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        <title>虹上泥印－设计师的眼睛</title>
        <description></description>
        <link>http://blog.sina.com.cn/jackiechueng</link>
        <lastBuildDate>Wed, 11 Nov 2009 17:46:07 GMT+8</lastBuildDate>
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        <pubDate>Wed, 11 Nov 2009 09:46:07 GMT+8</pubDate>
        <item>
            <title>【书籍翻译】游戏感 — C4</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100flir.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第3章：游戏感的机制</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">前3章作者都为我们勾勒出游戏感的整个蓝图，详细地介绍了它的概念</FONT>。本章中作者列出了4个典型的游戏。</P>
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通过这4个游戏，作者详尽地示例出如何分析一个游戏的游戏感——如何通过解剖机制去分析一个游戏在实时控制、模拟空间和润色方面的情况，从而判别一个游戏是否具有本书中定义的游戏感。</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static13.photo.sina.com.cn/orignal/48fbe4a1g77ab01d7bc4c&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static13.photo.sina.com.cn/orignal/48fbe4a1g77ab01d7bc4c&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100flir.html#comment</comments>
            <pubDate>Fri, 06 Nov 2009 03:05:28 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100flir.html</guid>
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            <title>【书籍翻译】游戏感 — C3</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100flij.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第3章：游戏感交互模型</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">前2章介绍了游戏感的概念以及游戏感的三大基础构成和5类不同的体验</FONT>。本章把这些元素都整合成一个模型，以一幅完整的蓝图呈现出交互行为过程中产生游戏感的整个体系。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">蓝图之余，本章也为我们重新梳理了整个模型中每一部分元素对游戏感的影响和约束。</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static12.photo.sina.com.cn/orignal/48fbe4a1g77ab01a9473b&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static12.photo.sina.com.cn/orignal/48fbe4a1g77ab01a9473b&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static16.photo.sina.com.cn/orignal/48fbe4a1g77ab01b8b07f&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 1698px" SRC="http://static16.photo.sina.com.cn/orignal/48fbe4a1g77ab01b8b07f&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100flij.html#comment</comments>
            <pubDate>Fri, 06 Nov 2009 03:01:07 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100flij.html</guid>
        </item>
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            <title>【书籍翻译】游戏感 — C2 下</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fiir.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第2章：游戏感与人类感知能力——下</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">游戏感是由实时控制、模拟空间和润色构成的。在实时控制的感觉里，人类感知能力扮演着很重要的角色。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">本章详细地解剖人类的感知能力，并进一步剖析这种感知能力在游戏感的感知以及游戏设计的应用中起到的作用。</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7250c06064f2&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7250c06064f2&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static2.photo.sina.com.cn/orignal/48fbe4a1g772783c69bc1&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static2.photo.sina.com.cn/orignal/48fbe4a1g772783c69bc1&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fiir.html#comment</comments>
            <pubDate>Fri, 30 Oct 2009 14:24:15 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fiir.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — C2 上</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fiio.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第2章：游戏感与人类感知能力——上</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">游戏感是由实时控制、模拟空间和润色构成的。在实时控制的感觉里，人类感知能力扮演着很重要的角色。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">本章详细地解剖人类的感知能力，并进一步剖析这种感知能力在游戏感的感知以及游戏设计的应用中起到的作用。</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7250c05cc9f2&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7250c05cc9f2&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fiio.html#comment</comments>
            <pubDate>Fri, 30 Oct 2009 14:20:06 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fiio.html</guid>
