.sina.com.cn/orignal/48fbe4a1g772783c69bc1&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static2.photo.sina.com.cn/orignal/48fbe4a1g772783c69bc1&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fiir.html#comment</comments>
            <pubDate>Fri, 30 Oct 2009 14:24:15 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fiir.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — C2 上</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fiio.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第2章：游戏感与人类感知能力——上</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">游戏感是由实时控制、模拟空间和润色构成的。在实时控制的感觉里，人类感知能力扮演着很重要的角色。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">本章详细地解剖人类的感知能力，并进一步剖析这种感知能力在游戏感的感知以及游戏设计的应用中起到的作用。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7250c0593dc0&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7250c0593dc0&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static2.photo.sina.com.cn/orignal/48fbe4a1g7250c0596911&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static2.photo.sina.com.cn/orignal/48fbe4a1g7250c0596911&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static15.photo.sina.com.cn/orignal/48fbe4a1g7250c05b11de&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static15.photo.sina.com.cn/orignal/48fbe4a1g7250c05b11de&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7250c05cc9f2&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7250c05cc9f2&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fiio.html#comment</comments>
            <pubDate>Fri, 30 Oct 2009 14:20:06 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fiio.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — C1 下</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh8.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第1章：定义游戏感——下</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">本章详细定义了全书中描述的游戏感：“<span STYLE="FonT-FAMiLY: 宋体; FonT-siZe: 10.5pt; mso-bidi-font-size: 11.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri; mso-bidi-font-family: 'Times new roman'; mso-font-kerning: 1.0pt; mso-ansi-language: en-Us; mso-fareast-language: ZH-Cn; mso-bidi-language: Ar-sA">在一个模拟空间中对虚拟对象进行实时控制，过程中通过润色来强化其交互效果</SPAN>”。并详尽地介绍了组成游戏感的三大基础构件（实时控制、模拟空间、润色）和五大类体验。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p><font STYLE="FonT-siZe: 20px" COLOR="#FF0000"><strong><font STYLE="FonT-FAMiLY: 黑体">点击图片放大</FONT>&nbsp;</STRONG></FONT></P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static6.photo.sina.com.cn/orignal/48fbe4a1g7684983a8ef5&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static6.photo.sina.com.cn/orignal/48fbe4a1g7684983a8ef5&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static13.photo.sina.com.cn/orignal/48fbe4a1g7684983ab15c&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 1698px" SRC="http://static13.photo.sina.com.cn/orignal/48fbe4a1g7684983ab15c&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh8.html#comment</comments>
            <pubDate>Thu, 22 Oct 2009 11:56:31 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh8.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — C1 上</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh5.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第1章：定义游戏感——上</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">本章详细定义了全书中描述的游戏感：“<span STYLE="FonT-FAMiLY: 宋体; FonT-siZe: 10.5pt; mso-bidi-font-size: 11.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri; mso-bidi-font-family: 'Times new roman'; mso-font-kerning: 1.0pt; mso-ansi-language: en-Us; mso-fareast-language: ZH-Cn; mso-bidi-language: Ar-sA">在一个模拟空间中对虚拟对象进行实时控制，过程中通过润色来强化其交互效果</SPAN>”。并详尽地介绍了组成游戏感的三大基础构件（实时控制、模拟空间、润色）和五大类体验。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p><font STYLE="FonT-siZe: 20px" COLOR="#FF0000"><strong><font STYLE="FonT-FAMiLY: 黑体">点击图片放大</FONT>&nbsp;</STRONG></FONT></P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static9.photo.sina.com.cn/orignal/48fbe4a1g768497fc9a38&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static9.photo.sina.com.cn/orignal/48fbe4a1g768497fc9a38&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh5.html#comment</comments>
            <pubDate>Thu, 22 Oct 2009 11:51:43 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh5.html</guid>
        </item>
        <item>
            <title>【新书翻译】游戏感：虚拟感觉的游戏设计师指南</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100f5nu.html</link>
            <description><![CDATA[<p><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 22px" COLOR="#990000"><strong><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 22px" COLOR="#990000"><strong>【记】</STRONG></FONT></STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font STYLE="FonT-FAMiLY: Verdana"><strong>翻了引言+两章后的感受：</STRONG></FONT></P>
<p><font FACE="Verdana">诚然，这本书不是像《游戏设计的艺术》那样通俗全面的入门书</FONT></P>
<p><font FACE="Verdana">《Game Feel》谈的有点偏，或者说比较针对性</FONT></P>
<p><font FACE="Verdana">同时这本书很偏理论，很深入理论，乃至一些地方看起来比较艰深（对翻译来说就更吃力了）</FONT></P>
<p>&nbsp;</P>
