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Michael Jantzen

美国 建筑师

Robert Smithson

美国 艺术家

Goldberg

芝加哥 建筑师

Carsten Holler

德国 装置艺术家

Peter Eisenman

德国 建筑师

Arakawa Gins

日本 建筑师

Kengo Kuma

日本 建筑师

Olafur Eliasson

德国 艺术家 建筑师

Joseph Beuys

德国 艺术家

Gordon Matta-Clark

美国 艺术家

Andy Warhol

美国 艺术家

Marcel Duchamp

法国 艺术家

徐冰 Xubing

中国 艺术家

蔡国强 Caiguoqiang

中国 艺术家

宋冬

中国 艺术家

柏艺伟

附中同学

孔文龙

附中同学

马东利

黑道上哥们

刘元生

涂鸦的老爹

章熠

附中同学

靳悦

附中同学

黄姒

附中同学

王者

附中同学

孟志强

中传场景班同学

方闲海

附中老师

高诚

附中老师

王月文

附中同学

朱汶龙

中传场景班同学

李龙

中传场景班同学

樊慧敏

附中同学

蔡小小

798职业艺术家

吴洋

中传动画学院朋友

朱晨

画画朋友

履历
朱羿霖
 
2003年 中国美术学院附中
2006年 中国传媒大学 
      舞美专业
2010年 工作于ELEV建筑事务所
2011年 芝加哥艺术学院
       室内建筑专业
2012年 实习于芝加哥菲尔德自然历史博物馆   展览设计部
 
 
 
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(2013-11-13 13:26)



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(2013-06-17 12:04)

 

 

 





















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标签:

朱羿霖

芝加哥

博物馆

文化

分类: 设计





















 





 

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(2013-03-12 07:50)

Team Members:

Me- Second Year MFA in Interior Achitecture

Alic Kim - Senior BFA in Interior Achitecture

Ian McEntee- Third Year MIA in Achitecture

 

The landscape designer and artist Martha Schwartz visited School of the Art Institute of Chicago a part of the prestigious Visiting Artist lecture series and held a six-day workshop with twelve selected students from different fields. The twelve students were divided into four groups which all worked on a site specific project to design an architectural installation within the SAIC lightwell. Progressive Play was generated through this workshop.

Progressive Play is a space that reminds students to play. The lightwell of School of the Art Institute of Chicago has the opportunity to become something more than just a space for natural light and air ventilation. Progressive Play encourages a playful reimagining and active interaction with space. This installation generates cognitive and physical development.

The transitional space of the lightwell is used by students to sit and wait for classes and to socialize in groups. Through sound and movement, Progressive Play promotes more spontaneous communication between different communities. This installation also brings together different cultures. Physical communication occurs when people run into each other and collide inside the installation. Cognitive communication occurs when people speak into the acoustic pipes to communicate with one another.





           










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标签:

博物馆

芝加哥

朱羿霖

文化

分类: 设计

 China Exhibition:




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标签:

儿时

朱羿霖

文化

分类: 我的画

儿童时代,是我后来一切实践的起源,那些想象力,永远流淌在我的血液里。那时候我画这些画,是为了逃避不去练小提琴和写毛笔字。我真觉得画这些东西更有趣,可能也是和爸爸画画有关系,所以和艺术分不开应该是命运。大学时代挣扎过,我想寻找一条画画与职业生涯之间的平衡点,我学过动画,画过漫画和插画,做过平面设计,也做过电影美术,但是我总觉得这不是我想要的。大三那年暑假,我决定放下所有与平面绘画的纠结,走一条空间设计与空间艺术的结合道路。空间设计的一部分作为自己的职业生涯,类似于一些装置艺术的东西作为我的艺术实践。我现在就走在这样一条轨道上行走着,我爱现在这条道路,因为我觉得设计的那一部分我可以把工作做的很出色,艺术实践的那部分我也找回了我儿时的自己。希望研究生毕业后,能更好的游走于这两者之间。

My childhood which is the source of the my all practice afterward, those imagination in my blood. I draw those paintings for escaping from practicing violin and calligraphy. I really felt drawing those figures is fun, maybe it's because my father is a painting artist, so I think my life will always get involve in art is my destiny.  I got a lot of struggles when I studied in college, I tried to find a balance point between my professional career and my painting practice. I learned animation, draw comic book and illustration for a long time, I make some graphic design, and I worked in film art team, but I always feel it's not what I want. In my last college summer vocation, I decided to give up all my struggle with painting for walking into another door. I decided to use space design as my professional career and the spatial art as my artistic practice. I'm walking on such a way, I love this way so far, because I can work very well as a space designer, and I found myself since hildhood through the other artistic part. Hope I can travel between two parts better after I graduate from my master degree.  
