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            <title>【书籍翻译】游戏感 — C1 下</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh8.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第1章：定义游戏感——下</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">本章详细定义了全书中描述的游戏感：“<span STYLE="FonT-FAMiLY: 宋体; FonT-siZe: 10.5pt; mso-bidi-font-size: 11.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri; mso-bidi-font-family: 'Times new roman'; mso-font-kerning: 1.0pt; mso-ansi-language: en-Us; mso-fareast-language: ZH-Cn; mso-bidi-language: Ar-sA">在一个模拟空间中对虚拟对象进行实时控制，过程中通过润色来强化其交互效果</SPAN>”。并详尽地介绍了组成游戏感的三大基础构件（实时控制、模拟空间、润色）和五大类体验。</FONT></P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static6.photo.sina.com.cn/orignal/48fbe4a1g7684983a8ef5&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static6.photo.sina.com.cn/orignal/48fbe4a1g7684983a8ef5&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static13.photo.sina.com.cn/orignal/48fbe4a1g7684983ab15c&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 1698px" SRC="http://static13.photo.sina.com.cn/orignal/48fbe4a1g7684983ab15c&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh8.html#comment</comments>
            <pubDate>Thu, 22 Oct 2009 11:56:31 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh8.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — C1 上</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh5.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第1章：定义游戏感——上</STRONG></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">本章详细定义了全书中描述的游戏感：“<span STYLE="FonT-FAMiLY: 宋体; FonT-siZe: 10.5pt; mso-bidi-font-size: 11.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri; mso-bidi-font-family: 'Times new roman'; mso-font-kerning: 1.0pt; mso-ansi-language: en-Us; mso-fareast-language: ZH-Cn; mso-bidi-language: Ar-sA">在一个模拟空间中对虚拟对象进行实时控制，过程中通过润色来强化其交互效果</SPAN>”。并详尽地介绍了组成游戏感的三大基础构件（实时控制、模拟空间、润色）和五大类体验。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p><font STYLE="FonT-siZe: 20px" COLOR="#FF0000"><strong><font STYLE="FonT-FAMiLY: 黑体">点击图片放大</FONT>&nbsp;</STRONG></FONT></P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static1.photo.sina.com.cn/orignal/48fbe4a1g768497ed11f0&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static1.photo.sina.com.cn/orignal/48fbe4a1g768497ed11f0&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static5.photo.sina.com.cn/orignal/48fbe4a1g768497ed2f54&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static5.photo.sina.com.cn/orignal/48fbe4a1g768497ed2f54&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static9.photo.sina.com.cn/orignal/48fbe4a1g768497fc9a38&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static9.photo.sina.com.cn/orignal/48fbe4a1g768497fc9a38&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh5.html#comment</comments>
            <pubDate>Thu, 22 Oct 2009 11:51:43 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100fdh5.html</guid>
        </item>
        <item>
            <title>【新书翻译】游戏感：虚拟感觉的游戏设计师指南</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100f5nu.html</link>
            <description><![CDATA[<p><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 22px" COLOR="#990000"><strong><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 22px" COLOR="#990000"><strong>【记】</STRONG></FONT></STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font STYLE="FonT-FAMiLY: Verdana"><strong>翻了引言+两章后的感受：</STRONG></FONT></P>
<p><font FACE="Verdana">诚然，这本书不是像《游戏设计的艺术》那样通俗全面的入门书</FONT></P>
<p><font FACE="Verdana">《Game Feel》谈的有点偏，或者说比较针对性</FONT></P>
<p><font FACE="Verdana">同时这本书很偏理论，很深入理论，乃至一些地方看起来比较艰深（对翻译来说就更吃力了）</FONT></P>
<p>&nbsp;</P>
<p><font COLOR="#FF0000" FACE="Verdana"><strong>目前感觉本书适合的人群：</STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font COLOR="#FF0000" FACE="Verdana"><strong>MMOARPG以及动作类游戏的设计师</STRONG></FONT></P>
<p><font COLOR="#FF0000" FACE="Verdana"><strong>已有一定经验且希望从理论上进一步提升实力的设计师</STRONG></FONT></P>
</BLOCKQUOTE>
<p>&nbsp;</P>
</BLOCKQUOTE>
<p><font STYLE="FonT-siZe: 22px" COLOR="#990000">【</FONT><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 22px" COLOR="#990000"><strong>译序】</STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font STYLE="FonT-FAMiLY: Verdana">在历经4个月填好前一个坑后，我又奋不顾身开了第二个坑了</FONT></P>
<p><font FACE="Verdana">——的确，我爱上译书了</FONT></P>
<p>&nbsp;</P>
<p><font FACE="Verdana">接下来半年内翻译的这本书名叫</FONT></P>
<p><font FACE="Verdana">《Game Feel A Game Designer's Guide to