<p><font COLOR="#FF0000" FACE="Verdana"><strong>目前感觉本书适合的人群：</STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font COLOR="#FF0000" FACE="Verdana"><strong>MMOARPG以及动作类游戏的设计师</STRONG></FONT></P>
<p><font COLOR="#FF0000" FACE="Verdana"><strong>已有一定经验且希望从理论上进一步提升实力的设计师</STRONG></FONT></P>
</BLOCKQUOTE>
<p>&nbsp;</P>
</BLOCKQUOTE>
<p><font STYLE="FonT-siZe: 22px" COLOR="#990000">【</FONT><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 22px" COLOR="#990000"><strong>译序】</STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font STYLE="FonT-FAMiLY: Verdana">在历经4个月填好前一个坑后，我又奋不顾身开了第二个坑了</FONT></P>
<p><font FACE="Verdana">——的确，我爱上译书了</FONT></P>
<p>&nbsp;</P>
<p><font FACE="Verdana">接下来半年内翻译的这本书名叫</FONT></P>
<p><font FACE="Verdana">《Game Feel A Game Designer's Guide to
Virtual Sensation》</FONT></P>
<p><font FACE="Verdana">我把它命名为《游戏感：虚拟感觉的游戏设计师指南》</FONT></P>
<p><font FACE="Verdana">书如其名，本书谈的正是三件事：</FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font FACE="Verdana">1.游戏感</FONT></P>
<p><font FACE="Verdana">2.虚拟环境中的交互感觉</FONT></P>
<p><font FACE="Verdana">3.对以上总结出来的游戏设计师指南</FONT></P>
</BLOCKQUOTE>
<p>&nbsp;</P>
<p><font FACE="Verdana">甄选出这本书也花了我两周的搜索和一个月的犹豫</FONT></P>
<p><font FACE="Verdana">在《游戏设计的艺术》将近完成的两周内一直在亚马逊搜索各种游戏设计书籍</FONT></P>
<p><font FACE="Verdana">在这数千本的国外书籍中寻找最热、最棒、国内最缺乏且通用性最强的书</FONT></P>
<p><font FACE="Verdana">随后在一个不多的集合里再寻找它们的电子版，如此才能展开翻译工作</FONT></P>
<p>&nbsp;</P>
<p><font FACE="Verdana">——诚然，最后一点是最累人的</FONT></P>
<p>&nbsp;</P>
<p>搜索的过程不累，但搜索不到的失望是很累的</P>
<p>正如我贴在博客首页右上角的书目</P>
<p>那才是我的First Choice</P>
<p>&nbsp;</P>
<p>虽说这本是Second Choice，但它还是处于前面我说到的4个“最”的集合里的</P>
<p>话不多说，由你亲自来转入目录，揭开其价值的面纱吧</P>
<p>&nbsp;</P>
</BLOCKQUOTE>
<p DIR="ltr"><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 22px" COLOR="#990000"><strong>【目录】</STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100f5mx.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">引言</FONT></STRONG></FONT></A></STRONG></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;关于本书</FONT></P>
<p><font FACE="Verdana"><em>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
什么是游戏感</EM></FONT></P>
<p><font FACE="Verdana">&nbsp;<em>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戏感的衡量方法</EM></FONT></P>
<p><em><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
实际样例</FONT></EM></P>
<p><em><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
游戏感的原理</FONT></EM></P>
<p><em><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
游戏感的未来</FONT></EM></P>
<p>&nbsp;</P>
<p><strong><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">1
定义游戏感</FONT></STRONG></FONT></STRONG></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fdh5.html" TARGET="_blank">游戏感的三大基础构件</A></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戏感的体验</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;创造游戏感</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fdh8.html" TARGET="_blank">总结</A></FONT></P>
<p>&nbsp;</P>
<p><strong><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">2&nbsp;游戏感与人类感知能力</FONT></STRONG></FONT></STRONG></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fiio.html" TARGET="_blank">游戏感会在何时且如何产生</A></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;交互过程中计算机那半的情况</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戏感的感知所牵涉的因素</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fiir.html" TARGET="_blank">总结</A></FONT></P>
<p>&nbsp;</P>
<p><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100flij.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">3
游戏感交互模型</FONT></STRONG></FONT></A></STRONG></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;人的处理器</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;计算机</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;各种感觉</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;玩家的意图</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;总结</FONT></P>
<p>&nbsp;</P>
<p><font FACE="Verdana"><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100flir.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">4
游戏感的机制</FONT></STRONG></FONT></A></STRONG></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;机制：游戏感的组成原子</FONT></P>
<p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;把标准应用到游戏上</P>
<p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;总结</P>
<p>&nbsp;</P>
<p><font FACE="Verdana"><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100ftcr.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">5
不再靠直觉：游戏感的测量方法</FONT></STRONG></FONT></A></STRONG></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;为什么要测量游戏感</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;软性测量
vs. 硬性测量</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;要测量哪些重要的东西</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;总结</FONT></P>
<p>&nbsp;</P>
<p><font FACE="Verdana"><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fyk2.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">6