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(2012-12-28 08:56)

A Game of Living

A Game of Living is a game, based on the game of chess. Each chess piece is references Chicago architecture and is designed a single living unit. The project invites the audience to play and take up temporary residence in the chess piece as a form of shelter. A Game of Living is about the relationship between city planning and the relocation of local residents. Ironic elements exist between planning and moving, playing and living, the tourists and local residents, the landmarks and the basic living needs of common people and so on. A Game of Living also provides extra space on the chess board for people re-negotiate the rules of the game, symbolizing the city belongs to the people, the city could develop organically.

I will conduct A Game of Living project in 3 phases. First, I have built a small-scale model as an installation for people to actually play. I also have digitally projected a life-sized dimension chess piece on the wall for people understand the concept of the living unit. Second, I will render the drawings and then build one or two life-sized buildings as living units. Finally, install them in the public space.

Right now, I’m showing the first phase of the project. The audience will be invited to play with the model of A Game of Living, and interact with the projected image on the wall. 

居住游戏是个基于国际象棋游戏的项目。每个棋子参考芝加哥的著名建筑并且被设计为可以居住的单元。观众被邀请玩耍可移动的棋子,并且居住在作为临时庇护所的棋子之内。居住游戏设计城市规划与居民的重新安置的主题,通过互动映射出一种讽刺的元素,其存在于城市规划与重新安置之间,游客于本地居民之间,城市地标与城市人的基本居住需求之间等。居住游戏也提供一些超出原有游戏规则的多余棋盘空间使玩者可以重新商榷游戏规则,象征城市空间属于人民,以及有机发展的城市。

目前展示的是项目发展的第一阶段。






 

  

 





  

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(2012-12-25 06:51)



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(2012-12-14 12:30)
标签:

盘子

波浪

冥想

朱羿霖

文化

分类: 设计

Wander in the Rain

Wander in the Rain is a series of ripple form ceramic plates which contain water, to be placed in the hallway of a gallery or building, in order to change people’s movement paths to make them wander, hesitate and meditate. The ripple form plates which contain water are an abstraction of rain puddles, stopping people in their step, suggesting people to wander and think in the rain instead of rushing home.

The project Wander in the Rain expresses my childhood memory of rainy nights. My father would return home and take off his uniform, and take me to get wet and wander in the rain, talking about my school life or just walking around to relax. My father explained why he would bring me into the rain to get wet because he wanted to cultivate my brave spirit, because I felt scared when I heard the rain beating on the roof of our house. As we walked in the rain, he told me, “See, the rain is our intimate friend

雨中徘徊,是一系列波纹状的陶瓷盘子,被放置在画廊,或者建筑的过道上,用来改变人们的走动轨迹,使人们徘徊,犹豫,冥想。





 

A Wonder of Ripple

       

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(2012-12-03 11:53)

Beware of Dog Shit is a series of ceramic art works, mimicking dog shit.  The art work is installed in the hallway of a gallery or public building. The ceramic dog shit littered in the path of passers-by slows down the fast pace of daily life. The playful installation alters how the viewer passes through space and provides a shared laugh over Beware of Dog Shit. The bright red color makes the artwork stand out in the space and is reminiscent of a traffic sign or temporary markers of space.

Beware of Dog Shit is a changing artwork that can be installed in different transitional spaces – hallways, entrances, sidewalks, etc. The concept of the project is to alter citizen’s movement through the city – to allow for a detour, a pause, a joke. So based on this understanding, Beware of Dog Shit is an on-going project to test and experiment with people’s response in public space.

当心狗屎,是一系列模仿完美形态狗屎的陶瓷作品。作品会被放置在画廊或者是公共建筑的走廊上面。走廊上的陶瓷狗屎,会放慢人们的日常生活的脚步,让人们乐呵并且开玩笑。亮红色使陶瓷狗屎从空间中凸显出来,像是交通标志,或者是临时空间指示标。当心狗屎,可以被放置在不同的公共空间中,测试人们的惊异,和回应。我持续的记录观者的回应,会在未来不断的成为作品的一部分。













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