Virtual Sensation》</FONT></P>
<p><font FACE="Verdana">我把它命名为《游戏感：虚拟感觉的游戏设计师指南》</FONT></P>
<p><font FACE="Verdana">书如其名，本书谈的正是三件事：</FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><font FACE="Verdana">1.游戏感</FONT></P>
<p><font FACE="Verdana">2.虚拟环境中的交互感觉</FONT></P>
<p><font FACE="Verdana">3.对以上总结出来的游戏设计师指南</FONT></P>
</BLOCKQUOTE>
<p>&nbsp;</P>
<p><font FACE="Verdana">甄选出这本书也花了我两周的搜索和一个月的犹豫</FONT></P>
<p><font FACE="Verdana">在《游戏设计的艺术》将近完成的两周内一直在亚马逊搜索各种游戏设计书籍</FONT></P>
<p><font FACE="Verdana">在这数千本的国外书籍中寻找最热、最棒、国内最缺乏且通用性最强的书</FONT></P>
<p><font FACE="Verdana">随后在一个不多的集合里再寻找它们的电子版，如此才能展开翻译工作</FONT></P>
<p>&nbsp;</P>
<p><font FACE="Verdana">——诚然，最后一点是最累人的</FONT></P>
<p>&nbsp;</P>
<p>搜索的过程不累，但搜索不到的失望是很累的</P>
<p>正如我贴在博客首页右上角的书目</P>
<p>那才是我的First Choice</P>
<p>&nbsp;</P>
<p>虽说这本是Second Choice，但它还是处于前面我说到的4个“最”的集合里的</P>
<p>话不多说，由你亲自来转入目录，揭开其价值的面纱吧</P>
<p>&nbsp;</P>
</BLOCKQUOTE>
<p DIR="ltr"><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 22px" COLOR="#990000"><strong>【目录】</STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100f5mx.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">引言</FONT></STRONG></FONT></A></STRONG></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;关于本书</FONT></P>
<p><font FACE="Verdana"><em>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
什么是游戏感</EM></FONT></P>
<p><font FACE="Verdana">&nbsp;<em>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戏感的衡量方法</EM></FONT></P>
<p><em><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
实际样例</FONT></EM></P>
<p><em><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
游戏感的原理</FONT></EM></P>
<p><em><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
游戏感的未来</FONT></EM></P>
<p>&nbsp;</P>
<p><strong><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">1
定义游戏感</FONT></STRONG></FONT></STRONG></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fdh5.html" TARGET="_blank">游戏感的三大基础构件</A></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戏感的体验</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;创造游戏感</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fdh8.html" TARGET="_blank">总结</A></FONT></P>
<p>&nbsp;</P>
<p><strong><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">2&nbsp;游戏感与人类感知能力</FONT></STRONG></FONT></STRONG></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fiio.html" TARGET="_blank">游戏感会在何时且如何产生</A></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;交互过程中计算机那半的情况</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;游戏感的感知所牵涉的因素</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100fiir.html" TARGET="_blank">总结</A></FONT></P>
<p>&nbsp;</P>
<p><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100flij.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">3
游戏感交互模型</FONT></STRONG></FONT></A></STRONG></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;人的处理器</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;计算机</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;各种感觉</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;玩家的意图</FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;总结</FONT></P>
<p>&nbsp;</P>
<p><font FACE="Verdana"><strong><a HREF="http://blog.sina.com.cn/s/blog_48fbe4a10100flir.html" TARGET="_blank"><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#000099">4
游戏感的机制</FONT></STRONG></FONT></A></STRONG></FONT></P>
<p><font FACE="Verdana">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;机制：游戏感的组成原子</FONT></P>
<p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;把标准应用到游戏上</P>
<p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;总结</P>
<p>&nbsp;</P>
<p><strong><font STYLE="FonT-siZe: 20px"><strong><font STYLE="FonT-siZe: 20px" COLOR="#0099FF"><em>5&nbsp;翻译中...</EM></FONT></STRONG></FONT></STRONG></P>
<p>&nbsp;</P>
</BLOCKQUOTE>
<p DIR="ltr"><font COLOR="#FF0000"><strong>PS：为什么非得电子版才翻译</STRONG></FONT></P>
<blockquote STYLE="MArGin-riGHT: 0px" DIR="ltr">
<p DIR="ltr">1.把纸版书搁在大腿上不断抬头低头地翻译是一件很痛苦的事——这的确让我望而却步</P>
<p DIR="ltr">
2.而最让其不能成为可能的原因在于：好书里有着很多照片、手绘、图表——虽然很多图表都会在我翻译的过程中重绘，但实在没精力去重绘照片和手绘，也无法重绘</P>
</BLOCKQUOTE>
<p DIR="ltr">&nbsp;</P>
<p DIR="ltr">基于这个原因，只能非电子版放弃了</P>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100f5nu.html#comment</comments>