输入的测量方法</FONT></STRONG></FONT></A></STRONG></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;微观层级：单种输入方式</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;输入测量样例</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;宏观层级：输入设备的整体情况</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;触觉层级：物理设计的重要性</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;总结</FONT></P>
<p>&nbsp;</P>
<p><font FACE="Verdana"><font FACE="Verdana"><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fyk8.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">7
响应的测量方法</FONT></STRONG></FONT></A></STRONG></FONT></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;上冲、衰退、保持和释放</FONT></P>
<p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;状态改变</P>
<p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;输入和响应的敏感度</P>
<p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;总结</P>
<p>&nbsp;</P>
<p><font STYLE="FonT-siZe: 20px"><font STYLE="FonT-siZe: 20px" COLOR="#0099FF"><strong>8 背景的测量方法</STRONG><em><font STYLE="FonT-siZe: 14px">&nbsp;翻译中</FONT>...</EM></FONT></FONT></P>
<p>&nbsp;</P>
</BLOCKQUOTE>
<p DIR="ltr"><font COLOR="#FF0000"><strong>PS：为什么非得电子版才翻译</STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p DIR="ltr">1.把纸版书搁在大腿上不断抬头低头地翻译是一件很痛苦的事——这的确让我望而却步</P>
<p DIR="ltr">
2.而最让其不能成为可能的原因在于：好书里有着很多照片、手绘、图表——虽然很多图表都会在我翻译的过程中重绘，但实在没精力去重绘照片和手绘，也无法重绘</P>
</BLOCKQUOTE>
<p DIR="ltr">&nbsp;</P>
<p DIR="ltr">基于这个原因，只能非电子版放弃了</P>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100f5nu.html#comment</comments>
            <pubDate>Tue, 06 Oct 2009 15:12:25 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100f5nu.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — 引言</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100f5mx.html</link>
            <description><![CDATA[<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>引言</STRONG></FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">引言介绍作者写这本书的目的、整本书的内容，以及书中各部分的简介。</FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p><font STYLE="FonT-siZe: 20px" COLOR="#FF0000"><strong><font STYLE="FonT-FAMiLY: 黑体">点击图片放大</FONT>&nbsp;</STRONG></FONT></P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static6.photo.sina.com.cn/orignal/48fbe4a1g754562a64ed5&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static6.photo.sina.com.cn/orignal/48fbe4a1g754562a64ed5&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static7.photo.sina.com.cn/orignal/48fbe4a1g754562b5d006&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static7.photo.sina.com.cn/orignal/48fbe4a1g754562b5d006&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100f5mx.html#comment</comments>
            <pubDate>Tue, 06 Oct 2009 15:06:36 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100f5mx.html</guid>
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            <title>【译】游戏开发商该如何挑选主管</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100f5ms.html</link>
            <description><![CDATA[<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">随着一家公司的扩张或者新项目的启动，无可避免要外部招募或内部提拔更多的主管——这些管理者可能是组长、主管、经理，甚至总监。然而良将难求，非但如此，万一放到位置上的主管对项目乃至公司带来的是损害，那后果是不堪设想的。</FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font FACE="Verdana">本文作者从案例出发，带我们看一下多家公司多位不称职主管的情况。借这些案例来事后分析每个主管不称职的地方以及相应的改良和预防方案。最后通过一问一答的访谈方式来介绍了主管招募和培养方面的注意点。</FONT></P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static14.photo.sina.com.cn/orignal/48fbe4a1g7545577d5f0d&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static14.photo.sina.com.cn/orignal/48fbe4a1g7545577d5f0d&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7545578cb533&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7545578cb533&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7545579c2f83&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7545579c2f83&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static5.photo.sina.com.cn/orignal/48fbe4a1g7545579c5694&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static5.photo.sina.com.cn/orignal/48fbe4a1g7545579c5694&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100f5ms.html#comment</comments>
            <pubDate>Tue, 06 Oct 2009 14:55:55 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100f5ms.html</guid>
        </item>
        <item>
            <title>【原创】浅谈游戏数据的积累、挖掘与分析</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsm.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文最初在九城内部以讲座形式分享，后受邀总结成原创文章发布</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><strong><font COLOR="#FF0000" FACE="Verdana">如希望转载或印制，请联系本人</FONT></STRONG></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font FACE="Verdana">当游戏初次面向玩家后，不管是内部研发人员还是外部玩家，此时游戏生命周期中的各种数据也随着玩家的各种行为而诞生。这些诞生的数据就像金子那样，假如没有设法去让它们沉淀下来，那就根本不用谈及金矿的开采、加工和打造。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font FACE="Verdana">本文从研发切入，谈谈如何在游戏开发过程中把重要的数据积累下来，而后如何在日后对其挖掘、分析，和进一步改良游戏。