            <pubDate>Tue, 06 Oct 2009 15:12:25 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100f5nu.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏感 — 引言</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100f5mx.html</link>
            <description><![CDATA[<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>引言</STRONG></FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">引言介绍作者写这本书的目的、整本书的内容，以及书中各部分的简介。</FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p>
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<p><font STYLE="FonT-siZe: 20px" COLOR="#FF0000"><strong><font STYLE="FonT-FAMiLY: 黑体">点击图片放大</FONT>&nbsp;</STRONG></FONT></P>
<p>&nbsp;</P>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static6.photo.sina.com.cn/orignal/48fbe4a1g754562a64ed5&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static6.photo.sina.com.cn/orignal/48fbe4a1g754562a64ed5&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static7.photo.sina.com.cn/orignal/48fbe4a1g754562b5d006&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static7.photo.sina.com.cn/orignal/48fbe4a1g754562b5d006&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100f5mx.html#comment</comments>
            <pubDate>Tue, 06 Oct 2009 15:06:36 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100f5mx.html</guid>
        </item>
        <item>
            <title>【译】游戏开发商该如何挑选主管</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100f5ms.html</link>
            <description><![CDATA[<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">随着一家公司的扩张或者新项目的启动，无可避免要外部招募或内部提拔更多的主管——这些管理者可能是组长、主管、经理，甚至总监。然而良将难求，非但如此，万一放到位置上的主管对项目乃至公司带来的是损害，那后果是不堪设想的。</FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font FACE="Verdana">本文作者从案例出发，带我们看一下多家公司多位不称职主管的情况。借这些案例来事后分析每个主管不称职的地方以及相应的改良和预防方案。最后通过一问一答的访谈方式来介绍了主管招募和培养方面的注意点。</FONT></P>
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<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static14.photo.sina.com.cn/orignal/48fbe4a1g7545577d5f0d&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static14.photo.sina.com.cn/orignal/48fbe4a1g7545577d5f0d&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7545578cb533&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7545578cb533&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7545579c2f83&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7545579c2f83&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static5.photo.sina.com.cn/orignal/48fbe4a1g7545579c5694&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static5.photo.sina.com.cn/orignal/48fbe4a1g7545579c5694&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100f5ms.html#comment</comments>
            <pubDate>Tue, 06 Oct 2009 14:55:55 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100f5ms.html</guid>
        </item>
        <item>
            <title>【原创】浅谈游戏数据的积累、挖掘与分析</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsm.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文最初在九城内部以讲座形式分享，后受邀总结成原创文章发布</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><strong><font COLOR="#FF0000" FACE="Verdana">如希望转载或印制，请联系本人</FONT></STRONG></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font FACE="Verdana">当游戏初次面向玩家后，不管是内部研发人员还是外部玩家，此时游戏生命周期中的各种数据也随着玩家的各种行为而诞生。这些诞生的数据就像金子那样，假如没有设法去让它们沉淀下来，那就根本不用谈及金矿的开采、加工和打造。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font FACE="Verdana">本文从研发切入，谈谈如何在游戏开发过程中把重要的数据积累下来，而后如何在日后对其挖掘、分析，和进一步改良游戏。</FONT></P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static12.photo.sina.com.cn/orignal/48fbe4a1g7453b42e740b&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static12.photo.sina.com.cn/orignal/48fbe4a1g7453b42e740b&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7453b43ddff0&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7453b43ddff0&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static15.photo.sina.com.cn/orignal/48fbe4a1g7453b43e08ce&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static15.photo.sina.com.cn/orignal/48fbe4a1g7453b43e08ce&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7453b44d6c26&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7453b44d6c26&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7453b44da6d2&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static3.photo.sina.com.cn/orignal/48fbe4a1g7453b44da6d2&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static8.photo.sina.com.cn/orignal/48fbe4a1g7453b45d0957&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static8.photo.sina.com.cn/orignal/48fbe4a1g7453b45d0957&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>游戏制作经验</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsm.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 15:13:59 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsm.html</guid>
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        <item>
            <title>【译】席德梅尔的关键设计经验</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsd.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">席德梅尔——《文明》系列之父，一个传奇设计师</FONT><font FACE="Verdana">。本文是曾经与席德梅尔共事的设计师所作的，作者总结出当时从席德梅尔身上亲身所学所感的4个重要的设计经验。</FONT></P>
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<p><font STYLE="FonT-siZe: 20px" COLOR="#FF0000"><strong><font STYLE="FonT-FAMiLY: 黑体">点击图片放大</FONT>&nbsp;</STRONG></FONT></P>
<p>&nbsp;</P>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static10.photo.sina.com.cn/orignal/48fbe4a1g7453a700b759&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static10.photo.sina.com.cn/orignal/48fbe4a1g7453a700b759&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static13.photo.sina.com.cn/orignal/48fbe4a1g7453a700f6bc&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static13.photo.sina.com.cn/orignal/48fbe4a1g7453a700f6bc&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsd.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 15:08:02 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsd.html</guid>
        </item>
        <item>
            <title>【译】如何雇用优秀的游戏设计师</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsb.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">游戏公司对人才的需求越来越大，在吸纳人才过程中，鉴别人才也变得越来越重要。本文谈及如何通过简历和面试来鉴别合适的游戏人才，是游戏行业主管的很不错的参考，也是准备物色第一家公司或者下一家公司的应聘者很重要的指南。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p>&nbsp;</P>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static9.photo.sina.com.cn/orignal/48fbe4a1g7453a6f12fb8&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static9.photo.sina.com.cn/orignal/48fbe4a1g7453a6f12fb8&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7453a6f16836&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7453a6f16836&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsb.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 15:01:50 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezsb.html</guid>
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        <item>
            <title>【译】关卡设计的三个特质</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs4.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><font STYLE="FonT-siZe: 14px"><strong>本文源自G<span STYLE="FonT-FAMiLY: 'Calibri','sans-serif'; FonT-siZe: 10.5pt; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: 宋体; mso-bidi-font-family: 'Times new roman'; mso-font-kerning: 1.0pt; mso-ansi-language: en-Us; mso-fareast-language: ZH-Cn; mso-bidi-language: Ar-sA" LANG="EN-US" XML:LANG="EN-US"><font STYLE="FonT-FAMiLY: Verdana; FonT-siZe: 14px" COLOR="#FF0000">amearch.com</FONT></SPAN></STRONG></FONT></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">关卡设计和建筑设计一脉相承。本文的作者原来是建筑设计师，通过这篇文章借用建筑设计的三大特质来类比关卡设计，描述关卡设计中最关键的三个特质和设计层面。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<p>&nbsp;</P>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7453a6e19e63&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static4.photo.sina.com.cn/orignal/48fbe4a1g7453a6e19e63&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7453a6e1d420&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 849px" SRC="http://static1.photo.sina.com.cn/orignal/48fbe4a1g7453a6e1d420&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs4.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 14:58:13 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs4.html</guid>
        </item>
        <item>