</FONT></P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static12.photo.sina.com.cn/orignal/48fbe4a1g7453b42e740b&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static12.photo.sina.com.cn/orignal/48fbe4a1g7453b42e740b&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7453b43ddff0&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7453b43ddff0&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static15.photo.sina.com.cn/orignal/48fbe4a1g7453b43e08ce&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static15.photo.sina.com.cn/orignal/48fbe4a1g7453b43e08ce&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7453b44d6c26&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7453b44d6c26&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7453b44da6d2&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7453b44da6d2&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static8.photo.sina.com.cn/orignal/48fbe4a1g7453b45d0957&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static8.photo.sina.com.cn/orignal/48fbe4a1g7453b45d0957&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>游戏制作经验</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsm.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 15:13:59 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsm.html</guid>
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        <item>
            <title>【译】席德梅尔的关键设计经验</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsd.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">席德梅尔——《文明》系列之父，一个传奇设计师</FONT><font FACE="Verdana">。本文是曾经与席德梅尔共事的设计师所作的，作者总结出当时从席德梅尔身上亲身所学所感的4个重要的设计经验。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p><font STYLE="FonT-siZe: 20px" COLOR="#FF0000"><strong><font STYLE="FonT-FAMiLY: 黑体">点击图片放大</FONT>&nbsp;</STRONG></FONT></P>
<p>&nbsp;</P>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static10.photo.sina.com.cn/orignal/48fbe4a1g7453a700b759&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static10.photo.sina.com.cn/orignal/48fbe4a1g7453a700b759&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static13.photo.sina.com.cn/orignal/48fbe4a1g7453a700f6bc&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static13.photo.sina.com.cn/orignal/48fbe4a1g7453a700f6bc&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsd.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 15:08:02 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsd.html</guid>
        </item>
        <item>
            <title>【译】如何雇用优秀的游戏设计师</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsb.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">游戏公司对人才的需求越来越大，在吸纳人才过程中，鉴别人才也变得越来越重要。本文谈及如何通过简历和面试来鉴别合适的游戏人才，是游戏行业主管的很不错的参考，也是准备物色第一家公司或者下一家公司的应聘者很重要的指南。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p>&nbsp;</P>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static9.photo.sina.com.cn/orignal/48fbe4a1g7453a6f12fb8&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static9.photo.sina.com.cn/orignal/48fbe4a1g7453a6f12fb8&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7453a6f16836&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7453a6f16836&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsb.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 15:01:50 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsb.html</guid>
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        <item>
            <title>【译】关卡设计的三个特质</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs4.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><font STYLE="FonT-siZe: 14px"><strong>本文源自G<span STYLE="FonT-FAMiLY: 'Calibri','sans-serif'; FonT-siZe: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: 宋体; mso-bidi-font-family: 'Times new roman'; mso-font-kerning: 1.0pt; mso-ansi-language: en-Us; mso-fareast-language: ZH-Cn; mso-bidi-language: Ar-sA" LANG="EN-US" XML:LANG="EN-US"><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 14px" COLOR="#FF0000">amearch.com</FONT></SPAN></STRONG></FONT></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">关卡设计和建筑设计一脉相承。本文的作者原来是建筑设计师，通过这篇文章借用建筑设计的三大特质来类比关卡设计，描述关卡设计中最关键的三个特质和设计层面。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p>&nbsp;</P>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7453a6e19e63&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7453a6e19e63&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7453a6e1d420&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7453a6e1d420&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs4.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 14:58:13 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs4.html</guid>
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        <item>
            <title>【译】游戏空间中的导航手段</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs3.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">游戏空间在这几年变得越来越复杂，结构也越来越庞大精巧。在这样复杂的空间里，玩家很容易丧失方向漫无目的地游荡，最终放弃任务目标乃至整个游戏。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font FACE="Verdana">本文列举了空间引导的两大类导航手段，并详细描述十几种详细的导航方式。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p>&nbsp;</P>
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            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs3.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 14:34:54 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs3.html</guid>
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