            <title>【译】游戏空间中的导航手段</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs3.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">游戏空间在这几年变得越来越复杂，结构也越来越庞大精巧。在这样复杂的空间里，玩家很容易丧失方向漫无目的地游荡，最终放弃任务目标乃至整个游戏。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font FACE="Verdana">本文列举了空间引导的两大类导航手段，并详细描述十几种详细的导航方式。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static16.photo.sina.com.cn/orignal/48fbe4a1g7453a6b338ff&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static16.photo.sina.com.cn/orignal/48fbe4a1g7453a6b338ff&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static2.photo.sina.com.cn/orignal/48fbe4a1g7453a6c2a241&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static2.photo.sina.com.cn/orignal/48fbe4a1g7453a6c2a241&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static8.photo.sina.com.cn/orignal/48fbe4a1g7453a6d207a7&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static8.photo.sina.com.cn/orignal/48fbe4a1g7453a6d207a7&amp;690" /></A></DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static12.photo.sina.com.cn/orignal/48fbe4a1g7453a6d231eb&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static12.photo.sina.com.cn/orignal/48fbe4a1g7453a6d231eb&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs3.html#comment</comments>
            <pubDate>Thu, 24 Sep 2009 14:34:54 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100ezs3.html</guid>
        </item>
        <item>
            <title>【译】视频游戏的自适应音乐</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100euc9.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自GameCareerGuide.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">自适应音乐（Adaptive
Music）是指游戏过程中响应玩家触发的各种事件的音乐。本文详细介绍了自适应音乐的定义、取舍方式，以及一些相关的技术。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static10.photo.sina.com.cn/orignal/48fbe4a1g736b384555d9&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static10.photo.sina.com.cn/orignal/48fbe4a1g736b384555d9&amp;690" /></A></DIV>
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<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static8.photo.sina.com.cn/orignal/48fbe4a1g736b386418e7&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static8.photo.sina.com.cn/orignal/48fbe4a1g736b386418e7&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static10.photo.sina.com.cn/orignal/48fbe4a1g736b386457c9&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static10.photo.sina.com.cn/orignal/48fbe4a1g736b386457c9&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static16.photo.sina.com.cn/orignal/48fbe4a1g736b3873b8ef&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static16.photo.sina.com.cn/orignal/48fbe4a1g736b3873b8ef&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100euc9.html#comment</comments>
            <pubDate>Sun, 13 Sep 2009 01:33:56 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100euc9.html</guid>
        </item>
        <item>
            <title>【译】游戏机制剖析</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100euc8.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">本文从数学的角度出发，介绍如何用数学的方式去看待游戏机制，以多个实例介绍如何把数学图形和游戏机制设计相结合。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static6.photo.sina.com.cn/orignal/48fbe4a1g736b38261455&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static6.photo.sina.com.cn/orignal/48fbe4a1g736b38261455&amp;690" /></A></DIV>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static2.photo.sina.com.cn/orignal/48fbe4a1g736b38264381&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static2.photo.sina.com.cn/orignal/48fbe4a1g736b38264381&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static1.photo.sina.com.cn/orignal/48fbe4a1g736b38359df0&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static1.photo.sina.com.cn/orignal/48fbe4a1g736b38359df0&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static11.photo.sina.com.cn/orignal/48fbe4a1g736b3835c0ca&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static11.photo.sina.com.cn/orignal/48fbe4a1g736b3835c0ca&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100euc8.html#comment</comments>
            <pubDate>Sun, 13 Sep 2009 01:30:48 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100euc8.html</guid>
        </item>
        <item>
            <title>【译】社会性网络游戏的兴起</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100euc6.html</link>
            <description><![CDATA[<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000"><font STYLE="FonT-FAMiLY: Verdana" COLOR="#FF0000"><strong>本文源自Gamasutra.com</STRONG></FONT></FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font STYLE="FonT-FAMiLY: Verdana">社会性网络游戏是指Facebook、开心网等一类SNS里搭建的游戏。本文谈及社会性网络游戏的现状、设计方式，以及今后的发展情况。</FONT></P>
<p STYLE="Line-HeiGHT: 18pt; MArGin-LeFT: 63.75pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static2.photo.sina.com.cn/orignal/48fbe4a1g736b5047a451&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static2.photo.sina.com.cn/orignal/48fbe4a1g736b5047a451&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static8.photo.sina.com.cn/orignal/48fbe4a1g736b5056feb7&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static8.photo.sina.com.cn/orignal/48fbe4a1g736b5056feb7&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static6.photo.sina.com.cn/orignal/48fbe4a1g736b50666235&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static6.photo.sina.com.cn/orignal/48fbe4a1g736b50666235&amp;690" /></A></DIV>
<div>&nbsp;</DIV>
<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static11.photo.sina.com.cn/orignal/48fbe4a1g736b506682ba&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 1698px" SRC="http://static11.photo.sina.com.cn/orignal/48fbe4a1g736b506682ba&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>优秀游戏设计文章翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100euc6.html#comment</comments>
            <pubDate>Sun, 13 Sep 2009 01:20:47 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100euc6.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏设计的艺术：Chapter 32</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100eoia.html</link>
            <description><![CDATA[<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第三十二章：每个设计师都有着某种动机</STRONG></FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">本章主要谈及游戏设计师心目中最初和最终的动机。</FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7252a6cc89b6&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static7.photo.sina.com.cn/orignal/48fbe4a1g7252a6cc89b6&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100eoia.html#comment</comments>
            <pubDate>Sun, 30 Aug 2009 03:02:07 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100eoia.html</guid>
        </item>
        <item>
            <title>【书籍翻译】游戏设计的艺术：Chapter 31</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100eoi8.html</link>
            <description><![CDATA[<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第三十一章：设计师有着某些责任</STRONG></FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">本章主要谈及游戏设计师在设计游戏时所需要承担的责任。</FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
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<div STYLE="TexT-inDenT: 2em" ALIGN="left"><a HREF="http://static16.photo.sina.com.cn/orignal/48fbe4a1g7252a6cc42bf&amp;690" TARGET="_blank"><img STYLE="WiDTH: 600px; HeiGHT: 2546px" SRC="http://static16.photo.sina.com.cn/orignal/48fbe4a1g7252a6cc42bf&amp;690" /></A></DIV>]]></description>
            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100eoi8.html#comment</comments>
            <pubDate>Sun, 30 Aug 2009 03:00:21 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100eoi8.html</guid>
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            <title>【书籍翻译】游戏设计的艺术：Chapter 30</title>
            <link>http://blog.sina.com.cn/s/blog_48fbe4a10100eoi6.html</link>
            <description><![CDATA[<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#FF0000"><strong>第三十章：游戏能改变玩家</STRONG></FONT></P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left">&nbsp;</P>
<p STYLE="MArGin-LeFT: 63.75pt; Line-HeiGHT: 18pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-para-margin-left: 6.07gd; mso-line-height-rule: exactly" ALIGN="left"><font COLOR="#000000">本章主要谈及游戏对玩家在思想和行为上有可能造成的良性和恶性的改变。</FONT></P>
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            <author>天之虹</author>
            <category>书籍翻译</category>
            <comments>http://blog.sina.com.cn/s/blog_48fbe4a10100eoi6.html#comment</comments>
            <pubDate>Sun, 30 Aug 2009 02:57:48 GMT+8</pubDate>
            <guid>http://blog.sina.com.cn/s/blog_48fbe4a10100eoi6.html</guid>
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